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BioWare and Hairstyles


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#26
Dieb

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Hair is the most terrible thing in character design, hands down. The calculations for gain/cost would drive every budgeter into suicide.

 

Let's see how things go on as soon as SquareEnix' new engine for hair & fur becomes the industry standard, like Havoc when it was first introduced.

 

944x531.jpg

 

 

It's like with any real life phenomenon, which is not just a simple shape. Water, vegetation, weather, daylight, metals.... someone comes up with a technique to display them properly, and it will be adopted by everyone else by necessity to keep up.

 

Not to mention the profit for holding the original license for such a developement.


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#27
duckley

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For me it is not just the quality of the hair - its the styles. Why pick those styles I wonder?  Even If they are supposed to be gender neutral or unisex styles, I still find them odd and many are unattractive IMO - especially on women. I am an old fashioned type who likes to celebrate the differences in men and women - including their hairstyles . Not sure how they  connect to Thedas culture. Is Thedas gender neutral? What about shavers? Who buzzes my Quizzy's hair LOL. B)


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#28
rashie

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The graphical fidelity on the hair is fine really, what's more questionable is the aesthetics, I don't think anyone ever asked for 15 variations of buzz cuts.


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#29
Basher of Glory

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The graphical fidelity on the hair is fine really, what's more questionable is the aesthetics, I don't think anyone ever asked for 15 variations of buzz cuts.

That would be the next question.

 

Perhaps they are - for whatever reasons - simply not able to create detailed hair like the above screenshot shows. Good. Then they should do it like they did

in DA:O / DA II.

 

But why the heck must they annoy us additionally with these unacceptable "styles"?



#30
Thibax

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I want new hairstyles; short or long hair, one or two colors.
And new abilities too. We can't use hairstyles in gameplay hahahah =)


#31
Basher of Glory

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Replaying "UFO - Enemy within" I noticed, that even there the females have nicer looking hair.

Not detailed and animated (except the ponytail), but most of them look ok.

 

I don't post this to point out BW's failure again.

 

For me it's just one more example, that it seems to be possible to create something acceptable

without the often proclaimed budget-dilemma.



#32
BansheeOwnage

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Replaying "UFO - Enemy within" I noticed, that even there the females have nicer looking hair.

Not detailed and animated (except the ponytail), but most of them look ok.

 

I don't post this to point out BW's failure again.

 

For me it's just one more example, that it seems to be possible to create something acceptable

without the often proclaimed budget-dilemma.

Indeed, I was perfectly happy with the hair in DA:O, DA2 and Skyrim, as examples. With two of those being Bioware games, and the other also being "medieval" fantasy, it's definitely possible. They just have weird priorities, or tastes, or... something.



#33
Han Yolo

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It isn't restricted to hairstyles, just look at the eyebrows. Hideous. C'mon they're just texture, it can't be that hard. 


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#34
BansheeOwnage

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It isn't restricted to hairstyles, just look at the eyebrows. Hideous. C'mon they're just texture, it can't be that hard. 

Yeah, when I say "hair", I mean ALL the hair on your head. Head-hair, eyebrows, and facial hair. It's all pretty bad! :?


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#35
Basher of Glory

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For DA:O and good old NWN 2 I could understand, if they said "...leave it to the modders, that's why we gave them a toolset..."

 

IMO this is one of the reasons, why these games are still popular. Ever played DA:O as an unarmed monk with Morrigan as rogue and Leli as mage? :lol:

 

Just imagine the huge boost for DA:I's popularity if they provided us again with a toolset....

 

Well, the ways of thinking of the so called marketing specialists are really unfathomable...



#36
Captain Crash

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It isn't restricted to hairstyles, just look at the eyebrows. Hideous. C'mon they're just texture, it can't be that hard. 

 

Indeed.

 

Sad thing is because there are only two or three hairstyles that are actually good (or alot better then the alternatives), a lot of people Inquisitors start blending together as everyone uses the same combos.


