Virtuoso tips for the underpromoted scrub [Now with Demo! 06-15 update]
#26
Posté 12 juin 2015 - 08:52
- Da_Noobinator aime ceci
#27
Posté 12 juin 2015 - 09:12
So 38 Cunning and 78 willpower is considerd underpromoted eh? I wonder if this build would work with my current stats
Here I was thinking my 4 willpower was epic as hell, and along comes this chump OP to show me up ![]()
- ALTBOULI et Grim68 aiment ceci
#28
Posté 12 juin 2015 - 09:22
Here I was thinking my 4 willpower was epic as hell, and along comes this chump OP to show me up
Lol i'm on 4 Willpower to #TrueUnderPromotedScrubs
- Grim68 et Da_Noobinator aiment ceci
#29
Posté 12 juin 2015 - 01:19
#30
Posté 12 juin 2015 - 01:28
OP do you even not promote? Learn2Scrub brah
#TrueUnderPromotedScrubs (no but I love that hashtag lol)
- ALTBOULI et Snakebite aiment ceci
#31
Posté 12 juin 2015 - 01:52
So 73 willpower is now considered scrub tier... what's 10 willpower?
So 38 Cunning and 78 willpower is considerd underpromoted eh? I wonder if this build would work with my current stats
OP do you even not promote? Learn2Scrub brah
#TrueUnderPromotedScrubs (not but I love that hashtag lol)
with good gear this isn't the issue. hell, i don't even have a purple HoK ring yet and do most of my runs with a 5% one.
i'm pretty sure it's possible to solo perilous (maybe not FC) at 10/10/10, but then again 13/73/38 isn't that far off.
38 cunning for the virtuoso is practically 14% ranged damage reduction, and you can't even crit with Cool Beats, so i'm not even sure how it's useful
73 willpower helps a lot (31.5% attack), but then again a good weapon and spending more time kiting or building armor off FA should work just fine.
I think the real practical issue here is with demons, but then again you have all the tools you need to solo perilous.
I like to use confusion grenades a lot (PotA + confusion grenade in the middle is just OP as f*), but srs, a spirit/cold resistance tonic is all you need
#32
Posté 12 juin 2015 - 01:57
#33
Posté 12 juin 2015 - 01:59
You never mentioned advice on dealing with wild druffaloes....
one does not deal with a wild druffalo
- Snakebite aime ceci
#34
Posté 12 juin 2015 - 02:16
I am looking forward to this demonstration. I have always hated Horror triple-threat homing missiles. From how you describe it, it sounds like you need to focus a large portion of your attention just on a single Horror. It doesn't even sound possible against multiple Horrors. I will just stick to cover.
Visually no (though it helps), auditory (sound) yes. Turn down the music and other bs, listen for spike (and other threats), and engage in evasive manuevers. Cover is ideal, however wavebend proposed what I do when there's no cover.
If you're slowing yourself down (basic attack), or standing still with no cover (noob), you're dead meat. Fast beats or at least sprint running is ideal. I'll post a video later today.
#35
Posté 12 juin 2015 - 02:19
I'm an underpowered super-scrub and I love this post. Really wish we could customize which position the chords were in, though.
#36
Posté 12 juin 2015 - 06:19
You never mentioned advice on dealing with wild druffaloes....
Run away and let the other simpletons in your party soften it up. Then finish it off and take all the credit.
- Wavebend aime ceci
#37
Posté 12 juin 2015 - 07:17
So, I'm trying to Zither... And sucking at it. I can't bloody remember which chords trigger which songs. If this game makes me resort to post-its or graph paper, I'm going back to bolting things in the face with Izzy. I'm here to murderize, not memorize.
#38
Posté 12 juin 2015 - 07:31
So, I'm trying to Zither... And sucking at it. I can't bloody remember which chords trigger which songs. If this game makes me resort to post-its or graph paper, I'm going back to bolting things in the face with Izzy. I'm here to murderize, not memorize.

OT - Is there a level below underpromoted scrub? I'm right about where Altbouli is, plus or minus. Still playing with the kit and wondering how other folks use him. I usually stick to support since I don't play often enough to promote like crazy, but he still has many support abilities to toy with. For example, Sing-Along sounds good, but I don't know if there is a specific progress of songs that maximizes it. Or is it just not worth the points? Said differently, better to prevent damage from even happening or help the group recover from said damage?
Alternatively, better to shut up and give me my shields, Grim! (?)
- BadgerladDK aime ceci
#39
Posté 12 juin 2015 - 07:33
So, I'm trying to Zither... And sucking at it. I can't bloody remember which chords trigger which songs. If this game makes me resort to post-its or graph paper, I'm going back to bolting things in the face with Izzy. I'm here to murderize, not memorize.
