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Please no stupid fetch quests


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#176
Sylvius the Mad

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I enjoyed the process of finding the shards. I liked venturing into new areas if the map and seeing what was there.

I probably would have done that even without the shard quests, but getting the added payoff wasn't a bad thing.

I built myself a new computer in 2014, and since then the 4 games I have played the most are:

Inquisition (2014)
Crusader Kings II (2012)
Skyrim (2011)
Sid Meier's Alpha Centauri (1998)

I like a big world where I can just mess with stuff and see what happens, and I like to be free to control my character.

#177
straykat

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Don't see how it returns... it was never mainstream in any way and Konami is too focused on the mobile and gambling market to put any effort into a franchise with a low return rate in terms of profit. 

 

I really wish they would just sell off their bigger franchises that cannot survive off console.  Be better for everyone.

 

They still make money on pachinko now :P Castlevania, Suikoden, now Metal Gear machines.



#178
Elhanan

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I'm currently my on 3rd play through of DAI (Man, this game takes long to finish) and I have to say this:
 
.... the Exalted plain.
 
It's just repetitive, boring and  the land of fetching.
 
Get 10 caches! Get 7 notes! Get 4 glyphs! Burn 2 billion bodies!
 
Who thought this was a good idea? Just go around and collect random stuff from the floor?? So fun! /s


And I enjoy the Exalted Plains a lot. But I have skipped some quests there such as ransacking the Elven graves in all of my three complete campaigns. And as mentioned, these minor quests are optional, so pick and choose depending on the character. Some may not bother with helping the Orlesians or Elves while others may wish to aid them as much as possible.

Options are a good thing....

#179
Killroy

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Except I found MGSV to be flat, dull, and shallow.  So we are clearly not operating off the same value system in term of what we get from these games.

As did I, but I also realize that DAI is shallow and empty. I think you're fangirling too hard to be rational or objective. 
 

Except you are the one continually showcasing a bad attitude in these discussions.

Because I disagree with your absurd view that everything in DAI is amazing and engaging?
 

Just look at this post and how hard you are trying to dismiss everything with pithy remarks

Trust me, I don't have to try hard at all.
 

and pathetically shallow and biased statements.

Pot, meet kettle. You think "Woah this dead guy is dead!" is compelling game design.
 

You can't explain why having details abound in the world is bad.

I never said lore was bad, I said the way DAI does it is bad. It's nothing but walls of text strewn randomly about dead maps.
 

You can't explain why the content is actually lesser than other games.

Yes I can. It's lesser than the content of DAO and DA2. DA2 had a 10 month development cycle but had better, more engaging sidequests. You actually did things in those games. Accomplished things.
 

You can't actually explain anything and resort to dismissive crap like above in the hopes people applaud your "wit".

Really? I've made it all pretty clear. I think you're the only one who can't seem to understand.
 

Just to make that point all the more clear: you do realise you can find out real quickly what that goat is beyond simply doing the quest as asked... right?  You do realise you can find burnt ruins and bodies to actually show how the war has affected years... right?  Or that some bodies are those of suicides or accidents that add to the depth of the world stating that "hey, not everything is directly related to the story... the world is still turning and things are happening away from just this event"?  Or the temples and notes in the hissing wastes, along with commentary by Bull, that reveal that the dwarven history is much more complex than what the shaperate has officially revealed?  Just a few quick examples of depth that required patience and desire by the player to piece it all together... that you actually haven't countered with anything other than "NUH UH!".

Again, much of this is just in your head, and the rest is almost all text and nothing more. It's easy to make an amazing game when players will make up for all of the shortcomings with their own headcanon. I don't do that. I actually see the flaws instead of pretending they're perks.
 

Are you ever going to actually respond with actual points?

Isn't it ironic, dont'cha think?



#180
Killroy

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I enjoyed the process of finding the shards. 

 

This is why people don't take you seriously. You only want the lame, boring parts of games.



#181
Kabraxal

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As did I, but I also realize that DAI is shallow and empty. I think you're fangirling too hard to be rational or objective. 
 

Because I disagree with your absurd view that everything in DAI is amazing and engaging?
 

Trust me, I don't have to try hard at all.
 

Pot, meet kettle. You think "Woah this dead guy is dead!" is compelling game design.
 

I never said lore was bad, I said the way DAI does it is bad. It's nothing but walls of text strewn randomly about dead maps.
 

