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Please no stupid fetch quests


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#251
SofaJockey

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First few minutes of the acclaimed Baldur's Gate (In Candlekeep):

  • Fetch wizard Firebeard's scroll.
  • Fetch Phlydia's Book from the haystack.
  • Fetch Bolts from the Inn for Fuller.
  • Fetch Hull's sword from the barracks.
  • Fetch the Antidote to cure the cow.

I rest my case  ;)


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#252
Elhanan

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They have a word for it, it's called fan fiction. You can justify bad game design anyway you want, but that doesn't mean that it wasn't a bad game design, and people have every right to call them out for it instead of accepting whatever they give. This is not an issue of being humbled, but it's the issue of diverting your attention from the pressing issues to doing mundane things anyone could have done. As I said, you don't ask the president to pick up trash, even if you want to, that's not your job and that's not what you should do. Everyone can pick up trash, but not everyone can be president, not everyone can do what the president or what the inquisitor can do. This is why when you are given a position the kind of fetch jobs should really reflect that. As I said, what you call "humble" is basically a waste of time when you alone would be ineffective when you have an army to find whatever errand boy jobs they give you.


If by bad game design, you mean GOTY Award winning game design, I concur. And of course, in my cRPG, I actually utilize RP instead of speeding thru dialogue, and consider my options.

FYI; the troops are aiding others on their own (eg; Hinterlands, Emerald Graves), and via the War Table. But seeing that the mind is closed, it likely matters.
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#253
Gwydden

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First few minutes of the acclaimed Baldur's Gate (In Candlekeep):

  • Fetch wizard Firebeard's scroll.
  • Fetch Phlydia's Book from the haystack.
  • Fetch Bolts from the Inn for Fuller.
  • Fetch Hull's sword from the barracks.
  • Fetch the Antidote to cure the cow.

I rest my case  ;)

I think it's been made abundantly clear that 1. some amount of fetch quests is unavoidable in an RPG and 2. the problem with DAI is the sheer quantity and extremely poor quality of them. No need to be intentionally obtuse  :P


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#254
Battlebloodmage

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If by bad game design, you mean GOTY Award winning game design, I concur. And of course, in my cRPG, I actually utilize RP instead of speeding thru dialogue, and consider my options.

FYI; the troops are aiding others on their own (eg; Hinterlands, Emerald Graves), and via the War Table. But seeing that the mind is closed, it likely matters.

Yeah, and you would be dreaming if you think it could win game of the year if it released on the same year as game like Fallout 4 or Witcher 3. lol. There's a term for that, the big fish in a small pond. It won basically because it barely has any competition during the year it released in.

 

FYI; it has no relevant to you at all. Your position is still better served as the inquisitor, not some musclehands. 


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#255
Sartoz

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If by bad game design, you mean GOTY Award winning game design, I concur. And of course, in my cRPG, I actually utilize RP instead of speeding thru dialogue, and consider my options.

FYI; the troops are aiding others on their own (eg; Hinterlands, Emerald Graves), and via the War Table. But seeing that the mind is closed, it likely matters.

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The problem is a lack of visual / reporting post OP feedback. I mentioned this before.

 

Mike Laidlaw said that he had no desire to make DA:I a simulation. Fair enough. But he went totally opposite. So, while troops aided on their own, I was left with "what's going on?".

 

As the Quizzy, being forced to collect Elf Root might be OK early in the game, as a tutorial of some kind. Later on, it becomes foolish.


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#256
Biodron

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If by bad game design, you mean GOTY Award winning game design, I concur. And of course, in my cRPG, I actually utilize RP instead of speeding thru dialogue, and consider my options.

FYI; the troops are aiding others on their own (eg; Hinterlands, Emerald Graves), and via the War Table. But seeing that the mind is closed, it likely matters.

To be fair, that year was bad for gaming. I don't recall any interesting game released in 2014. That's why dragon age inquisition win easily. 


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#257
Elhanan

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The problem is a lack of visual / reporting post OP feedback. I mentioned this before.
 
Mike Laidlaw said that he had no desire to make DA:I a simulation. Fair enough. But he went totally opposite. So, while troops aided on their own, I was left with "what's going on?".
 
As the Quizzy, being forced to collect Elf Root might be OK early in the game, as a tutorial of some kind. Later on, it becomes foolish.


