Really, if there is someone out there who can explain it to me, I'd be delighted. The problem:
I remember the discussions about NWN 2 shortly after release. It was about the ugliness of our - mainly the female - characters and the even more ugly hairstyles. In fact Obsidian did not create real hairstyles; they just threw some paint onto our characters head and called it "hair". Fortunately some modders solved this in an impressive way AND in a very short time, so that we finally could look at our created characters without bleeding eyes (e.g. "Ren's Hair").
In DA:O the drama continued, but again some modders helped us (e.g. "Pineappletree's Vibrant Hair"). I guess, I must not continue to list all the stuff we saw in DA II and Mass Effect 1-3.
For some reasons neither Obsidian nor BW have put noticeable efforts into acceptable graphics for this part of the character creation. I never saw a statement, why they disregarded this tenaciously.
Out of boredom and because the PC-ports of these games are cheap, I purchased FF XIII / -2. Nice to play, nice stories and all, but the most intriguing thing for me was the fact, that Square Enix is obviously able to design and implement credible, nice looking hairstyles. Not only in the movie sequences, but also in normal mode the hair of all characters looked natural, authentic and - well, just nice. I realize, that all the characters in FF... are given and thus, just one hairstyle per character must be created and implemented.
OTOH, NWN 2 and DA:O showed, what modders did in a short time.
Now I ask, why is BW seemingly not able to deliver the same results?





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