I recommend my own awesome build, essentially press 1-1-1-4 and win.
http://forum.bioware...t-zither-build/
Alternatively, what I did before I achieved enlightenment, was solo a couple of times to get the hang of different chord rotations and timing - press keys too quickly and it won't register. It didn't work, I still suck with Zither!
#40
Posté 12 juin 2015 - 08:04
What you do is just use basic attacks and nothing else. Then the secret move, lute smash.
- Gya et Da_Noobinator aiment ceci
#41
Posté 12 juin 2015 - 08:08
Gya is a worthless noobs.
What you do is just use basic attacks and nothing else. Then the secret move, lute smash.
I invented that build, Hellsteeth30 is a jealous scrub.
#42
Posté 12 juin 2015 - 08:10
Colourful language and umbrellas on Shipment.
#43
Posté 12 juin 2015 - 08:12
1v1 me brah.
Colourful language and umbrellas on Shipment.
You're on. This probably warrants a Thunderdome thread.
I have no video recording capabilities, so I'll just describe my awesome.
- Texasmotiv aime ceci
#44
Posté 12 juin 2015 - 08:19
A lot of the footage was lost due to my flash bulb breaking.
#45
Posté 13 juin 2015 - 12:17
#46
Posté 13 juin 2015 - 01:04
That's not even the un-dodgeable attack I'm debating about. should have made myself a bit clearer. When the horrors shoot chunks from their hands, yes it's dodgeable. However, when the horror gets in a "downward facing dog" position (for the lack of a better descriptor) like it did at 0:03, where he shoots red lyrium chunks from his back, that's when you can't dodge it no matter how fast you run.
and again, this is a very simple test. I can record it if you want, solo run on virtuoso until wave 5. then i'll go in the open and do the speed song and try to run as fast as i can. you'll see that it's just impossible to avoid.
#47
Posté 13 juin 2015 - 01:25
when the horror gets in a "downward facing dog" position
you'll see that it's just impossible to avoid.
Yes you should've specified (preferably with video), but it is not impossible to avoid.
That one requires an ability to dodge with very high angular velocity. Much harder to dodge as it homes, but is dodgeable. I prefer combat roll in that case.
Range, then Cover, then barrier, knight music and rock armor is better of course.
If you're outside of basic attack range, they cannot target you and will start chasing you instead trying to get within range, while you can still hard target them and attack back with abilities. This is why I say you can kite forever safely, especially on zone 5.
PS: Not everyone does FC all the time. It is entirely valid to kite in giant circles in the zone 5 of old maps.
#48
Posté 13 juin 2015 - 01:27
Yes you should've specified (preferably with video), but it is not impossible to avoid.
That one requires an ability to dodge with very high angular velocity. Much harder to dodge as it homes, but is dodgeable. I prefer combat roll in that case.
Range, then Cover, then barrier, knight music and rock armor is better of course.
If you're outside of basic attack range, they cannot target you and will start chasing you instead trying to get within range, while you can still hard target them and attack back with abilities. This is why I say you can kite forever safely, especially on zone 5.
PS: Not everyone does FC all the time. It is entirely valid to kite in giant circles in the zone 5 of old maps.
Uhh. If you use combat roll then you're essentially evading it, which requires an extra ability. That's not possible with the virtuoso. I can dodge those spikes with the archer too using Evade. Actually I can dodge pretty much everything with Evade.
Also, bolded part is wrong. They won't start chasing you. They'll stay stationary until you get near them again, which is exactly why this tactic doesn't work on wave 5 (FC). Did you even try it yourself?
If you want me to record it, I'll do it. I'm just saying what you're suggesting cannot be done.
#49
Posté 13 juin 2015 - 01:32
Uhh. If you use combat roll then you're essentially evading it, which requires an extra ability. That's not possible with the virtuoso. I can dodge those spikes with the archer too using Evade. Actually I can dodge pretty much everything with Evade.
With or without the upgrade? The upgrade to Evade makes it a lot easier with that dummy to take the tracked attacks for you. Combat Roll does not provide that.
It is not impossible to dodge the homing spikes, it is just very difficult. Much easier to lead them into cover.
#50
Posté 13 juin 2015 - 01:34
With or without the upgrade? The upgrade to Evade makes it a lot easier with that dummy to take the tracked attacks for you. Combat Roll does not provide that.
It is not impossible to dodge the homing spikes, it is just very difficult. Much easier to lead them into cover.
The upgrade to Evade is bugged. It creates a dummy but enemies won't target it. If they walk into it for some reason, they'll take damage, but that's not intentional.
Trust me, I've done the entire SP on solo archer.
Regardless of whether it's possible without Evade to dodge them, it's simply not a good tactic, because it doesn't work 99.9% of the time.





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