So whenever I used power-based kits such as human adept, phoneix vanguard, n7 fury, etc, I used the acolyte and used the hurricane as my anti-armor/boss option. Is the csmg a better option for this? I thought that maybe the csmg can hit those triple damage spot for the atlases or other vulnerable areas for bosses more often. If CSMG really is better, what attachements should I use?
Hurricane or CSMG on power based kits
#1
Posté 13 juin 2015 - 09:17
#2
Posté 13 juin 2015 - 09:51
The Hurricane is better than any SMG, and better than most other guns. The advantage of the CSMG is low recoil for headshots and being freed from the ammo crate runs so you can spend more time using powers. The extended mag is absolutely necessary on the CSMG, and the HVB frees you to pick an ammo type that synergizes with your powers best.
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#3
Posté 13 juin 2015 - 09:54
The Hurricane is better than any SMG, and better than most other guns. The advantage of the CSMG is low recoil for headshots and being freed from the ammo crate runs so you can spend more time using powers. The extended mag is absolutely necessary on the CSMG, and the HVB frees you to pick an ammo type that synergizes with your powers best.
Don't forget that it has natural armor piercing. Doesn't recoil increase with higher difficulty?
#4
Posté 13 juin 2015 - 09:55
If all you want the smg for is a back up for the acolyte I'd go with the hurricane. The CSMG needs the clip size bonus, meaning there goes your only other mod slot if you're using ultra light weight materials. You'll need good armor piercing to make full use of the CSMG's bonus modifier against armor, so lacking piercing isn't going to do you any favors. If you aren't taking ULM on the smg then it boils down to preference.
The hurricane has better dps potential, but the CSMG is much more reliable at longer ranges. You can also just chain a few thermal clip packs back to back with the hurricane for continuous fire in a pinch, whereas you'll need to wait a bit for the CSMG to recharge even with thermal clips. If boss/armor killing is your only concern keep that in mind. You shouldn't need thermal clips for the acolyte often anyways, so use their temporary damage bonus to your advantage on targets like atlases.
Clip + piercing barrel on the CSMG if you don't take AP/drill rounds, otherwise take the 25% damage barrel with AP/drill. Heat sink + piercing on the hurricane. Heat sink + clip on the hurricane with AP rounds is great, too. A little less burst damage, but way more shots before reloading can mean better damage application over time.
#5
Posté 13 juin 2015 - 10:04
The Hurricane is better than any SMG, and better than most other guns. The advantage of the CSMG is low recoil for headshots and being freed from the ammo crate runs so you can spend more time using powers. The extended mag is absolutely necessary on the CSMG, and the HVB frees you to pick an ammo type that synergizes with your powers best.
I usually use thermal heat sinks which gives me more ammo per mag on average, and a lot of spare ammo for the hurricane. I guess I'll go with those attachments for the csmg
Don't forget that it has natural armor piercing. Doesn't recoil increase with higher difficulty?
csmg has natural armor piercing?
If all you want the smg for is a back up for the acolyte I'd go with the hurricane. The CSMG needs the clip size bonus, meaning there goes your only other mod slot if you're using ultra light weight materials. You'll need good armor piercing to make full use of the CSMG's bonus modifier against armor, so lacking piercing isn't going to do you any favors. If you aren't taking ULM on the smg then it boils down to preference.
The hurricane has better dps potential, but the CSMG is much more reliable at longer ranges. You can also just chain a few thermal clip packs back to back with the hurricane for continuous fire in a pinch, whereas you'll need to wait a bit for the CSMG to recharge even with thermal clips. If boss/armor killing is your only concern keep that in mind. You shouldn't need thermal clips for the acolyte often anyways, so use their temporary damage bonus to your advantage on targets like atlases.
Clip + piercing barrel on the CSMG if you don't take AP/drill rounds, otherwise take the 25% damage barrel with AP/drill. Heat sink + piercing on the hurricane. Heat sink + clip on the hurricane with AP rounds is great, too. A little less burst damage, but way more shots before reloading can mean better damage application over time.
I see. Good point on chaining thermal packs. I prefer using the recoil reduction mod on hurricane just so i can get less headache from the screen shaking so much
and that triple damage area on the atlas is pretty hard to get with the hurricane without it.
Thanks for all the answers! I just tried a gold solo and it seems that hurricane is better most of the time
#6
Posté 13 juin 2015 - 10:08
csmg has natural armor piercing?
It has a 1.5x multiplier against Armor. I don't believe it can penetrate walls or Guardian shields.
#7
Posté 13 juin 2015 - 10:12
It has a 1.5x multiplier against Armor. I don't believe it can penetrate walls or Guardian shields.
Yeah ok. The bonus dmg still falls short to the hurricane sadly, even if the csmg lands all the headshots
#8
Posté 13 juin 2015 - 10:25
The Hurricane is vastly superior in terms of dps, and you can use it with the ULM and still put the HCB or HVB on it (while the CSMG absolutely needs the mag upgrade, reducing thus your options). But the CSMG has an advantage over the Hurricane : less recoil and better accuracy, so if you're good at headshots it has to be considered, especially for gold games.
The CSMG has a 1,5 damage multiplier against armor but can't pierce without the HVB.
#9
Posté 13 juin 2015 - 10:26
Don't forget that it has natural armor piercing. Doesn't recoil increase with higher difficulty?
It has a 1.5x multiplier against Armor. I don't believe it can penetrate walls or Guardian shields.
The second is correct. Bonus against armor, but no innate piercing. Hence needing the HVB.
