NWN and 3E were originally supposed to be released simultaneously, but NWN was delayed (probably because of Interplay's financial difficulties and the subsequent suit BioWare filed against them for missing milestone payments).I believe it was also the first game to use the then new DND 3rd ed ruleset.
Dragon age Inquisition is...
#76
Posté 13 juin 2015 - 08:13
- Pressedcat aime ceci
#77
Posté 13 juin 2015 - 08:28
First of all, NWN has BioWare's best user interface, hands down. That's a massive plus in my book. The NWN OC also allows BioWare's most blank slate protagonist. There are no cutscenes at all, the player maintains camera control at all times, nothing regenerated automatically, the variety of character builds available was incredibly broad, it offered great freedom to play however you wanted (extensively moddable, choose your own patch number), the OC offered multiple possible solutions to several quests... I've probably spent more time playing NWN than any other BioWare game.
If I remember correctly different dialogue options could be opened up based on character attributes which is always nice.
Another nice thing was being able to queue up commands which disappeared somewhere along the line.
- Sylvius the Mad aime ceci
#78
Posté 13 juin 2015 - 08:39
Our fault.
We punished Bioware over the copy and paste locations in DA2. We punished Bioware for the crappy ending in Mass effect.
This is Bioware making us feel the pain from those outburst.
I guess, in a way, we deserve it.
Now that the slate is clean, will Bioware get back to making good games?
EA had a hand in all of those games you just listed up. That should tell you something important.
#79
Posté 13 juin 2015 - 09:19
I don't think Inquisition is our fault directly. Fans and the sales responded negatively to DA2 and ME3's ending, if you want to count that.
Therefore, EA/Bioware adjusted.
To claim that Inquisition is Bioware's way of "making us feel the pain from those outbursts" is fairly ridiculous. The game is an earnest effort on their part. Many may find it lacking, and some on the forums here seem to think the game is some kind of punishment from God for the sins of mankind.
But misguided or no the game was a sincere effort on their part.
- Rawgrim aime ceci
#80
Posté 13 juin 2015 - 09:21
I doubt anyone would invest millions of dollars into making a game designed to punish fans\customers.
#81
Posté 14 juin 2015 - 03:01
I think DAI is a boring and static game too but if you're going to bash the game then give your reasons and critique.It's extremely constructive, The more people that complain/bash, the less likely they will dish up such a mess again.
Beside's I am feeling rather bitter as I am forcing myself to play the game to it's conclusion, and it is causing me considerable discomfort.
Bioware can't read our minds through the Internet
#82
Posté 14 juin 2015 - 04:31
Our fault.
We punished Bioware over the copy and paste locations in DA2. We punished Bioware for the crappy ending in Mass effect.
This is Bioware making us feel the pain from those outburst.
I guess, in a way, we deserve it.
Now that the slate is clean, will Bioware get back to making good games?
It's as if we say "we don't want to spend the entire game in a city" and they respond by removing cities totally from the game. Balance isn't something they have an easy time with.
#83
Posté 14 juin 2015 - 05:39
I am now quite a few hours into my forced play=through, and I have to give it to Bioware, they have tided things up quite nicely since my last attempt. There maybe hope yet.
#84
Posté 14 juin 2015 - 05:43
I doubt anyone would invest millions of dollars into making a game designed to punish fans\customers.
Well, that would depend on how much they hate us. ![]()
For me, the whole thing boils down to why they would make such a game like Inquisition, when the whole project was supposedly ; Getting back to their roots? What darn roots are they talking about?
#85
Posté 14 juin 2015 - 07:05
Well, that would depend on how much they hate us.
For me, the whole thing boils down to why they would make such a game like Inquisition, when the whole project was supposedly ; Getting back to their roots? What darn roots are they talking about?
"Getting back to their roots" was a marketing line to reel in potential customers that consider themselves as part of the "old" fan base.Y'know, like "For PC gamers, by PC gamers". It's blinker bait.
Why did they make a game like Inquisition? I doubt they had the intention to annoy or punish anyone with it. While I have no proof at all and am just guessing (but I would love to know the truth!), I believe that there are two reasons for DAI being the way it is: old consoles and BioWare being a bit underleveled for Frostbite 3. Look at things like the forced 30 FPS in cutscenes because otherwise the audio goes out of sync. Look at how slowly patches came out and when they did, they had odd priorities (deleting most amulets of power, "fixing" duping exploits) and often broke new things. On the other hand, how many months now and still no one figured out why banter goes silent? Those elf models and animations. And so on.
If Frostbite 3 were a horse they tried to ride, they'd be yelping while dangling from the mane now.
#86
Posté 14 juin 2015 - 08:33
I bet they rue the day that frostbite crossed their path.
