Low body textures in Mass Effect 2
#51
Posté 28 février 2010 - 02:52
Sry all, they ran off. Guess the game just has to look like crap. Best bet is to just not look at the bodies.
#52
Posté 28 février 2010 - 05:12
Modifié par searanox, 28 février 2010 - 05:14 .
#53
Posté 28 février 2010 - 10:01
searanox wrote...
Are we sure there is a problem here, and that the low-res textures aren't simply a result of BioWare choosing to devote more resources to faces, which are seen up close much more often? This is a console port and with limited texture memory available, even with streaming, one has to prioritise some things over others. Mass Effect 2 has much nicer visuals than the first game overall, but it has more to do with improvements in animation, lighting and particle effects; lower-res textures aren't always as noticeable; would you rather give up the improvements made for sharper textures that you'll only notice occasionally? While it's annoying that the game doesn't have substantially better visuals on the PC, there is no "bug" here that is preventing the game from looking better as some have suggested. That's just how the game is.
Other example: Compare the 3 versions o DA:O (PS3, XBOX30, PC), then you see, that the console versions have okay faces, but low-res armors.
In the PC-version you have better looking faces and higher resoluted armors.
And im sorry, but the armors in the PC-version of ME2 are really looking like crap!
No matter if ME2 is a console port (which it isnt), i dont hope that this is normal.
Its strange that different people all think, that the textures looked better at the beginning and became worse after the first playthrough...
Maybe its random, but when there should be maybe a bug-reason, or else i duno what bull**** Bioware has done.
I mean: making iIn a conversation heavy Game the body texture soo ugly is plainly bad!
Like in DA:O there are many surrounding texture low resoluted (which is also a shame), but you dont see it, because you arent seeing them from near all thze time.
Here it is completely different and it sucks!
#54
Posté 28 février 2010 - 02:31
Could it look better on PC? No doubt. Does BioWare actually have higher-res texture files? No one knows. Will they ever release a patch that replaces them? No.
Modifié par Kuripakk, 28 février 2010 - 02:33 .
#55
Posté 28 février 2010 - 02:59
Kuripakk wrote...
There's no conspiracy or bug here. The face textures are more detailed because that's what you would focus on during dialogue and cutscenes. End of story.
Could it look better on PC? No doubt. Does BioWare actually have higher-res texture files? No one knows. Will they ever release a patch that replaces them? No.
Aye, your right.
Do you NOT concentrate on te bodies, besides the faces, in conversations? I doubt it...
Would it been such a performance killer to make them better resoluted? My doubt grows even bigger <_<
#56
Guest_Lunarionsilver_*
Posté 28 février 2010 - 05:15
Guest_Lunarionsilver_*
Yes, there is a bug/memory leak causing downgraded textures.
or
No, that's how it's supposed to look and you're all hallucinating.
At least that would put my mind at ease. I've been trying far too many things to see if it helps the texture issues.
#57
Guest_Maviarab_*
Posté 28 février 2010 - 05:18
Guest_Maviarab_*
And before anyone accuses me of being elitist or trying to start a platform war, we have already been told by Bioware that they had to dumb down the textures for the consoles limited architecture and memory.
Modifié par Maviarab, 28 février 2010 - 05:34 .
#58
Posté 28 février 2010 - 05:44
Maviarab wrote...
Blame the consoles...
And before anyone accuses me of being elitist or trying to start a platform war, we have already been told by Bioware that they had to dumb down the textures for the consoles limited architecture and memory.
Nothing against you mate, but thats BioBull****!
When you look at the other games on XBox360 you see how crisp they can look.
Im no programmer, but i dont have to be to see, they didnt want to develop a 2nd set of textures, when they already had one (the low one), that they could use for he PC.
#59
Posté 28 février 2010 - 07:03
The answer is no.Lunarionsilver wrote...
Really, I just want an answer from Bioware either stating that:
Yes, there is a bug/memory leak causing downgraded textures.
or
No, that's how it's supposed to look and you're all hallucinating.
At least that would put my mind at ease. I've been trying far too many things to see if it helps the texture issues.
Why is it that everything that isn't as expected by the end user is a "bug"? And why have I seen the term "memory leak" thrown around so much lately? Why would a memory leak even have an impact on this at all? A memory leak is simply a game not properly removing assets from the system's memory when necessary, resulting in the game's memory use slowly creeping upwards over time. While this can impact performance if memory becomes limited and the computer starts having to use the hard drive as virtual memory, this should have no effect on visual quality in a game whatsoever.
