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Mark of Death: Usage and Tactics.


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#1
Al Foley

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Recently with my Inquisitor, Assassin Bow rogue, I unlocked the Mark of Death talent.  And I find myself confused on the specifics of how to use the thing.  First time, after seeing that you could 'detonate it for extra damage early.  I tried it, and it seemed to do 1300 + damage.  I thought descent damage...but then every time I have tried it since I have not noticed any discernable damage.  

 

So...what does Mark of Death do, in practical terms, when should I detonate it for best effect, or is it more practical to just let it run its course?  



#2
PapaCharlie9

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Very briefly:

 

1) Activate Mark of Death. A timer starts.

 

2) Target receives X amount of damage from other attacks, from yourself or other party members.  The value X is called the stored damage.

 

3) Before timer expires, toggle Mark of Death. Target receives f(X) damage, where f() is the bonus function.

 

Not sure if the bonus function is additive, like X + Y, or multiplicative, like X * Y.

 

This is why MoD is so OP, because it stacks damage. A common "quick kill" trick is to have a Tempest rogue as a companion. Activate MoD, have the Tempest do Thousand Cuts on the target, and when that is done, trigger MoD. Double TC damage plus bonus damage! There are some good videos of people finding various ways to stack max damage, like static cage + DoT + MoD, or multiple Decloaking Blasts + MoD, etc.

 

UPDATE:

 

From the community guide:

 

http://forum.bioware...ombat-mechanics

 

Mark of Death

  • Deals 100% of stored damage when manually triggered. Deals 50% of stored damage when allowed to expire. This damage, although displayed as physical damage in-game, ignores armor, all resistances, and is not affected by attack_bonusdamage_multiplierflanking_bonus, or critical_damage_bonus (see below).
  • [Bug? - Patch 2] Although the damage from this ability can trigger critical hits, they do not receive any critical damage bonus. Effects that proc on critical hits will still be triggered, though.
  • [Bug - Patch 2] Sometimes deals no damage when allowed to expire.

 

So I guess what the Codex entry means by "bonus damage" is that it does not take half the stored damage away. :) f(x) = x * 1, instead of x * 0.50.


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#3
NinjaFlips

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MoD (7 sec to pull off combo)

Stealth

Hidden Blades

Flank Attack

Twin Fangs

MoD Trigger (hit MoD again)

Will double all the damage you just did in that combo.

With the Assassin passive where all stealthed attacks are critical, the full Hidden Blade Barrage and the Twin Fangs with Flank Stealth upgrade bonus will automatically crit - when you trigger MoD all that will stack.  With a Bow, just get your crit chance thru the roof, and hit whatever abilities you can afford while MoD is active.



#4
Boost32

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Use it in a target inside Mark of the Rift, since its slow the time the Mark of Death will not expire while the target is affect by the Rift, making the dmg when you trigger it bigger (I caused 71K of dmg once).
  • Cobra's_back et Al Foley aiment ceci

#5
Al Foley

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Very briefly:

 

1) Activate Mark of Death. A timer starts.

 

2) Target receives X amount of damage from other attacks, from yourself or other party members.  The value X is called the stored damage.

 

3) Before timer expires, toggle Mark of Death. Target receives f(X) damage, where f() is the bonus function.

 

Not sure if the bonus function is additive, like X + Y, or multiplicative, like X * Y.

 

This is why MoD is so OP, because it stacks damage. A common "quick kill" trick is to have a Tempest rogue as a companion. Activate MoD, have the Tempest do Thousand Cuts on the target, and when that is done, trigger MoD. Double TC damage plus bonus damage! There are some good videos of people finding various ways to stack max damage, like static cage + DoT + MoD, or multiple Decloaking Blasts + MoD, etc.

 

UPDATE:

 

From the community guide:

 

http://forum.bioware...ombat-mechanics

 

Mark of Death

  • Deals 100% of stored damage when manually triggered. Deals 50% of stored damage when allowed to expire. This damage, although displayed as physical damage in-game, ignores armor, all resistances, and is not affected by attack_bonusdamage_multiplierflanking_bonus, or critical_damage_bonus (see below).
  • [Bug? - Patch 2] Although the damage from this ability can trigger critical hits, they do not receive any critical damage bonus. Effects that proc on critical hits will still be triggered, though.
  • [Bug - Patch 2] Sometimes deals no damage when allowed to expire.

 

So I guess what the Codex entry means by "bonus damage" is that it does not take half the stored damage away. :) f(x) = x * 1, instead of x * 0.50.

 

 

Use it in a target inside Mark of the Rift, since its slow the time the Mark of Death will not expire while the target is affect by the Rift, making the dmg when you trigger it bigger (I caused 71K of dmg once).

*que mother of God meme*

 

Oh my i wonder if it works like that with Haste active too.  



#6
PapaCharlie9

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*que mother of God meme*

 

Oh my i wonder if it works like that with Haste active too.  

Of course. With Flask of Lightning as well. Or Flask of Fire and spam Leaping Shot 3 times -- best for dragons or giants, big targets so that every multi-shot hits.


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#7
Al Foley

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Thanks everyone for the advice.  Using this out on the game and trying out the suggestions I have been regularily doing 5000 6000 points of damage to my enemies.  The wildife of Thedas has never been in more danger.   


  • Magdalena11 aime ceci