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No Hero of Ferelden, no Leliana romance, no previous companions. Come on Bioware, why not exactly?


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#51
Broganisity

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No, it would be a lot different considering connection to the character. And as been pointed out, there is no option for it in the Keep.

It's not happening.

 

- The Warden Commander can simply be remade with the selection of race/facial appearance/name yadda yadda. No different than the create-a-character at the beginning of the game. It's not as though the import feature for the default warden actually means anything in the Keep. At all. Seriously, the all the pictures for my wardens in the keep are all Mass Effect related! You can just make a new warden right in the keep and fill everything out its nothing special! :P

 

-- Both the Hero of Fereldan and the Warden Commander could have little to no spoken lines of dialogue. They could be constantly interrupted by events both serious and hilarious. That's the 'Tongue-in-cheek reference' route.

 

-- If they risk having a voice actor for either warden (perhaps only the Orlesian Warden?), they could simply refrain from having the character say too much as they are too busy to sit around being asked questions. The problem is people who want the warden want said warden to tell their character EEEEEEEEEVERYTHING that happened in Origins, and there's a Calling to fix ain't nobody got time for that We could hear more about the Orlesian Warden's background if we ask them, but still keep it brief. That's the 'Keep it Brief' Route.

 

I don't think a DLC/expansion for Inquisition featuring either warden would be good for this particular game, but depriving the series a proper follow up on their mission (finding a cure for The Calling, as both are most likely doing) is something that should be looked into.


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#52
Ariella

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- The Warden Commander can simply be remade with the selection of race/facial appearance/name yadda yadda. No different than the create-a-character at the beginning of the game. It's not as though the import feature for the default warden actually means anything in the Keep. At all. Seriously, the all the pictures for my wardens in the keep are all Mass Effect related! You can just make a new warden right in the keep and fill everything out its nothing special! :P

 

-- Both the Hero of Fereldan and the Warden Commander could have little to no spoken lines of dialogue. They could be constantly interrupted by events both serious and hilarious. That's the 'Tongue-in-cheek reference' route.

 

-- If they risk having a voice actor for either warden (perhaps only the Orlesian Warden?), they could simply refrain from having the character say too much as they are too busy to sit around being asked questions. The problem is people who want the warden want said warden to tell their character EEEEEEEEEVERYTHING that happened in Origins, and there's a Calling to fix ain't nobody got time for that We could hear more about the Orlesian Warden's background if we ask them, but still keep it brief. That's the 'Keep it Brief' Route.

 

I don't think a DLC/expansion for Inquisition featuring either warden would be good for this particular game, but depriving the series a proper follow up on their mission (finding a cure for The Calling, as both are most likely doing) is something that should be looked into.

 

What you describe sounds like a waste of money which would upset everybody. Those who want the Warden back would be ticked because their Warden would look like a buffoon, those who did the US would feel cheated because they would be stuck with a second class character. Nobody would be satisfied.

 

The Warden's story is over.


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#53
Jaison1986

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What you describe sounds like a waste of money which would upset everybody. Those who want the Warden back would be ticked because their Warden would look like a buffoon, those who did the US would feel cheated because they would be stuck with a second class character. Nobody would be satisfied.

 

The Warden's story is over.

 

In a poor non conclusive way that is.


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#54
Bowie Hawkins

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Funny how everyone aways forgets about the Orlesian warden.

 

Gretchen, stop trying to make the Orlesian Warden happen! It's not going to happen!


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#55
TheDovah

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As Sten and the Arishok once said,

 

No.

 

The Warden can't work as an NPC and has too many variables to work from. They could be dead, they could be a shapeshifting bloodmage spirit healer. They could be a dwarven noble arsehole and so forth. If Bioware brought them back in a game, the shitstorm that would happen would be massive and people dislike parts of Hawke's personality in DA:I. I felt that Snarky Hawke wasn't Snarky and just tired all the time.

