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Next Mass Effect + DirectX 12....mandatory?


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#1
Kurt M.

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Searched for a similar thread, but didn't found any, so, here we go...

 

Are there any news on the next Mass Effect being a DX12 game? It seems it'll have pretty huge performance gains over DX11 (seemingly equiparating PC's "performance-per-hardware power" to consoles, and so making the PC's even more the Master Race :D), and that it's not that difficult to implement (took 6 weeks for 2 engineers to implement it for King of Wushu, and Star Citizen devs are already implementing it).

 

I think it's pretty much mandatory, but I'd like some official statement (maybe this Monday...). Thoughts?



#2
RoboticWater

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Possibly, but I think it's unlikely given that the technology is so new. MENext probably started development some time in the middle of DA:I's, so the ME team are probably working on a 1-3 year old build of Frostbite. It would be up to the engineering manager to decide if the performance benefit would be worth the time to update. If it's as easy as you say then I could see out of the box DX12 support.

 

However, I highly doubt it will be mandatory. It's not the right time to fragment the PC player base just yet and even if it is, DX 12 is backwards compatible IIRC. The next DX12 only games will probably come from Microsoft trying to get people over to Windows 10.



#3
Kurt M.

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Possibly, but I think it's unlikely given that the technology is so new. MENext probably started development some time in the middle of DA:I's, so the ME team are probably working on a 1-3 year old build of Frostbite. It would be up to the engineering manager to decide if the performance benefit would be worth the time to update. If it's as easy as you say then I could see out of the box DX12 support.

 

However, I highly doubt it will be mandatory. It's not the right time to fragment the PC player base just yet, and DX 12 is backwards compatible IIRC.

 

Errr...I just said "A game has already implemented it, and Star Citizen (CryEngine 3) are already working on it". Besides, ME4 will be based on the FOX engine. They dropped Frostbite quite a bit ago, if rumors are true.

 

And quite a bit of the current hardware is already DX12-capable, and even more PC base will have DX12 hardware the next year, when it's time for ME4 to be released.



#4
Hrungr

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It'd be great if they implemented DX12, but... we'll see. Freeing up CPU resources is always good for an RPG. I want to believe... :lol:

 

But not for a second do I believe they've switched away from the Frostbite engine.


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#5
The Elder King

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Errr...I just said "A game has already implemented it, and Star Citizen (CryEngine 3) are already working on it". Besides, ME4 will be based on the FOX engine. They dropped Frostbite quite a bit ago, if rumors are true.
 
And quite a bit of the current hardware is already DX12-capable, and even more PC base will have DX12 hardware the next year, when it's time for ME4 to be released.

They didn't drop anything. They're still developing with Frostbite.

#6
Kurt M.

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They didn't drop anything. They're still developing with Frostbite.

 

Are you sure?

 

If true, I can't say I'm dissapointed...I think there may be more potential in Frostbite than with the FOX engine. Also, no delay added due to the engine change :)



#7
InterrogationBear

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Hopefully. It will definitely support it.

 



Would like to require Win10 & DX12/WDDM2.0 as a minspec for our holiday 2016 games on Frostbite, likely a bit aggressive but major benefits

 

...get rid of the Windows legacy and reap the benefits of a modern graphics API & memory management (WDDM 2.0)

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#8
The Elder King

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Are you sure?
 
If true, I can't say I'm dissapointed...I think there may be more potential in Frostbite than with the FOX engine. Also, no delay added with the engine change :)

I don't see why EA would agree to Bioware Changing engine, considering they want every EA games except sport games developed with it.
Also, I think Bioware would have to do all the work they did to adapt Frostbite for RPGs with FOX as well, and considering they said it occupied a lot of time and resources I don't think they'd do it again.
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#9
InterrogationBear

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Fox engine? Why and how would Bioware use Konami's proprietary engine that can not be licensed?


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#10
azarhal

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DX12 haven't been released yet and will be only be available with Windows 10. Until enough gamers move to Windows 10 (that won't be instant even if Microsoft give it away for "free") developers are going to shy away from making it mandatory.



#11
Kurt M.

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I don't see why EA would agree to Bioware Changing engine, considering they want every EA games except sport games developed with it.
Also, I think Bioware would have to do all the work they did to adapt Frostbite for RPGs with FOX as well, and considering they said it occupied a lot of time and resources I don't think they'd do it again.

 

I think I read about Bioware changing engines because of the Frostbite engine inestability and their bad experience regarding that with DA:I (which yes, it seems it's a bit unstable). Wheter that's true or I've been fooled by a hoax, that's another thing...



