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★ Suggestion For An Additional / Optional Way To Promote ★


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101 réponses à ce sujet

#1
Johnsen1972

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Right now promotions leads to grief because many people wants to level fast and join threatening and perilous runs with level 1 chars.  And playing level 20 chars feels awkward because you waste XP.

 

Why cant we get an additional way for promotions? Give people an option to stay level 20 and let them collect XP for the promotions. You get an auto promotion for the same XP you need to get to level 20 + 50% (or 60% more) since its a bit easier to get the required XP with a level 20.

 

That way people dont need to level up from level 1 which leads to less frustration and it needs a bit more time to get your promotions.

 

That would be just an optional choice if people decide to stay 20. Promoting characters should still be faster but more frustrating. Its like the paragon levels in Diablo. You still get Xp at max level to make your character stronger.

 

Auto promotions should give us a more fluid gameplay and we can finally play level 20's without the feel that we waste XP.

Please Bioware consider this option, Im sure it will improve the game!

 

What do you think? 


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#2
Courtnehh

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I'd like this, I've played a level 20 char maybe once or twice. Would be nice to make use of all the passives.


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#3
Johnsen1972

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I'd like this, I've played a level 20 char maybe once or twice. Would be nice to make use of all the passives.

 

Yeah thats the main problem. Playing with a level 20 feels awkward because you waste XP.


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#4
Alan Drifter13

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I never played a lvl 20 character, so this doesn't sound bad to me. That being said, threatening at lvl 1 is doable with most characters without leaching. 



#5
T_elic

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Yeah Diablo did leveling up really well. Great, your max level, you got all your abilities and passives unlocked, now you can continue playing and upgrade your individual stats like crit chance, defense, total health and all the rest.

 

Though i think that this might result in no one playing routine matches anymore in the end. Which sounds great if you've played for a while, but i guess it might suck for new players if everyone is out doing perilous runs when you're stuck with your inquisitor longsword.



#6
Johnsen1972

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Yeah Diablo did leveling up really well. Great, your max level, you got all your abilities and passives unlocked, now you can continue playing and upgrade your individual stats like crit chance, defense, total health and all the rest.

 

Though i think that this might result in no one playing routine matches anymore in the end. Which sounds great if you've played for a while, but i guess it might suck for new players if everyone is out doing perilous runs when you're stuck with your inquisitor longsword.

 

Naw not everyone will stay 20 since promoting to level 1 will still be faster.

And besides, most people with enough promotion already go to threatening with their level 1 chars.

 

There is no reason to play routine after a specific promotion level. The new system wouldnt help to fix that but it wouldnt make it worse either.

 

I would stay 20 with some of my chars. Some classes are easier to level, so I would promote them with leveling.



#7
oblivion1033

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right,make lvl20 useful bioware pls



#8
apocalypse_owl

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Good suggestion. Id personally like something like n7 score where we can see prestige levels in the lobby.

#9
Cheviot

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The much better solution would be to bar level 1s from Perilous, if it's such a bother.  And if you want to remove one - if not the - cost of promoting, might as well get rid of the whole system anyway, since all it seems to do is make people complain the game is too easy.



#10
Dieb

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I think the idea behind promotions is the penalty of being kicked back to lvl 1 versus a slight but lasting overall improvement. With your idea, there would be no penalty to promoting.

 

That's a little like saying, "Why can we lose matches if we can always just start anew?"

In my opinion, the basic principle of a mechanic should never be based on possible excess.

 

The RNG should not yield more high-tier gear, because that leads to inflation - and ultimately, more boredom. I would wager the majority of people complaining about bad gear after playing for a long time, is actually complaining they just don't have it for the characters they prefer. No one also ever declared having Heal on Kill is mandatory. For the same reason on the other end of the scale, I believe BioWare shouldn't invest time they could spend on adding to the diversity of enemies, characters & maps for everyone; just to give the top 5% of players bored by Perilous a little more to do instead.

