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Please no stupid fetch quests


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#51
capn233

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I liked the fact that you could complete all the war table missions in a couple seconds using "time magic."



#52
Kabraxal

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I liked the fact that you could complete all the war table missions in a couple seconds using "time magic."

 

Spoiler



#53
Jukaga

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I liked the fact that you could complete all the war table missions in a couple seconds using "time magic."

 

Heh, by my 3rd run through DAI I finally had enough and embraced the art of alt-tab and edit clock settings. Sure I'll wait 30 hours for 5 influence and a useless magic item. :rolleyes:



#54
MarchWaltz

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I REALLY hope they go with the Witcher 3 route and give unique characters, cutscenes and story to every side quest. 

I hear that. I was playing the Wticher 3 DLC (Hear of Stone) and I was doing a side-quest (A freaking DLC had a sidequest!) and I totally forgot it was not part of the main story! At the end of it (the side-quest) I thought I was doing a main story quest, until I remembered: 'oh, wait, this was a side-quest',

 

Bioware sucks with side quests.


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#55
capn233

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Heh, by my 3rd run through DAI I finally had enough and embraced the art of alt-tab and edit clock settings. Sure I'll wait 30 hours for 5 influence and a useless magic item. :rolleyes:

 

Right.

 

The thing with DAI is it just seems too long, especially for a completionist run.  I would rather MEA be shorter, but have more replayability.


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#56
Gwydden

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I think the difference is that if you do NOT like exploration and just travelling through beautiful landscapes but rather just want to advance the story then DA:I and likely ME:A are not the games for you.

It is not quite as simplistic as you put it, I'd say. Yes, if the concept is entirely anathema to someone around here, I'd recommend them to walk away from Bioware, Bethesda and CDPR, for the time being at least, since huge open worlds are all the rage in AAA RPGs these days. That may or may not change in the not so near future, but it's going to stick for a while at least (we know Mass Effect: Andromeda, Cyberpunk 2077 and Elder Scrolls VI are all going to be open world, and I would be very surprised if that wasn't also the case with DA4).

 

However, not all open worlds are created equal. I thought the one in DAI (which was only semi-open, strictly speaking) was poorly handled, but as I've said I think the concept has been handled well elsewhere. So just because someone didn't like DAI that does not mean the same will be the case with MEA or DA4.

 

 

You LIKED the War Table missions?

To each one's own but with the war table missions and the codexes and the "environmental storytelling" I was just left frustrated that yes, there was interesting stuff going on in the world... but I didn't have anything to do with any of it. No, I was stuck with the nature porn  :wacko:


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#57
Sartoz

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 Snip

Bioware sucks with side quests.

                                                                                   <<<<<<<<<<(0)>>>>>>>>>>

 

Yeah... isn't that super annoying? It's as if the senior writers have the main story arc and the junior writers are given the task of writing fetch quests. The sad thing is the two don't talk to each other.  Isn't the Artistic Director to blame?

 


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#58
Gwydden

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Right.

 

The thing with DAI is it just seems too long, especially for a completionist run.  I would rather MEA be shorter, but have more replayability.

I genuinely think the problem is not with the extra content, but with being forced to do it. I did the bare minimum I needed to get on with the story in DAI, and that still meant I did most of or all there was to do in the Hinterlands, the Storm Coast, the Fallow Mire and Crestwood, all of which I found hopelessly bland. To top it all of, none of it had anything to do with the main story, which I wouldn't mind as far as optional content goes if not for the fact that I had to do it because... reasons. Seriously, this game is huge, but the main story is a barely noticeable part of it. MEA, I hope, will do like ME1. No need to go through all of those samey planets and do a bunch of boring quests if you don't want to.



#59
GoldenGail3

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Ah, but the War Table was worse than DAI's boring and dull Fetch Quests though... 



#60
Gwydden

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Ah, but the War Table was worse than DAI's boring and dull Fetch Quests though... 

That's kind of the problem  :lol:



#61
GoldenGail3

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That's kind of the problem  :lol:

The War Table... Was so dang bad. It takes actual hours for them to be done with  something... 



#62
Erstus

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The problem was never the quantity of fetch quests but the quality of them.

In order to progress through DAI's story you were forced to acquire "influence" points. That requires finishing side quests in the area - Simple enough. However, the majority of DAI's side quests are generic fetch quests and "go here and kill everyone then return" quests. These were completely void of any depth, complexity, and choice/consquence.

MMOs have more compelling quest content then that. Honestly though, as bad as DAI was for this Fallout 4 trumped it in comparison with its utter lack of RPG elements and mechanics - Preston Garvey.....
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#63
Gwydden

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The War Table... Was so dang bad. It takes actual hours for them to be done with  something... 

