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Suggestions to increase difficulty?


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#1
tirnoney

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I should point out from the start that I'm not an especially skilled player.  I find 'normal' to be a comfortable difficulty setting for most builds pre-Skyhold with 'hard' being there for when I want an extra challenge.  The problem arises with every build when I get to level 13/14 or so when Nightmare turns into Casual and I'm back in the character creator due to boredom.  Mostly I sit there thinking, "What's the point of having lots of cool abilities if I can kill the toughest enemies in the game without using them?"

 

Jaws of Hakkon.  Recommended for levels 20+ or something.  I went in with my level 19 S+S champion, killed some huge Ogre I met hiding around a corner with a new skill called 'guard smasher'.  Yeah, he was a bit tougher.  But I was on 'Nightmare' and I was barely paying attention.  He should have pulverised me.  

 

Anyway, I wasn't here to complain.  What would be the most effect strategy for more _consistent_ difficulty scaling?  Stop at tier 2 crafting?  I don't want to drop crafting entirely because then I'd consign my character to wearing the same style of armour for the entire play-through and crafting is a large part of the fun of it for me.

 

What about build restrictions?  No specialisations perhaps?  Or unorthodox combinations?  So far I've tried S&S + Reaver which was just as unkillable as the champion version.  I've also done Archer Assassin, DW Assassin, Ice KE, and Fire Rift.

 

Thanks.



#2
Lukas Trevelyan

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Hmm in my experience the game isn't THAT easy, even when my moves have almost 0 CD thanks to being an Artificer.

I guess turning on Friendly Fire might make you think twice about what you do, it's pretty badly implemented and pretty much everything will hit you, you might work your way around that.


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#3
Bigdawg13

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Don't craft anything.  There, just fixed your game for ya.  :)


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#4
NinjaFlips

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tirnoney I feel 'ya.  With how beautiful and magnificent Inquisition can be, BioWare made some HUGE missteps and mistakes in level and combat design.  Every installment of Dragon Age up to this point had enemies scaling with you, as well as the Mass effect series - yet for some unfathomable reason they abandoned that in DA:I.  It makes no sense.  On top of that, they remove tactics, and just about everything else gameplay-wise that might require a player to think, learn or practice.  Even with friendly fire on, Nightmare is pitifully easy once you get some idea of how the game is played - and should you by some chance run into an actual challenge, all you need to do is go level somewhere once or twice, then come back and run over everything - even when underlevelled by several levels.  On top of all this dumbing down, they provide a free DLC that removes the need to search for schematics, farm for materials or even fight dragons. (?????)

     So to alleviate the frustration, here's a few ideas: Limit yourself to tier 1 schematics - any materials will do, so it makes finding stuff relevant thru the game. Limit side quests to things like Keeps and story lines.  That way you can explore more than 10% of the game and content before outlevelling everything.  And of course, keep friendly fire on, which limits the skills you use safely.  Even so, once you hit level 17 plus, with a decent build, things will still get painfully easy at times, but at least for the most part, the T1 gear will keep you scaled down to the game.



#5
tirnoney

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tirnoney I feel 'ya.  With how beautiful and magnificent Inquisition can be, BioWare made some HUGE missteps and mistakes in level and combat design.  Every installment of Dragon Age up to this point had enemies scaling with you, as well as the Mass effect series - yet for some unfathomable reason they abandoned that in DA:I.  It makes no sense.  On top of that, they remove tactics, and just about everything else gameplay-wise that might require a player to think, learn or practice.  Even with friendly fire on, Nightmare is pitifully easy once you get some idea of how the game is played - and should you by some chance run into an actual challenge, all you need to do is go level somewhere once or twice, then come back and run over everything - even when underlevelled by several levels.  On top of all this dumbing down, they provide a free DLC that removes the need to search for schematics, farm for materials or even fight dragons. (?????)

     So to alleviate the frustration, here's a few ideas: Limit yourself to tier 1 schematics - any materials will do, so it makes finding stuff relevant thru the game. Limit side quests to things like Keeps and story lines.  That way you can explore more than 10% of the game and content before outlevelling everything.  And of course, keep friendly fire on, which limits the skills you use safely.  Even so, once you hit level 17 plus, with a decent build, things will still get painfully easy at times, but at least for the most part, the T1 gear will keep you scaled down to the game.

 

Heh.  The hardest fight for me in this game is always that pride demon in the tutorial.  Sad really.  I still remember my first hard mage playthrough of DA2 when early in act 2 I went after Voracity... Xebenkeck killed me so many times I wanted to smash the ps3.  

 

Anyway, I think I'll have to try the FF thing.  So far I've been afraid of it I think, mostly because I'm worried it will tie me to a combination of companions that I can't stand.  Or maybe I should give a solo run a go, but that feels a bit lonely... is multiplayer any good?  :P



#6
Khashi.M

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Friendly fire makes a big difference in terms of skill selection and use (and, therefore, challenge/difficulty), more so in Nightmare. When I first turned it on, a lot of my squishies where getting killed by Warriors' Charging Bull, for example. I couldn't juse safely Immolate/Chain Lightning, and had to disable all AoE spells in the Tactics screen (to use them manually by switching from char to char). You will eventually find a stable set up, but it'll definitely make fights more challenging (e.g., you can't just taunt all the baddies with the warrior, then Fire Mine/Blizzard the baddies into submission... in nightmare, one wave of AoE is not enough to kill most baddies, so, you can't sac the warrior and hope to win the fight).



#7
PapaCharlie9

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Don't craft anything.  There, just fixed your game for ya.  :)

+1. My next PT will be NM with no crafting, other than potions/tonics/grenades. Found/bought gear only.



