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Please no stupid fetch quests


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#226
Elhanan

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Meaning your character is not an inquisitor, your character is some muscle hand doing errands for random nobodies. Good character, btw.


My Dalish Inq was rather used to it, my Dwarf was wanting to create allies, and my Human Noble felt the desire to help those less fortunate in his stewardship. Not exactly fond of playing a self-centered Inq yet.

#227
Sylvius the Mad

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The problem is if it's not, it's not a Bioware game and it would be another mistake Bioware makes by not focusing they're good at. When people think of Bioware games, they don't think about games with insane graphic, best gameplay, it's their storytelling and the world they create. You don't buy Bethesda games (games that Bethesda created not published) and expect awesome storyline but for the open world and freedom it can give you.

Being told a story has never been why I play BioWare games.

Traditionally, BioWare games have offered me plenty of freedom to define my character and roleplay, while at the same time offered terrific pause-and-play RPG combat.

And that's what I continue to look for from BioWare's games.

#228
Baerdface

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The OP didn't say "no fetch quests whatsoever", he said "no STUPID fetch quests" which is a key detail a lot of people seemed to miss. There defo should not be any stupid fetch quests, only intelligent ones. I vote for Sudoku puzzles, master level chess matches, solving a rubiks cube and finding nemo.



#229
In Exile

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Meaning your character is not an inquisitor, your character is some muscle hand doing errands for random nobodies. Good character, btw.


Welcome to every RPG in the history of gaming. How do you like your stay?
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#230
Battlebloodmage

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Welcome to every RPG in the history of gaming. How do you like your stay?

Hey, maybe your sarcasm will work better if you actually play enough RPG to be able to say something so misinformed and laughable. There are plenty of RPG without these random fetch quests, you want a list or something? Maybe you can expand your horizon a bit more. :)



#231
Battlebloodmage

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My Dalish Inq was rather used to it, my Dwarf was wanting to create allies, and my Human Noble felt the desire to help those less fortunate in his stewardship. Not exactly fond of playing a self-centered Inq yet.

It's not as self centered as doing your job. You don't ask a scientist to clean the restroom or a doctor doing construction. Learn about about how society works first maybe I'll take your opinion seriously.



#232
Battlebloodmage

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Being told a story has never been why I play BioWare games.

Traditionally, BioWare games have offered me plenty of freedom to define my character and roleplay, while at the same time offered terrific pause-and-play RPG combat.

And that's what I continue to look for from BioWare's games.

Define plenty. What Bioware offers that other games can't also offer?



#233
In Exile

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Hey, maybe your sarcasm will work better if you actually play enough RPG to be able to say something so misinformed and laughable. There are plenty of RPG without these random fetch quests, you want a list or something? Maybe you can expand your horizon a bit more. :)

 

No, you're wrong. Let me quote your post for you again: 
 

Meaning your character is not an inquisitor, your character is some muscle hand doing errands for random nobodies. Good character, btw.

 

The very nature of a "quest" is for you to be the muscled-handed errand for random nobodies (rarely, for your betters). That's a quest. That's what you do in ME1-3, that's what you do in NWN1-2 (including MOTB),  that's what you do in KoTOR, that's what you do in BG1-2 (including expansions), what you do in Planescape (for the most part, that setting is a little screwy), POE, DA:O, the list basically goes on forever. Rarely, you'll be a muscled hand for important somebodies, but acting as if this somehow is a material difference is ridiculous. 

 

It's not about fetch quests - that's **** quest design, and it's been Bioware's problem forever. But you weren't complaining about **** quest design - you were complaining about running errands as a muscled hand. 


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#234
Battlebloodmage

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No, you're wrong. Let me quote your post for you again: 
 

Meaning your character is not an inquisitor, your character is some muscle hand doing errands for random nobodies. Good character, btw.

 

The very nature of a "quest" is for you to be the muscled-handed errand for your betters, including random nobodies (in fact, often random nobodies). That's a quest. That's what you do in ME1-3, that's what you do in NWN1-2 (including MOTB),  that's what you do in KoTOR, that's what you do in BG1-2 (including expansions), what you do in Planescape (for the most part, that setting is a little screwy), POE, DA:O, the list basically goes on forever. Rarely, you'll be a muscled hand for important somebodies, but acting as if this somehow is a material difference is ridiculous. 