#87
Posté 14 juin 2015 - 08:45
It wasn't probably their choice to use it. Though they definitely needed a new engine.I bet they rue the day that frostbite crossed their path.
Anyway, their work with Frostbite in DAI will Probably make things easier for their next games. Leaving old gen behind might help too.
They don't hate their fanbase.Well, that would depend on how much they hate us.
For me, the whole thing boils down to why they would make such a game like Inquisition, when the whole project was supposedly ; Getting back to their roots? What darn roots are they talking about?
- FKA_Servo aime ceci
#88
Posté 14 juin 2015 - 09:28
#89
Posté 14 juin 2015 - 10:13
Did you know if you take a video of yourself riding a mount in DA:I, then play it back freezing it at frame 22, your mount becomes a M1A1 Abrams of 1st armored division?
#90
Posté 14 juin 2015 - 11:02
It wasn't probably their choice to use it. Though they definitely needed a new engine.
Anyway, their work with Frostbite in DAI will Probably make things easier for their next games. Leaving old gen behind might help too.They don't hate their fanbase.
It was an in-house decision from what I understand. Someone posted that awhile ago. They announced that ea had not forced their hand to go with frostbite 3. I have no current link to back up my claim so take it with a grain of salt.
#91
Posté 14 juin 2015 - 11:03
Is there a video? I'm on mobile.Did you know if you take a video of yourself riding a mount in DA:I, then play it back freezing it at frame 22, your mount becomes a M1A1 Abrams of 1st armored division?
#92
Posté 15 juin 2015 - 06:48
It's as if we say "we don't want to spend the entire game in a city" and they respond by removing cities totally from the game. Balance isn't something they have an easy time with.
I agree with you on this. Bioware seems to over correct problems, to the point of creating new problems.
- TheOgre aime ceci
#93
Posté 17 juin 2015 - 02:19
I agree with you on this. Bioware seems to over correct problems, to the point of creating new problems.
Yeah, they did the same with Mass Effect when people complained about the Mako in ME1 and the Hammerhead missions in ME2. Cue them scaling back the planetary exploration missions so far in ME3, we had an entire galaxy opened up to us... with barely any chance to actually explore it or get our boots on the ground, unless it was actually plot-related? With the lack of any hub save for the Citadel, the entire game felt far smaller than it should have.
As much as I love the game, Inquisition suffers from a similar problem, an entire world to explore... but nothing to actually do within it?
- ThePhoenixKing aime ceci
#94
Posté 17 juin 2015 - 03:08
Good new's, my forced play-though is not proving to be as painful as expected. With the game being improved by patch's, good choice of character, and avoiding unnecessary fetch quests, it's not bad at all.
#95
Posté 17 juin 2015 - 05:17
Good new's, my forced play-though is not proving to be as painful as expected. With the game being improved by patch's, good choice of character, and avoiding unnecessary fetch quests, it's not bad at all.
pity you have to skip half the content to make it fun though.
- TheOgre aime ceci
#96
Posté 17 juin 2015 - 06:23
DAI simply does not work for me. Am about 30 hours in, which took quite a few months to get to and I just can't go on ... so boring to me.
As for the original post, I do not believe that Bio was being spiteful to their fanbase with DAI.
#97
Posté 17 juin 2015 - 10:43
DAI simply does not work for me. Am about 30 hours in, which took quite a few months to get to and I just can't go on ... so boring to me.
As for the original post, I do not believe that Bio was being spiteful to their fanbase with DAI.
Spiteful no, but they have no respect for the fanbase or their previous titles. They wanted to do something different and just attach the dragon age name.
Dragon age inquisition is the mario tennis of rpgs.
- Greetsme aime ceci
#98
Posté 18 juin 2015 - 09:56
Bioware defence airforce vs Witcher defence force fight!
!
- Shechinah aime ceci
#99
Posté 18 juin 2015 - 02:35
Our fault.
We punished Bioware over the copy and paste locations in DA2. We punished Bioware for the crappy ending in Mass effect.
This is Bioware making us feel the pain from those outburst.
I guess, in a way, we deserve it.
Now that the slate is clean, will Bioware get back to making good games?
No I don't think they were trying to punish anyone, even if I do think they have a tendancy to overcompensate sometimes. Still, there are a lot of other factors that go into the marketing and development of a game....for DAI it really sounds like trying to design everything to work on last gen consoles held them back a lot with things they originally planned to do. Hopefully they won't have that problem next time.
That said, it did seem like there were a few (friendly) jabs in the banter/dialogue aimed at the fandom.
#100
Posté 18 juin 2015 - 06:53
Bioware defence airforce vs Witcher defence force fight!
!
I think this is generally more accurate. I'll not weigh in on which is which.

- TheOgre aime ceci





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