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DAI expansion pack announcement at E3?


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#76
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Well then what's the excuse for the Witcher then? Majority of quests requires reading some form of book or letter (FAR more than DAI - and I have to say that it's annoying when yet another quest asks me to read stuff and I have to shuffle through entire inventory of notes to find it), to say nothing of the Bestiary with essential knowledge about opponents...

I don't mind reading codex entries and letters as long as its balanced

Sure TW3 also has that but contrary to DA:I it also has cutscenes and choices in many sidequests that you can make

 

With DA:I its just the same old lame letter after every quest (as conclusion basically), its not at all satisfying and very annoying

Its as if they didn't have any resources anymore for the side quests, they are just so lazily done

I mean lets forget TW3 for a while (since its clear many here are just hate it and get angry if one mentions it), previous Bioware games were much better in that regard

 

Look at the side quests in DA:O, DA2 and the ME Trilogy so much better done
I know some aren't a fan of cutscenes but Bioware games always had them (at least those that I played) why get rid of them?

Same with choices and interesting side characters



#77
midnight tea

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I don't mind reading codex entries and letters as long as its balanced

Sure TW3 also has that but contrary to DA:I it also has cutscenes and choices in many sidequests that you can make

 

With DA:I its just the same old lame letter after every quest (as conclusion basically), its not at all satisfying and very annoying

Its as if they didn't have any resources anymore for the side quests, they are just so lazily done

I mean lets forget TW3 for a while (since its clear many here are just hate it and get angry if one mentions it), previous Bioware games were much better in that regard

 

Look at the side quests in DA:O, DA2 and the ME Trilogy so much better done
I know some aren't a fan of cutscenes but Bioware games always had them (at least those that I played) why get rid of them?

Same with choices and interesting side characters

 

Yes, because DAI totally doesn't have cutscenes. It's not like an entire stable of major NPCS don't have at least 4-6 each, if not more  -_-

 

Also - wut? What "old lame letter" after every quest? It's not like every quest is finished with War Table mission - in the context of game mechanics, the table is used similarly to how Witcher Sense button is. It frequently helps to forward the plot/quest, only in case of Geralt he has convenient marks he sees everywhere and conveniently spouts exposition as to what exactly we're seeing (he's quite a monologuer that way). It's appropriate in context of Witcher for Geralt to use his sense, just like it's appropriate for Inquisitor to read reports and delegate his/her forces - so I'd hardly call it something created from lack of resources, but an approproate tool to expand the game.

 

 

Also - the only reason why some people are annoyed at any mention of Witcher is BECAUSE of incessant mentions of Witcher. I like Witcher a lot myself, but those comparisons (often not exactly though-out ones) are getting really OLD and  I've seen many people mention that it's gotten really old, really fast for them as well.



#78
Dutch's Ghost

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Obviously you never did any war mission that might have mentioned, you know, demons running amok.  Course, that would require reading things instead of it being visually provided for you, so I get why you might have missed it.

 

I did everything in DAI and if that's the case then the game is also forgettable.



#79
Dutch's Ghost

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Well then what's the excuse for the Witcher then? Majority of quests requires reading some form of book or letter (FAR more than DAI - and I have to say that it's annoying when yet another quest asks me to read stuff and I have to shuffle through entire inventory of notes to find it), to say nothing of the Bestiary with essential knowledge about opponents...

 

There's definitely less reading in Witcher 3 than in DAI. 


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#80
midnight tea

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There's less reading in Witcher 3 than in Witcher 2 and especially in DAI. 

 

Blimey! I must have dreamed all those letters and books that are clogging my inventory even right now! (most of them quest-related)



#81
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Blimey! I must have dreamed all those letters and books that are clogging my inventory even right now! (most of them quest-related)

 

Less so compared to DAI.



#82
Ariella

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goodwork.gif  How did I miss that one back in the day?!


One of the first er... mature video games :)

I thing there's got to be an infogram compelation somewhere. If you can find it, it's worth it. Funny as hell.

#83
midnight tea

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Less so compared to DAI.

 

You just saying 'less compared to DAI' is a non-argument. I'd say that with all the letters, books, codexes, bestiaries and character pages, there's about a comparable amount of written materials in both games.



#84
Ariella

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You just saying 'less compared to DAI' is a non-argument. I'd say that with all the letters, books, codexes, bestiaries and character pages, there's about a comparable amount of written materials in both games.


I don't even understand why having books etc is even a complaint. This isn' t some shooter where you wandering through an enviroment looking for things to kill. These are rpgs, with living breathing worlds. The texts flesh out those worlds since one can only show so much, if only for budget and time limitations.

Reading is not a bad thing.
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#85
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Yes, because DAI totally doesn't have cutscenes. It's not like an entire stable of major NPCS don't have at least 4-6 each, if not more  -_-

 

Also - wut? What "old lame letter" after every quest? It's not like every quest is finished with War Table mission - in the context of game mechanics, the table is used similarly to how Witcher Sense button is. It frequently helps to forward the plot/quest, only in case of Geralt he has convenient marks he sees everywhere and conveniently spouts exposition as to what exactly we're seeing (he's quite a monologuer that way). It's appropriate in context of Witcher for Geralt to use his sense, just like it's appropriate for Inquisitor to read reports and delegate his/her forces - so I'd hardly call it something created from lack of resources, but an approproate tool to expand the game.

 

 

Also - the only reason why some people are annoyed at any mention of Witcher is BECAUSE of incessant mentions of Witcher. I like Witcher a lot myself, but those comparisons (often not exactly though-out ones) are getting really OLD and  I've seen many people mention that it's gotten really old, really fast for them as well.