Yes I can. It's lesser than the content of DAO and DA2. DA2 had a 10 month development cycle but had better, more engaging sidequests. You actually did things in those games. Accomplished things.
 

Really? I've made it all pretty clear. I think you're the only one who can't seem to understand.
 

Again, much of this is just in your head, and the rest is almost all text and nothing more. It's easy to make an amazing game when players will make up for all of the shortcomings with their own headcanon. I don't do that. I actually see the flaws instead of pretending they're perks.
 

Isn't it ironic, dont'cha think?

 

And just more "NUH UH!"... are you even going to bother posting actual reasons or just continue making pointless posts that say nothing other than "You're wrong!"? 

 

I mean, just to expose you further.. .I have explained that finding the body adds to the atmosphere because of specific reasosn: IE, in one case you find that some are trying to live life only to get caught in the crossfire, or how a pile of bodies around a dead mage with a sword impaling her actually shows the effects of the conflicts... or how finding the ruins in the hissing wastes, the notes around it, and hearing the companion's talk feed directly back into the world building.

 

But again, you'll just scream "NO!" and put some "witty" remark out there to try and dismiss the points out of hand that you have clearly proven incapable of refuting with actual points for discussion.  Just admit, you can't actually refute anything. 



#182
Killroy

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And just more "NUH UH!"... are you even going to bother posting actual reasons or just continue making pointless posts that say nothing other than "You're wrong!"?


I suggest you look up what irony means.
 

I mean, just to expose you further.. .I have explained that finding the body adds to the atmosphere because of specific reasosn: IE, in one case you find that some are trying to live life only to get caught in the crossfire, or how a pile of bodies around a dead mage with a sword impaling her actually shows the effects of the conflicts... or how finding the ruins in the hissing wastes, the notes around it, and hearing the companion's talk feed directly back into the world building.


"Expose" me? Those things are a few one-time occurrences in a game with a dozen massive, largely empty maps, and you're giving them much more relevance and reverence than they deserve. You're denying reality. Even when you actually occasionally do things in sidequests in DAI it amounts to nothing, like slaying dragons. In DA2 when you chose to slay the dragon it had an impact and a point. In DAI when you kill any number of dragons it's for no reason and amounts to an item drop. It was also a design choice of "quantity over quality," just like everything else in DAI.
 

But again, you'll just scream "NO!" and put some "witty" remark out there to try and dismiss the points out of hand that you have clearly proven incapable of refuting with actual points for discussion.  Just admit, you can't actually refute anything.


You really live in your own fangirl reality, don't you?



#183
Kabraxal

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I suggest you look up what irony means.
 


"Expose" me? Those things are a few one-time occurrences in a game with a dozen massive, largely empty maps, and you're giving them much more relevance and reverence than they deserve. You're denying reality. Even when you actually occasionally do things in sidequests in DAI it amounts to nothing, like slaying dragons. In DA2 when you chose to slay the dragon it had an impact and a point. In DAI when you kill any number of dragons it's for no reason and amounts to an item drop. It was also a design choice of "quantity over quality," just like everything else in DAI.
 


You really live in your own fangirl reality, don't you?

 

Those are the instances I am using for this one sided debate that you are sorely getting thrashed in. Seriously, you just repeated the same dismissive post with no substance yet again.  But I can keep it up: 

 

-Suledin Keep

-finding a note next to bodies that turn the Inquisition towards a relic hidden away that you can use the war table to open a quest

-the temple where time is stilled in the Approach

-finding the bodies of the victims that were being tested in in nearby caves in that same area

-the details in each window/banner/throne/etc design tells a story of the cultures of origin for those objects

-the intricate design in armour and weapons

-killing those dragons actually results in influence gain from a WT mission and a future mission to start studying the dragons more... not to mention an actual cutscene with Iron Bull

-finding the people in the hinterlands and the exalted plains gathered at campfires once the areas are made safer

-the paintings of solas

-Blackwall's carving

-having pockets of dark spawn actually break through in multiple areas, some that can be closed off if chosen

 

Do you really want me to embarrass you further at this point?  It is clear you paid no attention while playing the game and missed all of the details and quests that all form to create a rich lore and build a world that is unparalleled in depth in gaming right now. This isn't even accounting for the companion banter, companion quests, or the main quest.  There is so much to discover and do in Dragon Age, that your continued refrain of there being nothing and the world being empty is just easily destroyed. 