 

It's not about fetch quests - that's **** quest design, and it's been Bioware's problem forever. But you weren't complaining about **** quest design - you were complaining about running errands for your betters as a muscled hand. 

You mad? lol. A lot of censored words there. You're gonna hurt my wittle feelings with cussing. :'(

 

A lot of RPG, you are a nobody, you're not a ruler. There isn't also a mechanic where you have a war table to have muscles do stuffs for you. Doing random stuffs would fit your role better. There are RPG where you are a ruler and the kinds of quests available to you also reflect that. That's the problem with giving a role like the Inquisitor. Your role doesn't reflect the kinds of stuffs you're doing in the game. Fetch quests in other games make sense when you considered the role your protagonist play. Maybe learn to read as well as expanding your horizon. 



#235
In Exile

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You mad? lol. A lot of censored words there. You're gonna hurt my wittle feelings with cussing. :'(

 

A lot of RPG, you are a nobody, you're not a ruler. There isn't also a mechanic where you have a war table to have muscles do stuffs for you. Doing random stuffs would fit your role better. There are RPG where you are a ruler and the kinds of quests available to you also reflect that. That's the problem with giving a role like the Inquisitor. Your role doesn't reflect the kinds of stuffs you're doing in the game. Fetch quests in other games make sense when you considered the role your protagonist play. Maybe learn to read as well as expanding your horizon. 

 

Two swear words is a lot? I suppose I could have said crap quest design - that word isn't censored here, right? 

 

I can't think of an RPG where you are a ruler offhand. You seem to omit naming one. RPGs come to mind, but in those you're running errands for nobodies, like say Suikoden (and those are jRPGs). Same with Fallout, say. Or something indie, like Age of Decadence. 

 

But so far your complaint is that the people you're running errands for aren't important enough. Fine, you're not out there finding socks for Bob, the Janitor. You're finding socks for Lord Bob, the God of Janitors. That doesn't really change that it's fundamental to an RPG to be an errand runner, because "quest" is a fancy name for errand. And it doesn't really address crap quest design, or fetch quests. 



#236
Battlebloodmage

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Two swear words is a lot? I suppose I could have said crap quest design - that word isn't censored here, right? 

 

I can't think of an RPG where you are a ruler offhand. You seem to omit naming one. RPGs come to mind, but in those you're running errands for nobodies, like say Suikoden (and those are jRPGs). Same with Fallout, say. Or something indie, like Age of Decadence. 

 

But so far your complaint is that the people you're running errands for aren't important enough. Fine, you're not out there finding socks for Bob, the Janitor. You're finding socks for Lord Bob, the God of Janitors. That doesn't really change that it's fundamental to an RPG to be an errand runner, because "quest" is a fancy name for errand. And it doesn't really address crap quest design, or fetch quests. 

Suikoden, a lot of the time, you are a nobody. You're just happened to be the one uniting everyone a lot of the time, except maybe the prince in Suikoden 5. Where are the fetch quests? Most of the time, you go around fighting armies, the supposed fetch quests are basically recruiting quests which are more about personal story like paying someone's tab and they'd job or help them defeat bandits. Even then, recruiting them are usually just talking to them or happen to help them along the way. You're using Beth games where Bioware copied them is not a good example, a lot of people complained about you being the a commander of BOS in Fallout 4 and doing grunt works. Finding socks for Lord Bob, cool, at least we're earning favors with the higher up instead of random nobody. It changes everything because the way the quests are designed that you're doing grunt works because you're under someone, not because you're above someone and somehow doing crap stuffs because they want to inflate the game time. 



#237
Elhanan

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It's not as self centered as doing your job. You don't ask a scientist to clean the restroom or a doctor doing construction. Learn about about how society works first maybe I'll take your opinion seriously.


