I should point out from the start that I'm not an especially skilled player. I find 'normal' to be a comfortable difficulty setting for most builds pre-Skyhold with 'hard' being there for when I want an extra challenge. The problem arises with every build when I get to level 13/14 or so when Nightmare turns into Casual and I'm back in the character creator due to boredom. Mostly I sit there thinking, "What's the point of having lots of cool abilities if I can kill the toughest enemies in the game without using them?"
Jaws of Hakkon. Recommended for levels 20+ or something. I went in with my level 19 S+S champion, killed some huge Ogre I met hiding around a corner with a new skill called 'guard smasher'. Yeah, he was a bit tougher. But I was on 'Nightmare' and I was barely paying attention. He should have pulverised me.
Anyway, I wasn't here to complain. What would be the most effect strategy for more _consistent_ difficulty scaling? Stop at tier 2 crafting? I don't want to drop crafting entirely because then I'd consign my character to wearing the same style of armour for the entire play-through and crafting is a large part of the fun of it for me.
What about build restrictions? No specialisations perhaps? Or unorthodox combinations? So far I've tried S&S + Reaver which was just as unkillable as the champion version. I've also done Archer Assassin, DW Assassin, Ice KE, and Fire Rift.
Thanks.





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