 

You might not like the style that all this content is delivered or that it isn't spoon fed to you in cutscene after cutscene... but the content is there.  Now... are you going to actually try and raise a reasonable point to try and bolster your argument or just fling more dismissive posts around in the hope no one notices you are actually saying nothing at all?  And slowly giving the impression that you actually never played the game at all.


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#184
straykat

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Those are the instances I am using for this one sided debate that you are sorely getting thrashed in. Seriously, you just repeated the same dismissive post with no substance yet again.  But I can keep it up: 

 

-Suledin Keep

-finding a note next to bodies that turn the Inquisition towards a relic hidden away that you can use the war table to open a quest

-the temple where time is stilled in the Approach

-finding the bodies of the victims that were being tested in in nearby caves in that same area

-the details in each window/banner/throne/etc design tells a story of the cultures of origin for those objects

-the intricate design in armour and weapons

-killing those dragons actually results in influence gain from a WT mission and a future mission to start studying the dragons more

-finding the people in the hinterlands and the exalted plains gathered at campfires once the areas are made safer

-the paintings of solas

-Blackwall's carving

-having pockets of dark spawn actually break through in multiple areas, some that can be closed off if chosen

 

Do you really want me to embarrass you further at this point?  It is clear you paid no attention while playing the game and missed all of the details and quests that all form to create a rich lore and build a world that is unparalleled in depth in gaming right now. This isn't even accounting for the companion banter, companion quests, or the main quest.  There is so much to discover and do in Dragon Age, that your continued refrain of there being nothing and the world being empty is just easily destroyed. 

 

You might not like the style that all this content is delivered or that it isn't spoon fed to you in cutscene after cutscene... but the content is there.  Now... are you going to actually try and raise a reasonable point to try and bolster your argument or just fling more dismissive posts around in the hope no one notices you are actually saying nothing at all?

 

Their lore is the same as every other. Elves butthurt/want to destroy the world. 

 

Except they don't take as many drugs as some of the other guys. I'm guessing. It's not as mindblowing to me, personally.

 

I'll give you the armor designs though. I like it.



#185
Kabraxal

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Their lore is the same as every other. Elves butthurt/want to destroy the world. 

 

Except they don't take as many drugs as some of the other guys. I'm guessing. It's not as mindblowing to me, personally.

 

I'll give you the armor designs though. I like it.

 

You've admitted the lore isn't really all that appealing to you and that you are more for emergent gameplay... that is actually an argument to why the content didn't appeal to you and why DA:I fell flat in your opinion.  Killroy is only continually screaming that I'm wrong and adding little else to the discussion.  Not really the grounds for any kind of "agree to disagree" truce. 



#186
Killroy

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Those are the instances I am using for this one sided debate that you are sorely getting thrashed in. Seriously, you just repeated the same dismissive post with no substance yet again.  But I can keep it up: 
 
-Suledin Keep
-finding a note next to bodies that turn the Inquisition towards a relic hidden away that you can use the war table to open a quest
-the temple where time is stilled in the Approach
-finding the bodies of the victims that were being tested in in nearby caves in that same area
-the details in each window/banner/throne/etc design tells a story of the cultures of origin for those objects
-the intricate design in armour and weapons
-killing those dragons actually results in influence gain from a WT mission and a future mission to start studying the dragons more... not to mention an actual cutscene with Iron Bull
-finding the people in the hinterlands and the exalted plains gathered at campfires once the areas are made safer
-the paintings of solas
-Blackwall's carving
-having pockets of dark spawn actually break through in multiple areas, some that can be closed off if chosen

Some of those things aren't sidequests at all(armor designs? are you kidding me?), and most of them amount to absolutely nothing.

You're actually using War Table "missions" to help your case? Holy crap.

I don't even know what some of these are. Window details? Blackwall's carving? You could be making these things up and most players wouldn't know the difference because everything about DAI is so completely forgettable.
 

Do you really want me to embarrass you further at this point?

This is supposed to be embarrassing me? Wow.
 

It is clear you paid no attention while playing the game and missed all of the details and quests that all form to create a rich lore and build a world that is unparalleled in depth in gaming right now. This isn't even accounting for the companion banter, companion quests, or the main quest.  There is so much to discover and do in Dragon Age, that your continued refrain of there being nothing and the world being empty is just easily destroyed.

I'll freely admit that I skipped most of the walls of text that popped up every 30 or 40 seconds, but I also need to call you on some blatant BS. The companion banter was(is?) bugged and hardly ever triggered for me. Also, the main questline is dildos. Completely forgettable with a worthless, bumbling villain. The only stuff about DAI I liked was a handful of the companions and a few specific moments, like Cassandra's romance. 
 