 

Bioware once admitted to having Oghren in Awakening just for the sake of it and will never make the same mistake due to his character development being wiped out. Even as Camoes, companions must have a decent reason for appearing instead of "Oh, hi. I was in the previous game but thought i'll pop in. Nice to meet ya, now, where do i get my cheque?"

 

Whilst they could use the other Warden Commander to stand in for a dead warden, it's generally considered to be a bit of a **** character due to it being Warden 0.5.


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#56
Ash Wind

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Seriously… as much as I loved the Warden character, these threads need to stop, because quite simply, it’s not going happen… period.

 

And it’s not for most of the BS reasons given here; those are just absurd excuses that can be explained away faster than the pointless time it took to type them.

 

Simply, DAO was fairly successful critically and commercially. Despite this, a new Lead Designer (and change in company ownership) went in a different direction for DA2… and it didn’t work out quite as well.

 

The Warden is not going to return because ML and BW/EA have nothing to gain from it. If DAI-DLC-Warden’s Quest was released and was a flop, they’d look dumb. If DAI-DLC-Warden’s Quest was a huge success, they would look even dumber for having gone away from the Warden in the first place. They would have to admit to making a mistake... puleeeeeze.

 

Disregard most of the absurd excuses, and realize ego has as much to do with this as dollars do. The Warden wasn’t ML’s PC, it was mostly BK’s PC, and they won’t be going back, even if it would sell 6M copies.

 

Aside from a questionable choice, Warden references in DAI are about the best you should expect. Unless you replay DAO or DAA, you won’t be playing the Warden again.

 

And just a note to those who keep repeating the (damage control) DA2 sales line that DA was never about 1 character, you can bet your Aunt Susie’s ass if DA2 sold 12,000,000 copies, you would see that credo fly out the window and Hawke would have been the Inquisitor.

 

The Warden is done.


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#57
Guest_john_sheparrd_*

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They should leave the Warden alone at least if he/she isn't going to return as a playable character

Turning Hawke into a NPC in DA:I was already bad enough (dude behaved nothing like my Hawke)



#58
Guest_john_sheparrd_*

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Seriously… as much as I loved the Warden character, these threads need to stop, because quite simply, it’s not going happen… period.

 

And it’s not for most of the BS reasons given here; those are just absurd excuses that can be explained away faster than the pointless time it took to type them.

 

Simply, DAO was fairly successful critically and commercially. Despite this, a new Lead Designer (and change in company ownership) went in a different direction for DA2… and it didn’t work out quite as well.

 

The Warden is not going to return because ML and BW/EA have nothing to gain from it. If DAI-DLC-Warden’s Quest was released and was a flop, they’d look dumb. If DAI-DLC-Warden’s Quest was a huge success, they would look even dumber for having gone away from the Warden in the first place. They would have to admit to making a mistake... puleeeeeze.

 

Disregard most of the absurd excuses, and realize ego has as much to do with this as dollars do. The Warden wasn’t ML’s PC, it was mostly BK’s PC, and they won’t be going back, even if it would sell 6M copies.

 

Aside from a questionable choice, Warden references in DAI are about the best you should expect. Unless you replay DAO or DAA, you won’t be playing the Warden again.

 

And just a note to those who keep repeating the (damage control) DA2 sales line that DA was never about 1 character, you can bet your Aunt Susie’s ass if DA2 sold 12,000,000 copies, you would see that credo fly out the window and Hawke would have been the Inquisitor.

 

The Warden is done.

I agree especially on the last part

Its so obvious that Hawke was going to be the Shepard of DA but they sadly shafted those plans after the DA2 flop



#59
Ariella

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Ash Wind,

DAO was published by EA, and Mike Laidlaw was lead designer.

In fact if it wasn't for EA, we wouldn't have had DAO. Bioware was having trouble finding a publisher.
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#60
Ash Wind

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Ash Wind,

DAO was published by EA, and Mike Laidlaw was lead designer.

In fact if it wasn't for EA, we wouldn't have had DAO. Bioware was having trouble finding a publisher.

That's untrue to a point, but its true, techinically, EA published it.

