Just sounds like you want something for nothing. It's lazy and unrewarding.
★ Suggestion For An Additional / Optional Way To Promote ★
#76
Posté 16 juin 2015 - 07:41
- Brewskin et sonofbarak aiment ceci
#77
Posté 16 juin 2015 - 07:52
I can live with how the promotion system currently works. It would just be nice to have an alternative (and fairly inefficient, mind you) method of gaining promotion bonuses. Though, now that I think about it, I believe DAMP would have been better off with something like Diablo 3's paragon system. For nearly all categories, there's only so much you can boost a stat, so there's only so much leveling to be done. With DAMP, it's kind of like Disgaea; you level into near infinity, which is ridiculous. But, it is what it is; there's no going back to the drawing board here.
- Sir Perkins aime ceci
#78
Posté 16 juin 2015 - 09:53
But, it is what it is.
Exactly lol. DAMP is DAMP... Doesn't have to be Diablo 3, ME3, or anyother 3 for that matter.
- Brewskin et sonofbarak aiment ceci
#79
Posté 17 juin 2015 - 01:05
Exactly lol. DAMP is DAMP... Doesn't have to be Diablo 3, ME3, or anyother 3 for that matter.
Having a different promotion system wouldn't drastically alter the DAMP experience. The gameplay would be the same; just how we gain bonus stats would be different. DAMP, would still very much be DAMP.
#80
Posté 17 juin 2015 - 03:46
Having a different promotion system wouldn't drastically alter the DAMP experience. The gameplay would be the same; just how we gain bonus stats would be different. DAMP, would still very much be DAMP.
You can dream and wish Bioware will give you free xp for staying level 20, but I don't see that happening. If wishes were horses, maybe we'd ride to the top of the leaderboards without playing the game for very long.
- Texasmotiv, Brewskin et sonofbarak aiment ceci
#81
Posté 17 juin 2015 - 03:53
Having a different promotion system wouldn't drastically alter the DAMP experience. The gameplay would be the same; just how we gain bonus stats would be different. DAMP, would still very much be DAMP.
We already got one and they already said they are not going to change it. So accept it and move on. Why do people get so upset when bioware says they will make an new difficulty and will not change the promotion system jeez.
- Innarra, SpaceV3gan, Texasmotiv et 1 autre aiment ceci
#82
Posté 17 juin 2015 - 05:26
We already got one and they already said they are not going to change it. So accept it and move on. Why do people get so upset when bioware says they will make an new difficulty and will not change the promotion system jeez.
If thats the case then maybe they should consider making a promotion chest :-) .. that costs say 20K gold or substantially less in platinum to entice folk with less time but disposable income to pour more $ into the game.. problem solved! "drops mic"
#83
Posté 17 juin 2015 - 05:39
If thats the case then maybe they should consider making a promotion chest :-) .. that costs say 20K gold or substantially less in platinum to entice folk with less time but disposable income to pour more $ into the game.. problem solved! "drops mic"
Pay to win? No thanks. You deserve a forum suspension just for attempting to bring that up.
- Brewskin et jeremyj26 aiment ceci
#84
Posté 17 juin 2015 - 06:37
You can dream and wish Bioware will give you free xp for staying level 20, but I don't see that happening. If wishes were horses, maybe we'd ride to the top of the leaderboards without playing the game for very long.
ME3 has a promotion system, but it has no effect on the multiplayer itself. So, it didn't take insanely long for people to top out on their potential like it does with DAMP, and yet they continued to play for a long time to come. Why would it be different with DAMP?
@sonofbarak: You don't seem to fully read what I post; that, or you take a bit of creative freedom when "interpreting" what I've said (well, you have done it more than once so...
). I am not upset with how DAMP's promotion system currently works; I just think it could be better.
#85
Posté 17 juin 2015 - 06:50
Pay to win? No thanks. You deserve a forum suspension just for attempting to bring that up.
Ha! Yeah your 100% right..PTW is a crap idea and I apologise for even suggesting it... I should stick to more worthwhile causes then like current fight against this disgusting Yulin dog eating festival in China .. seriously celebrating eating dogs by boiling and skinning them alive! Wtf is wrong with these people!
