For a game that was in development for so long, one would think that DAI would easily be the best game in the series or at least be the most polished. I put about 25 hours into the game, really wanting to enjoy it like I did the others. But a number of key mishaps and poor design choices on the part of Bioware has thus far prevented me from doing so and I doubt will change without the game actually being redesigned.
Combat, which is the thing that takes up the majority amount of your time while slogging through his game, is tedious and not fun, even when played as intended, in real-time without pausing to issue orders. The tactical camera mode doesn't pull out far enough and feels very clunky by comparison to the isometric view that is present in Origins. The party AI is seriously lacking and I have often witnessed my ranged party members literally sprinting towards a giant wielding a two-handed hammer, only to get right in their face before casting a ranged spell or some other ranged attack. To combat the obviously brain dead and poorly programmed AI, I went into the "Tactics" menu and tried to set up and fine tune my scripts only to find that they are completely missing! I was horrified and dumbfounded by this and still have not thought of a good reason for the absence of scripts in a game that features a "tactical camera" and was promoted as being just as tactical as Origins.
The tactical gameplay that existed in the first two games has been completely destroyed, and that is not an exaggeration. The tactical camera is a clunky mess that I hate having to use. It also doesn't zoom out far enough and trees and other objects often obscure my view of the battlefield, meaning I have to spend more time fighting with this "tactical" camera than actually playing and enjoying the game. How did the veteran game developers over at Bioware not notice these obvious flaws before the game shipped? More over, how did they take a genuinely good formula that existed in the previous entries and so thoroughly ruin it for the third game? It boggles the mind.
Overall, I think this game is an accurate, and probably the best representation of modern Bioware and the decline in the quality of the games they create. I was able to overlook the obvious design flaws in DA2 because I understood that game had a hard deadline to meet. But what is the excuse with Inquisition?





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