If the Player believes it so, then cease harvesting; some simply purchase it from the markets, and make do from the garden and War Table collections. Again, Player control options are a good thing.
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#258
Elhanan

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To be fair, that year was bad for gaming. I don't recall any interesting game released in 2014. That's why dragon age inquisition win easily.


To be fair, the list of nominated games seems to indicate that this often repeated opinion may be biased:

https://www.engadget...adow-of-mordor/

#259
Biodron

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To be fair, the list of nominated games seems to indicate that this often repeated opinion may be biased:

https://www.engadget...adow-of-mordor/

Destiny is there, that proves that it was indeed a bad year. 


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#260
Sartoz

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On Fetch Quests.

Fetch quests is, imo, a vestige of early RPGs. Here, you and your companions are alone and adventuring. Along the way you meet up with the local denizens (Skyrim?).  You earn a living by accepting quests from them and at the same time you also earn XP points, find treasure... etc. You grow, get more powerful, accept more dangerous quests / missions.... but, in the end... you remain alone.

 

In the above scenario, fetching, questing, exploring is what you do because you are ALONE.

 

The Quizzy, on the other hand is a Commander with advisors and an organization at the Quizzy's beck and call. The Quizzy, IS NOT ALONE. So, why the Elf Root hunts? Why the stupid quests that have nothing to do with the main story? This is where the game design failed, imo. It failed because the designers were still thinking of early RPG mechanics.

 

Mass Effect

My point is that in a Mass Effect game, where you have an organization behind you, where you have access to AI units capable of hunting, searching, exploring and fighting, being tasked with fetch quests is ludicrous. If anything, Ryder must deal with the Big Picture Items and only that. Make the organization work for you and not the other way around.

 

After all, a good Commander makes decisions and lets her staff  workout how to implement said decisions.



#261
Sartoz

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If the Player believes it so, then cease harvesting; some simply purchase it from the markets, and make do from the garden and War Table collections. Again, Player control options are a good thing.

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Again, doing the Mundane when, as the Quizzy, larger concerns must take up your time. The Quartermaster takes care of supplies, why are you insisting that the Quizzy make purchases?



#262
rocklikeafool

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Again, doing the Mundane when, as the Quizzy, larger concerns must take up your time. The Quartermaster takes care of supplies, why are you insisting that the Quizzy make purchases?

Why are you acting like the main PC starts out as the Inquisitor? As far as the story goes, you're not even the Commander until Skyhold. You're a special agent until then. It's not beyond the scope of the special agent to go into a battlefield and find items like meat or supplies or such. People keep forgetting that, as badass as you may FEEL, you're not the commander until like 1/3 of the way into the game. It actually makes sense to be fetch guy/gal sometimes until then.

Besides, story-wise, it has the effect of showing you the reality of the warzone that is the Hinterlands. Innocents are caught up in a fight between the rogue templars and the rogue mages. You think there wouldn't be refugees needing blankets or food? You think that the Inquisition (which is basically run by the Council of Leliana, Cullen, Josephine, & Cassandra UNTIL Skyhold, when your character becomes Inquisitor) is going to send an average soldier into that mess to retrieve supplies? Hell no! That's a good way to get soldiers killed. A special agent who can sneak in, grab what's needed, & sneak out though?...Now, that makes sense.

 

Then, when you become the actual leader - when your character has proven him/herself - THAT's when you become the actual leader, the true Inquisitor.


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#263
Dr. Rush

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Adding my voice to this choir, please no stupid fetch quests.

 

But I want to add another requests, please no stupid "deactivate the emergency beacon" quests like from ME2/3. In ME2 and 3, there were a number of sidequests where you would go investigate, only to learn that everyone at that location is dead, there are only enemies to kill and usually a beacon or an alarm to disable. That is REALLY boring. I'm not an intergalactic alarm-resetter. Please, add more story/character meat to the bones of sidequests, so we're not just stepping over corpses and disabling beacons.



#264
Sartoz

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Why are you acting like the main PC starts out as the Inquisitor? As far as the story goes, you're not even the Commander until Skyhold. You're a special agent until then. It's not beyond the scope of the special agent to go into a battlefield and find items like meat or supplies or such. People keep forgetting that, as badass as you may FEEL, you're not the commander until like 1/3 of the way into the game. It actually makes sense to be fetch guy/gal sometimes until then.