#60
Posté 01 mars 2010 - 12:16
But the OP is using the term only, because o not knowing it better, and by this reason asking for answers.
"Memory Leak" is here only a substitute for "Possible Problems in the Coding).
#61
Posté 01 mars 2010 - 01:48
#62
Guest_Lunarionsilver_*
Posté 01 mars 2010 - 04:21
Guest_Lunarionsilver_*
My textures were sharp, crisp, and clear. Where they perfect? No. There were still issues on extreme close ups, but I dealt with that. The problem is that the textures of armours, objects, weapons, and even faces are somehow lessening. They have gone from good to poor and I don't know why. There are no texture options to configure, and I've done nothing other than play the game.
#63
Posté 01 mars 2010 - 04:51
#64
Guest_Lunarionsilver_*
Posté 01 mars 2010 - 06:29
Guest_Lunarionsilver_*
Honestly I just don't know. I've tried doing searches on the matter and this is the only thread that seems to be talking about it, or something similar.
>.<
#65
Posté 01 mars 2010 - 11:01
#66
Posté 01 mars 2010 - 11:23
shep82 wrote...
I have no idea. THey hav ent changed one bit for me they still look fine. I never said they were perfect I never expected Crysis like textures but they were still quite good and still look amazing on my system. If it is changing on yours it could be a hardware issue.
Can you post some pics and your settings+Monitor?
Maybe OP could do some more pics, so that we see, IF this is only subjective fantastation, or a real "bug"
#67
Guest_Maviarab_*
Posté 01 mars 2010 - 11:29
Guest_Maviarab_*
Modifié par Maviarab, 01 mars 2010 - 11:30 .
#68
Posté 02 mars 2010 - 09:44
I stumbled upon this thread today and...well, I think I have a solution. Someone mentioned Jack's tattoos, so I used them as a sort of a benchmark. I'm using an ATI HD4650 with Core 2 Duo, 4 GB RAM (I know, I know, it's a waste), Vista 32-bit. So, I was playing FarCry a couple years back and I had shrubs jumping all over the place. It made the game unplayable. So I was directed to this program called ATI Tray Tools, and upon messing around in the tweaks section, it solved my problem. So anyway, this is a side view of Jack's tattoos without the tweaks.
http://img15.imagesh...41/33319858.png
Note the blurriness in the arm. After tweaking, Jack's tattoos look a lot better.
http://img38.imagesh...11/46183967.png
This makes a noticeable difference in the texture quality.
So, how to tweak it. First go to http://www.guru3d.co...ti-tray-tools-/ and download ATI Tray Tools. Once it's installed and everything, right-click on the red diamond-shaped icon in your tray. Go to tweaks --> standard tweaks. Choose the Direct3D tab if it's not already selected and check the "Force Mip-Map Filter" box. You can alt-tab out of the game to change it on the fly to see the results better. The Geometry instancing option got rid of my dancing foliage, just an FYI. I really hope this works for everyone else so I didn't make this account for nothing.
Modifié par Mister Sandman, 02 mars 2010 - 09:45 .
#69
Posté 02 mars 2010 - 10:24
I use a Nvidia, so i will look first for a similar tool and then try
this out.
#70
Posté 02 mars 2010 - 10:53
Some possiblities i read:
-ATI graphic cards have problems (driver updates are now released)
-the low res is visible, when having monitors with high resolutions (22"+)
What i remembered then: I have a nVidia GPU and i installed in February a driver update, that had a Mass Effect 2 extra-update!
Also someone stated, that his in-game options were always overridden to low, no matter how he checked them to high!
So maybe its a bug with this (beta?-) driver ?
#71
Posté 03 mars 2010 - 03:52
Sarevok Anchev wrote...
What i remembered then: I have a nVidia GPU and i installed in February a driver update, that had a Mass Effect 2 extra-update!
Also someone stated, that his in-game options were always overridden to low, no matter how he checked them to high!
So maybe its a bug with this (beta?-) driver ?
If you own a desktop nVidia card, there's a new driver that just came out today (version 196.75) that has fixes for ME2. Perhaps you could try installing it to see if it does anything? I have a 9700M GT and the mobile drivers haven't been updated since December.
#72
Posté 03 mars 2010 - 04:03
#73
Posté 10 mars 2010 - 01:29
#74
Posté 12 mars 2010 - 11:54
#75
Posté 13 mars 2010 - 05:36
Alec Fortescue wrote...
Are the body textures in low-quality on xbox360 as well? If they are that would be evil
umm... yes, that is the reason why they are low on PC because believe it or not Mass Effect is designed for the xbox first and PC last.





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