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★ Suggestion For An Additional / Optional Way To Promote ★


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#26
Medallian

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its optional. You can still grind promotions like you did before or stay 20 for auto promotes. Nobody gets a smack in the face. You can decide to use the hard way and promote faster and the easier way which takes longer.

 

Its not retroactive so you will not lose anything and everyone will be extremly humbled when they see your name in the top 10 because of your prestige and 300 promotions you got.

 

You are still the KING FOR ALL OF US. And if someone tells you that you dont have a life, just gimme a PM, I will smack him in the face. Personally. 

lol thanks but its 600+ promotions and rank number 1  top ten implies that I am not rank one...... actually I am rank 1 and 2 not to be out done by my ego which falls in rank 2 



#27
Johnsen1972

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lol thanks but its 600+ promotions and rank number 1  top ten implies that I am not rank one...... actually I am rank 1 and 2 not to be out done by my ego which falls in rank 2 

 

Incredibly impressive. I can tell you that!

 

Please let us casual noobies have it a bit easier. Will you? That would be really generous! Thank you! 



#28
Shadohz

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Basically what you're asking for is an XP Pool to be used generate promotion points. I've brought this up before. Prior to the Respecialization change you would not be able to run this side-by-side with the promotion system. Promotion was the only method of respecing and encourages trying out different builds. Adding an XP Pool would actually end up replacing the Promotion system ultimately. Here's why:

1. They would have to divvy up the XP you accumulated into 3 different values based on the class you played (MageXP, WarriorXP, RogueXP). Once the class XP hits a certain value, then you are given a respective stat promo and prestige point.

 

2. It would discourage trying out different builds for new and mid-tier players.

 

3. The XP penalty that you suggest, while making sense to illicit a certain player behavior, isn't really fair to those who would opt out of the traditional promotion method. Despite the penalty players would more than likely still opt for Lvl20-up vs original design, if we're being honest here.

It's not a terrible idea to replace the promo system outright (as I said I've mentioned it myself before), but it couldn't run side-by-side without some other nuances added in.



#29
kmeeg

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A similar idea has been mentioned in the past:

  1. At level 20 you click an icon "Promote After Match"
  2. Some xp is kept for after the match
  3. People would automatically become level 3-9 dependent upon the earned xp

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#30
Medallian

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Incredibly impressive. I can tell you that!

 

Please lets us casual noobies have it a bit easier. Will you? That would be really generous! Thank you! 

lol haven't you hard I'm an Elitist .. there for I could be nothing but I tyrant ...so I say off with your HEAD and death to all Nubz



#31
TheAngrySnail

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Medallion and I had a nice conversation today regarding this very topic. I'm an older player that grew up in the 70's playing D&D so i'm pretty stuck in the belief that this whole "Promotion" system is just a generic ****** poor version of RPG. Not sure Dragon Age is considered an RPG but it has some of those types of elements to it.

 

What is the point in leveling a guy to 20th level then flipping him over immediately? I don't get it. First, inevitebly what happens is that you get to 17th-19th level and all you want to do is get that quick level so you can promote for .5% of whatever skill. You never truly get to enjoy the RP (Role Play) portion of the character because the primary goal is to flip them as quick as possible.

 

 

Medallion has however many promotions - 600? My question is why? I have stats that are 25/25/20 and I enjoy the game just fine with the proper group. We debated this today, his point is that he wants to promote so many times so that he can use any variant of a build that he wants to, instead of using the same old build that "everyone" uses. He doesn't want to die at all so he promotes at some ridiculous rate of 1 character every 5 minutes or something LOL. Is the game so unbalanced that you are required to promote 600 times to enjoy it the right way? Why not just increase the levels?
 


How many on the development team have actually played a true RPG game? Chainmail, D&D, AD&D? Why do all the work to get to level 20 just to flip and start all over again for that 1 single point? As it stands now I do promote, but when I reach 20th level I don't even take the point or play the character at all, instantly promote them and start over. Again and again and again, playing the same old character build on the same old 4 maps.

