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So the DA Keep knows and remembers your characters... So does it log and remember faces?


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#1
andy6915

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I randomly decided to start a rouge about 75% through my first mage playthrough. I made a character who's face is... Amazing. She looks good in my last gen version, so I can't imagine how great she would look on the true versions. And I did it without any help or advice or looking at other's own Inquisitors.

 

I took some crappy cell phones pics of how I made her with the mirror in the emporium, but that isn't exactly precise for remaking her. Reason I'd want to is she will be my look from now on if I play human females again, I tend to try to keep recorded somewhere how to remake a character once I hit a good one. But then I remembered that the Keep actually knows your playthrough and character to the point of even knowing what you named them. So then I got thinking, does the Keep actually know your character's facemap as well? If it does, could I just import a face from another playthrough? If not, could that feature be added?

 

Or at least make the character creator's controls more precise. If they were I could just write down her face coordinates like "30 right and 20 down" or something. But making a single tick is nearly impossible thanks to being stuck using the analog stick. Who the hell makes a game use analog for something like that, digital controls are much better for that sort of thing.

 

 

*Side note, my character reminds me of... Someone. I can't place it, but her face has extreme familiarity to me. She must look like an actress or female game character I know or something, but I have no idea who.



#2
Grieving Natashina

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No way to save/import faces at this time, not even through the Keep.  :(



#3
andy6915

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No way to save/import faces at this time, not even through the Keep.   :(

 

Then I'll just have to hope my pics work. Anyone else think the hardest parts are eyes and jaws/mouth? The eyes are always too high by default so you have to lower them much more than you'd think you would have to, and the jaws are hard to get right because the slightest change can make you go from having your human's face be smaller framed than a child's to making Aveline's face look delicate in comparison. And maybe it's a last gen problem, but certain eyes and stuff have weird looking parts of the eyelid that make you have to mess with it a bit to get rid of by adjusting the size and tilt of them. And for a bit, I had this weird problem of making her look like a pretty boy. You'd think a pretty looking effeminate man would just look like a girl, but somehow my girl was looking like a pretty looking and effeminate guy. And I realized the jaws were causing that, she had female features on her actual face but the facial structure of a human male. I fixed it of course.

 

I think there's a lesson her about too many options. It does make it possible to make a truly attractive character, but too many options also makes it way too easy to make your character look terrible. And that was my second attempt at making her, my first try was so bad I quit in the first scene. Her eyes were so big they looked like freaking dinner plates. Second time around I kept her eye size much closer to the middle. I thought slightly larger than usual eyes would make her look cute... Nope :wacko:.



#4
andy6915

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Also, you have to get the lips just right or the teeth will be slightly visible at all times.

#5
Dai Grepher

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I think I had a little trouble with the position of the eyes for my Hero of Ferelden playthrough, and I think they are set to the lowest possible position, but it looks fine.

 

The only other time I had trouble was when remaking the default female Hawke.

 

My primary character was made completely from scratch with no preconceived notions in mind except that he would probably be a person of color. He turned out perfect. But even with screenshots of the face data I doubt I would be able to recreate him to look close enough to the original, so I think BioWare should add a feature to copy all face data so it can be reused for other playthroughs or future games.