Besides, story-wise, it has the effect of showing you the reality of the warzone that is the Hinterlands. Innocents are caught up in a fight between the rogue templars and the rogue mages. You think there wouldn't be refugees needing blankets or food? You think that the Inquisition (which is basically run by the Council of Leliana, Cullen, Josephine, & Cassandra UNTIL Skyhold, when your character becomes Inquisitor) is going to send an average soldier into that mess to retrieve supplies? Hell no! That's a good way to get soldiers killed. A special agent who can sneak in, grab what's needed, & sneak out though?...Now, that makes sense.

 

Then, when you become the actual leader - when your character has proven him/herself - THAT's when you become the actual leader, the true Inquisitor.

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Which is why I mentioned that early in the game. you can do this as a tutorial of sorts.



#265
RoboticWater

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Then, when you become the actual leader - when your character has proven him/herself - THAT's when you become the actual leader, the true Inquisitor.

But the quests don't change. You're given just as many lame fetch quests as the Inquisitor as you are pre-Inquisitor, and there's still no way to delegate.


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#266
Cyonan

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Why are you acting like the main PC starts out as the Inquisitor? As far as the story goes, you're not even the Commander until Skyhold. You're a special agent until then. It's not beyond the scope of the special agent to go into a battlefield and find items like meat or supplies or such. People keep forgetting that, as badass as you may FEEL, you're not the commander until like 1/3 of the way into the game. It actually makes sense to be fetch guy/gal sometimes until then.

Besides, story-wise, it has the effect of showing you the reality of the warzone that is the Hinterlands. Innocents are caught up in a fight between the rogue templars and the rogue mages. You think there wouldn't be refugees needing blankets or food? You think that the Inquisition (which is basically run by the Council of Leliana, Cullen, Josephine, & Cassandra UNTIL Skyhold, when your character becomes Inquisitor) is going to send an average soldier into that mess to retrieve supplies? Hell no! That's a good way to get soldiers killed. A special agent who can sneak in, grab what's needed, & sneak out though?...Now, that makes sense.

 

Then, when you become the actual leader - when your character has proven him/herself - THAT's when you become the actual leader, the true Inquisitor.

 

For not being a commander, they certainly give me a lot of command over how the Inquisition's forces are used on the mission table.

 

That's the problem with it. I might not be commander in title, but I basically am given the full power of command shortly after the game starts. They even make note of it at one point saying something to the effect of "You're basically already leading us, might as well make it official"

 

I think some fetch quests would be forgiven had there been plenty of other interesting ones to do. I mean, it also makes no sense to send literally the only person who can affect the rifts out on dangerous missions on a regular basis rather than protecting them as much as possible and using other special agents to lock down areas.

 

but we accept that if they did that then there wouldn't be much of a game there because that removes 90% of the gameplay that isn't closing rifts.



#267
Elhanan

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Destiny is there, that proves that it was indeed a bad year.


And Shadows of Mordor, Vanishing of Ethan carter, The Banner Saga, Wolfenstein, etc are all there too, and even I have heard of them.

Opinion =/= Fact, esp when it is biased.

#268
Battlebloodmage

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And Shadows of Mordor, Vanishing of Ethan carter, The Banner Saga, Wolfenstein, etc are all there too, and even I have heard of them.

Opinion =/= Fact, esp when it is biased.

Let's pit Dragon Age against other games like the Witcher 3, Fallout 4, Grand Theft Auto. You honestly believe that DAI would win if they were pit against these games on the same year? These games you listed wouldn't have stand a chance against other game of the year in the other years either. Game of the Year are full of opinions, and if you ask the general majority, I doubt DAI would have won if it had gone up against a real contender that sell several millions of copies with either technical, customer satisfaction, or sales achievement.

 

It's a big fish in a small pond. There were so many people disagree with DA winning while the year where Fallout 4 and Witcher 3 won, they're basically arguing about which one deserves it more instead of saying that the game didn't deserve the award or that it was a weak year. 


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#269
Draining Dragon

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But the quests don't change. You're given just as many lame fetch quests as the Inquisitor as you are pre-Inquisitor, and there's still no way to delegate.