I usually use thermal heat sinks which gives me more ammo per mag on average, and a lot of spare ammo for the hurricane. I guess I'll go with those attachments for the csmg
I understand the Heat Sink is bugged on the CSMG. The Extended Mag gives you more benefit anyway, because you have no spare ammo for the heat sink to apply its 45% bonus to.
#10
Posté 13 juin 2015 - 10:51
^Yep, I forgot to add that the heat sink doesn't work on the CSMG.
#11
Posté 13 juin 2015 - 11:14
#12
Posté 13 juin 2015 - 11:36
Do you play your "power based" kits differently? If you happen to experience to get close and personal with one then the Hurricane might be the better kit for that one.
#13
Posté 13 juin 2015 - 11:41
#14
Posté 13 juin 2015 - 11:48
This is such an easy question. CSMG. Not even a contest. Weak sauce thread. ... Are you Sinful, OP?
#15
Posté 13 juin 2015 - 11:58
If you'll be playing aggressive and be close go Hurricane. If you play medium to long range, go with CSMG.
Agree with one exception. The Fury with a CSMG is a CQC monster and the rhythm is perfect with it. I tend to play with her Incediary because FEs are cool. But if I were to only be allowed one ammo type then warp would get the nod.
#16
Posté 13 juin 2015 - 12:53
Neither. Use Claymoar
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#17
Posté 13 juin 2015 - 12:56
I use extended magazine in one slot and the other is split between power magnifier, extended barrel and piercing mod.
- RayD3MSoC aime ceci
#18
Posté 13 juin 2015 - 01:18
Agree with one exception. The Fury with a CSMG is a CQC monster and the rhythm is perfect with it. I tend to play with her Incediary because FEs are cool. But if I were to only be allowed one ammo type then warp would get the nod.
Agree with the fury with one exception. I only go CSMG if it's her only gun. If I need a secondary, I go Hurricane.
#19
Posté 13 juin 2015 - 03:00
Hurrdurricane wins. With stability mod, the recoil is very manageable. It does way more damage, doesn't need to be vented every 3 seconds and is way more useful in CQC as in this game a lot of enemies simply rush you. You can mow down a Brute or a couple of Goons, pop another clip and be back to business, instead of choking.
#20
Posté 13 juin 2015 - 03:08
^ Well when playing true power focus, I'm not shooting that much because I favour cooldown and faster power recharge evolutions. And when I'm playing the power, the last thing I want on my mind is ammo box runs or having to put up with weapon reload animation. And these are the my main reasons why CSMG and Lancer are the ultimate power focus weapons in the game.
And yes, I always usually run Hurricane with stability weapon mod too.
#21
Posté 13 juin 2015 - 03:14
^ Well when playing true power focus, I'm not shooting that much because I favour cooldown and faster power recharge evolutions. And when I'm playing the power, the last thing I want on my mind is ammo box runs or having to put up with weapon reload animation. And these are the my main reasons why CSMG and Lancer are the ultimate power focus weapons in the game.
And yes, I always usually run Hurricane with stability weapon mod too.
You may not be shooting much, but when it comes to the point when shooting is the only way to deal damage (Praetorian bubble, Banshee power block) you want to shred them to pieces as fast as possible and move on. Killing an Atlas with a CSMG takes forever, because you need to constantly stop shooting and let it cool and Atlas will probably force you out of a favorable RHA spot.
#23
Posté 13 juin 2015 - 03:27
So whenever I used power-based kits such as human adept, phoneix vanguard, n7 fury, etc, I used the acolyte and used the hurricane as my anti-armor/boss option. Is the csmg a better option for this?
No, use a shotgun.
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#24
Posté 13 juin 2015 - 04:11
Csmg is better on power based kits. Use extended mag and piercing mod with warp ammo.
I'll try it out. I found out that kits like n7 slayer used the csmg more effectively, but I found human adept to use the hurricane better.
Do you play your "power based" kits differently? If you happen to experience to get close and personal with one then the Hurricane might be the better kit for that one.
Well the only time I use the hurricane is when im trying to kill a superheavy, and that's when i am at the distance of 1 crate away. But even still, it's hard hitting the areas that do bonus dmg like a banshee's head or the top of atlas's pilot shield.
If you'll be playing aggressive and be close go Hurricane. If you play medium to long range, go with CSMG.
The thing is, I never use the hurricane unless there's like two enemies left in the wave and those are bosses. so usually i never even use the smgs anything but close range
^ Well when playing true power focus, I'm not shooting that much because I favour cooldown and faster power recharge evolutions. And when I'm playing the power, the last thing I want on my mind is ammo box runs or having to put up with weapon reload animation. And these are the my main reasons why CSMG and Lancer are the ultimate power focus weapons in the game.
And yes, I always usually run Hurricane with stability weapon mod too.
I think the acolyte is the ultimate power focus weapon though
without it, i wouldn't even be able to play half my kits effectively! Most of the time i'm using my actual weapon (instead of using the acolyte just for the shields) is because theres few superheavies left on the map and everything else I can kill easily is gone. I just want to kill those superheavies fast ![]()
#25
Posté 13 juin 2015 - 04:14
Oh by the way, this post is made with platinum/gold solos in mind. Forgot to mention that, because I usually don't have to worry about superheavies in public matches.
Claymoar doesn't need a stability mod and doesn't overheat.
just saying....
But the cooldowns...
and smart choke is the equivalent of stability mods heh
No, use a shotgun.
Which ones? I occassionally use wraith and piranha





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