I don't really have the delusion that I can get on the leaderboards with as little time as I have to play. I guess for me its just the only thing in this game that feels like progression. There is no content progression (you can see all the content in an afternoon). There is no gear progression (random slot machine, with one boss that occasionally drops something). All there is is stat progression. Otherwise, I don't really have much to work towards when I play.
Why don't you promote?
#26
Posté 11 juin 2015 - 09:34
- Yumi, Brewskin et sonofbarak aiment ceci
#27
Posté 11 juin 2015 - 09:38
I don't really have the delusion that I can get on the leaderboards with as little time as I have to play. I guess for me its just the only thing in this game that feels like progression. There is no content progression (you can see all the content in an afternoon). There is no gear progression (random slot machine, with one boss that occasionally drops something). All there is is stat progression. Otherwise, I don't really have much to work towards when I play.
Compete with your friends list. There's two tabs FYI. If you have no friends on DAMP, that really blows.
As for progression, it got a LOT better with the T3 weapon schematics, and you don't see all the content until you either have friends or get lucky in a pug that carries you if you have zero gear. You definitely don't get all kits unlocked from the beginning, nor all the cool weapons available.
Don't get me wrong, it used to be like as you described (minus seeing all content or difficulties, as kits are still locked until crafted or dropped), but its better now than ever before.
- sonofbarak aime ceci
#28
Posté 11 juin 2015 - 09:43
#29
Posté 11 juin 2015 - 09:44
I don't really have the delusion that I can get on the leaderboards with as little time as I have to play. I guess for me its just the only thing in this game that feels like progression. There is no content progression (you can see all the content in an afternoon). There is no gear progression (random slot machine, with one boss that occasionally drops something). All there is is stat progression. Otherwise, I don't really have much to work towards when I play.
I can understand wanting some form of progression, but sooner or later in nearly any game, the progression will stop. Though, that's not likely to happen with DAMP since the devs went the Disgaea route and gave use a way to level into near infinity (which is entirely unnecessary, lol).
#30
Posté 11 juin 2015 - 09:45
I can't understand people who don't promote and I don't make any effort to.
Because grinding promotions is boring for some. Maybe not for you, but I don't think that's hard to understand tbh.
I play DAMP seriously for maybe 5hrs / week. I can't understand people who play for 8 hrs everyday and I won't make any effort to.
- Da_Noobinator aime ceci
#31
Posté 11 juin 2015 - 09:48
#32
Posté 11 juin 2015 - 09:50
I just use re-spec cards when I want to try out new builds. My main point still stands, I can more often than not complete Perilous games so I don't really see the need to promote any further. I'm not interested in getting on the leader-boards, it has no appeal to me but I can understand why some may promote for that reason.
Interesting point. It would keep the game more challenging. Most people I know play the game and have personal goals to get stronger. (strength and skill) I guess promotions are one way to gain the strength part. That being said, it may put a bigger burden on the people you play with. Many like to move quickly and not have to rez someone all the time. I"m not saying that people will have to rez you.... It's just a general statement.
Now, another reason to promote would be in preparation for the new content that is coming out. I"m pretty sure you will run into a brick wall if they do implement harder difficulties. If that happens, you might need the promotions to even get your foot in the door to see the new stuff.
#33
Posté 11 juin 2015 - 09:52
Compete with your friends list.
That won't work. Sonofbarak is on my friends list... ![]()
- Brewskin et sonofbarak aiment ceci
#34
Posté 11 juin 2015 - 09:55
Interesting point. It would keep the game more challenging. Most people I know play the game and have personal goals to get stronger. (strength and skill) I guess promotions are one way to gain the strength part. That being said, it may put a bigger burden on the people you play with. Many like to move quickly and not have to rez someone all the time. I"m not saying that people will have to rez you.... It's just a general statement.
Now, another reason to promote would be in preparation for the new content that is coming out. I"m pretty sure you will run into a brick wall if they do implement harder difficulties. If that happens, you might need the promotions to even get your foot in the door to see the new stuff.
