Awesome changes, although an indirect nerf to one of the better insults I've seen on here: "You're as useful as Antivan Fire".
St. BLuke's Weekly Balance Changelog (June 12th)
#27
Posté 12 juin 2015 - 10:28
100k spent no superb belt of health yet again
. I did finally get the 27% heal bonus armor for my reaver. Too bad I accidentally put it on a templar armor. St. Bluke I beseech you. Let me destroy armor that I don't use. It's so confusing ![]()
- P51Mus7ang, Kalas Magnus et Brewskin aiment ceci
#28
Posté 12 juin 2015 - 11:10
100k spent no superb belt of health yet again
. I did finally get the 27% heal bonus armor for my reaver. Too bad I accidentally put it on a templar armor. St. Bluke I beseech you. Let me destroy armor that I don't use. It's so confusing
I'll trade you 3 superb health belts for a stamulet.
#29
Posté 13 juin 2015 - 01:00
That's still too low tbh. I'd prefer 300% with 25 mana
300% weapon damage with a mana cost of 10 or 15, and we're good. 200% weapon damage...still don't think it'll be enough. Staff attacks + Gathering Storm + Fade Cloak > Spirit Blade still holds true, in my opinion.
#30
Posté 13 juin 2015 - 01:37
I should note that cooldown amulet isnt affecting unbowed at the moment (at least the description)
#31
Posté 13 juin 2015 - 01:40
300% weapon damage with a mana cost of 10 or 15, and we're good. 200% weapon damage...still don't think it'll be enough. Staff attacks + Gathering Storm + Fade Cloak > Spirit Blade still holds true, in my opinion.
I'd prefer that too, but obviously Luke is very much against this
#32
Posté 13 juin 2015 - 01:55
I'd prefer that too, but obviously Luke is very much against this
He can continue to try and make SB into something that doesn't work (Staff attacks + Gathering Storm + Fade Cloak > Spirit Blade, therefore making Spirit Blade pointless in its current state), but eventually he'll realize that what he's trying to do isn't feasible. At least, that's my hope. I will be sorely disappointed if he's willing to allow Spirit Blade to remain a skill that isn't worthy of a spot on the skill bar.
#33
Posté 13 juin 2015 - 02:26
I'll trade you 3 superb health belts for a stamulet.
I have seven of them
I would if I could
#34
Posté 13 juin 2015 - 07:18
What does the scouter say about the Healing Potion's power level?!
I feel like Luke just watched my one Game Chat video with Boatzu, lpconfig, and ruin3rr where I was going on and on about DBZ Abridged.
#35
Posté 13 juin 2015 - 01:44
300% weapon damage with a mana cost of 10 or 15, and we're good. 200% weapon damage...still don't think it'll be enough. Staff attacks + Gathering Storm + Fade Cloak > Spirit Blade still holds true, in my opinion.
A spammable ability that's 200% weapon damage ain't good enough for you? It's OP. I say keep it at 200%, raise the cost to 10 mana. If it goes to 300% (like it was) the cost needs to be 20 mana, and then you can't spam it.
- Jackyl, Kalas Magnus, Brewskin et 1 autre aiment ceci
#36
Posté 13 juin 2015 - 02:21
A spammable ability that's 200% weapon damage ain't good enough for you? It's OP. I say keep it at 200%, raise the cost to 10 mana. If it goes to 300% (like it was) the cost needs to be 20 mana, and then you can't spam it.
Once you learn how to rotate with Restorative Veil and Stonefist, we could make the manacost 50 per swing and it wouldn't change the fact you're never running out of mana.
200% is fine for a base ability. Defending blade needs to be given a damage boost (50~100% bDmg + 50% G/B damage). Since we have to spend a point for the boost, its actually quite balanced.
- Zander-o- et Yumi aiment ceci
#37
Posté 13 juin 2015 - 03:04
A spammable ability that's 200% weapon damage ain't good enough for you? It's OP. I say keep it at 200%, raise the cost to 10 mana. If it goes to 300% (like it was) the cost needs to be 20 mana, and then you can't spam it.
OP? Come on, staff attacks still do more DPS, don't cost any mana, can't be blocked, and don't take up an ability slot. Spirit Blade is SO far from OP.
#38
Posté 13 juin 2015 - 09:34
OP? Come on, staff attacks still do more DPS, don't cost any mana, can't be blocked, and don't take up an ability slot. Spirit Blade is SO far from OP.
Some people clearly haven't played the AW enough to understand that SB in its current state isn't good enough to warrant giving it a slot on the skill bar. Take Chain Lightning, Stone Fist, Fade Cloak, Fade Step, and you will do better than what you could with any Spirit Blade build in nearly all situations.
@Its Waffle Time: That's a nice suggestion. Give SB back it's 300% damage value, but if you want it you must invest in the upgrade. Fair enough, since many other skills require the same investment for maximum damage potential.
- Its Waffle Time aime ceci
#39
Posté 13 juin 2015 - 10:48
Once you learn how to rotate with Restorative Veil and Stonefist, we could make the manacost 50 per swing and it wouldn't change the fact you're never running out of mana.
200% is fine for a base ability. Defending blade needs to be given a damage boost (50~100% bDmg + 50% G/B damage). Since we have to spend a point for the boost, its actually quite balanced.
