Here is the thing with MMOs and storytelling...
Even with games that manage to segregate the story aspect from the multi-player aspect, it's still something that the player is aware of. In SWTOR it takes something away to be told that I'm that first padawan Master whats-his-face has taken in many years, only to see some other new player pop in beside me and know that they were just told the same thing. Sure, right now I know that there are millions of other Inquisitor's running around out there, but I don't see them in my game.
Additionally, the MMO Thedas would have to use a default state for things like the Hero of Ferelden, which would be kind of a bummer. I dunno about anyone else, but it really wouldn't feel like a Dragon Age game to me. I'm fine with not having any sort of reactivity when reading the comics or novels, those are passive and don't require input from me to exist, but the games are different. I want it to be MY Thedas that I'm running around in. And yes, I AM happy with the current level of reactivity that exists with the imports and DA Keep.
I will say that this is one thing that World of Warcraft has done well in the past. In WoW the players are called "heroes" or "adventurers" and are basically treated as the foot soldiers supporting the primary heroic NPCs that the story is built around. If I read a WoW novel and it says that "Thrall [NPC orc hero guy] defeated so-and-so with the help of adventurers," I know that it's referring to me (and my guild). That is... until this most recent WoW expansion where every player is the commander of all the forces in the new area; so now WoW has fallen into the same trap as other MMOs.





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