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Games that need a reboot, re-master or spiritual successor?


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#1
Queen Skadi

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With so many last gen games getting re-masters and "definitive editions" on current gen what games do you think actually need and deserve a re-master?

 

Also expanding the topic to include spiritual successors and sequels as I am sure there are plenty of old games that deserve some love in this regard as well.



#2
Liamv2

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Ar tonelico trilogy remake for the Vita.


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#3
Ozzy

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*Obligatory "Jade Empire" response*


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#4
TheChris92

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Shenmue and Eternal Darkness comes to mind.


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#5
Fidite Nemini

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*Obligatory "Jade Empire" response*

 

*Obligatory like and quotation for emphasis**

 

*Not meant as snark. I really want more Jade Empire!

 

Star Wars: TIE Fighter

Splinter Cell (the real Splinter Cell, meaning the stealth game, not the Hollywood'ish Michael Bay versions Conviction and Blacklist *spits at ground in disgust*)

The Settlers (before it turned into a generic AoE/Anno hybrid clone)


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#6
Reezus Christ

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273235-jet-set-radio-future-1-rdydf6d3pf


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#7
Treacherous J Slither

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Guardian Heroes

Gunstar Heroes

Galactic Attack

Xenogears

Virtual On

Aero Fighters 2

Lightning Force

Thunder Force 5

Dodonpachi

Shinobi 3

Burnout Revenge

Wipeout XL



#8
Han Shot First

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Arcanum: Of Steamworks and Magick Obscura

 

Arcanum is the name of the fantasy world in which the game unfolds. It consists of a continental mainland and three islands. The world is inhabited by various races resembling those from the works of Tolkien, including humans, elves and half-elves, dwarves, gnomes, halflings, orcs, ogres, and various wildlife. Players can choose from humans, elves, dwarves, gnomes, halflings, and human hybrid races, including half-elves, half-orcs and half-ogres as playable races. The continent is divided between several different political entities. The Unified Kingdom is rapidly industrializing. Its two largest cities are Tarant and Ashbury, and it is the most technologically advanced kingdom. The Kingdom of Cumbria is a deteriorated kingdom, consisting of Dernholm and Black Root, and ruled by an old conservative king. The Kingdom of Arland, extending from Caladon to Roseborough, is a small but thriving monarchy west of the Stonewall range. The Glimmering Forest, the largest in Arcanum, is home to the elven city of Qintarra and the dark elven city of T'sen-Ang, and has been untouched by the technological advancements of the time. The Stonewall and Grey Mountain Ranges are home to the remaining dwarven clans: the Black Mountain Clan, the Stonecutter Clan, the Wheel Clan, and the Iron Clan. Many other minor settlements also exist, as well as containing ruins of past civilizations. The biggest of these is the ruins of Vendigroth, the most advanced city on Arcanum, which met a sudden and mysterious end.

 

An important in-game dynamic is the dichotomy of magic and technology in the world. Technology is explained to function by using physical law to produce a desired result, e.g., a bolt of electricity from a Tesla Gun would arc through the most conductive path to its target, with some plated armors being more prone to electrical damage than others. Magic, on the other hand, is explained to manipulate physical law to make a lightning spell follow the shortest path to the target, instead of the natural path. The two are incompatible to the point that they overwhelm each other. Technological devices will become ineffective or even permanently inoperative in the presence of powerful magic and vice versa. Much of the population has chosen to embrace technology for its efficiency, accessibility, and permanent results. The elves, dark elves, and some humans continue to practice magic exclusively. This also affects interactions between different characters, as spells cast on technologists or firearms used against mages have a failure rate.

 

Orcs and ogres are looked down upon as savage, feral peoples by Arcanum's civilized folk, who own virtually all the industry of the major population centers. There is a great enmity between elves and dwarfs, the former being naturally inclined towards magically-defined society, the latter being forerunners of the technology race—and many elves blame the dwarfs for the rise of human technology and concomitant waning of elfish political power. Scientists are unwelcome in magical societies like Qintarra or Tulla but will be respected if they are righteous and good folk. Conversely, a mage would be admitted onto a steam train only on the provision that he take a third-class seat on the last caboose, so as not to cause interference with the engine (despite there being no in-game mechanic by which even the powerful mages can affect it). Powerful mages may be denied transport altogether.

 

 

Arcanum begins with a cut scene of the IFS Zephyr, a luxury zeppelin, on her maiden voyage from Caladon to Tarant. Two monoplanes, piloted by Half-Ogre bandits, close in on the craft and commence attack runs, succeeding in shooting it down. An old gnome who is a passenger aboard the Zephyr is now in his death throes under charred debris and tells the player to bring a silver ring to "the boy," and promptly dies. Being the only survivor of the crash, the main character is proclaimed as "The Living One," a holy reincarnate, by the only witness to the crash, Virgil. The story follows the player's path as he searches for the origin of the ring. Over the course of the game, the player uncovers more about the history of the continent, the motivation of the assassins who are trying to kill him, and the identity of the one threatening to end all life in the land.

 

Arcanum is an example of a non-linear role-playing game. At various points throughout the game, players may take the story in different directions, sometimes permanently removing different paths of action. The game's central quest ultimately develops according to how players navigate its dichotomies, the most apparent being that of magic and technology. Many of the game's side quests allow for more than one solution depending on the player character's specializations and certain portions of the main quest can be solved more easily through dialogue than through combat. The game's magic/technology and good/evil alignments also influence what followers a character can attract throughout the game or how other NPCs will react to the player.