You might not like the style that all this content is delivered or that it isn't spoon fed to you in cutscene after cutscene... but the content is there.  Now... are you going to actually try and raise a reasonable point to try and bolster your argument or just fling more dismissive posts around in the hope no one notices you are actually saying nothing at all?  And slowly giving the impression that you actually never played the game at all.

Here we go again with the insinuation that you're smarter for liking all of the boring crap in DAI. "You clearly need everything spoon fed to you because you're a stupid widdle baby." Just FYI, you're in the minority, not me. Even most of the glowingly positive reviews of DAI mention how boring the "sidequests" are and how dull the maps are. So drop that nonsense.



#187
straykat

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I'm surprised she goes there -- and I wonder if it's just hyperbole.. She seems to like most games I do.

 

And yet this is the greatest thing? Whatever. Like I said, to each their own.



#188
DarkKnightHolmes

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And I enjoy the Exalted Plains a lot. But I have skipped some quests there such as ransacking the Elven graves in all of my three complete campaigns. And as mentioned, these minor quests are optional, so pick and choose depending on the character. Some may not bother with helping the Orlesians or Elves while others may wish to aid them as much as possible.

Options are a good thing....

 

Oh, believe me. I don't want to choose 'em ever but after a while you forget what each "!" mark means and you accidentally press it and before you know, it's in your journal and map.

 

Also options are good but when it's the same thing being repeated a billion time like "Burn the body" side quest, you can just tell these side quests exist for quantity sake.

 

If the map was smaller, it would be more bearable. Not all DAO/2 side quest were fun either but they took like 5-10 minutes so I was over them before I even noticed how tedious they could be.

 

Exalted plains had so much potential. What if you got to side with Celene troops and attack Gaspard troops? Or vice versa. What if this open world area affected how either potential rulers (Gaspard and Celene) perceive you in the winter palace main mission? So much potential... instead we just get more demons and freeman of the cannon fodders fighting us. 



#189
Sylvius the Mad

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This is why people don't take you seriously. You only want the lame, boring parts of games.

I like the parts where I actually get to contribute. Where I get to be creative.

Simply connecting someone else's dots doesn't do that.

Combat is enjoyable under the same rules. If the encounters are tightly controlled to play out a certain way, or to encourage a certain gameplay style, then any player could experience what I'm experiencing. But if I get to colour outside the lines or break the game, then that's fun.

Being passive and following instructions - that's lame.

#190
Kabraxal

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Some of those things aren't sidequests at all(armor designs? are you kidding me?), and most of them amount to absolutely nothing.

You're actually using War Table "missions" to help your case? Holy crap.

I don't even know what some of these are. Window details? Blackwall's carving? You could be making these things up and most players wouldn't know the difference because everything about DAI is so completely forgettable.
 

This is supposed to be embarrassing me? Wow.
 

I'll freely admit that I skipped most of the walls of text that popped up every 30 or 40 seconds, but I also need to call you on some blatant BS. The companion banter was(is?) bugged and hardly ever triggered for me. Also, the main questline is dildos. Completely forgettable with a worthless, bumbling villain. The only stuff about DAI I liked was a handful of the companions and a few specific moments, like Cassandra's romance. 
 

Here we go again with the insinuation that you're smarter for liking all of the boring crap in DAI. "You clearly need everything spoon fed to you because you're a stupid widdle baby." Just FYI, you're in the minority, not me. Even most of the glowingly positive reviews of DAI mention how boring the "sidequests" are and how dull the maps are. So drop that nonsense.

 

Considering you just said you weren't patient enough to read and that you missed a lot of the details, I was just proven right in saying that the lack of patience or the style of delivery is the reason players like you have issue with Inquisition.  Nowhere have I said "dumb" or that I am "smarter" than players that do not like the style in this game and a lot of those voicing such an opinion, keep bringing up cutscenes that are clearly designed to lay things out instead of letting the player figure it out. 

 

And I said content, not just quests... and yet part of that list was quests and war table missions are actual side content, some of them opening up quests.  As for "amounting to absolutely nothing", you are simply wrong.  Maybe you don't care for what it builds, but all of these discoveries, details, and quests feed back into lore and world design and often give you exactly what you are crying for in cutscenes and other quests. 