Obviously you were expected to take a walk through the Hinterlands while you waited for it to be over.

 

I just cheated and changed my computer's clock.

 

MMOs have more compelling quest content then that.

The sad thing is, I agree with this. I can remember quests in WoW more compelling than anything in DAI.


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#64
GoldenGail3

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Obviously you were expected to take a walk through the Hinterlands while you waited for it to be over.

 

I just cheated and changed my computer's clock.

 

Oh, lol. 



#65
CrimsonN7

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The War Table... Was so dang bad. It takes actual hours for them to be done with  something... 

 

Pity we couldn't actually do some of those table top missions in game. Some of em sounded pretty interesting.


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#66
nfi42

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If there is something similar to war table missions in MEA,  then I hope we don't have to visit a war room at home base to start these missions. This is a scifi universe,  we should  just open up our iPhone ME universe equivalent to  do these.


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#67
Chealec

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...

 

The sad thing is, I agree with this. I can remember quests in WoW more compelling than anything in DAI.

 

Not so sure about that - after the 3rd or 4th Gadgetezan <-> Booty Bay relay for some a magic crankshaft or other, I cancelled my subscription.



#68
straykat

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I would give WoW a slide because the genre sucks. It's par for the course. There isn't that kind of excuse for DAI or similar single player games.

 

There's basically only two mmos. Everquest and UO. WoW is another Everquest. And all of them have quests like that.



#69
capn233

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I genuinely think the problem is not with the extra content, but with being forced to do it. I did the bare minimum I needed to get on with the story in DAI, and that still meant I did most of or all there was to do in the Hinterlands, the Storm Coast, the Fallow Mire and Crestwood, all of which I found hopelessly bland. To top it all of, none of it had anything to do with the main story, which I wouldn't mind as far as optional content goes if not for the fact that I had to do it because... reasons. Seriously, this game is huge, but the main story is a barely noticeable part of it. MEA, I hope, will do like ME1. No need to go through all of those samey planets and do a bunch of boring quests if you don't want to.

 

Ah, I had the other impression really.  I did a relatively minimalist run and it seemed like I didn't need to do much at all to get enough power.  Granted, the whole power system seems a little odd since only closing rifts seems to have a lot of bearing on the main story, as far as "side quest" type of material.  That character finished the game so much faster than my other characters that it sort of demotivated me from completionist runs in that game forever.

 

I think that was a large part of it.  Most of what you can do in the game is only tangentially related to the main plot.  And a lot of that doesn't even have a little story.  Side quests in ME1 were often short, not related to the main plot at all, but they at least had a little bit more story to them.


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#70
straykat

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Ah, I had the other impression really.  I did a relatively minimalist run and it seemed like I didn't need to do much at all to get enough power.  Granted, the whole power system seems a little odd since only closing rifts seems to have a lot of bearing on the main story, as far as "side quest" type of material.  That character finished the game so much faster than my other characters that it sort of demotivated me from completionist runs in that game forever.

 

I think that was a large part of it.  Most of what you can do in the game is only tangentially related to the main plot.  And a lot of that doesn't even have a little story.  Side quests in ME1 were often short, not related to the main plot at all, but they at least had a little bit more story to them.

 

The side quests in ME1 are great as far as what they'e conveying about the world. It's easy for me to believe in them..and the npcs all have interesting little lives. Same goes for DAO. This kind of stuff will win me over.

 

The actual missions and map design are awful though.



#71
WidePaul

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I don't mind fetch quests so much but it seemed like about 90% of the ones in DA:I went along the lines of: stumble across a note on a corpse which starts the quest, then find the person/tree stump/whatever to turn it in, so less of that would be appreciated.

#72
SKAR

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Dear BioWare,

Please no stupid fetch quests like in DA: Inquisition.

Thank you!

Amen.

#73
Iakus

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Fetch quests are bad

 

Pokemon Go is the current big thing.

 

:huh:


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#74
Capt_Kangaroo

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Are you kidding..., they didn't learn their lesson in ME1.., and DAI was chock-a-block full of them..., geez, I think they would of been battling to squeeze more into DAI..., BUT I bet they do in MEA.

It will be 50Gbs of Fetch quests....., bet on it, but it won't stop any of us from playing though. :rolleyes:

 

Cheers



#75
Sartoz

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                                                                                   <<<<<<<<<<(0)>>>>>>>>>>

 

Agreed on the stupid AND repetitive fetch or search quests.

 

 Here is a quest I don't mind pursuing:

 

1. Find the Puss N' Boots Bar with alien Can-Can dancing girls, M rated for the additional spice. It's located somewhere in sector xyz. :P

 

PS: totally unappetizing to humans.

 

EDIT: But you don't know that.