Grinding enough promotions to truly make a difference takes at least a dedicated 150 hrs of playtime where you do nothing else but promote over and over and over. Is 150 hrs really worth the prize? Not so much
#36
Posté 11 juin 2015 - 10:00
Grinding enough promotions to truly make a difference takes at least a dedicated 150 hrs of playtime where you do nothing else but promote over and over and over. Is 150 hrs really worth the prize? Not so much
Eh, that depends on who you talk to. People play with different goals in mind. In the end, it's what makes the game fun for said individual. I'm not going to say a person MUST do something or that they are stupid for not doing so. The point is to have fun playing. Personally, I have fun running low lvl characters and having to be careful every step of the way. But then again, I like going through and blowing stuff up as well.
- Wavebend aime ceci
#37
Posté 11 juin 2015 - 10:20
I understand both sides of the argument. They both have their merits as well. Personally, I fully believe in promoting but all my stats are around 30 at the moment. If I ever get my stats up around 200 each I wouldn't care less about promotions, though, because the returns on promoting at that point are effectively nil.
Coming at the argument from another angle, some characters promoting means nothing to me because I can play them well even at low levels. I can either build up my core skills quickly or the class has starter skills I can rely on. Other classes, however, I despise promoting because it takes 12 levels before I have the skills/passives that make them fun to play for me. On the uncommon occasion enough of my friends are on that I can bring a level 1 into perilous for quick levels it's a non-issue. When I'm forced to PUG it becomes a real pain to promote those certain characters.
#38
Posté 11 juin 2015 - 10:23
Compete with your friends list. There's two tabs FYI. If you have no friends on DAMP, that really blows.
As for progression, it got a LOT better with the T3 weapon schematics, and you don't see all the content until you either have friends or get lucky in a pug that carries you if you have zero gear. You definitely don't get all kits unlocked from the beginning, nor all the cool weapons available.
Don't get me wrong, it used to be like as you described (minus seeing all content or difficulties, as kits are still locked until crafted or dropped), but its better now than ever before.
A fair number of my friends hold spots on the leaderboards. *SOB* I'll just never progress so it's measurable. I can only compete against myself.
#39
Posté 11 juin 2015 - 10:44
I just set my target as Microsoft's annual gross profit and have at it.
- Courtnehh et Da_Noobinator aiment ceci
#40
Posté 11 juin 2015 - 11:08
That won't work. Sonofbarak is on my friends list...
Hey am not even number 1 on my friends list ![]()
- Drasca et Brewskin aiment ceci
#41
Posté 11 juin 2015 - 11:29
Mmmmmm.... Lots of points of views on this thread so I feel compelled to add 2 cents. lol
First, DAI is a game and to me all games should be fun as that's why we "Play" the game. So, if you enjoy not promoting then fine, but if it's to add some type of moral code or make a statement then I do not understand as this is a game and won't solve world hunger or change game development decisions much if any as DAI has already made it's money. Again, if you enjoy not promoting then cool, and personally I don't care if you do or not as I've seen awesome players that have little time in the game and players with a ton of time and promotions that die all the time.
My reasons for promoting is simple, it's the only way to add value to my time spent playing a game for the amount of hours I've now played. I usually play a few games, but I play the ones I like a lot of hours. I would say ME3mp and DAImp are two of my most played games ever, but reasons for that is I always had some progression to play for. (Still need some Ultra Rare Weapons to lvl 10) People play games to complete a story, to play with friends, to grind for items, to level a character, to learn new more powerful skills, etc. In DAI there is no true item grind in DAI at the moment, there are no hard to get skills based on character level, in mp there is no story. So, that leaves playing with friends and DAImp's character leveling in the form of promotions adding to wp, con, and cun.
A lot of my friends are not as dedicated to a single a game as I can get, so they leave and I make some new friends, but ultimately there are times I PUG and so the promotions are what I play for the most. It's a reward for my time and while maybe one day I will feel disappointed if I faceroll perilous solo with the weakest character due to my promotions. Currently I have around 50 in each stat and I still feel squishy as hell on some characters, so I still have something to play for. Hell, I've see someone with over 600 promotions die several times on both squishy and tank classes, so even the 200 points in each stat does not make you invulnerable.
