Given that out of everything you described companion quests are the only thing that can even possibly be argued as been done better in DA:I, I'm not really impressed by your comparison.
Companion quests: You have quite a few quests you do for your friends / companions in TW3, many of those quests are longer and arguably more meaningful than the average DA:I companion quest.
Judgements: Meh. Aside from the funny parts I didn't really care about it.
Astrariums: ... Is this really supposed to be something DA:I did better than TW3?... Seriously?
Notes, ruins, objects: There are actually some very interesting examples of exploration of ancient ruins in TW3. More things of this nature were added in the latest expansion. But yes, I would agree that generally, Dragon Age games go deeper into the Lore than TW, which is a real shame because the world of TW is no less interesting IMO.
Customization of Skyhold: You mean perhaps the parts that ended up being cut from the game?
Because as far as I remember, the upgrades are linear and are barely noticed even after the fact.
War table: It was mildly interesting. Very few missions really caught my attention. Certainly nothing to write home about.
The TW3 companion quests were jokes.... for crying out loud, you were a glorified errand boy with hardly any interaction with those companions. And that is more meaningful?
Judgements - again, it offered deeper role playing than TW3 could ever hope to offer. Am I a staunch lawful Inquisitor that punishes harshly? Or is there lenience and atonement? Or will I play along with the joke and have the box of remains go on tour?
Astrariums - I enjoy puzzles. It is different than the other quests. Yes, having that is better than slamming me with the same boring style like TW3 did.
Customisation - changing the throne, the windows, the décor, how you dress, the weapon you use, the crafting available being far better than TW3... yes, there is a lot there for dedicated roleplayers that want to make each run match the character they are running.
Seriously, all I see is Inquisition's content being tossed away. And what I am noticing is that the divide is coming from players that want a far more set protagonist and lesser customization around that protagonist and those players that are more the old school D&D style roleplayers that want the characters to be left up to them and the customization to really create a much deeper experience within that roleplay.
The Witcher does fine for a far more defined protagonist with very limited roleplaying and questing that is less robust in variety. Inquisition is better for less defined characters with a variety of quests and customization designed for the player to invest into creating and making the Inquisitor their own. I am far more into one style than the other, which is why I prefer Inquisition. And honestly, Bioware still does the other style better with Mass Effect so Bioware wins in my opinion regardless.





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