The flamethrower at rank 6 is good for if you plan on using the turret offensively by going for FEs. Unpopular idea I know, because BSN prefers weapons over tech powers.
The point about shield recharge is important, because with Multicapacitor V and a Cyclonic, he becomes very survivable - in my experience, even for a scrub like me.
It isn't popular because turrets have to be actively firing the flamethrower for the FE to be primed, and that makes for small relatively unpredictable windows.
In any case, I have 3 in turret. I can't quite bring myself to go 0.





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