 

Arcanum

 

It would be a great series for Bioware, if they didn't already have a fantasy series with Dragon Age. It was a party based RPG and it was one of the earliest to include romance subplots with companion characters.


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#9
DeathScepter

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Kotor 1 and 2 Remaster with new reasonable content add ons.


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#10
themikefest

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pong


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#11
Kaiser Arian XVII

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Remake:

Might & Magic I - V (Not heroes)

Arcanum & Planescape Torment with Divinity Original Sin graphics. Also require some voice actors, so I don't get bored with walls of texts.

Commandos (the original game with twenty some levels)

Elder Scrolls II with FO4 engine

Fallout 1 and 2 with FO4 engine

Fallout Tactics (it has great potential)

No one lives forever 1 and 2

Jedi Knight/Dark Forces

Rogue Squadron

Sim City 4 (cuz the recent one sux)

Unreal 1 and 2 (with Unreal 4 engine :devil: )

 

Enough blasphemy and Hersey.


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#12
Queen Skadi

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Arcanum: Of Steamworks and Magick Obscura

 

Totally

 

It would be a great series for Bioware

 

 


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#13
DeathScepter

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pong

 

 

pong with FO4 engine


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#14
Fidite Nemini

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pong

 

We already have Wii Sports Resort. That's the closest you get to playing table tennis without actually playing table tennis.

 

And some of those AI opponents can be pretty hard as you rank up, I tell you.



#15
Quarian Master Race

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Call of Duty
FIFA
Madden

put quarians in all of them. 10/10 would bang.



#16
Voxr

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THIS!!! SEGA PLS!!!!



#17
Rawgrim

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Remake:

Might & Magic I - V (Not heroes)

Arcanum & Planescape Torment with Divinity Original Sin graphics. Also require some voice actors, so I don't get bored with walls of texts.

Commandos (the original game with twenty some levels)

Elder Scrolls II with FO4 engine

Fallout 1 and 2 with FO4 engine

Fallout Tactics (it has great potential)

No one lives forever 1 and 2

Jedi Knight/Dark Forces

Rogue Squadron

Sim City 4 (cuz the recent one sux)

Unreal 1 and 2 (with Unreal 4 engine :devil: )

 

Enough blasphemy and Hersey.

 

This guy gets it.

 

I'd like to add Betrayal at Krondor, and the Ultima series



#18
Han Shot First

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The only companies that would have me excited for an Arcanum sequel would be Bioware or CD Projekt Red. If there was going to be an Arcanum sequel, I'd like to see a more modern take on it than a nostalgic time trip back to 2001....losing the isometric perspective for example, and having a fully voiced protagonist and NPCs.

 

Bethesda could probably do that as well, but it would probably result in an open world snoozefest. 



#19
Rawgrim

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The only companies that would have me excited for an Arcanum sequel would be Bioware or CD Projekt Red. If there was going to be an Arcanum sequel, I'd like to see a more modern take on it than a nostalgic time trip back to 2001....losing the isometric perspective for example, and having a fully voiced protagonist and NPCs.

 

Bethesda could probably do that as well, but it would probably result in an open world snoozefest. 

 

Arcanum + 95 percent fetch quests wouldn't be too cool.


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#20
Queen Skadi

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The only companies that would have me excited for an Arcanum sequel would be Bioware or CD Projekt Red. If there was going to be an Arcanum sequel, I'd like to see a more modern take on it than a nostalgic time trip back to 2001....losing the isometric perspective for example, and having a fully voiced protagonist and NPCs.

 

Bethesda could probably do that as well, but it would probably result in an open world snoozefest. 

 

I guess it depends on what you want from an Arcanum sequel or spiritual successor, do you want a game set in the same or a similar universe but with a more "cinematic" approach to gameplay and story, or do you want a game that expands on and improves the gameplay and design principles laid out in the original?

 

For me it is the latter and I certainly don't trust Bioware to hold true to those gameplay and design principles.



#21
Rawgrim

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#22
FlyingSquirrel

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Cro-Mag Rally. "Sticky tires ACTIVATED!"



#23
SwobyJ

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Not exactly any of these, but I want the Chrono series to continue in a great way.

 

It could be a reboot in a lot of ways (as in not require understanding the previous games even though it'd help for lorehounds), a remaster in that, well, its many of the old settings and gameplay and style put in updated form, and a spiritual successor because it isn't going to have the Dream Team of developers but just hopefully developers who know and love the older Chrono games.



#24
Jeremiah12LGeek

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Anything good enough to warrant a reboot is good enough that it deserves better than a reboot.



#25
Fidite Nemini

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Anything good enough to warrant a reboot is good enough that it deserves better than a reboot.

 

Depends.

 

There's a couple games I'd love to simply see updated with contemporary graphic bling and call it finished. Wind Commander III - Heart of the Tiger for example. That game, and I admit some nostalgia might by clouded my judgement here (I frickin' LOVE that game), with overhauled all-of-the-bling graphics would be an instant buy.

 

I personally do hope that the Squadron 42 module for Star Citizen is as good (coming from the same person who did the Wing Commander series after all), but considering that's only one module out of a collossal game, I doubt it can reach the same level.