#12
Torgette

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Fox engine? Why and how would Bioware use Konami's proprietary engine that can not be licensed?

 

Yep...



#13
Kurt M.

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DX12 haven't been released yet and will be only be available with Windows 10. Until enough gamers move to Windows 10 (that won't be instant even if Microsoft give it away for "free") developers are going to shy away from making it mandatory.

 

Not true. There are precedents. Planetside 2 moved from a 32-bit engine to a 64-bit one and apparently there hasn't been any major drawbacks.



#14
Kurt M.

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BTW:

 

http://www.kdramasta...elease-date.htm



#15
Steppenwolf

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MENext probably started development some time in the middle of DA:I's, so the ME team are probably working on a 1-3 year old build of Frostbite.


The engine updates in real time so developers get new tools and upgrades throughout development. It was designed to do so.
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#16
The Elder King

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I think I read about Bioware changing engines because of the Frostbite engine inestability and their bad experience regarding that with DA:I (which yes, it seems it's a bit unstable). Wheter that's true or I've been fooled by a hoax, that's another thing...

Frostbite was never Used for a RPG, and it was created for FPS. Bioware had problems for adapting the Frostbite, but the work they did on the engine with DAI Probably helped in making further games easier to develop.

#17
Valkyrja

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If a Korean tabloid site says they switched engines who are we to doubt them?


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#18
Steppenwolf

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BTW:
 
http://www.kdramasta...elease-date.htm


Yeah, not a reputable source or even a logical story. As others have pointed out, Frostbite is EA's proprietary engine and FOX is not licensed out to other companies.
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#19
Torgette

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Well CES 2015 came and went already, not sure what to take away from that article, also FOX Engine again is a proprietary engine owned by Kojima Productions and Konami...


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#20
Kurt M.

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Yeah, not a reputable source or even a logical story. As others have pointed out, Frostbite is EA's proprietary engine and FOX is not licensed out to other companies.

 

Well, I for one am relieved :D

 

Now let's just hope they make it DX12-capable.



#21
RoboticWater

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I think I read about Bioware changing engines because of the Frostbite engine inestability and their bad experience regarding that with DA:I (which yes, it seems it's a bit unstable). Wheter that's true or I've been fooled by a hoax, that's another thing...

EA is on record saying all their games are going on Frostbite, ME developers have confirmed that they're using Frostbite, and no team in their right mind would switch engines (especially from in house to proprietary) mid development.

 

The engine updates in real time so developers get new tools and upgrades throughout development. It was designed to do so.

Of course. I'm just not sure how low level DX 12 is. No one's going to update an engine with a feature that might mean cascading changes to how engine functions. I wouldn't envy the level designers who would have to change all the lighting effects or whatever to accommodate new features. 



#22
Kurt M.

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Of course. I'm just not sure how low level DX 12 is. No one's going to update an engine with a feature that might mean cascading changes to how engine functions. I wouldn't envy the level designers who would have to change all the lighting effects or whatever to accommodate new features. 

 

It's equiparable to Mantle, so I think it's pretty low-level.



#23
azarhal

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Not true. There are precedents. Planetside 2 moved from a 32-bit engine to a 64-bit one and apparently there hasn't been any major drawbacks.

 

That's not a precedent, that is a very good example of what I'm talking about. Microsoft released Windows XP 64-bit in 2001, games started to become 64-bit exclusive in 2013.

 

I also find it funny that you mention Planetside 2, because Forgelight is DX9c only. The devs are currently working on DX11 support.



#24
Kurt M.

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That's not a precedent, that is a very good example of what I'm talking about. Microsoft released Windows XP 64-bit in 2001, games started to become 64-bit exclusive in 2013.

 

I also find it funny that you mention Planetside 2, because Forgelight is DX9c only. The devs are currently working on DX11 support.

 

I don't care about it's DX version, that was not the point of the example. And anyway the improvements from 32 to 64 bits is more about engine limits than about performance. Short answer: it wasn't updated because there was no need of it.

 

But the DX12 update is relevant enough as to not to let that kind of time lapse to repeat. And much less when a lot of the hardware is already ready for it.



#25
azarhal

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I don't care about it's DX version, that was not the point of the example. And anyway the improvements from 32 to 64 bits is more about engine limits than about performance. Short answer: it wasn't updated because there was no need of it.

 

But the DX12 update is relevant enough as to not to let that kind of time lapse to repeat. And much less when a lot of the hardware is already ready for it.

 

 

There is actually a lot of reasons to move from DX9 to DX11. It offers a lots of new features: multi-threading support, new shader support, SSAO, HDAO, tesselation to name a few. It also have a huge performance boost over DX9.