I use the the hardocre melee-build Jugg to 'speed-run'. I start the game, and when I wake up, it's already over! Speediest games evah!
Most annoying overused PUG build
#76
Posté 15 juin 2015 - 05:20
- Kenny Bania aime ceci
#77
Posté 15 juin 2015 - 05:36
So a 30+ minute Glacier/Gold is normal? I had 170,000+ points and almost more than all 3 Juggs combined. Maybe 1 melee Jugg is okay but 3 is a joke.
Hey, don't shoot the messenger.
The resident BSN know-it-all told me they don't slow the game down, and I'm just relaying the message.
#78
Posté 15 juin 2015 - 06:17
Spitfire X max consumables Jugs are OP enough.
#79
Posté 15 juin 2015 - 06:50
I actually don't know how PuGs build their kits.
#80
Posté 15 juin 2015 - 07:05
^ You can look up the N7HQ manifest. Sinful Force does this for his greatest ideas.
#81
Posté 15 juin 2015 - 07:16
Hey, don't shoot the messenger.
The resident BSN know-it-all told me they don't slow the game down, and I'm just relaying the message.
I actually don't think it's Melee Juggs that slow the game down, it's crappy PUGs playing the melee Juggs that slow the game down. Every time you see a melee Jugg, you're seeing a player who can't contribute at the difficulty level you're playing. In an ideal world, that player would drop down a difficulty level (or two), but unfortunately, most players don't. So the alternative to a melee Jugg isn't increased killing, it's that same PUG playing a different character and likely watching you in spectator mode, which also isn't going to make the game go any faster. At least the melee Jugg does something constructive (unless they keep deploying their Hex Shield in doorways).
#82
Posté 15 juin 2015 - 07:31
I actually don't think it's Melee Juggs that slow the game down, it's crappy PUGs playing the melee Juggs that slow the game down. Every time you see a melee Jugg, you're seeing a player who can't contribute at the difficulty level you're playing. In an ideal world, that player would drop down a difficulty level (or two), but unfortunately, most players don't. So the alternative to a melee Jugg isn't increased killing, it's that same PUG playing a different character and likely watching you in spectator mode, which also isn't going to make the game go any faster. At least the melee Jugg does something constructive (unless they keep deploying their Hex Shield in doorways).
They kill slowly and they take forever to get to the hack circle or to hook up with the escort service. They definitely slow the game down.
#83
Posté 15 juin 2015 - 07:41
^ Juggerpugs killing slowly makes you a more effective killing machine.
#84
Posté 15 juin 2015 - 07:49
I actually don't know how PuGs build their kits.
I dunno, sometimes you throw enough popsiclesticks at glue and a 'house' is made, think they do the same when it comes to builds.
#85
Posté 15 juin 2015 - 08:26
You try to use a sniper in my lobby, I switch to my Venom BatSent and follow you around throwing Shockwaves at your feet.
then I would switch to something with reave, and we can have a good time ...minus and hookers and gambling.
- q5tyhj aime ceci
#86
Posté 15 juin 2015 - 08:59
For the record, there still isn't a kit or build that PuGs use that consistently annoys me.
Which isn't to say that PuGs don't annoy me at times, it's just that I don't find there is any one consistent predictor of whether they will.
#87
Posté 15 juin 2015 - 09:02
They kill slowly and they take forever to get to the hack circle or to hook up with the escort service. They definitely slow the game down.
You missed my point completely. Those same players take even longer to kill stuff and get in the hack/escort circle if they're in Spectator Mode, which they would be if they didn't have the melee Jugg to keep them alive.
#88
Posté 15 juin 2015 - 09:08
You missed my point completely. Those same players take even longer to kill stuff and get in the hack/escort circle if they're in Spectator Mode, which they would be if they didn't have the melee Jugg to keep them alive.
Actually they help more with the objectives if they are in spectator mode than if they were meleeing **** on the other side of the map draining shields, trying to stay alive.
#89
Posté 15 juin 2015 - 09:11
Actually they help more with the objectives if they are in spectator mode than if they were meleeing **** on the other side of the map draining shields, trying to stay alive.