 

DAO had a 5+ year development cycle. It was developed under BW (before EA) and Brent Knowles was its second (of 3) Lead Developers (with the longest tenure for a vast majority of its development time). 

 

EA bought BW in the last year of DAO's development (give or take a number of months).

 

During this time, DAO was completed for the PC, 6+ months before it was released.

 

During this 6 month period, 1)DA2 went into Pre-Production (under ML+EA/BW). 2) Brent Knowles stepped down as Lead Designer and ML took over, essentially to oversee the porting of DAO to the Consoles. ML had little to do with DAO on the whole and the Warden wasn't his PC.

 

If I recall the timeline correctly, BK had left EA/BW before the release of DAO on PC/XB/PS, in part because of the direction EA/BW's DA2 was going.

 

**Edit...

Just loaded in a DAO Post Coronation save, and DAO's credits lists the Lead Developers (in order) as:

Brent Knowles
Mike Laidlaw

James Ohlen



#61
Ariella

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That's entirely untrue.
 
DAO had a 5+ year development cycle. It was developed under BW (before EA) and Brent Knowles was its second (of 3) Lead Developers (with the longest tenure for a vast majority of its development time). 
 
EA bought BW in the last year of DAO's development.
 
During this time, DAO for PC was completed for the PC, 6 months before it was released.
 
During this 6 month period, 1)DA2 went into Pre-Production. 2) Brent Knowles stepped down as Lead Designer and ML took over, essentially to oversee the porting of DAO to the Consoles.
 
If I recall the timeline correctly, BK had left EA/BW before the release of DAO on PC/XB/PS.


Look it up. EA published Dragon Age Origins. You said a new lead designer and a buyout, implying that EA and Laidlaw came in afterward.

I'm well aware of the cycle. I was on Legacy bsn for it, I remember talking about it in the SoU and HotU forums. I also remember that they kept having problems finding a publisher until EA arrived.

I won't argue that DA2 was rushed, but some people took it to such toxic levels that it was disgusting. They acted like there were no redeeming features to the game, even though half of the thing Bioware changed were things that the fans wanted such as faster moving combat, more colors than just green and brown. And Varric as an unreliable narrator was brilliant, but it was ignored because all people could focus on was the bad.

It's tiresome.
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#62
Ash Wind

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Look it up. EA published Dragon Age Origins. You said a new lead designer and a buyout, implying that EA and Laidlaw came in afterward.

I'm well aware of the cycle. I was on Legacy bsn for it, I remember talking about it in the SoU and HotU forums. I also remember that they kept having problems finding a publisher until EA arrived.

I won't argue that DA2 was rushed, but some people took it to such toxic levels that it was disgusting. They acted like there were no redeeming features to the game, even though half of the thing Bioware changed were things that the fans wanted such as faster moving combat, more colors than just green and brown. And Varric as an unreliable narrator was brilliant, but it was ignored because all people could focus on was the bad.

It's tiresome.

LOL I have looked it up. And experienced it.

 

I am making no judgement of DA2, I am laying the facts of DAO's development. EA bought it well into its development, and ML was lead designer for a miniscule amount of its development time. Period. End of Discussion... that is indisputable if facts mean anything... if not... whatever then.

 

I'm sorry that you're tired of DA2 bashing, but that's not what I am doing, I am merely noting that the Warden wasn't the current lead designer's (or whatever his title is these days) Character, and as thus I have zero expectation that we will see their return. ML and EA/BW went out of their way to distance themseves from DAO with DA2, I have no illusion they would willingly go back on that decision, rightly or wrongly... if it fails, they fail, if it succeeds, they equally would fail, as questions of why did you drop a successful formula to begin with would devour them. There's no winning formula for bringing the Warden back for them at this point, either way, they would lose. Everything else is just bias.


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#63
LOLandStuff

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These kind of threads are a gold mine. Someone would make a fortune if they start charging each time they pop up.


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#64
Ieldra

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In a poor non conclusive way that is.

As I said elsewhere, the only final closure is death. So if you keep asking for something conclusive, that's what we'll eventually get. I suggest stop asking.


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#65
AntiChri5

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Move. On.