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#37
Basher of Glory

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Just started another (major) game and noticed, that there is a "nVidia Hairworks". Ignorant me should have known about that before starting this thread.

 

Nevertheless, there are technologies available to create credible hair / fur. Of course the licenses for such tools cost money.

 

The question is, why a great company like BW foregoes that and instead incurs worldwide censure.



#38
BansheeOwnage

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Indeed.

 

Sad thing is because there are only two or three hairstyles that are actually good (or alot better then the alternatives), a lot of people Inquisitors start blending together as everyone uses the same combos.

This is now a major problem for me as I move onto my third playthrough. I only like 2 hairs... I wish Bioware wouldn't underestimate the importance of having your characters look different :( You can have an awesome CC that can make different faces (and we do) but a lot of that is just negated because the hair is the primary sculptor of the face.

 

Just started another (major) game and noticed, that there is a "nVidia Hairworks". Ignorant me should have known about that before starting this thread.

 

Nevertheless, there are technologies available to create credible hair / fur. Of course the licenses for such tools cost money.

 

The question is, why a great company like BW foregoes that and instead incurs worldwide censure.

Funny thing is, there was a recent interview of some of Bioware's modellers, and they mentioned a program by name that could "make realistic hair and fur extremely quickly". What the heck happened to that in development? And if that's true, why the heck haven't they been able to make a few for a pack? If it's so easy, we can dismiss the claims that they aren't doing it because it's not easy, obviously. Ugh. This makes me sad. Not just the hairs, no. It's mostly Bioware's attitude that makes me sad, and that's nothing new.


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#39
Guest_Mlady_*

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I liked that hair swayed in DA2. I wish that could have happened in DAI. Sera's hair sways nicely, but only hers... though I think Morrigan's does a bit too.



#40
Shechinah

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I liked that hair swayed in DA2. I wish that could have happened in DAI. Sera's hair sways nicely, but only hers... though I think Morrigan's does a bit too.

I actually wish Sera's hairstyle were avaliable because it looks like it was homecut by Sera herself and I can see that fit with some Dwarven and Elven Inquisitors.



#41
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I agree! Sera's hair would have been a great option. I also liked Josie's for a noblewoman and Calpernia's for a Mage. In fact, Calpernia's double buns should have been on Anora imo. That updo made her look really severe.


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#42
midnight tea

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Like I mentioned somewhere previously, it would be hilarious if we got the quest to uncover secret of Cullen's hair-gel only to unlock his/new hairstyle XD

 

(....and with that I just realized that there are no curly hair in CC whatsoever o_O)


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#43
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Like I mentioned somewhere previously, it would be hilarious if we got the quest to uncover secret of Cullen's hair-gel only to unlock his/new hairstyle XD

 

(....and with that I just realized that there are no curly hair in CC whatsoever o_O)

 

Lol yeah Varric's "Curly" nickname is from DA2 when Cullen had curly blond hair, but it doesn't fit well with his look in DAI.



#44
BansheeOwnage

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I agree! Sera's hair would have been a great option. I also liked Josie's for a noblewoman and Calpernia's for a Mage. In fact, Calpernia's double buns should have been on Anora imo. That updo made her look really severe.

I thought Calpernia's hair was Anora's hair... from DA:O, anyway. Odd they wouldn't use it on, you know, Anora.

 

About NPC hairs like Cullen's, I maintain that they should add those to use. It would obviously take less effort than making new meshes, and people who didn't want to look like the NPCs could avoid them, just like they can currently avoid Varric's style. That would have to be free though, but would make a lot of people happy. Cullen's hair is easily the best looking male hairdo in my opinion.


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#45
Lebanese Dude

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I've said this before, but I feel I'm always lucky and end up finding one or two haircuts that I really like in most BioWare games.

 

In DAI it was the Krem haircut. Looks great. I really miss the Alistair cut though. I used that on most of my DAO and DA2 characters.

 

I wouldn't touch the others with a ten-foot pole though.

 

I'd love it if they would make proper short-length haircuts that aren't buzzcuts.

