Medallion and I had a nice conversation today regarding this very topic. I'm an older player that grew up in the 70's playing D&D so i'm pretty stuck in the belief that this whole "Promotion" system is just a generic ****** poor version of RPG. Not sure Dragon Age is considered an RPG but it has some of those types of elements to it.
What is the point in leveling a guy to 20th level then flipping him over immediately? I don't get it. First, inevitebly what happens is that you get to 17th-19th level and all you want to do is get that quick level so you can promote for .5% of whatever skill. You never truly get to enjoy the RP (Role Play) portion of the character because the primary goal is to flip them as quick as possible.
Medallion has however many promotions - 600? My question is why? I have stats that are 25/25/20 and I enjoy the game just fine with the proper group. We debated this today, his point is that he wants to promote so many times so that he can use any variant of a build that he wants to, instead of using the same old build that "everyone" uses. He doesn't want to die at all so he promotes at some ridiculous rate of 1 character every 5 minutes or something LOL. Is the game so unbalanced that you are required to promote 600 times to enjoy it the right way? Why not just increase the levels?
How many on the development team have actually played a true RPG game? Chainmail, D&D, AD&D? Why do all the work to get to level 20 just to flip and start all over again for that 1 single point? As it stands now I do promote, but when I reach 20th level I don't even take the point or play the character at all, instantly promote them and start over. Again and again and again, playing the same old character build on the same old 4 maps.
Don't get me started on the leaderboard topic.......why does this type of game even have a leaderboard????? May as well just have a leaderboard that says "I have 6000 hrs in multiplayer" We also had this discussion - my point was that i'm not impressed by leaderboard because it's completely based on TIME PLAYED more than anything. It's not skill. It's promotions and completing challenges that get those points, which comes from playing and promoting endlessley all day, all night. How can someone truly enjoy their build when they're just flipped over and over again.
It's a government assisted/welfare/ebt card version of RPG with this ridiculous "Promotion" system. The game could be so much more if you get some older experienced RPG type players on your team instead of Warcraft/Everquest MMO type kids doing this - seriously, it shows.
Think NWN - the game was done right! Why/how? Because Bioware gave the people the tools to create their own content and us RPG players did just that. Bottom line Bioware - you need to reach out and find the people that really enjoy these types of games to get it done right. Trying to mix in stupid COD promotions/prestige and having leaderboards is missing the mark by a long shot.