Don't forget to make sure you pick enough flowers to build a bowling alley in your castle. The future of Thedas depends on it! Only you, the Inquisitor, the Herald of Andraste, can be trusted with such an important task!
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#270
Elhanan

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Let's pit Dragon Age against other games like the Witcher 3, Fallout 4, Grand Theft Auto. You honestly believe that DAI would win if they were pit against these games on the same year? These games you listed wouldn't have stand a chance against other game of the year in the other years either. Game of the Year are full of opinions, and if you ask the general majority, I doubt DAI would have won if it had gone up against a real contender that sell several millions of copies with either technical, customer satisfaction, or sales achievement.
 
It's a big fish in a small pond. There were so many people disagree with DA winning while the year where Fallout 4 and Witcher 3 won, they're basically arguing about which one deserves it more instead of saying that the game didn't deserve the award or that it was a weak year.


As I lack your apparent ability to alter time yet, I cannot say. But DAI is the only title of those that I am willing to purchase, so it remains my pick for GOTY.

#271
TheRatPack55

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As I lack your apparent ability to alter time yet, I cannot say. But DAI is the only title of those that I am willing to purchase, so it remains my pick for GOTY.

 

I'm assuming the point is, if you have a bunch of mediocre games to choose from any given year, and you choose one, that doesn't make it less mediocre.


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#272
Battlebloodmage

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As I lack your apparent ability to alter time yet, I cannot say. But DAI is the only title of those that I am willing to purchase, so it remains my pick for GOTY.

That's the thing, YOUR pick, but you can't use DAI winning GOTY as a reason to handwave the problems people bring up with DAI. It doesn't beat other GOTY in sales, in customer satisfaction, or in technical issues. A lot of people agree that the story was good, but the main quest is really really really really really short. Not even with time manipulation, all you need is make a poll, and you will see which game people will prefer more. I'm not the one who bring up GOTY, you're the one bringing it up. It can't just suddenly become a subjective thing for you, when if we use the subjective opinion to determine how good a game is, it's very likely that DAI would fall short against other games of the year using the opinions and views that I've read and seen throughout different forms of media. Thus, DAI just happens to win GOTY due to it being a weak year. Instead of trying to make the game more than what it is, it's much better to show why the game didn't meet expectation of the general consumers and how it could improve where it could win in a strong year against strong contenders. 


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#273
Mlady

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I don't mind them if they help you in the beginning to level up, but as I said in another topic, when I got to Skyhold and saw the war table or Velen in TW3 I was overwhelmed by all the side stuff I had to do. Worse in TW3 because some of those quests connect to bigger stuff.

 

I think a few fetch quests per story progression is fine but lets not tire ourselves so by the time we get to the next part of the main plot, we aren't moaning that once it's done we have 100 side quests to complete lol

 

I think the ME1 fetch quests were alright. I even found myself completing everything before facing Saren but in DAO I am not even to the Landmeet and it's quest after quest after quest. Fun yes but also tiring. It only got worse in DAI. I do admit ME had less annoying fetch quests than DA though, so hopefully ME4 won't be DAI and TW3 in disguise.



#274
Elhanan

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I'm assuming the point is, if you have a bunch of mediocre games to choose from any given year, and you choose one, that doesn't make it less mediocre.


Nope, but you have right to be wrong if you wish. DAI is not my fave Bioware game, but is far better in RP and Player controls than so many others. Have no desire to play FO4 or GTA, and TW3 is filled with objectionable content and no Pause functionality, so I skip it, too.

#275
Elhanan

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That's the thing, YOUR pick, but you can't use DAI winning GOTY as a reason to handwave the problems people bring up with DAI. It doesn't beat other GOTY in sales, in customer satisfaction, or in technical issues. A lot of people agree that the story was good, but the main quest is really really really really really short. Not even with time manipulation, all you need is make a poll, and you will see which game people will prefer more. I'm not the one who bring up GOTY, you're the one bringing it up. It can't just suddenly become a subjective thing for you, when if we use the subjective opinion to determine how good a game is, it's very likely that DAI would fall short against other games of the year using the opinions and views that I've read and seen throughout different forms of media. Thus, DAI just happens to win GOTY due to it being a weak year. Instead of trying to make the game more than what it is, it's much better to show why the game didn't meet expectation of the general consumers and how it could improve where it could win in a strong year against strong contenders.


My opinion may differ form your and others; does not make it worth any more or less. And the MQ can be played in under 20 hrs, but so can some other titles, though I do not run speed runs through them either.