 

Again, you have actually done nothing to back up any of your claims. Your posts have actually further bolstered my point that they style of delivery and content was not to your liking for whatever reason that may be (lack of patience, wanting cutscenes to lay it out, or just a general preference towards gameplay over world building and/or roleplaying).  You keep seeking to dismiss my points out of hand then take offense and have repeated that I think you are dumb.   You still haven't actually bothered to say anything of actual substance in any of your posts. 


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#191
Sylvius the Mad

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Oh, believe me. I don't want to choose 'em ever but after a while you forget what each "!" mark means and you accidentally press it and before you know, it's in your journal and map.

Really, this is an argument for being able to edit the journal manually.

Which I would totally support, by the way. Anything that empowers the player is good.

Exalted plains had so much potential. What if you got to side with Celene troops and attack Gaspard troops? Or vice versa. What if this open world area affected how either potential rulers (Gaspard and Celene) perceive you in the winter palace main mission? So much potential... instead we just get more demons and freeman of the cannon fodders fighting us.

It could be better, sure. But remember that the size alone is valuable to some of us.

And all that extra content you describe costs zots.

#192
straykat

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And all that extra content you describe costs zots.

 

Take out the extra races. 



#193
Kabraxal

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Take out the extra races. 

 

I'd have to veto that suggestion... choosing the race opens up so much for roleplaying, especially since they have shown in both Origins and Inquisition that reactions will differ, at least slightly, depending on if you are human or elf or dwarf or now Qunari.  Much of the fun is getting to slip into a different RP with a character that world reacts to differently. 


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#194
straykat

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I'd have to veto that suggestion... choosing the race opens up so much for roleplaying, especially since they have shown in both Origins and Inquisition that reactions will differ, at least slightly, depending on if you are human or elf or dwarf or now Qunari.  Much of the fun is getting to slip into a different RP with a character that world reacts to differently. 

 

It just limited story options for each race. That's not open. It's restrictive. 

 

You only like it because you're probably more of an elf fan and got a workable background.



#195
Kabraxal

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It just limited story options for each race. That's not open. It's restrictive. 

 

You only like it because you're probably more of an elf fan and got a workable background.

 

I do enjoy playing Elf, especially in Origins, but I also enjoy the Dwarf and Qunari reactions you can get in Inquisition and actually find humans to be far less dull in Inquisition than in Origins (Human was my least favourite origin of that game). 

 

And, in terms of restrictions, it is a choice of restriction: be forced to play a certain race all the time and be limited in roleplay or get to choose races with a slightly more set "starting point".  I'd rather have to work around a minor starting point and be different races than be forced to play as just one race.  I find the RP restriction far more severe in that case. 

 

In Inquisition, despite the basic outline given by the origin cards, the personality and much of the personal detail is left for me to fill in.  My current female human mage is far different than the male human mage in more ways than gender.  The male was far more set in his faith, sexual/romantic relationships did not come easy until he found another hidden romantic in Cassandra, and he was prone to emotional outbursts at points that clouded his judgement at times, leaving him with a few regrets here and there... my current mage is quite lost in terms of faith/religion... she was Andrastean, then drifted toward the Qun, then just sort of stayed in confused limbo at the strictness of the Qun... she is flirtatious and has a colourful sexual past (only to be shocked by being drawn to and falling for Blackwall), and is far more capable of restraining her emotion in favour of logic, though certain things will set her off. 

 

They are completely different characters despite the outline in their origin cards matching.  Let's not even get to the other races XD


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#196
KirkyX

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It just limited story options for each race. That's not open. It's restrictive. 

 

You only like it because you're probably more of an elf fan and got a workable background.

I'll admit, if every Dragon Age game let me play as something akin to the City Elf from Origins, I'd be totally stoked. Still, I get that plenty of other Dragon Age fans have other races that they prefer, so I'm not gonna insist that BioWare remove the alternative race options just for the sake of giving my preferred race and background more development time.


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#197
straykat

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I do enjoy playing Elf, especially in Origins, but I also enjoy the Dwarf and Qunari reactions you can get in Inquisition and actually find humans to be far less dull in Inquisition than in Origins (Human was my least favourite origin of that game). 

 

And, in terms of restrictions, it is a choice of restriction: be forced to play a certain race all the time and be limited in roleplay or get to choose races with a slightly more set "starting point".  I'd rather have to work around a minor starting point and be different races than be forced to play as just one race.  I find the RP restriction far more severe in that case. 