Now lets all grab a drink and play some DAIMP! ![]()
- Lil Mantis et Courtnehh aiment ceci
#42
Posté 12 juin 2015 - 12:35
I dont promote cuz lv20 builds are the most fun.
- TheAngrySnail aime ceci
#43
Posté 12 juin 2015 - 12:40
Because I don't want to.
Also:
1. I'm naturally lazy and assigning skill points over and over again is pointless. I've already assigned them, why should I do it over and over again? There are not that many important variations for the build, well maybe 2-3 maximum for each character. I try them all before I pick something I like. Also, now, there is respec amulet in game.
2. I like to have characters that have powerful abilities and passives. Why should I play a part of this character which does not have the abilities I want to use?
3. I don't want to be too powerful. Higher difficulties are supposed to be challenging. it is possible to artificially bump the challenge by playing lvl 1 in perilous with inquisition weapons with 100+ promotions. Not for me though but you can play however you like and find funny and enjoyable.
4. I hate grinding. There is no point IMHO. For me, my manifest is the reflection of progression. The stats increase system is not interesting for me.
5. IMO, in coop game, competing against other players with something other than your actual game performance is pointless if you mean leaderboards.
6. I tried not to promote in ME3 as well apart from BotB challenge. I can use it as an excuse of my poor performance and scrubby gameplay. Same thing here. If I play badly, I can always say that I don't promote, my stats are low, and that's it. Sometimes, it works.
7. People who promote and farm for experience have a sense of progression through the game. Not my cup of tea though but their pov is understandable. It would be nice if pov of those who dislike to promote would meet similar level of understanding.
- Wavebend, Courtnehh, Kenny Bania et 2 autres aiment ceci
#44
Posté 12 juin 2015 - 12:57
All the cowboys and your neighbors
Can you swallow up your pride
Take your guns off it you're willin'
And you know we're on your side
- Brewskin et sonofbarak aiment ceci
#45
Posté 12 juin 2015 - 01:54
Grinding enough promotions to truly make a difference takes at least a dedicated 150 hrs of playtime where you do nothing else but promote over and over and over. Is 150 hrs really worth the prize? Not so much
#46
Posté 12 juin 2015 - 01:57
#47
Posté 12 juin 2015 - 02:01
I almost never play Perilous, and I'll do more than fine on Threatening even with only a few promotions, so I don't feel it's very necessary. That said, I usually do promote, but I like to have a celebratory game at level 20 to experience the kit at its peak first. I wish there was a promotion cap, because I'd actually be motivated to get to it, because I like using level 20 characters. I was the same in MEMP. If there was a cap, and it wasn't ridiculous, I could stand the grind knowing I would get to use level 20s at some point.
#48
Posté 12 juin 2015 - 02:01
I've promoted an archer once and a keeper once. I like being weak and having other people carry me. Contributing requires too much effort.
I'm the type of gamer that KNOWS I have no promotions, but when 50 enemies come through a door and people with 50+ promotions are with me I still feel like most of that damage being done is mine. I got that Dragon Staff bro...it has to be all me!
Every once in a while I try soloing so I can see how big of a drain I really am and what crap damage I really do. Don't want to get too oblivious.
#49
Posté 12 juin 2015 - 02:07
I almost never play Perilous, and I'll do more than fine on Threatening even with only a few promotions, so I don't feel it's very necessary. That said, I usually do promote, but I like to have a celebratory game at level 20 to experience the kit at its peak first. I wish there was a promotion cap, because I'd actually be motivated to get to it, because I like using level 20 characters. I was the same in MEMP. If there was a cap, and it wasn't ridiculous, I could stand the grind knowing I would get to use level 20s at some point.