 

Don't get me started on the leaderboard topic.......why does this type of game even have a leaderboard????? May as well just have a leaderboard that says "I have 6000 hrs in multiplayer"  We also had this discussion - my point was that i'm not impressed by leaderboard because it's completely based on TIME PLAYED more than anything. It's not skill. It's promotions and completing challenges that get those points, which comes from playing and promoting endlessley all day, all night. How can someone truly enjoy their build when they're just flipped over and over again.

 


It's a government assisted/welfare/ebt card version of RPG with this ridiculous "Promotion" system. The game could be so much more if you get some older experienced RPG type players on your team instead of Warcraft/Everquest MMO type kids doing this - seriously, it shows.

 

Think NWN - the game was done right! Why/how? Because Bioware gave the people the tools to create their own content and us RPG players did just that. Bottom line Bioware - you need to reach out and find the people that really enjoy these types of games to get it done right. Trying to mix in stupid COD promotions/prestige and having leaderboards is missing the mark by a long shot.


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#32
TheAngrySnail

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Sorry Medallian, I mis-spelled your name several times lol. Great discussions today tho.

 

 

 

Bioware - seek out experienced 40+ year old guys that grew up in the original chainmail/d&d era and hire them as consultants. Many would do it for free just to see a good product get released.

 

 

NeverWinter Nights - go back and look at that game. I know you don't have the rights to AD&D but that game had it all.

 

 

Or, just make the single player 4 player co-op capable. If you can't figure out how to write the scripts i'd be more than happy to help. Seems pretty straight forward to me.

 

As it stands now with the promotions and the dumb leaderboard this game is a versus game and not a co-op game. He who devotes every day since launch day to promoting gets to be on our "skilled" leaderboard.



#33
Medallian

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Medallion and I had a nice conversation today regarding this very topic. I'm an older player that grew up in the 70's playing D&D so i'm pretty stuck in the belief that this whole "Promotion" system is just a generic ****** poor version of RPG. Not sure Dragon Age is considered an RPG but it has some of those types of elements to it.

 

What is the point in leveling a guy to 20th level then flipping him over immediately? I don't get it. First, inevitebly what happens is that you get to 17th-19th level and all you want to do is get that quick level so you can promote for .5% of whatever skill. You never truly get to enjoy the RP (Role Play) portion of the character because the primary goal is to flip them as quick as possible.

 

 

Medallion has however many promotions - 600? My question is why? I have stats that are 25/25/20 and I enjoy the game just fine with the proper group. We debated this today, his point is that he wants to promote so many times so that he can use any variant of a build that he wants to, instead of using the same old build that "everyone" uses. He doesn't want to die at all so he promotes at some ridiculous rate of 1 character every 5 minutes or something LOL. Is the game so unbalanced that you are required to promote 600 times to enjoy it the right way? Why not just increase the levels?
 

How many on the development team have actually played a true RPG game? Chainmail, D&D, AD&D? Why do all the work to get to level 20 just to flip and start all over again for that 1 single point? As it stands now I do promote, but when I reach 20th level I don't even take the point or play the character at all, instantly promote them and start over. Again and again and again, playing the same old character build on the same old 4 maps.

 

Don't get me started on the leaderboard topic.......why does this type of game even have a leaderboard????? May as well just have a leaderboard that says "I have 6000 hrs in multiplayer"  We also had this discussion - my point was that i'm not impressed by leaderboard because it's completely based on TIME PLAYED more than anything. It's not skill. It's promotions and completing challenges that get those points, which comes from playing and promoting endlessley all day, all night. How can someone truly enjoy their build when they're just flipped over and over again.

 

It's a government assisted/welfare/ebt card version of RPG with this ridiculous "Promotion" system. The game could be so much more if you get some older experienced RPG type players on your team instead of Warcraft/Everquest MMO type kids doing this - seriously, it shows.