 

In Inquisition, despite the basic outline given by the origin cards, the personality and much of the personal detail is left for me to fill in.  My current female human mage is far different than the male human mage in more ways than gender.  The male was far more set in his faith, sexual/romantic relationships did not come easy until he found another hidden romantic in Cassandra, and he was prone to emotional outbursts at points that clouded his judgement at times, leaving him with a few regrets here and there... my current mage is quite lost in terms of faith/religion... she was Andrastean, then drifted toward the Qun, then just sort of stayed in confused limbo at the strictness of the Qun... she is flirtatious and has a colourful sexual past (only to be shocked by being drawn to and falling for Blackwall), and is far more capable of restraining her emotion in favour of logic, though certain things will set her off. 

 

They are completely different characters despite the outline in their origin cards matching.  Let's not even get to the other races XD

 

All I wanted to play was a human. The mage backstory is OK, but I hate the class itself. 

 

I have more of a bone to pick with the others.. I played Rogue. And I'm not incapable of coming up with a backstory. It's just that it essentially sucks. It's Sebastian, no matter how you spin it. That's not open. It's the worse thing a rogue player could get. My rationale (to make it livable) was he was 30 despite being "youngest child", and more of an active cleric, who hunted relics (for sisters, like the one you meet in DAO).

 

But I'd rather not do that at all. I'd rather they had the option to be the smuggler or the merc (instead of getting robbed by races that barely anyone cares to play). Better yet, I'd rather be left as open as possible.

 

Even the DAO Noble wasn't this bad. Your mom was a pirate and you could be known as traveling about cities like Denerim and such. You could be slumming it. You could roleplay at the castle as being a bit rebellious (or even worse). It wasn't as restrictive.



#198
Kabraxal

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All I wanted to play was a human. The mage backstory is OK, but I hate the class itself. 

 

I have more of a bone to pick with the others.. I played Rogue. And I'm not incapable of coming up with a backstory. It's just that it essentially sucks. It's Sebastian, no matter how you spin it. That's not open. It's the worse thing a rogue player could get. My rationale (to make it livable) was he was 30 despite being "youngest child", and more of an active cleric, who hunted relics (for sisters, like the one you meet in DAO).

 

But I'd rather not do that at all. I'd rather they had the option to be the smuggler or the merc (instead of getting robbed by races that barely anyone cares to play). Better yet, I'd rather be left as open as possible.

 

Even the DAO Noble wasn't this bad. Your mom was a pirate and you could be known as traveling about cities like Denerim and such. You could be slumming it. You could roleplay at the castle as being a bit rebellious (or even worse). It wasn't as restrictive.

 

I felt more restricted as the Human noble, which is why I played the Dwarf Commoner, Dalish Elf, and City Elf so much more.  I could make different people far easier with those origins, though I do like my one noble that became Alistair's queen (should be my avatar now actually).  That was a fun RP.

 

And I haven't played a rogue human in Inquisition yet.  I'm thinking Qunari or human warrior next, since I almost never play the warrior class period and have yet to do one run in Inquisition in that class.  I really enjoy mage and rogues, probably another reason I enjoy Inquisition so much.  Those classes are a blast to play, especially once you get a half dozen active skills. 



#199
straykat

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I felt more restricted as the Human noble, which is why I played the Dwarf Commoner, Dalish Elf, and City Elf so much more.  I could make different people far easier with those origins, though I do like my one noble that became Alistair's queen (should be my avatar now actually).  That was a fun RP.

 

And I haven't played a rogue human in Inquisition yet.  I'm thinking Qunari or human warrior next, since I almost never play the warrior class period and have yet to do one run in Inquisition in that class.  I really enjoy mage and rogues, probably another reason I enjoy Inquisition so much.  Those classes are a blast to play, especially once you get a half dozen active skills. 

 

In that game, I liked Dalish and City Elf more. Torn on who I'd consider the "main" canon. I'm just saying that the noble there was better than here.

 

I didn't mean to say I disliked mages, period btw.. My Hawke's a mage. It almost shares the same animations as DAI, but it feels better to me. 



#200
Kabraxal

Kabraxal
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In that game, I liked Dalish and City Elf more. Torn on who I'd consider the "main" canon. I'm just saying that the noble there was better than here.

 

I didn't mean to say I disliked mages, period btw.. My Hawke's a mage. It almost shares the same animations as DAI, but it feels better to me. 

 

I don't know if I have a "canon" run on any of these games.  Though my two Mage Hawkes are probably the better integrated runs in DA2.  One became disgusted with magic with the events while the other blamed the Templars.  The story just seemed to flow better as a mage in that game than anything else.