Essentially the promotion 'soft' cap is 160 Con, 160 Will and 180 Cun. Because @ this point you're only gaining one 'stat' enhancement in minute quantities afterwards.
#50
Posté 12 juin 2015 - 02:58
Because computer games to me are casual escapism, time off, fun, and I don't see any need to progress in a computer game. I see a need to progress in real life, as a human being, to improve myself, and I feel inherently bad, as if I'm wasting my time, if I spend time doing something in a form of escapism that doesn't have either an instant form of entertainment or gratification, or would in a short time lead to it. I feel as if that time should be spent bettering myself (which, I should point out, is enjoyable and gratifying in itself, and is to me a much more fulfilling form of 'progress').
(Please note I'm not saying people who progress in computer games aren't progressing in real life, that notion would be utterly ridiculous and I have nothing against those who genuinely enjoy promoting. I'm simply describing how I prioritise and answering your question.)
I don't mind games that set progress goals (be it attaining a level or weapon or whatever), so long as you can achieve those goals by playing the game, because one could simply play the game for a few hours a week and still achieve those goals. My issue lies when I'm not having fun doing so, and in all circumstances I would have more fun playing a level 20 character than a level 19 or under.
"Instant gratification" games, like COD, Battlefield, ME3MP, DAMP, Plants Vs Zombies, Hawken, tactical RTS like C&C, and hosts of others, are great, because you instantly play the game for the reason you bought it. If there is a form of progression (prestige, weapons/classes, upgrades etc), you achieve it by playing the game.
Many (not all, but certainly quite a few) MMORPGs, on the other hand, are not like this at all. Generally, you need to get to a high level, if not max level, before you're considered "useful," and to get to that max level (or progress) you need to do activities (grinding) that isn't what you would be doing at max level (that is, the reason you bought the game). These types of games are addictive, and I mean that in the very unhealthy sense. They actually make me feel bad when I 'invest' time into them - not sick, per se, but just mentally poor, as if my brain knows I could be doing something more productive, and not only enoying it, but enjoying the benefits down the track. Obviously, I don't play MMORPGs any more (although I'm always open to casual engagement of games that break the grinding stereotype).
Promoting in DAMP - even just the notion of it - gives me that same feeling. Hopping on to play with mates (or even just attempt to PUG it) for a few hours on the weekend is great. It's actually beneficial, as the positive effects of lowered stress levels are more than just mental, there are actually physical hormonal changes that help you not only feel better, but put on and retain muscle mass if you're into gym, or just be generally physically healthy otherwise. It's extremely important to have stress free periods, and being productive isn't always stress free. But when I promote, and level back up from level 1, I am not having as much fun as I would be having at level 20, and I'm certainly not being as productive as I would be if I was doing something that actually bettered myself. There is no escaping the fact that I am wasting my time (and I mean that personally, I'm not implying anyone else is).
This is simplifying the Video Game a little bit - they in themselves are creative and engaging works of art, and I appreciate that. There's nothing wrong with being passionate about video games, in fact I'd argue you really should be passionate about any hobby. Here is a quote from a post I made in a thread, titled "When did you start feeling your promotions?" that I feel is relevant,
"Promotions serve to make the game easier, whereas environmental awareness, tactical positioning and movement, knowledge of mechanics etc is what actually makes you a 'better' player. Learning the game is your brain responding to the challenge, and is, at least on a basic level, a creative [and to a point, productive] process. Promoting is not. This is one reason I only promote when I want to respec my level 20s[...]
Having said that, I consider myself a casual player. I usually play on Perilous (Threatening when Perilous matchmaking doesn't work), but I've never done a Perilous solo, so I understand that the game mechanics may limit solo attempts for most classes, thus making promotions necessary in such a circumstance. In my humble opinion, though, if you need to promote to achieve something, that achievement is not testing your knowledge or adeptness at the game, nor your quality of play. Rather it is just testing your patience in your efforts to promote."
Essentially, though...
Because I don't want to.
This.
- FNX Finest, Wavebend, Courtnehh et 2 autres aiment ceci





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