Parry was an incredibly powerful ability. In the hands of a player, it could be used to avoid all melee damage. But it was all based on timing, and the devs intentionally nerfed it in the hands of the AI (they said this explicitly). So Parry became a waste of a spot whenever the player wasn't directly controlling that character.Yeah, I didn't like Parry either. I just got rid of it. It was easier for me to blink and jump around.
Please no stupid fetch quests
#101
Posté 23 juillet 2016 - 05:02
#102
Posté 23 juillet 2016 - 05:14
Parry was an incredibly powerful ability. In the hands of a player, it could be used to avoid all melee damage. But it was all based on timing, and the devs intentionally nerfed it in the hands of the AI (they said this explicitly). So Parry became a waste of a spot whenever the player wasn't directly controlling that character.
I might've used it if I did something more in-your-face (Tempest). I played Artificer/melee.. but that wasn't very direct. And you only have so many slots for abilities..
#103
Posté 23 juillet 2016 - 06:01
It's funny you say that. I found the archer Tempest to be wildly overpowered from Tac Cam mode because of how Flask of Lightning worked when the AI was controlling the character.I might've used it if I did something more in-your-face (Tempest). I played Artificer/melee.. but that wasn't very direct. And you only have so many slots for abilities..
Static Cage + Flask of Lightning (with archery) could kill almost anything. I used that combination in every encounter that ran long enough.
To me the best melee Rogue was the artificer.
- The Hierophant et straykat aiment ceci
#104
Posté 24 juillet 2016 - 01:53
#105
Posté 25 juillet 2016 - 04:44
Do you like nice things? Then, in order to get mostly nice things, don't ask for the things that cost the most time and money to make. Ugh, people really don't understand the economics of game development at all. S*** ain't free!
Stop with the excuses, I don't want to be that person but... Witcher 3 handles side/fetch quests better than any game i've ever played. There's a new standard I expect now with my games. I expect devs to put their "time" and "money" on things that matter. And If for some reason cut scenes aren't there, make the side quests memorable. The side questing in Inquisition was insulting. In Andromeda I expect better, the Mass Effect franchise is EA's flagship RPG title, So I expect them to have the budget and manpower to deliver a great experience. We should all have higher expectations and stop settling for less.
- Dutchess, Fandango et straykat aiment ceci
#106
Posté 25 juillet 2016 - 05:32
If the only way they can fill giant maps is with pointless fetchquests and the like then they can't justify those giant maps. Starting with "Make it huge!" and worrying about the rest later(or never) is not good or valid design philosophy.
- straykat aime ceci
#107
Posté 25 juillet 2016 - 06:50
I loved the wide open zones in DAI. And I still would have loved them without the fetch quests.If the only way they can fill giant maps is with pointless fetchquests and the like then they can't justify those giant maps. Starting with "Make it huge!" and worrying about the rest later(or never) is not good or valid design philosophy.
What makes the big areas good isn't the quests that make you go there. It's simply that the zones are there and availableavailable for us to explore. Frankly, I like them more when there are no quests telling us to go there at all.
Skyrim had tons of fetch quests, but one can enjoy the content without doing the quests. The same is true for much of DAI.
#108
Posté 25 juillet 2016 - 06:53
I loved the wide open zones in DAI. And I still would have loved them without the fetch quests.
What makes the big areas good isn't the quests that make you go there. It's simply that the zones are there and availableavailable for us to explore. Frankly, I like them more when there are no quests telling us to go there at all.
Skyrim had tons of fetch quests, but one can enjoy the content without doing the quests. The same is true for much of DAI.
But let's be real here. You're abnormal. Most gamers are not looking for big, empty maps to do menial tasks or nothing at all in. Most of the things you want out of a game are pretty nonsensical and not suited to video games at all.
#109
Posté 25 juillet 2016 - 06:55
Remember ME2? When it was all about the story? Good times
#110
Posté 25 juillet 2016 - 07:06
Remember ME2? When it was all about the story? Good times

#111
Posté 25 juillet 2016 - 07:07
Even if DAI was only about story, it would still suck.
- Killroy aime ceci
#112
Posté 25 juillet 2016 - 07:43
Even if DAI was only about story, it would still suck.
I think i can finish metal gear solid before DAI, that's why it sucked so much..maps too big with almost nothing to do
#113
Posté 25 juillet 2016 - 08:44
Stop with the excuses, I don't want to be that person but... Witcher 3 handles side/fetch quests better than any game i've ever played. There's a new standard I expect now with my games. I expect devs to put their "time" and "money" on things that matter. And If for some reason cut scenes aren't there, make the side quests memorable. The side questing in Inquisition was insulting. In Andromeda I expect better, the Mass Effect franchise is EA's flagship RPG title, So I expect them to have the budget and manpower to deliver a great experience. We should all have higher expectations and stop settling for less.
Let's not go crazy here. The "fetch" quests in TW3 are those random treasure hunts. Those aren't especially well-handled. Some of them have a bit of fluff dialogue, but a lot of them are just random notes with a "go here" attached to them. The side quests are a lot more realized, but in that regard approach what Bioware or Obsidian did in previous games (and particularly in games without VO at all).