 

etc. etc. etc., but that's just me, and I'm admittedly wrong a lot.

 

P.S.: I do agree, however, that they absolutely succeeded in making me feel real kinky for actually playing as a level 20. And you can't even blame your level for performing terribly! I mostly promote out of imaginary peer pressure.


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#11
Cheviot

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I think the idea behind promotions is the penalty of being kicked back to lvl 1 versus a slight but lasting overall improvement. With your idea, there would be no penalty to promoting.

 

That's a little like saying, "Why can we lose matches if we can always just start anew?"

In my opinion, the basic principle of a mechanic should never be based on possible excess.

 

The RNG should not yield more high-tier gear, because that leads to inflation - and ultimately, more boredom. I would wager the majority of people complaining about bad gear after playing for a long time, is actually complaining they just don't have it for the characters they prefer. No one also ever declared having Heal on Kill is mandatory. For the same reason on the other end of the scale, I believe BioWare shouldn't invest time they could spend on adding to the diversity of enemies, characters & maps for everyone; just to give the top 5% of players bored by Perilous a little more to do instead.

 

etc. etc. etc., but that's just me, and I'm admittedly wrong a lot.

Not this time, I'd say.


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#12
graythegeek

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@dieb

 

I think you're spot on. 


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#13
Laforgus

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The ability to switch char at the end of the game and retain exp was the only way a lv 20 Character could be played.

 

It was called cheating by many, but whatever, now a lv 20 character is a waste of time and exp, and also 1 skill point.

 

 

And no, many doesn't want to join at lv 1 to level fast, its because is too damn easy to play Routine with lv 1 character, when i try to do it, i sleep on the keyboard. and Threatening at least keep you awake, but doesn't kill you, so meeep.



#14
sonofbarak

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Playing a level 20 character always spend a waste of time and exp.



#15
BryanLange

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I would like to see that kind of promotion



#16
ParthianShotX

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I'd like this, I've played a level 20 char maybe once or twice. Would be nice to make use of all the passives.

 

Agree.  I think I've only played with a fully developed character once. 



#17
Felis Menari

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I think the idea behind promotions is the penalty of being kicked back to lvl 1 versus a slight but lasting overall improvement. With your idea, there would be no penalty to promoting.

*snip*

The OP proposed an increase of at least 50% XP in order to gain promotion points with lv20 characters. That's a penalty right there, and a significant one at that. And it wouldn't strictly be for those who have a heaping pile of promotions; there are those who would simply like to play as a lv20. Perhaps not in perpetuity, but at least those who play as lv20s would get something out of it. I am firmly against the idea of auto promotions that the OP suggested though. Some people may not want the promotions points, as it may make DAMP easier than they'd like.



#18
Wavebend

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Right now promotions leads to grief because many people wants to level fast and join threatening and perilous runs with level 1 chars.  And playing level 20 chars feels awkward because you waste XP.

 

Why cant we just give people an option to stay level 20 and let them collect XP for the promotions?

You get an auto promotion for the same XP you need to get to level 20 + 50% (or 60% more) since its a bit easier to get the required XP with a level 20.

 

That way people dont need to level up from level 1 which leads to less frustration and it needs a bit more time to get your promotions.

 

That would be just an optional choice if people decide to stay 20. Promoting characters should still be faster but more frustrating. Its like the paragon levels in Diablo. You still get Xp at max level to make your character stronger. Should give us a more fluid gameplay and we can finally play level 20's without the feel that we waste XP.

 

What do you think? 

 

 

I thought about this for a while and even wanted to post it as a suggestion a while ago, but TBH it doesn't make sense.

This would advocate a playstyle where you never promote, and would make the whole grinding from lvl 1 to 20 a one-time thing for beginners.

 

Even with a penalty, I don't see this working. XP is hardly an issue.