#86
Posté 17 juin 2015 - 06:59
Ha! Yeah your 100% right..PTW is a crap idea and I apologise for even suggesting it... I should stick to more worthwhile causes then like current fight against this disgusting Yulin dog eating festival in China .. seriously celebrating eating dogs by boiling and skinning them alive! Wtf is wrong with these people!
Apology accepted. No comments on the rest... lol
#87
Posté 17 juin 2015 - 07:01
ME3 had a promotion system, but it had no effect on the multiplayer itself. ME3MP was going strong for a long time too, despite the lack of any multiplayer related benefits to promoting. So, are you saying that without promotions with benefits, DAMP would quickly lose everything that makes it interesting? Because that certainly seems to be what you're suggesting.
@sonofbarak: You don't seem to fully read what I post; that, or you take a bit of creative freedom when "interpreting" what I've said (well, you have done it more than once so...
). I am not upset with how DAMP's promotion system currently works; I just think it could be better.
Where do you get that I'm suggesting that DAMP will be less without promotions? Where are you reading this? Man. Honestly Felis, you're marching to the beat of your own drum here. About 50% of this thread's posts are yours, (just stop troll spamming it and move on) and all are seemingly saying the same thing. The rest of us have tried to let you in on the fact that Bioware isn't going to give players xp for staying level 20. That's just not remotely going to happen.
If you want XP, and want promotion stats, play the game as it currently is, promote your characters, and grind it out like the rest of us have over the past 7 months. If you want to play level 20, that's fine. Go ahead. No one is telling you that you can't do that.
Play the game and have fun! That's what this is all about, right?
- SpaceV3gan, Texasmotiv, Zantazar et 2 autres aiment ceci
#88
Posté 17 juin 2015 - 07:13
Where do you get that I'm suggesting that DAMP will be less without promotions? Where are you reading this? Man. Honestly Felis, you're marching to the beat of your own drum here. About 50% of this thread's posts are yours, and all are seemingly saying the same thing. The rest of us have tried to let you in on the fact that Bioware isn't going to give players xp for staying level 20. That's just not remotely going to happen.
If you want XP, and want promotion stats, play the game as it currently is, promote your characters, and grind it out like the rest of us have over the past 7 months. If you want to play level 20, that's fine. Go ahead.
I edited my post after realizing I misread yours (I'm tired and about to go to bed; what do you want? lol). And I can't help coming back to this thread when seeing posts like those from sonofbarak. Nearly every post he made in response to mine came off like what you just quoted from me (nonsensical and taking great liberty with post interpretation). My initial response to your post was made with a total misunderstanding of what you said, and I apologize for it.
- Innarra aime ceci
#89
Posté 17 juin 2015 - 07:46
^ word.
- Brewskin et sonofbarak aiment ceci
#90
Posté 17 juin 2015 - 01:13
I think that most of us all agree the system of promotions is flawed. However, this far down the line, it would be difficult to change it without the players that have grinded the levels 1 to 20, promote immediately, rinse and repeat, and the players that play to level 20 and stay there.. . . . all being happy with whatever change.
Personally, I would not mind a change. I am currently on stats 47/95/26 ... so I have done a fair bit of "grinding".
Maybe raising the maximum level to 25/30'ish or whatever is needed to attain all the abilities in both trees, and thus letting the player change the set up on their 4 slots as they see fit could be interesting. Stat increase could still happen by introducing many more challenges in order to attain those points.
Just an idea ... back in a moment, just going to put on my flameproof jumpsuit ![]()
Zan the Man has a Plan
- lJustAlexl aime ceci
#91
Posté 17 juin 2015 - 01:26
I edited my post after realizing I misread yours (I'm tired and about to go to bed; what do you want? lol). And I can't help coming back to this thread when seeing posts like those from sonofbarak. Nearly every post he made in response to mine came off like what you just quoted from me (nonsensical and taking great liberty with post interpretation). My initial response to your post was made with a total misunderstanding of what you said, and I apologize for it.