 

Think NWN - the game was done right! Why/how? Because Bioware gave the people the tools to create their own content and us RPG players did just that. Bottom line Bioware - you need to reach out and find the people that really enjoy these types of games to get it done right. Trying to mix in stupid COD promotions/prestige and having leaderboards is missing the mark by a long shot.

ahhhh little one sided there, but yeah we talked and thats pretty much the jist of his opinion .... all though its not just about time played I'll still stand by what I said... the games changed what took long then takes less now as far as lvl...



#34
TheAngrySnail

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I left my response one-sided because i'd rather you voice your thoughts than me putting words into your mouth here on the forums. You made great points, we agreed on a lot of them. The bewildering lack of content really holds this game back.

 

Medallian and guys equally as passionate for the game (my opinion after speaking with him for a long time today, dude is passionate about this game) have great knowledge and insight to this game. If Bioware were to listen to any of their members, I would throw Medallians name in the hat to speak on my behalf. I don't agree with all of his opinions but enough that I would trust his ideas :)

 

My experience for the multiplayer version of this game is very light - month and a half maybe?

But....

20+ years as a D&D/AD&D pen and paper player

5-6 years running an NWN server including creating our own content for our version of World of Rhun that I ran.

 

 

Leaderboards are for COD games, not Co-Op games. Again, my opinion. No interest at all in chasing leaderboards, that's why I no longer play the COD games.



#35
sonofbarak

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I left my response one-sided because i'd rather you voice your thoughts than me putting words into your mouth here on the forums. You made great points, we agreed on a lot of them. The bewildering lack of content really holds this game back.

 

Medallian and guys equally as passionate for the game (my opinion after speaking with him for a long time today, dude is passionate about this game) have great knowledge and insight to this game. If Bioware were to listen to any of their members, I would throw Medallians name in the hat to speak on my behalf. I don't agree with all of his opinions but enough that I would trust his ideas :)

 

My experience for the multiplayer version of this game is very light - month and a half maybe?

But....

20+ years as a D&D/AD&D pen and paper player

5-6 years running an NWN server including creating our own content for our version of World of Rhun that I ran.

 

 

Leaderboards are for COD games, not Co-Op games. Again, my opinion. No interest at all in chasing leaderboards, that's why I no longer play the COD games.

 

An month and half maybe, no worries mate you will not catch leaderboard go have fun.


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#36
Medallian

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I left my response one-sided because i'd rather you voice your thoughts than me putting words into your mouth here on the forums. You made great points, we agreed on a lot of them. The bewildering lack of content really holds this game back.

 

Medallian and guys equally as passionate for the game (my opinion after speaking with him for a long time today, dude is passionate about this game) have great knowledge and insight to this game. If Bioware were to listen to any of their members, I would throw Medallians name in the hat to speak on my behalf. I don't agree with all of his opinions but enough that I would trust his ideas :)

 

My experience for the multiplayer version of this game is very light - month and a half maybe?

But....

20+ years as a D&D/AD&D pen and paper player

5-6 years running an NWN server including creating our own content for our version of World of Rhun that I ran.

 

 

Leaderboards are for COD games, not Co-Op games. Again, my opinion. No interest at all in chasing leaderboards, that's why I no longer play the COD games.

no we had a good convo man....cant wait to talk again.


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#37
Shadohz

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20+ years as a D&D/AD&D pen and paper player

5-6 years running an NWN server including creating our own content for our version of World of Rhun that I ran.

I think I have a man-crush on you.

 

that's why I no longer play the COD games.

... until you said this.



#38
TheAngrySnail

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LOL - I understand. Too long playing the leaderboard/clan war game over there tho. Advanced Warfare ruined the franchise for me. If they disown that crappy Halo wannabe game and move back to a good old fashioned run n gun shooter then i'll buy another and go chase the leaderboards.

 

That and my kids bought me an XB1 for Christmas and all my COD games were on the 360......



#39
Johnsen1972

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I still think this will make the game a bit more interesting.