#8
SirValeq

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+1. My next PT will be NM with no crafting, other than potions/tonics/grenades. Found/bought gear only.

I'm doing this right now. Got bored during my first playthrough at lvl 18, because everything died easily plus my party was invincible even if I went AFK. Nightmare...

Right now I don't craft anything. I only put found improvements into slots and that's it. I'm really hoping this will actually make me use some of the grenades and tonics, which I didn't need to use before.

I would play with FF, but I really hate the fact that it only applies to my party. I've had a lot of fun in different games where I could use enemy FF against them, but in DAI I prefer it disabled completely.



#9
goofyomnivore

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If someone falls in combat you can't use them until they level up again?

 

No crafting or craft only using tier 1 materials? Or craft only with Berserker enchant?

 

Honestly DA:I has a very poor power curve. Once you reach tier 2 materials and class specializations the game becomes very easy.



#10
hale4lyfe

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The problem started with them taking out healers. They were too worried the game would be to hard so they gave us wayyy too many options. Id say try nightmare with no fade touched obsidian/silverite and no tier 3 weapons. I play as an assassin and had to stop using hidden blade and my mages static cage bcuz i felt i was cheating lol.

#11
S_i_d_e_winder

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I suppose you could try giving everyone Berserk armors or weapons. You do 10/20/30% extra damage, but take 100/200/300% additional damage. This way you could still use your abilities and tier 3 schematics, but they wont help as much. I accidently gave Cass Wintersbreath shield and she dropped in every fight - full guard and all.

#12
Bigdawg13

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I should mention you do not need to take a full party.  You could only take 2 companions, or just 1.  Just beware that if you play solo as a rogue, you may find the game super easy and boring.

 

There are things one can do that will increase difficulty, but the trick is to find a way to increase difficulty without making the game tedious.


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#13
Scofield

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I never picked up a specialization, it helped, but you still OP stuff no matter what you do tbh, combination of no crafting an no specialization an just going with drops should work imo



#14
tcun44

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Solo. Nightmare. No specialization. Craft tier one weapons and armor with tier one materials. No health potions. That oughtta do it.



#15
PapaCharlie9

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There are things one can do that will increase difficulty, but the trick is to find a way to increase difficulty without making the game tedious.

Exactly. Lowering survivability too much just makes every combat a who one-shot kills whom first game. Boring.



#16
Sifr

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If someone falls in combat you can't use them until they level up again?

 

As a self-imposed challenge, try to get through Nightmare with no Revive spells and automatically reloading if anyone gets knocked out... it can be difficult and frustrating when you have to reload, but it's entirely possible to do.

 

You will learn to hate enemy assassins and archers very quickly, while JOH often requires making your opening volley to either damage significantly or outright take out as many people as you can, as quickly as possible, otherwise you will die.



#17
Bigdawg13

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Hey, here's an idea.  If you ever die, you delete your saves and restart the game from the beginning.



#18
line_genrou

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Yes that was a huge mistake from Bioware

With a game so big, enemies should scale with you

I mean, my god, we had this in Final Fantasy 8



#19
tcun44

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I have mixed emotions on enemies scaling. On the one hand- it would make the game more challenging. On the other- I would never feel any sense of progress. Maybe it's a toggle for future games. Enemies scale on/off.



#20
Fredward

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Don't use your hands. You're only allowed to use your face/feet/elbows/penis.



#21
Kage

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I have mixed emotions on enemies scaling. On the one hand- it would make the game more challenging. On the other- I would never feel any sense of progress. Maybe it's a toggle for future games. Enemies scale on/off.

 

Even if enemies scale, the sense of progression you have it because in every game I have played, your character always scales faster than enemies. So even if the enemies get more level, they still do not have so many options as you do and therefor in every RPG by end game you end up being a god no matter what.

 

However, if enemies scale, at least you can still have fun playing the game.

If they do not, your power suddenly feels empty, because you are not destroying them with your awesome powers (as it should be), you are just destroying them with auto-attack, and that is terribly dumb.



#22
PapaCharlie9

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Skyrim has scaled difficulty of enemies and some of the most popular mods remove scaling. Upshot: no one system is perfect in all situations, because scaling should be contextual.

 

I'd like to see a game where set-piece quests generally are not scaled, particularly if access to them is gated by completing easier quests in sequence, to level up to the hard ones. Random encounters should be scaled. A single quest might have a mix, with set-piece battles not scaled and travel in between set-pieces scaled, with an overall level cap -- you don't want a Level 20 party in a Level 8 quest bouncing between Level 20 random encounters an Level 8 "boss" battles, that would be silly.

 

Or perhaps instead of level cap, add a scaling "spoiler" enemy to the boss battles. The Level 8 boss stays Level 8, but a Level 20 mercenary body-guard is added to the final battle. The mercenary can't be defeated, but when reduced to 10% of health, makes a cutscene escape, leaving the Level 8 boss alone to fend for himself.


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#23
Magdalena11

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For a mind-blowing difficulty spike, try playing without tactical camera in "Always Off" HUD.  I just tried to scan for loot and it's nearly impossible.  Trying to fight like that would be a real eye-opener.



#24
PapaCharlie9

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For a mind-blowing difficulty spike, try playing without tactical camera in "Always Off" HUD.  I just tried to scan for loot and it's nearly impossible.  Trying to fight like that would be a real eye-opener.

That gives me a great idea! The ultimate difficulty enhancer is to have your Mom or Dad drive the controller. You can only use your inside voice to play.

 

I can see it now, "Hold down R2!!! No, that's R1!!! R2, R2! Nevermind ... just reload again" ;) :D


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#25
Cobra's_back

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Don't craft anything.  There, just fixed your game for ya.  :)

 

Best answer right there. I have seen so many youtube videos where the player made God wear.