I appreciate Bioware's take more. Playing Witcher to me is mostly frustrating on how it deals with women. I'm much happea with story where women are as good as men and can be heroes too than having to deals with IRL sexism on a game too. Though from ME from Bioware has it too and I'd prefered none.
I personally feel this way too... Yes, the Witcher series has strong female characters, but the way their world has your archetypal sexist attitude that has been portrayed countless times over and over again in what feels like every single piece of fiction that takes place in something not futuristic, really drives me up the wall.
I just can't catch a break, I face sexism in real life all the freakin' time, mostly in the form of sexual harassment, which happens almost every day since I exercise outside, and my outside is unfortunately an urban working class neighborhood with dudes who clearly grew up with a machismo upbringing..
On one hand, I try not to look down on the Witcher, or other games/films/tv shows, for showing these things because I get it, yes they're trying to establish "realism" in their gritty world or what have you. Fortunately, many times they have their leading women contradict those terrible attitudes, and when they do it responsibly, perhaps it can show men why sexism sucks and encourage them to not be part of the problem and fight the norm.
But on the other hand, it is so tiring to see that I can't even escape sexism from my entertainment, which is constantly reinforcing the fact that "YES, this is the norm. Sucks for you!!!". Even when the girl kicks butt, it is only somewhat liberating. Because I'm reminded in the back of my head that for every one arse-kicking independent woman we see in the spotlight there are 100 dudes who would be happy to reduce her value to the size of her rump and the features on her pretty face, and maybe even punch her in the face for no reason (yes I've seen guys react this way)
But like you said, I am more appreciative of how Bioware deals with the social norms of women within their fantasy worlds, by quietly reconstructing the norm with what one article calls "the remarkable ordinary"
It's not a big deal. Nobody takes a moment to comment on how the leaders of the Inquisition are primarily female. Cullen, in charge of of the soldiers, doesn't offer a monologue on what it's like to take orders from so many lovely ladies. It's just how it is.
If the situation were reversed, and it was four men and one woman, nobody would blink, because that's considered normal. By doing something equally unremarkable, BioWare has constructed a situation that's both progressive and disruptive.
For me, though, this is exactly the way I like to see diversity addressed in games: without a lot of shouting or preaching, without grandstanding or drama.
A scene like that one around the war table, with four out of five characters being women, but that not being important, is practically mythical, that's how rare it is.
I remember in my first playthrough of DA:I, I was spam taking pictures of the first time the four women were chatting at the Haven war table with my iphone because I wanted to text my bff who was also playing the game, "do you see what I see??? This is CRAZY but so cool!!!"
And every time I see Leli, Josie, Morrigan, and my femIQ convene at the war table at Skyhold, there is a small part of my chest swelling with pride
I can't get over it, it's just so inspiring to see how something that is sadly so "unrealistic" in my world has achieved normalcy in Thedas, because for whatever beautiful reason Thedosians never saw the need to have one half of the population, especially the half that's responsible for producing life and freakin' repopulating the planet, have less freedoms, less respect, or less say in the household or government just 'cause of her gender.