Low body textures in Mass Effect 2
#26
Posté 22 février 2010 - 05:24
A great example is on Horizon if you bump into Ash. The textures on her armour (which looked super-crisp in ME1) looks shockingly bad here in ME2.
I'd gladly download huge files of hi-res textures if thats what it would take, Bio-peeps!
#27
Posté 22 février 2010 - 07:03
Modifié par Dayson_Dawn, 22 février 2010 - 07:03 .
#28
Posté 23 février 2010 - 01:28
#29
Posté 24 février 2010 - 03:26
Solution: rename masseffect2.exe to UT3.exe (don't forge to put anti alashing/mipmad detail and etc. in video card control pannel)
Cheers!
P.S. I accept donations
#30
Posté 24 février 2010 - 05:34
#31
Posté 24 février 2010 - 06:59
Is it si hard to try?
#32
Posté 24 février 2010 - 07:02
"There was a problem", etc, "please reinstall your game". I get this with both the disc and digital download version; seems it doesn't want to cooperate.battled wrote...
Still can't believe i reated an account just to help you with this isue =)
Solution: rename masseffect2.exe to UT3.exe (don't forge to put anti alashing/mipmad detail and etc. in video card control pannel)
Shame, really, as I also dislike the new, sludgy armour textures.
Edit: seems all it wanted was the .par file to be copied as well as the .exe. Now I'll see if it gives me higher res textures...
Modifié par vometia, 24 février 2010 - 07:04 .
#33
Posté 24 février 2010 - 08:02
#34
Posté 24 février 2010 - 08:56
Went into "c:\\Program Files (x86)\\Mass Effect 2\\Binaries" (I use Windows 7 64-bit, hence the "x86" malarky).WsfWarlord wrote...
can you explain what you did? what .par file? copy where?
Copied "MassEffect2.exe" to "UT3.exe", as suggested.
Tried to run UT3.exe, and instead of running it, it moaned at me.
So I then copied "MassEffect2.par" to "UT3.par" to see if that would make it work. It did. I've no idea why, since Windows isn't something I can ever figure out to my satisfaction.
I'm still not sure if this has had any additional effect over the current ATI hotfix, however.
#35
Posté 24 février 2010 - 09:07
well i tried renaming Masseffect2.exe to UT3.exe and used custom settings for it in my nvidia control panel but it did nothing at all.. no AA, no better textures.. :/
edit:
ooh ok i guess that ".par" file is an ATI parameter file...
Modifié par WsfWarlord, 24 février 2010 - 09:10 .
#36
Posté 24 février 2010 - 10:44
#37
Posté 25 février 2010 - 05:40
Garriffic wrote...
Just like I said, there are no high-resolution textures in the .pcc files aside from the face textures.
damn lousy console ports
coming soon: Mass Effect 2 HD DLC! (i wouldn't even be surprised..)
#38
Posté 25 février 2010 - 06:35
But i also had this irresistible feeling, that the textures looked much better in the first playthrough; but later it deemed me, like they were low res !
I changed my Monitor (now its 16:9), so i thought thats the problem...
Also: I cant open the Config-Menu in the ME2-Launcher!
At the begininng it worked, but now i cant click it.
#39
Posté 25 février 2010 - 09:52
#40
Posté 25 février 2010 - 10:27
#41
Posté 25 février 2010 - 11:40
slicer477 wrote...
You forget this game is designed for Xbox360 first, PC last.
And? Mass Efect 1 was also first released for XBOX and then for PC.
Like he said, the ME1-textures looked even better.
Also we shouldnt forget, that Bioware used te Unreal3-Engine, which is a
PC-base-graphic
#42
Posté 26 février 2010 - 12:18
Sarevok Anchev wrote...
slicer477 wrote...
You forget this game is designed for Xbox360 first, PC last.
And? Mass Efect 1 was also first released for XBOX and then for PC.
Like he said, the ME1-textures looked even better.
Also we shouldnt forget, that Bioware used te Unreal3-Engine, which is a
PC-base-graphic
With increased features in ME2 the xbox can't handle it so they scaled down textures, the facial textures are more important thats why they are higher quality with most characters.
#43
Posté 26 février 2010 - 10:51
slicer477 wrote...
Sarevok Anchev wrote...
slicer477 wrote...
You forget this game is designed for Xbox360 first, PC last.
And? Mass Efect 1 was also first released for XBOX and then for PC.
Like he said, the ME1-textures looked even better.
Also we shouldnt forget, that Bioware used te Unreal3-Engine, which is a
PC-base-graphic
With increased features in ME2 the xbox can't handle it so they scaled down textures, the facial textures are more important thats why they are higher quality with most characters.
Yes thats true. But this time the started from the beginning the parallel development for PC and 360.
So, like in DA:O, they could have implemented "different" Games.
In DA:O you could clearly see, that Faces AND Armor-textures very higher resoluted then on XBOX360/PS3.
At least there should have been the option for PC-gamers for this.
I mean: When you go into the options-menu of a PC-game and choose "High-Quality-Textures, High-Resolution" etc., then shouldnt you be allowed to expect this, instead of such low-quality substitutes?
#44
Posté 26 février 2010 - 10:57
battled wrote...
People can't you read my post? Just rename the exe to UT3 and anti alashing will kick in! And the textures will lock the same polished like the faces!
Is it si hard to try?
...Anti-aliasing doesn't affect the texture quality. The textures can't be any higher quality than the maximum resolution provided. Anti-Aliasing is a filter that makes jagged polygon edges look smoother.
#45
Posté 26 février 2010 - 12:51
I was hoping that alongside AA, it might also enable higher mipmap settings as specified in CCC; but, as others have suggested, the higher detail textures are probably just absent from certain models. I guess I should have been clued in by the likes of sharp facial features combined with sludgy-looking armour.Astranagant wrote...
...Anti-aliasing doesn't affect the texture quality. The textures can't be any higher quality than the maximum resolution provided. Anti-Aliasing is a filter that makes jagged polygon edges look smoother.
I'm still left wondering if this is just a huge gaffe on someone's part; it seems a rather strange design decision otherwise.
Edit: I understand the reasoning about it perhaps being optimised for consoles with less video memory, but I recall them (or someone, anyway) insisting that the PC version wasn't simply a port of the console version.
Modifié par vometia, 26 février 2010 - 12:55 .
#46
Posté 27 février 2010 - 12:25
#47
Guest_Lunarionsilver_*
Posté 27 février 2010 - 05:03
Guest_Lunarionsilver_*
Right Click -> View Image to see what I mean.
Modifié par Lunarionsilver, 27 février 2010 - 05:03 .
#48
Posté 27 février 2010 - 05:28
Lunarionsilver wrote...
I'm at a point where even facial textures seem to have magically changed from their sharp, high-resolution originals to low quality. Maybe it's just me, but that just doesn't look right.
Right Click -> View Image to see what I mean.
....It's getting worse as we speak!!! What have you done bioware!!!
#49
Posté 27 février 2010 - 09:48
@Lunarionsilver Me too! Garrus and some other Characters are becoming real meatbags! :-/
#50
Guest_Lunarionsilver_*
Posté 27 février 2010 - 06:43
Guest_Lunarionsilver_*
Though the last three don't really effect textures, they were more for trying to get AA working properly, which eventually they did. Even after reinstalling and not playing around in other programs though it still seems that the higher-resolution textures for some faces and all armour/clothing/objects simply stopped loading. So now I'm stuck where the original Mass Effect looks better than Mass Effect 2.
Is this a bug? Part of a memory leak? It's really glaring and makes the game hard to play.





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