#40
Sir Perkins

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Right now promotions leads to grief because many people wants to level fast and join threatening and perilous runs with level 1 chars.  And playing level 20 chars feels awkward because you waste XP.
 
Why cant we get an additional way for promotions? Give people an option to stay level 20 and let them collect XP for the promotions. You get an auto promotion for the same XP you need to get to level 20 + 50% (or 60% more) since its a bit easier to get the required XP with a level 20.
 
That way people dont need to level up from level 1 which leads to less frustration and it needs a bit more time to get your promotions.
 
That would be just an optional choice if people decide to stay 20. Promoting characters should still be faster but more frustrating. Its like the paragon levels in Diablo. You still get Xp at max level to make your character stronger. Should give us a more fluid gameplay and we can finally play level 20's without the feel that we waste XP.
 
What do you think?


Your a genius! Why has no one thought of this before? Yes yes yes!

#41
Sir Perkins

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What is the point in leveling a guy to 20th level then flipping him over immediately? I don't get it. First, inevitebly what happens is that you get to 17th-19th level and all you want to do is get that quick level so you can promote for .5% of whatever skill. You never truly get to enjoy the RP (Role Play) portion of the character because the primary goal is to flip them as quick as possible.





Agreed! , my logical mind just can't get past the concept of NOT using those high lvl skills and passives youre supposed to constantly grind promotes in order to become more powerful at using...
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#42
Pork

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LOL - I understand. Too long playing the leaderboard/clan war game over there tho. Advanced Warfare ruined the franchise for me. If they disown that crappy Halo wannabe game and move back to a good old fashioned run n gun shooter then i'll buy another and go chase the leaderboards.

 

That and my kids bought me an XB1 for Christmas and all my COD games were on the 360......

 

The franchise was ruined by MW3 when they just stopped innovating and started copy pasting.



#43
Its Waffle Time

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The franchise was ruined by MW3 when they just stopped innovating and started copy pasting.

It was ruined on MW2 tbh. The original MW was the best of them all for me.



#44
Angelus_de_Mortiel

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It was ruined on MW2 tbh. The original MW was the best of them all for me.

 

Tom Clancy shooters (Rainbow Six and Ghost Recon) are the best Call of Duty games.

 

*drops mic*


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#45
N172

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I had similar thoughts when playing MEMP, the way it is now the 19th Skillpoint is useless most times.

#46
Johnsen1972

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Agreed! , my logical mind just can't get past the concept of NOT using those high lvl skills and passives youre supposed to constantly grind promotes in order to become more powerful at using...

 

I really hope Bioware considers this. Would make the game better.



#47
BansheeOwnage

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Right now promotions leads to grief because many people wants to level fast and join threatening and perilous runs with level 1 chars.  And playing level 20 chars feels awkward because you waste XP.

 

Why cant we get an additional way for promotions? Give people an option to stay level 20 and let them collect XP for the promotions. You get an auto promotion for the same XP you need to get to level 20 + 50% (or 60% more) since its a bit easier to get the required XP with a level 20.

 

That way people dont need to level up from level 1 which leads to less frustration and it needs a bit more time to get your promotions.

 

That would be just an optional choice if people decide to stay 20. Promoting characters should still be faster but more frustrating. Its like the paragon levels in Diablo. You still get Xp at max level to make your character stronger. Should give us a more fluid gameplay and we can finally play level 20's without the feel that we waste XP.

 

What do you think? 

 

I'm all for actually being able to play level 20 characters. It's frustrating that there is no incentive to do so (because there is no promotion cap). I mean, promoting doesn't even make sense anyway. Korbin somehow unlearns all his abilities, and when he relearns them he's that much tougher? :lol: So your idea actually makes more sense in that regard.



#48
SomberXIII

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I approve this.



#49
capn233

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I fail to see the problem with the current system of promoting with regard to not accumulating XP after the max level.



#50
Proto

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NeverWinter Nights - go back and look at that game. I know you don't have the rights to AD&D but that game had it all.

 

My favorite game of all time.