Wtf??? lol Yeah you tired go get some sleep than wake up and go grind so DAMP
.
#92
Posté 17 juin 2015 - 01:32
Pay to win? No thanks. You deserve a forum suspension just for attempting to bring that up.
Amen to this. Do not want.
#93
Posté 17 juin 2015 - 03:51
Raising the level cap doesn't sound good. I don't want to have to work harder to promote my characters. Leave it at 20.
If the issue some players have is that they want to play at level 20, because they like having a fully formed out talent tree character, but also want the upgraded constitution/wisdom/cunning you get from promotions as well, you're just crying about wanting free stuff without having to work at at. That makes no sense. They're not going to let you do that.
I'll say it again. If you want the extra stats, it's a trade off. You sacrifice your level 20 to promote your character and start it off all over again. That is the way Bioware made the game. They're not going to change it 8 months down the road so people can stay level 20 and still get the stat boost. That's silly. They have SO much more to worry about with fixing broken parts of the game we currently have.
It seriously only takes 1 run at Routine, then 2 Threatening (or just do 2 at Threatening) to get up to level 10/11 or perhaps 12/13 if you ran a Routine, then 4-5 runs at Perilous, and then you're 20 again. With a group that's bangin out Perilous runs, you can do it in just 5 Perilous FC runs, 1-20. That'll take you 2-3 hours.
When you look at the benefits of promotions, you'll see that over time, it makes more sense to promote and continue playing characters that are different levels throughout your game play. It's fun to be a level 1 and play with only 2 starting abilities. Try doing a 1-armed pushup! Then using some strategy to which talent points you choose when you hit level 8, and 12!
- Brewskin, sonofbarak et Spin-Orbit aiment ceci
#94
Posté 17 juin 2015 - 04:13
Also, it gets easier, only the first few promotions are painful. Then you get in the swing and its easier each time.
- Innarra, Brewskin et sonofbarak aiment ceci
#95
Posté 18 juin 2015 - 12:32
Well this pain is also fun, not having some of the advanced abilities create a chance to play more innovatively like running away a lot. In a way like the SP version by the end of the game with all the abilities I am not as excited in a fight like I was when I knew there are things I can't do or I just gotten a ability that I was waiting for. Also as you change builds this becomes even more fun as you change the character stance from defensive/mixed and offensive builds. Kind of like the flying legionnaire on another post you can change your perspective and get more enjoyment out of the journey rather than the end game.Also, it gets easier, only the first few promotions are painful. Then you get in the swing and its easier each time.
- Texasmotiv et sonofbarak aiment ceci
#96
Posté 18 juin 2015 - 07:14
Raising the level cap doesn't sound good. I don't want to have to work harder to promote my characters. Leave it at 20.
If the issue some players have is that they want to play at level 20, because they like having a fully formed out talent tree character, but also want the upgraded constitution/wisdom/cunning you get from promotions as well, you're just crying about wanting free stuff without having to work at at. That makes no sense. They're not going to let you do that.
I'll say it again. If you want the extra stats, it's a trade off. You sacrifice your level 20 to promote your character and start it off all over again. That is the way Bioware made the game. They're not going to change it 8 months down the road so people can stay level 20 and still get the stat boost. That's silly. They have SO much more to worry about with fixing broken parts of the game we currently have.
It seriously only takes 1 run at Routine, then 2 Threatening (or just do 2 at Threatening) to get up to level 10/11 or perhaps 12/13 if you ran a Routine, then 4-5 runs at Perilous, and then you're 20 again. With a group that's bangin out Perilous runs, you can do it in just 5 Perilous FC runs, 1-20. That'll take you 2-3 hours.
When you look at the benefits of promotions, you'll see that over time, it makes more sense to promote and continue playing characters that are different levels throughout your game play. It's fun to be a level 1 and play with only 2 starting abilities. Try doing a 1-armed pushup! Then using some strategy to which talent points you choose when you hit level 8, and 12!