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#66
Jaison1986

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As I said elsewhere, the only final closure is death. So if you keep asking for something conclusive, that's what we'll eventually get. I suggest stop asking.

 

No, Geralt ending in Witcher 3 is a conclusive ending. If you think death is the only way to end a character's story, that's your problem, but I prefer to expand my horizons. So I suggest you to mind your own business.



#67
Ieldra

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No, Geralt ending in Witcher 3 is a conclusive ending. If you think death is the only way to end a character's story, that's your problem, but I prefer to expand my horizons. So I suggest you to mind your own business.

Not what I meant. Death is the only final closure, that means it's the only thing that will prevent some people from asking "what happens next", regardless of whether the story is ended conclusively by anyone's personal standards. And those are ultimately personal because every end of a story is the beginning of another.

 

Add that this is an ex-player character and things become even more difficult. I am fine with things as they are. The Warden's fate is up to my imagination. If Bioware proceeded to tell me their ultimate fate, would I like it? Considering what they did to other PCs, I have my doubts. In its best realizations, an RPG is a story where you make your own fate.

 

So I think it's best for everyone that Bioware doesn't touch the Warden again, except for a few people who can't summon up the imagination to make their Warden's fate. Unless they make them a PC again, which they can't because some people's Wardens are dead.


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#68
Dieb

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"Due to coding issues, it is near impossible to implement a second, equally magnificient pyjama. Because of coding. And the issues therein."


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#69
dsl08002

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LOL I have looked it up. And experienced it.
 
I am making no judgement of DA2, I am laying the facts of DAO's development. EA bought it well into its development, and ML was lead designer for a miniscule amount of its development time. Period. End of Discussion... that is indisputable if facts mean anything... if not... whatever then.
 
I'm sorry that you're tired of DA2 bashing, but that's not what I am doing, I am merely noting that the Warden wasn't the current lead designer's (or whatever his title is these days) Character, and as thus I have zero expectation that we will see their return. ML and EA/BW went out of their way to distance themseves from DAO with DA2, I have no illusion they would willingly go back on that decision, rightly or wrongly... if it fails, they fail, if it succeeds, they equally would fail, as questions of why did you drop a successful formula to begin with would devour them. There's no winning formula for bringing the Warden back for them at this point, either way, they would lose. Everything else is just bias.


one thing that I have been curious of how many producers and developers of DAO left bioware. I thought they migrated too Bethesda and later to obsidian. I know that some were working on this pillars of eternity.

#70
Iakus

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So I think it's best for everyone that Bioware doesn't touch the Warden again, except for a few people who can't summon up the imagination to make their Warden's fate. Unless they make them a PC again, which they can't because some people's Wardens are dead.

Yup.  Look at how Shepard and Revan turned out.


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#71
TheDovah

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Shepard turned out rather good but he did appear in all 3 Mass Effect games and is fairly consistent with the player's approach although ME3 got carried away with the autodialogue.

 

As for Revan, i think it may have been Bioware either going "Argh! We just did this expansion! ****, check the archives. Ah, Revan will do" or Revan's popularity was the main reason why TOR got Revan in the expansion and it backfired on Bioware due to how poorly they handled it.

 

As for the OC, no-one ever wants to talk to the OC and rumour has it that he joined Drunken Alistair in the Hanged Man to drown his sorrows before killing the Nightmare demon



#72
AWTEW

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Beating-a-dead-horse.gif


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#73
Mr Plow

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Take that dead horse! 

 

 

 

 folks will still be moaning about the Warden not being around after Dragon Age 4: Qunari Boogaloo


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#74
Sifr

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Beating-a-dead-horse.gif

 

Well, if you're gonna ride this dead horse into the ground, might as well do it in style...

 

tumblr_nmptvjZPn71r8w4gto2_500.jpg

 

(Makes me think the Bog Unicorn's canonical name should be "Hero of Ferelden")

 

:lol:


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#75
DWA824

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I really want The HoF to appear again but at this point i've given up hope. As far as i'm concerd He's dead.