As long you equip your staff with a 25 spirit damage rune, the actual damage is 200% * staff damage + 300% * rune (only for SB), which is very close to 300% weapon damage
#40
Posté 14 juin 2015 - 12:19
As long you equip your staff with a 25 spirit damage rune, the actual damage is 200% * staff damage + 300% * rune (only for SB), which is very close to 300% weapon damage
Very close isn't close enough. I like the spot where is SB is @ now, but I feel that the ability upgrade needs the umph.
#41
Posté 14 juin 2015 - 02:55
Very close isn't close enough. I like the spot where is SB is @ now, but I feel that the ability upgrade needs the umph.
Seriously. It would be nice if the upgrade actually felt like it was worth the skill point.
#42
Posté 14 juin 2015 - 03:02
SB at 200% damage is fine. I use SB all the time, and it is effective for what it does. Saying SB doesn’t warrant a slot is a little harsh. It depends on people’s playstyle.
SB reaches 300% damage under certain other conditions. A hint- Luke said SB was supposed to be used as a weapon of last resort.
PS3 / richh2000
#43
Posté 14 juin 2015 - 03:20
SB at 200% damage is fine. I use SB all the time, and it is effective for what it does. Saying SB doesn’t warrant a slot is a little harsh. It depends on people’s playstyle.
SB reaches 300% damage under certain other conditions. A hint- Luke said SB was supposed to be used as a weapon of last resort.
PS3 / richh2000
Fade Cloak is a better last resort, so...
. And just because Luke says so, doesn't make it right. Game developers are fallible, just like everyone else.
#44
Posté 14 juin 2015 - 03:22
Sorry, Fade cloak is a different animal from spirit blade. Not a fair comparison.
Fade Cloak is a better last resort, so...
. And just because Luke says so, doesn't make it right.
#45
Posté 14 juin 2015 - 03:27
Sorry, Fade cloak is a different animal from spirit blade. Not a fair comparison.
It's a fair comparison when you bring the term "last resort" into the discussion. Spirit Blade is meant to be a last resort for when things are close, eh? It'll help, but it doesn't do a lot of damage unless you have more than one target in range, or if the enemy is weak to spirit. Let's not forget that some enemies can block Spirit Blade as well, denying you barrier generation. Now Fade Cloak, grants you two seconds of invulnerability. Once those two seconds are up, you will do significant damage if you are close enough to an enemy (or enemies, if they are clustered), and gain significant barriers, as well as knock down any enemies hit by the FC explosion.
#46
Posté 14 juin 2015 - 03:27
Sorry, Fade cloak is a different animal from spirit blade. Not a fair comparison.
Sorry, but Fade Cloak is literally the best, last resort there is. Especially for AW's. If you trigger on one enemy, let alone more, you're guaranteed at least half your maximum barrier; if not full.
And you also don't understand how that 100% G/B damage boost works. Its multiplicative... not additive. It turns the 200% into 400% vs B/G. Thats why the numbers I suggested earlier are a far more balanced version then what we had before.
#47
Posté 14 juin 2015 - 03:36
I wasn’t referring to G/B damage at all. Another hint- by last resort I also meant you have low mana. Try to see if there is something that can help boost your damage that way.
Again, fade cloak and SB are different animals. As I said, SB could be intended as a weapon of last resort.
There is nothing stopping you from using both fade cloak and SB when you are near death.
Sorry, but Fade Cloak is literally the best, last resort there is. Especially for AW's. If you trigger on one enemy, let alone more, you're guaranteed at least half your maximum barrier; if not full.
And you also don't understand how that 100% G/B damage boost works. Its multiplicative... not additive. It turns the 200% into 400% vs B/G. Thats why the numbers I suggested earlier are a far more balanced version then what we had before.
#48
Posté 14 juin 2015 - 03:37
OP? Come on, staff attacks still do more DPS, don't cost any mana, can't be blocked, and don't take up an ability slot. Spirit Blade is SO far from OP.
SB can hit multiple targets in a single swing, and include multiple hits on single large targets. In most situations, it's much higher DPS than staffing.
#49
Posté 14 juin 2015 - 03:40
SB can hit multiple targets in a single swing, and include multiple hits on single large targets. In most situations, it's much higher DPS than staffing.
When staffing, you're also decreasing skill cooldowns at a significant rate, which leads to more skill usage, which leads to more damage output. When strictly matched up against staffing, Spirit Blade will win the DPS race with the 200% damage it has now. But when taking everything into account...no, it won't, save for when you're dealing with enemies that are weak to spirit damage.
#50
Posté 14 juin 2015 - 03:43
I wasn’t referring to G/B damage at all. Another hint- by last resort I also meant you have low mana. Try to see if there is something that can help boost your damage that way.
Again, fade cloak and SB are different animals. As I said, SB could be intended as a weapon of last resort.
There is nothing stopping you from using both fade cloak and SB when you are near death.
Chances are you'll be able to cast Fade Cloak in low mana situations (it only costs 20). And again, as a tool of last resort, Fade Cloak > Spirit Blade, so it seems a little redundant having two skills with the same purpose.





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