It is in my experience that in a crisis, everyone pitches in as best as possible. If the chore is not interfering with a higher priority for said individual, then washing the latrine may be in everyone's best interest.

And having had a brief experience in the military, this was not an uncommon sight. Be willing to learn what may be outside one's own experience, and perhaps one shall learn that an informed opinion is better than one that is not....

#238
KaiserShep

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You mad? lol. A lot of censored words there. You're gonna hurt my wittle feelings with cussing. :'(

 

 

 

I'm taking a guess that the asterisks are just one word used twice :P



#239
Battlebloodmage

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It is in my experience that in a crisis, everyone pitches in as best as possible. If the chore is not interfering with a higher priority for said individual, then washing the latrine may be in everyone's best interest.

And having had a brief experience in the military, this was not an uncommon sight. Be willing to learn what may be outside one's own experience, and perhaps one shall learn that an informed opinion is better than one that is not....

It's your experience, but it's not everyone's experience. Don't try to apply your experience to everyone. It doesn't work that way. When there is a crisis, you still wouldn't see a president doing random labor. If the fetch quests were to be taken seriously, the context of it need to relate to the position, especially when these fetch quests make no sense when there are war tables to allow us to allocate troops. This is not a situation where you are the only one could help. On the contrary, you have an entire military and instead of allocating a bunch of people doing it, you alone doing it, which first of all, ignoring the main quests of saving the world, second of all, it's awfully ineffective, third of all, just let the troops you supposedly have gather some more herbs somewhere instead of putting them into actual usage if you're that concerned about helping. A way better way of doing it would have been Acts like DA2 where quests are different based on your position where you do random grunt works to finance yourself then in later chapter, as the hero of Ferelden, your quests become more related to the conflict between the mages and templars.



#240
Sylvius the Mad

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Define plenty. What Bioware offers that other games can't also offer?

What I just described - the combination of roleplaying freedom and fun pause-and-play combat. Their writing and world building is a big part of that roleplaying freedom, just as it's a big part of their storytelling.

It's not just the roleplaying freedom (though that's not easy to find these days - even Bethesda and Obsidian are moving in the wrong direction); it's the pause-and-play combat. And they've put that industry-leading pause-and-play combat in every one of their RPGs except Jade Empire.

#241
Battlebloodmage

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What I just described - the combination of roleplaying freedom and fun pause-and-play combat. Their writing and world building is a big part of that roleplaying freedom, just as it's a big part of their storytelling.

It's not just the roleplaying freedom (though that's not easy to find these days - even Bethesda and Obsidian are moving in the wrong direction); it's the pause-and-play combat. And they've put that industry-leading pause-and-play combat in every one of their RPGs except Jade Empire.

Basically, it ended up being what you personally happened to enjoy outside of the story. Although if we do a poll and said what Bioware is associated with, I doubt it's this this pause and play thing you happen to specifically enjoy. Their writing and world building is more what most people would associate Bioware with, and that's what they should focus on instead of fetch quests with no story related to it.



#242
Elhanan

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It's your experience, but it's not everyone's experience. Don't try to apply your experience to everyone. It doesn't work that way. When there is a crisis, you still wouldn't see a president doing random labor. If the fetch quests were to be taken seriously, the context of it need to relate to the position, especially when these fetch quests make no sense when there are war tables to allow us to allocate troops. This is not a situation where you are the only one could help. On the contrary, you have an entire military and instead of allocating a bunch of people doing it, you alone doing it, which first of all, ignoring the main quests of saving the world, second of all, it's awfully ineffective, third of all, just let the troops you supposedly have gather some more herbs somewhere instead of putting them into actual usage if you're that concerned about helping. A way better way of doing it would have been Acts like DA2 where quests are different based on your position where you do random grunt works to finance yourself then in later chapter, as the hero of Ferelden, your quests become more related to the conflict between the mages and templars.


The Inq ain't the president; only a random attendee that gained the power to close rifts. Now some can RP all they want that that such work is beneath their station, and skip all the side content they wish. But this in no way invalidates another playing the game from another perspective; even one that the other Player cannot comprehend.