My apologies, I did not make myself that clear. When I say that the level cap could be raised to 25+ (whatever level that is required so that all abilities could be allocated), I also mean that is where the leveling would end, no promoting to level 1 again, so no more grinding. In order to gain extra points in con/will/cun introduce many more challenges in order to achieve this. These challenges could vary in difficulty and have different rewards.
Examples:
Do some action and on completion receive +1 constitution.
Do a combination of actions and receive +1 willpower and a guaranteed high level purple item.
Do a more complex combination of actions and receive +1 constitution, +1 willpower, and +1 cunning.
I just think that this would achieve the following:
1 - Experiment with different builds without having to respec.
2 - Mix their active abilities depending on the team setup encouraging further cooperation and communication with your teammates.
3 - Remove the repetition of 1 to 20, 1 to 20, 1 to 20 etc.
4 - For players that "chase the leaderboard", the competitive aspect is still there.
5 - For players that are happy to not promote, the ability of getting better stats are now available.
I realise that this would make routine purely for new players, and threatening for "newish" players.
However some of the challenges could be to complete routine/threatening in a given timescale, or some other goal, and this would still make them viable for higher stat players too.
I shall continue grinding away, currently working on the agent challenges which will take forever
Avarr 249/250, Templar 82/250 ... yes will take forever ... but all good fun ![]()
Well just some thoughts.
Zan the Man has a Plan
- Sir Perkins et Da_Noobinator aiment ceci
#97
Posté 18 juin 2015 - 11:20
My apologies, I did not make myself that clear. When I say that the level cap could be raised to 25+ (whatever level that is required so that all abilities could be allocated), I also mean that is where the leveling would end, no promoting to level 1 again, so no more grinding. In order to gain extra points in con/will/cun introduce many more challenges in order to achieve this. These challenges could vary in difficulty and have different rewards.
Examples:
Do some action and on completion receive +1 constitution.
Do a combination of actions and receive +1 willpower and a guaranteed high level purple item.
Do a more complex combination of actions and receive +1 constitution, +1 willpower, and +1 cunning.
I just think that this would achieve the following:
1 - Experiment with different builds without having to respec.
2 - Mix their active abilities depending on the team setup encouraging further cooperation and communication with your teammates.
3 - Remove the repetition of 1 to 20, 1 to 20, 1 to 20 etc.
4 - For players that "chase the leaderboard", the competitive aspect is still there.
5 - For players that are happy to not promote, the ability of getting better stats are now available.
I realise that this would make routine purely for new players, and threatening for "newish" players.
However some of the challenges could be to complete routine/threatening in a given timescale, or some other goal, and this would still make them viable for higher stat players too.
I shall continue grinding away, currently working on the agent challenges which will take foreverAvarr 249/250, Templar 82/250 ... yes will take forever ... but all good fun
Well just some thoughts.
Zan the Man has a Plan
These are some really interesting ideas Zantazar! Would be brilliant if they could implement them.. I luv tinkering with abilities and combos and this would allow plenty of that plus progression ..would definitely keep my interest in this game for a long time..
#98
Posté 19 juin 2015 - 04:11
#99
Posté 19 juin 2015 - 07:15
Everytime I see a lvl20 I tell myself ,imagine how much xp they could waste ![]()
#100
Posté 19 juin 2015 - 08:38
The game is pretty easy why do anything to make it even easier? It's a grind for sure,but revamping the promotion system isn't going to lure people back in who have already left or bring in more casuals, but a top priority will always be a consistent functional multiplayer. Which this game sorely lacks.
I do not see how my "ideas" would make the game easier, just more non-repetitive. The extra challenges that I envisage being devised would not be as easy as promoting to level 1 and doing it all again for that +1 point. If anything it would "raise the bar" for players. It may not lure players back in, but hopefully retain the interest of current players.
I did read this topic as suggestions for a different approach to promotions ... I do agree about the consistence of the functionality in that I understand you to mean the bugs, glitched, loops, ctd's etc. The "functionality" does seem to have improved drastically over the months. I for one do not experience anything like the connection problems etc. that I used to. But then, that is not what this topic is about.
Zan the Man has a Plan





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