TW3 is a masterpiece. Its quests are phenomenal. But the design is not some form of superlative achievement.
#114
Posté 25 juillet 2016 - 08:47
Honestly I don't mind fetch quests, as long as they're "dolled up" with some interesting NPCs, a little or a lot of combat, some puzzles, maybe even a moral dilemma or strange twist on occasion.
Also no eavesdropping please, and a functioning journal to track quests.
#115
Posté 25 juillet 2016 - 01:21
Exploring caves and discovering lore is neither menial nor nothing.But let's be real here. You're abnormal. Most gamers are not looking for big, empty maps to do menial tasks or nothing at all in.
But it's also not passive. No, I don't want to be told where to go and what to do, and I don't want my obedience to be "rewarded" with non-interactive cutscenes.
They're extremely well-suited to roleplaying games, though, regardless of medium.Most of the things you want out of a game are pretty nonsensical and not suited to video games at all.
#116
Posté 25 juillet 2016 - 01:22
If you want nothing but story, watch a movie or read a book.Remember ME2? When it was all about the story? Good times
Some of us are trying to do some roleplaying.
- Iakus et Inkvisiittori aiment ceci
#117
Posté 25 juillet 2016 - 01:26
If you want nothing but story, watch a movie or read a book.
Some of us are trying to do some roleplaying.
There isn't much roleplaying here either. Not with limited powers, the non-controllable squad, the lack of stat building, and all that good stuff. It's barely a tactical shooter. It's more straight up shooter.
I think it shines RP wise with dialogue, but that's it.
#118
Posté 25 juillet 2016 - 01:33
We don't even get to choose among the dialogue options (because they're hidden from us). There's no way to know what Shepard is going to say or how he's going to say it (particularly in ME2).There isn't much roleplaying here either. Not with limited powers, the non-controllable squad, the lack of stat building, and all that good stuff. It's barely a tactical shooter. It's more straight up shooter.
I think it shines RP wise with dialogue, but that's it.
Mass Effect dialogue offers no roleplaying at all. Guessing isn't choosing.
#119
Posté 25 juillet 2016 - 01:43
We don't even get to choose among the dialogue options (because they're hidden from us). There's no way to know what Shepard is going to say or how he's going to say it (particularly in ME2).
Mass Effect dialogue offers no roleplaying at all. Guessing isn't choosing.
Works for me most of the time. Maybe I'm too close to it now. I've probably played 10 or more times over 7 years. So I know the dialogue fairly well.
One thing I didn't like a on recent playthrough is I couldn't kill Zaeed on his loyalty mission. I forgot you can only do it post-SM.
#120
Posté 25 juillet 2016 - 02:18
Let's not go crazy here. The "fetch" quests in TW3 are those random treasure hunts. Those aren't especially well-handled. Some of them have a bit of fluff dialogue, but a lot of them are just random notes with a "go here" attached to them. The side quests are a lot more realized, but in that regard approach what Bioware or Obsidian did in previous games (and particularly in games without VO at all).
TW3 is a masterpiece. Its quests are phenomenal. But the design is not some form of superlative achievement.
Off topic here, but I wish CDPR would step up production on Cyberpunk 2077 already. The Witcher is okay, but fantasy has never really been my cup of tea.
#121
Posté 25 juillet 2016 - 02:22
Exploring caves and discovering lore is neither menial nor nothing.
But that's hardly ever what's happening, and when it does happen it's in purely text form. It's entirely unappealing to the average person.
But it's also not passive. No, I don't want to be told where to go and what to do, and I don't want my obedience to be "rewarded" with non-interactive cutscenes.
It's not passive in the sense that the player is moving his fingers, but it is passive in the video game format because you're not doing anything relevant or using gameplay elements. Finding those runes with the veilfire to get passives or whatever is more interactive than what you're talking about.
They're extremely well-suited to roleplaying games, though, regardless of medium.
You want no story, no cutscenes, D&D combat rules that are ever-present in text form, no guidance, and no obligatory gameplay like combat. What you want is not a video game. What you want is a single-person D&D campaign where nothing happens.
#122
Posté 25 juillet 2016 - 02:24
Off topic here, but I wish CDPR would step up production on Cyberpunk 2077 already. The Witcher is okay, but fantasy has never really been my cup of tea.
Fantasy is my cup of tea but they need to get to work on Cyberpunk 2077 last year. I've never been a big fan of the Witcher series but I like CDPR's design philosophy and enthusiasm.
- straykat aime ceci
#123
Posté 25 juillet 2016 - 03:27
20 hours strong single player campaign, NOT 60 hours long mmo.
#124
Posté 25 juillet 2016 - 03:32
20 hours strong single player campaign, NOT 60 hours long mmo.
I don't think you know what an MMO is.
#125
Posté 25 juillet 2016 - 03:34
I don't think you know what an MMO is.
I don't know if anyone uses the word anymore, but...
Catass
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