Oh, believe me. I don't want to choose 'em ever but after a while you forget what each "!" mark means and you accidentally press it and before you know, it's in your journal and map.
Also options are good but when it's the same thing being repeated a billion time like "Burn the body" side quest, you can just tell these side quests exist for quantity sake.
If the map was smaller, it would be more bearable. Not all DAO/2 side quest were fun either but they took like 5-10 minutes so I was over them before I even noticed how tedious they could be.
Exalted plains had so much potential. What if you got to side with Celene troops and attack Gaspard troops? Or vice versa. What if this open world area affected how either potential rulers (Gaspard and Celene) perceive you in the winter palace main mission? So much potential... instead we just get more demons and freeman of the cannon fodders fighting us.
Unknown markers on the map also appear in other games (eg; Skyrim, TW3); simply suppress the need to clear them.
If 'Burn the Body' is the grandfather quest in the Hinterlands, I have yet to do this for any of my characters thus far, It simply does not fit the needs of these characters. However, if I were to play an Inq not so wary of such matters, then it is available for them. Options are still a good thing.
Exalted Plains is full of potential, and rather lives up to it. Dalish allies can be gained or not, Orlesian allies can be supported or not, construction projects, demons running amok, etc. The area reminded me of what was seen in WW1 trench warfare, and other war settings. It also offers scenic pastoral and wetland terrains, ruins and keeps, and another unique Dragon encounter.
If one does not care for some side content (also which is not Fetch quest material), then skip it. Personally have completed most of it as it fits my characters willing to help alloes, but still have yet to despoil the graves. Same was done in Skyrim.