#19
Johnsen1972

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The OP proposed an increase of at least 50% XP in order to gain promotion points with lv20 characters. That's a penalty right there, and a significant one at that. And it wouldn't strictly be for those who have a heaping pile of promotions; there are those who would simply like to play as a lv20. Perhaps not in perpetuity, but at least those who play as lv20s would get something out of it. I am firmly against the idea of auto promotions that the OP suggested though. Some people may not want the promotions points, as it may make DAMP easier than they'd like.

 

I think those people who dont want promotions at all, are a very small minority. Improving characters are thats what action roleplaying games are about, arnt they? There is hardly a reason to grind the same maps again and again if it doesnt make you stronger in some way. I just want to play a level 20 character without the bad feeling that I waste XP.



#20
Felis Menari

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I think those people who dont want a promotions at all, are a very small minority. Thats what action roleplaying games are about. To improve your characters. I just want to play a level 20 character without the bad feeling that I waste XP.

If your proposed alternate promotion system was implemented, the promotions would have to be done at the players whim, for the reason's I've already stated. It would be simple too; just have people promote the same way we have to now by promoting at the character screen.



#21
Johnsen1972

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I thought about this for a while and even wanted to post it as a suggestion a while ago, but TBH it doesn't make sense.

This would advocate a playstyle where you never promote, and would make the whole grinding from lvl 1 to 20 a one-time thing for beginners.

 

Even with a penalty, I don't see this working. XP is hardly an issue.

 

Its an alternate system you can still promote the old way by reseting your character if you want faster promotions. But for those who want to play a level 20 can still get promotions with a 50%+ penalty. It takes 1,5x times more xp for auto promotes. So nobody would be hurt and I would even still promote classes to level 1. (I just hate to level up specific classes so I would stay at 20 with them)

 

Its just an additional choice you get, nothing will be replaced.



#22
Angelus_de_Mortiel

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<snip>

Did this get moved?

Aside, I think this is a good idea, as the characters are really meant to be played at level 20 in my opinion, so "punishing" people that want the best experience with their builds with "wasted XP" is kind of counter-intuitive. Even more so now that we have class respecs.



#23
Medallian

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lol... why is it every one wants to power level or promote all easy.......... why cant you just grind like those who came before you... when you promote things get easier . eventually you can solo threatening at lvl one and one day you will be able to do the same in perilous ..... I earned my stats by lvling every day since the game was fully released on the 16th, and I feel it would be a smack iin the face...to make it easier... 

 

on a side note if  they did this with my stats the game would be broken for me... it would change the dynamics of the game and alter every balance change they made up to date.


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#24
OutlawJT

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I have an alternate suggestion as well. Once you reach level 20 the game could start banking half of your experience. The game won't auto-promote for you but when you do eventually promote your banked xp might net you a few instant levels to get your new build started so you don't have to suffer through those first levels. You would still need to actively promote your characters to gain promotions/prestige but you could manage your gaming to minimize or eliminate the annoyance of having to play through level 1.

 

Not that I think Bioware will do anything at all to alter/improve the prestige/promotion system. I'm betting it will stay as it is now till the day the servers go offline in a few years. We can always dream and suggest improvements for the inevitable next installment, though.


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#25
Johnsen1972

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lol... why is it every one wants to power level or promote all easy.......... why cant you just grind like those who came before you... when you promote things get easier . eventually you can solo threatening at lvl one and one day you will be able to do the same in perilous ..... I earned my stats by lvling every day since the game was fully released on the 16th, and I feel it would be a smack iin the face...to make it easier... 

 

on a side note if  they did this with my stats the game would be broken for me... it would change the dynamics of the game and alter every balance change they made up to date.

 

its optional. You can still grind promotions like you did before or stay 20 for auto promotes. Nobody gets a smack in the face. You can decide to use the hard way and promote faster and the easier way which takes longer.

 

Its not retroactive so you will not lose anything and everyone will be extremly humbled when they see your name in the top 10 because of your prestige and 300 promotions you got.

 

You are still the KING FOR ALL OF US. And if someone tells you that you dont have a life, just gimme a PM, I will smack him in the face. Personally.