#243
Battlebloodmage

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The Inq ain't the president; only a random attendee that gained the power to close rifts. Now some can RP all they want that that such work is beneath their station, and skip all the side content they wish. But this in no way invalidates another playing the game from another perspective; even one that the other Player cannot comprehend.

Yeah, you're not a random attendee to close rifts. You have your own army, spies, and everything. The Inquisition has its own troops, fighting mages and templars, and even your own commander that you can see fighting wearing that lion helmet. It's reaching to say that you're a random attendee when you have an entire chain of command. 



#244
RoboticWater

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The Inq ain't the president; only a random attendee that gained the power to close rifts. Now some can RP all they want that that such work is beneath their station, and skip all the side content they wish. But this in no way invalidates another playing the game from another perspective; even one that the other Player cannot comprehend.

So when Cassandra handed you that ceremonial sword to a cheering crowd that was just pantomime? You're the titular Inquisitor: you're given power over an entire military. You direct foreign policy between myriad rulers in Thedas. You can order public executions from a throne for christ's sake. Of course you're the President.

 

The point is: there's no in game alternative for those who want to help but feel like their fabric-of-reality fixing powers are best served elsewhere (or just don't want to do a bunch of boring nonsense). This wouldn't be so much of a problem if not for the fact that most of these side quests are just mundane drudgery best suited for hired help, and that nearly every aspect of the game's narrative and mechanics establish the Inquisitor as the kind of person who doesn't have to do that kind of stuff. It strikes me as oddly incoherent to have a host of menial tasks that only we (the savior of the world) can do when we can come home and send our entire military off to pick flowers and wipe noses.


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#245
Elhanan

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Yeah, you're not a random attendee to close rifts. You have your own army, spies, and everything. The Inquisition has its own troops, fighting mages and templars, and even your own commander that you can see fighting wearing that lion helmet. It's reaching to say that you're a random attendee when you have an entire chain of command.


Not in my version of the game. I am asked to help an established group close a tear in the Sky, then run around for a while helping their army, spies, etc closing rifts and whatnot based out of a place called Haven. Later, when a Darkspawn Magister named Cory chases us away, it is then I take up the mantle as a figurehead for said organization.

Now, in my games thus far I have remained humble enough in my new found title to continue to help those like the earlier folks in the Hinterlands, Crestwood, the Fallow Mire, the Storm Coast, etc. Thing is, by this time there are fewer folks needing stew meat and more requiring someone to chase the demons off of their property, but my Inq's are still willing to help.

Now that is how I have played my first three Inq's. However, I could play a less congenial Inq in the future and make different choices, seeing how this remains a single Player game. Options; gotta luv 'em....
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#246
Loki_344

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So in liking a game designed by committee in Inquisition... I don't want or like a game designed by committee.  Uh... what?

 

Not really what I said at all. The designed by committee bit comes into play both before and after the game is launched. A great deal of players have communicated loud and clear that they did not find the nuance and brilliance in DAI's environmental story telling and lore building that you seem to have, so it stands to reason that Bioware would take steps to improve this experience in order to avoid the same backlash with their next game. Those same unsatisfied players have said that they find side quest that involve character interaction and cinematic cutscenes to be a lot more engaging and have cited their use in other recent games as a formula that they enjoyed more. You don't seem to agree, but I believe that the criticism is valid and that it is extremely beneficial to take the feedback of an extremely vocal amount (whether the majority or minority) of the fanbase seriously in order to hopefully improve the experience for all players or at least most of them. Hence... designed by committee.
 

 

And designed by committee churns out a variety of games... Inquisition is different from The Witcher which is different from Call Duty which is different from The Division which is different from Uncharted and on and on.  You can have a variety of games that sell well that don't all adhere to the exact same formulas.  I'm sick of seeing people argue to change Dragon Age and Mass Effect into The Witcher... if I want to play a game like that, I'd buy the bloody Witcher.  That product already exists.  Let's not homogenize the industry please.

 

 

Very obvious points and it wasn't my intention to argue for homogenizing the industry or blatantly copying other games. Experimentation and risk is essential to delivering a truly engaging experience in interactive entertainment. Borrowing another's ideas should only be done in order to refine your own, not replace the creative process.



