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Low body textures in Mass Effect 2


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101 réponses à ce sujet

#26
ftoomch

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Totally agree with the grumblings here.



A great example is on Horizon if you bump into Ash. The textures on her armour (which looked super-crisp in ME1) looks shockingly bad here in ME2.



I'd gladly download huge files of hi-res textures if thats what it would take, Bio-peeps!

#27
Dayson_Dawn

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Let's go MOD community! Your our only hope :P

Modifié par Dayson_Dawn, 22 février 2010 - 07:03 .


#28
LittleTom

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Ah wants mah hi-rez tecktchahz now! (still no fix??)

#29
battled

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Still can't believe i reated an account just to help you with this isue =)
Solution: rename masseffect2.exe to UT3.exe (don't forge to put anti alashing/mipmad detail and etc. in video card control pannel)
Cheers!
P.S. I accept donations :P

#30
Garriffic

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I have looked at many textures using umodel and I can tell you that they just aren't very detailed. Even in the umodel viewer the clothing textures don't look high-resolution. It is possible that they created higher resolution textures but didn't package them. If not, it will be a lot of work to fix.

#31
battled

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People can't you read my post? Just rename the exe to UT3 and anti alashing will kick in! And the textures will lock the same polished like the faces!
Is it si hard to try?

#32
vometia

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battled wrote...

Still can't believe i reated an account just to help you with this isue =)
Solution: rename masseffect2.exe to UT3.exe (don't forge to put anti alashing/mipmad detail and etc. in video card control pannel)

"There was a problem", etc, "please reinstall your game".  I get this with both the disc and digital download version; seems it doesn't want to cooperate.

Shame, really, as I also dislike the new, sludgy armour textures.

Edit: seems all it wanted was the .par file to be copied as well as the .exe.  Now I'll see if it gives me higher res textures...

Modifié par vometia, 24 février 2010 - 07:04 .


#33
WsfWarlord

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can you explain what you did? what .par file? copy where?

#34
vometia

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WsfWarlord wrote...

can you explain what you did? what .par file? copy where?

Went into "c:\\Program Files (x86)\\Mass Effect 2\\Binaries" (I use Windows 7 64-bit, hence the "x86" malarky).

Copied "MassEffect2.exe" to "UT3.exe", as suggested.

Tried to run UT3.exe, and instead of running it, it moaned at me.

So I then copied "MassEffect2.par" to "UT3.par" to see if that would make it work.  It did.  I've no idea why, since Windows isn't something I can ever figure out to my satisfaction.

I'm still not sure if this has had any additional effect over the current ATI hotfix, however.

#35
WsfWarlord

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oooh... you mean "renamed" not "copied"...
well i tried renaming Masseffect2.exe to UT3.exe and used custom settings for it in my nvidia control panel but it did nothing at all.. no AA, no better textures.. :/

edit:
ooh ok i guess that ".par" file is an ATI parameter file...

Modifié par WsfWarlord, 24 février 2010 - 09:10 .


#36
Garriffic

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Just like I said, there are no high-resolution textures in the .pcc files aside from the face textures.

#37
WsfWarlord

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Garriffic wrote...

Just like I said, there are no high-resolution textures in the .pcc files aside from the face textures.


damn lousy console ports :(

coming soon: Mass Effect 2 HD DLC! (i wouldn't even be surprised..)

#38
Sarevok Anchev

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I think the renaming to "UT3" was only working in ME1, but wont change anything in ME2 :(



But i also had this irresistible feeling, that the textures looked much better in the first playthrough; but later it deemed me, like they were low res !



I changed my Monitor (now its 16:9), so i thought thats the problem...



Also: I cant open the Config-Menu in the ME2-Launcher!

At the begininng it worked, but now i cant click it.

#39
Brockololly

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The whole texture issue just really stinks for the PC cause even ME1 had better textures on the armor/body of characters. You don't notice it too much in combat but considering you're spending a good portion of the game in dialogue, the poor textures really stand out- take Jack for example, its glaring when you see that one tatoo on her neck which is crystal clear turn into a muddled mess with the rest of the tats on her body...

#40
slicer477

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You forget this game is designed for Xbox360 first, PC last.

#41
Sarevok Anchev

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slicer477 wrote...

You forget this game is designed for Xbox360 first, PC last.


And? Mass Efect 1  was also first released for XBOX and then for PC.
Like he said, the ME1-textures looked even better.