No, they don't. At least if they are on the other side of the map meleeing, that means there are probably only 6 enemies (or maybe fewer) attacking the players in the hack circle, instead of 8. If they're dead, they're not contributing, AND you have all 8 enemies focused on you.
#90
Posté 15 juin 2015 - 09:21
No, they don't. At least if they are on the other side of the map meleeing, that means there are probably only 6 enemies (or maybe fewer) attacking the players in the hack circle, instead of 8. If they're dead, they're not contributing, AND you have all 8 enemies focused on you.
That's not contributiton, that's slowing the damn game down. I'd rather have 4 players holding the line and get it over with, than spend time in the hack/escort circle. An alive Jugg is slightly bettre than a dead one, yes, but you can expect a kick vote from me once we get back in the lobby, if you apply that strategy discussed above.
#91
Posté 15 juin 2015 - 09:26
Actually they help more with the objectives if they are in spectator mode than if they were meleeing **** on the other side of the map draining shields, trying to stay alive.
Well, having another decoy staying alive more is much better then none for my pure close quarter Fury action and any objective.
#92
Posté 15 juin 2015 - 09:33
Puggernauts for putting shields in my face while sniping. I destroy them on purpose now.
Flamer kits. Can't see **** when scoped.
#93
Posté 15 juin 2015 - 09:34
They kill slowly and they take forever to get to the hack circle or to hook up with the escort service. They definitely slow the game down.
Definitely: http://forum.bioware...5#entry19208982
#94
Posté 15 juin 2015 - 09:35
Well, having another decoy staying alive more is much better then none for my pure close quarter Fury action and any objective.
For a moment I thought if they're dead, the circle is going faster, like when they quit. But the point is still the same; get into the the ****** circle.
#95
Posté 15 juin 2015 - 09:39
Definitely: http://forum.bioware...5#entry19208982
And this proves what...? You can run a decent time with a PUGgernaut? Yes. Do other kits get to the objectives faster? Yes. Is Pugger-meleeing faster than shooting things in the face? Hell ****** no.
#96
Posté 16 juin 2015 - 02:14
Whaddya mean, you switch to your Venom?!? Otherwise, QFT
Touche, sir... ![]()
- GruntKitterhand aime ceci
#97
Posté 16 juin 2015 - 02:47
basically any biotic teammate is a nightmare. Trying to line up headshots but everything is bouncing around like a pinball with multiple balls in play.
also, people who have setups to instantly kill enemies and near instantly kill bosses. If you don't even want to PLAY, why are you even here? I don't WANT to one shot everything, that's boring.
- Indoctornated aime ceci
#98
Posté 16 juin 2015 - 03:29
basically any biotic teammate is a nightmare. Trying to line up headshots but everything is bouncing around like a pinball with multiple balls in play.
also, people who have setups to instantly kill enemies and near instantly kill bosses. If you don't even want to PLAY, why are you even here? I don't WANT to one shot everything, that's boring.
Yeah, damn those people who like to kill stuff... Didn't they get the memo that the point of the game is to keep enemies alive as long as possible? Geez... ![]()
- Swan Killer et 7twozero aiment ceci
#99
Posté 16 juin 2015 - 03:36
Yeah, damn those people who like to kill stuff... Didn't they get the memo that the point of the game is to keep enemies alive as long as possible? Geez...
^ Game's not that hard. Too much overkill with too good of a team is a snooze fest & a chase for find the epeen points before the die just by being looked at by your teammates. At least this is how I see it too.
Having said that, I still bounce around too OP and underpowered just to mix things up.
- Silvair aime ceci
#100
Posté 16 juin 2015 - 04:04
And this proves what...? You can run a decent time with a PUGgernaut? Yes. Do other kits get to the objectives faster? Yes. Is Pugger-meleeing faster than shooting things in the face? Hell ****** no.
What?????? Shooting things in the face is faster than melee puggernauting? My entire belief system has been destroyed!!!!!
- Swan Killer aime ceci





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