Apart from the companion quest no side quest has cutscenes and its one of the major gripes many have about DA:I especially since DA:O and DA2 (almost) always had them

A huge step back imho



#86
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There's definitely less reading in Witcher 3 than in DAI.

...Is that a good thing?
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#87
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I don't even understand why having books etc is even a complaint. This isn' t some shooter where you wandering through an enviroment looking for things to kill. These are rpgs, with living breathing worlds. The texts flesh out those worlds since one can only show so much, if only for budget and time limitations.

Reading is not a bad thing.

I didn't mind that in DA:O and other Bioware games but in DA:I most side quests were lazily done so getting letters instead of cutscenes was just annoying 


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#88
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You just saying 'less compared to DAI' is a non-argument. I'd say that with all the letters, books, codexes, bestiaries and character pages, there's about a comparable amount of written materials in both games.

 

You're wrong. DAI has more reading since Bioware nowadays like telling rather than showing. 



#89
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I don't even understand why having books etc is even a complaint. This isn' t some shooter where you wandering through an enviroment looking for things to kill. These are rpgs, with living breathing worlds. The texts flesh out those worlds since one can only show so much, if only for budget and time limitations.

Reading is not a bad thing.

 

And im not insinuating that. DAI has more reading than Witcher 3, not necessarily a bad thing but i personally get burnt out by reading too many things in DAI, Witcher 3 had the perfect balance of reading and actually playing the game.



#90
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...Is that a good thing?

 

Yes in the case that they dont have to rely on numerous letters to tell a story in side content like DAI.



#91
midnight tea

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You're wrong. DAI has more reading since Bioware nowadays like telling rather than showing. 

 

Another baseless accusation. Also, it seems to me that you don't have much of a clue what "telling rather than showing" is.

 

Telling, than showing occurs when someone is specifically told or explained exactly what happens in the story - flavor texts and excerpts of in-game letters or books that give us non-direct clues as to what is happening actually belong to the part that is SHOWING rather than telling.

 

That's not to say that telling/showing doesn't happen, but it happens in both games. Geralt, for example, monologuing and telling us EXACTLY what each clue he finds with his Witcher senses is, is a textbook example of "telling, rather than showing".



#92
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Another baseless accusation. Also, it seems to me you also don't have much of a clue what "telling rather than showing" is. Telling, than showing occurs when someone is specifically told or explained exactly what happens in the story - flavor texts and excerpts of in-game letters or books that give us non-direct clues as to what is happening actually belong to the part that is SHOWING rather than telling.

 

That's not to say that telling/showing doesn't happen, but it happens in both games. Geralt, for example, monologuing and telling us EXACTLY what each clue he finds with his Witcher senses is a textbook example of "telling, rather than showing".

 

To follow up, Bioware's main issue is probably showing rather than telling, since DA:O was way more on the nose about a lot of it's supposedly gritty content. And people criticise DA:I for an absence of a similar on-the-nose approach. 


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#93
midnight tea

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To follow up, Bioware's main issue is probably showing rather than telling, since DA:O was way more on the nose about a lot of it's supposedly gritty content. And people criticise DA:I for an absence of a similar on-the-nose approach. 

 

That's exactly the feeling I have. People confuse what telling/showing is, and think that "explicitly showing something (like a scene)" or "showing more graphic/violent images" constitutes showing, when it can be the exact opposite. The "show, don't tell" phrase isn't supposed to be taken so LITERALLY.

 

While Witcher itself also has excellent quests where they don't directly show that something happened - we never see, for example, what happened to the girl that turned into noonwraith in White Orchard. We piece the picture together by finding clues, while Geralt lays some details for us (they make a decent use of his expository monologue in that case - I wish they weren't going so overboard with it at times tough).

 

I mean, does this makes the quest less impactful, even if we don't see the poor woman-turned-noonwraith and her horrific death???


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#94
sangy

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I have a hard time believing that there isn't going to be at least one decent sized DLC for DA:I.  The answer on that tweet from Darrah was that there was no announcement for DA:I at E3.  Saying that all their resources are being pooled into other games is nonsense.  I doubt they just dropped DA:I because it got Jaws of Hakkon and the Avvar based theme tiny add-on.  I'd be shocked to not see one decent sized DLC. 



#95
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"No connection to main story" :blink: How...

 

Okay, I guess the Inquisition, which is founded to restore order in a world gone mad, has no interest in dealing with an Avvar God intent on destroying civilizations across Thedas.   

 

News of the hour!
 The World has gone mad! (again)
 We need that special snowflake called the Inquisitor to save it against another god, in an even more rushed adventure than DAI was, called joH.
How disappointing

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#96
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These are rpgs, with living breathing worlds. The texts flesh out those worlds since one can only show so much, if only for budget and time limitations.

Reading is not a bad thing.

A living breathing world is not a quality that DAI possess,also reading intended as a cop out for lack of cutscene is a bad thing.


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#97
correctamundo

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...Is that a good thing?

 

Reading is bad for you. Didn't you know?


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#98
midnight tea

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Reading is bad for you. Didn't you know?

 

Gaston-Needs-Pictures-To-Read-In-Beauty-


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#99
Nefla

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Does anyone know if BW was planning on making any DLC like the ones for DA2, SWtOR, or the Mass Effect series or will any possible DLC just be like JoH?



#100
Eelectrica

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Does anyone know if BW was planning on making any DLC like the ones for DA2, SWtOR, or the Mass Effect series or will any possible DLC just be like JoH?

Based on a survey a few people have done, it sounds like they're doing one more which should be bigger than JoH.
It's also supposed to be post game. No concrete details on that yet though other than rumour.

I feel JoH was a step in the right direction with more dialog in a few of the quests. Hopefully they can extend it.