Also we shouldnt forget, that Bioware used te Unreal3-Engine, which is a
PC-base-graphic

#42
slicer477

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Sarevok Anchev wrote...

slicer477 wrote...

You forget this game is designed for Xbox360 first, PC last.


And? Mass Efect 1  was also first released for XBOX and then for PC.
Like he said, the ME1-textures looked even better.

Also we shouldnt forget, that Bioware used te Unreal3-Engine, which is a
PC-base-graphic


With increased features in ME2 the xbox can't handle it so they scaled down textures, the facial textures are more important thats why they are higher quality with most characters.

#43
Sarevok Anchev

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slicer477 wrote...

Sarevok Anchev wrote...

slicer477 wrote...

You forget this game is designed for Xbox360 first, PC last.


And? Mass Efect 1  was also first released for XBOX and then for PC.
Like he said, the ME1-textures looked even better.

Also we shouldnt forget, that Bioware used te Unreal3-Engine, which is a
PC-base-graphic


With increased features in ME2 the xbox can't handle it so they scaled down textures, the facial textures are more important thats why they are higher quality with most characters.


Yes thats true. But this time the started from the beginning the parallel development for PC and 360.
So, like in DA:O, they could have implemented "different" Games.
In DA:O you could clearly see, that Faces AND Armor-textures very higher resoluted then on XBOX360/PS3.
At least there should have been the option for PC-gamers for this.

I mean: When you go into the options-menu of a PC-game and choose "High-Quality-Textures, High-Resolution" etc., then shouldnt you be allowed to expect this, instead of such low-quality substitutes?

#44
Astranagant

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battled wrote...

People can't you read my post? Just rename the exe to UT3 and anti alashing will kick in! And the textures will lock the same polished like the faces!
Is it si hard to try?


...Anti-aliasing doesn't affect the texture quality. The textures can't be any higher quality than the maximum resolution provided. Anti-Aliasing is a filter that makes jagged polygon edges look smoother.

#45
vometia

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Astranagant wrote...

...Anti-aliasing doesn't affect the texture quality. The textures can't be any higher quality than the maximum resolution provided. Anti-Aliasing is a filter that makes jagged polygon edges look smoother.

I was hoping that alongside AA, it might also enable higher mipmap settings as specified in CCC; but, as others have suggested, the higher detail textures are probably just absent from certain models.  I guess I should have been clued in by the likes of sharp facial features combined with sludgy-looking armour.

I'm still left wondering if this is just a huge gaffe on someone's part; it seems a rather strange design decision otherwise.

Edit: I understand the reasoning about it perhaps being optimised for consoles with less video memory, but I recall them (or someone, anyway) insisting that the PC version wasn't simply a port of the console version.

Modifié par vometia, 26 février 2010 - 12:55 .


#46
slicer477

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well atleast shepards armor has decent textures.

#47
Guest_Lunarionsilver_*

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I'm at a point where even facial textures seem to have magically changed from their sharp, high-resolution originals to low quality. Maybe it's just me, but that just doesn't look right.

Right Click -> View Image to see what I mean.

Posted Image

Modifié par Lunarionsilver, 27 février 2010 - 05:03 .


#48
slicer477

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Lunarionsilver wrote...

I'm at a point where even facial textures seem to have magically changed from their sharp, high-resolution originals to low quality. Maybe it's just me, but that just doesn't look right.

Right Click -> View Image to see what I mean.

Posted Image


....It's getting worse as we speak!!! What have you done bioware!!!

#49
Sarevok Anchev

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@slicer477 Even my N7-Armor is veeeery low resoluted now



@Lunarionsilver Me too! Garrus and some other Characters are becoming real meatbags! :-/

#50
Guest_Lunarionsilver_*

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I don't understand it. I know everything was sharper previously. I've tried reinstalling, tried forcing settings through Nvidia control panel, tried forcing settings through nHancer, tried forcing settings by renaming the .EXE

Though the last three don't really effect textures, they were more for trying to get AA working properly, which eventually they did. Even after reinstalling and not playing around in other programs though it still seems that the higher-resolution textures for some faces and all armour/clothing/objects simply stopped loading. So now I'm stuck where the original Mass Effect looks better than Mass Effect 2.

Is this a bug? Part of a memory leak? It's really glaring and makes the game hard to play.