 

Random google search:

 

Spoiler

Less gel and stuff but you get the picture.



#46
Guest_Mlady_*

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I thought Calpernia's hair was Anora's hair... from DA:O, anyway. Odd they wouldn't use it on, you know, Anora.

 

About NPC hairs like Cullen's, I maintain that they should add those to use. It would obviously take less effort than making new meshes, and people who didn't want to look like the NPCs could avoid them, just like they can currently avoid Varric's style. That would have to be free though, but would make a lot of people happy. Cullen's hair is easily the best looking male hairdo in my opinion.

 

It's not plated like hers, but to me it's still Anora's and should have been her hair. I guess they wanted her to look older, but goodness she looked like a hag! Her father ended up looking better than her. I guess leadership is a slower death than Darkspawn blood.

 

All our companions have hair we can't use. :(


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#47
Basher of Glory

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This is now a major problem for me as I move onto my third playthrough. I only like 2 hairs... I wish Bioware wouldn't underestimate the importance of having your characters look different :( You can have an awesome CC that can make different faces (and we do) but a lot of that is just negated because the hair is the primary sculptor of the face.

 

Funny thing is, there was a recent interview of some of Bioware's modellers, and they mentioned a program by name that could "make realistic hair and fur extremely quickly". What the heck happened to that in development? And if that's true, why the heck haven't they been able to make a few for a pack? If it's so easy, we can dismiss the claims that they aren't doing it because it's not easy, obviously. Ugh. This makes me sad. Not just the hairs, no. It's mostly Bioware's attitude that makes me sad, and that's nothing new.

As stated before: They simply lie. Hard to understand, but a matter of fact.

 

The company which used the tool for "the major game" I started yesterday is certainly not to compare with a giant like BW / EA in regard of size and financial strength. The quality of their products is ... well, worth to look at :D !

 

So, if they can afford it, then we can consider it "peanuts" for BW.



#48
midnight tea

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As stated before: They simply lie. Hard to understand, but a matter of fact.

 

The company which used the tool for "the major game" I started yesterday is certainly not to compare with a giant like BW / EA in regard of size and financial strength. The quality of their products is ... well, worth to look at :D !

 

So, if they can afford it, then we can consider it "peanuts" for BW.

 

Yes, yes... because it never happened to a company - big or no - that they had to cut some element or component they didn't manage to develop on time (when in more than one article they mentioned cuts that happened due to either schedule or technical limitations).... Plus, we've never seen the link to the article. I'd like to read it myself to see the context.



#49
Scofield

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Im honestly convinced they just "ported" over what worked on the FB3 engine from previous titles then just went "that will do"

 

Im no saying it to be nasty i honestly just believe they decided to spend resources somewhere else and they deemed what they had "sufficient" when well to alot of ppl (myself included) the choice was far far from sufficient. but i can understand the choice to do so tbh.

 

I cant begin to imagine the amount of work BioWare had to do to try an get a RPG to begin to work on a predominantly FPS built engine an again can understand how and why alot of things just had to take a back seat, because for me if i am honest alot of things did take a back seat and hairstyles was one of them. but well a game had to get released an for me i think wee still got a good game.

 

Its no small feat to learn a new engine and build new tools for it to get different genres to work on it that it wasnt built for an then on top of that to build a game along side it all.

 

the guys an ladies did well an wee prob see the benefits from the work they put into it not just in the next ME but all EA's titles this gen.

 

Im disappointed in the number an style of the hairdo's but im also appreciative of the undoubted amount of work they have done an have utmost confidence the CC an all things concerned with it will be continuously enhanced throughout all BioWares future games



#50
duckley

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Playing another game right now and the hair is georgeous. There is no CC, but the styles for men and women are fabulous. Hair moves, flows, look real and not everyone has the same style. Men have long hair, short hair, different levels of balding. Women have loose long hair, bangs, braids of all types. Perhaps not a popular sentiment, but the womens hair is feminine, and men, even with pony tails etc still, look like men.