#247
Thermopylae

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I don't mind fetch quests so long as they can be understood as something found while exploring, such as prospecting for minerals, finding unique biological resources or cultural items, and are specifically represented as such, for the development of my settlement or people and don't have the taint of collecting 10 elfweed and kill 5 space butterflies. Bethesda games like skyrim make me do fetch quests without thinking of them as fetch quests, because I want iron ore to smelter into weapons, and no one is telling me to go to x and collect 10 ore. I am going there because I want better weapons, settlement options, Viljya wants wolf skins to make the horrible looking cermonial armour as a sign of our relationship and I have to humour her ethnic customs etc. Perhaps a prospector has a map that gives clues to exotic minerals etc. 

 

I don't mind fetch quests so long as the are represented differently from the typical MMO format.

 

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Damn it. 


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#248
Battlebloodmage

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Not in my version of the game. I am asked to help an established group close a tear in the Sky, then run around for a while helping their army, spies, etc closing rifts and whatnot based out of a place called Haven. Later, when a Darkspawn Magister named Cory chases us away, it is then I take up the mantle as a figurehead for said organization.

Now, in my games thus far I have remained humble enough in my new found title to continue to help those like the earlier folks in the Hinterlands, Crestwood, the Fallow Mire, the Storm Coast, etc. Thing is, by this time there are fewer folks needing stew meat and more requiring someone to chase the demons off of their property, but my Inq's are still willing to help.

Now that is how I have played my first three Inq's. However, I could play a less congenial Inq in the future and make different choices, seeing how this remains a single Player game. Options; gotta luv 'em....

They have a word for it, it's called fan fiction. You can justify bad game design anyway you want, but that doesn't mean that it wasn't a bad game design, and people have every right to call them out for it instead of accepting whatever they give. This is not an issue of being humbled, but it's the issue of diverting your attention from the pressing issues to doing mundane things anyone could have done. As I said, you don't ask the president to pick up trash, even if you want to, that's not your job and that's not what you should do. Everyone can pick up trash, but not everyone can be president, not everyone can do what the president or what the inquisitor can do. This is why when you are given a position the kind of fetch jobs should really reflect that. As I said, what you call "humble" is basically a waste of time when you alone would be ineffective when you have an army to find whatever errand boy jobs they give you. 


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#249
straykat

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I don't mind being humble. I'd prefer it. But those fetchy features are there for filler. The story itself is far from humble. It's arrogant, on an almost infantile level. At best, it's made for college aged kids who sit around thinking how "they'd change the world", before they even understand how the real world works. They just want to swoop in and dazzle and crush everything against their preferred ideals. People who want to gut religions especially (as if that's possible like this anyways. But the fact that people relish in the idea is arrogant enough).


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#250
Catilina

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I don't mind being humble. I'd prefer it. But those fetchy features are there for filler. The story itself is far from humble. It's arrogant, on an almost infantile level. At best, it's made for college aged kids who sit around thinking how "they'd change the world", before they even understand how the real world works. They just want to swoop in and dazzle and crush everything against their preferred ideals. People who want to gut religions especially (as if that's possible like this anyways. But the fact that people relish in the idea is arrogant enough).

This change-the-world thing is not my favorite  (I prefer Hawke's story), but I like or not, this is the task.

 

Helping the poor people are a nice idea, and a nice work. But not the task of Inquisitor. Not because this is a menial work, rather because other people also can helping, but for example only the Inquisitor able to close the rifts. There is not much time, s/he must to choose.

 

And I have not even mentioned the herb picking and the mining... Why the Inquisitor must to pick herb and mine with his/her own hand? Because all people need some hobby? (Hawke dont needed picking herbs and mining, I dont understand, why they changed this good system?)

 

(I think it would be logical that if you spend too much time on something like that, you simply destroy the world. The Inquisitor spreads his/her hands regretfully: I needed to escort a goat to the worried farmer, replenish the Inquisition's stocks. I had no time to save the world. I'm so sorry! ... game over)