Aller au contenu

Photo

Introducing Mass Effect: Andromeda


1623 réponses à ce sujet

#426
Dupa

Dupa
  • Members
  • 15 messages

I sure hope NG+ continues to be a thing for Mass Effect.

 

I don't see why not



#427
N7Jamaican

N7Jamaican
  • Members
  • 1 778 messages

I hope this isn't a standalone game.


  • animedreamer, shepskisaac et Tela_Vasir aiment ceci

#428
Savage Baird

Savage Baird
  • Members
  • 1 268 messages

It's really exciting to go to a whole new galaxy, and it was a very smart move by Bioware. They don't have to deal with canonization, they're respecting everyone's choices, and ending Shepard's story.

 

Can't wait for it. :)



#429
Gannayev of Dreams

Gannayev of Dreams
  • Members
  • 983 messages

Telling you now BioWare FACE CODES!!! Do not believe we are just going to settle with the half ass (capture your sliders) nonsense DAI did in a series that invented the FACE CODES system.

 

 

I sure hope NG+ continues to be a thing for Mass Effect.

 

Both of these things need to be... a thing.


  • Fetunche aime ceci

#430
ioannisdenton

ioannisdenton
  • Members
  • 2 232 messages

I really hope this wont be Inquisition in space.

ΗΑΗΑΗΑΗΑΗΑ imagine this game having SPACE RIFTS which the main character has to magnetically seal using his omnitool. I would SO buy this just for the nerve of bioware!


  • dekar25 aime ceci

#431
Paynekiller

Paynekiller
  • Members
  • 4 messages

ΗΑΗΑΗΑΗΑΗΑ imagine this game having SPACE RIFTS which the main character has to magnetically seal using his omnitool. I would SO buy this just for the nerve of bioware!


...Nightmares commence in 3...2...1...



#432
Torgette

Torgette
  • Members
  • 1 422 messages
Rifts in DAI weren't that offensive, there were probably too many of them though.

Space shards though...
  • ioannisdenton aime ceci

#433
Natureguy85

Natureguy85
  • Members
  • 3 248 messages

After the horror that was Mass Effect 3's ending and troubling things I've heard from Inquisitions mixed reception, I'm casting a very cautious eye at this game.



#434
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Rifts in DAI weren't that offensive, there were probably too many of them though.

Space shards though...

 

Bah, the shards in Inquisition were far more useful than the insignias, dogtags, and other pointless collectible crap in ME1. 


  • Akrabra, ioannisdenton, sH0tgUn jUliA et 2 autres aiment ceci

#435
LPPrince

LPPrince
  • Members
  • 54 898 messages

After the horror that was Mass Effect 3's ending and troubling things I've heard from Inquisitions mixed reception, I'm casting a very cautious eye at this game.

 

I'm not at all using my opinion of Inquisition(which is mainly positive) to affect my thoughts on Andromeda. My opinion on Andromeda is affected mainly by how wrecking ME3 as a whole was.


  • In Exile aime ceci

#436
Sidney

Sidney
  • Members
  • 5 032 messages

Bah, the shards in Inquisition were far more useful than the insignias, dogtags, and other pointless collectible crap in ME1.


People inexplicably love ME1 despite a lot worse sins than DAI. The pointless collection quests. Boring environments. Terrible exploration and a crap ton of recycled locations - the same habitation on every world.
  • azarhal, In Exile et blahblahblah aiment ceci

#437
cyrslash1974

cyrslash1974
  • Members
  • 646 messages

Hello all;

 

I know that ME:A will take place a long time after the events of ME3, but I would like to be sure that the events of ME3 impact the game, and in particular the final decision of ME3.

 

If we pick control or synthesism, will we see reapers ?

If we pick destruction, will we know the consequence Inside the game ?

If we pick reject, hum... Saren's music theme at the beginning of the game ("Game Over") ? ... Ok I joke for this one.

 

And maybe the war asset level at the end of the ME3 could have an impact of ME:A. Imagine Earth destroyed....

 

What do you think ?



#438
GalacticWolf5

GalacticWolf5
  • Members
  • 732 messages
^^ Mass Effect: Andromeda takes place in Andromeda, not the Milky Way. I mean the title itself is a pretty good clue.
  • Tela_Vasir aime ceci

#439
Farangbaa

Farangbaa
  • Members
  • 6 757 messages
Shut up and take my money.

#440
AlanC9

AlanC9
  • Members
  • 35 638 messages

Hello all;
 
I know that ME:A will take place a long time after the events of ME3, but I would like to be sure that the events of ME3 impact the game, and in particular the final decision of ME3.
 
If we pick control or synthesism, will we see reapers ?
If we pick destruction, will we know the consequence Inside the game ?
If we pick reject, hum... Saren's music theme at the beginning of the game ("Game Over") ? ... Ok I joke for this one.
 
And maybe the war asset level at the end of the ME3 could have an impact of ME:A. Imagine Earth destroyed....
 
What do you think ?


I think that absolutely none of these things will happen. If Bio was going to do them, they wouldn't be moving the setting to Andromeda in the first place,
  • In Exile aime ceci

#441
In Exile

In Exile
  • Members
  • 28 738 messages

People inexplicably love ME1 despite a lot worse sins than DAI. The pointless collection quests. Boring environments. Terrible exploration and a crap ton of recycled locations - the same habitation on every world.

 

I found it incomprehensible. Every single flaw in DA:I is present - and magnified - in ME1. 


  • pdusen aime ceci

#442
LPPrince

LPPrince
  • Members
  • 54 898 messages

I found it incomprehensible. Every single flaw in DA:I is present - and magnified - in ME1. 

 

Difference. ME1 and DA:I are in different franchises, ME1 came out in 2007 while DA:I came out in 2014, and ME1 has had time for rose-tinted glasses to come into play.

 

I say that while still acknowledging that I absolutely loved ME1 and didn't have the same love for DA:I though I did enjoy the game.



#443
dekar25

dekar25
  • Members
  • 21 messages

ΗΑΗΑΗΑΗΑΗΑ imagine this game having SPACE RIFTS which the main character has to magnetically seal using his omnitool. I would SO buy this just for the nerve of bioware!

They would have to be either mad or have balls size of the citadel. I would still play the **** out of that though.



#444
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

ΗΑΗΑΗΑΗΑΗΑ imagine this game having SPACE RIFTS which the main character has to magnetically seal using his omnitool. I would SO buy this just for the nerve of bioware!


Space Rifts? Nah, they're Wormhole Portals for the leftover Reapers from another galaxy.

:whistle:

#445
Senda22

Senda22
  • Members
  • 52 messages

I want in ME:A more usage of omnitool. Not only for opening doors, scan, fight but more FEATURES WITH IT.



#446
Paridave

Paridave
  • Members
  • 131 messages

I hope this isn't a standalone game.

Expect a standalone game.


  • Natureguy85 aime ceci

#447
In Exile

In Exile
  • Members
  • 28 738 messages

Difference. ME1 and DA:I are in different franchises, ME1 came out in 2007 while DA:I came out in 2014, and ME1 has had time for rose-tinted glasses to come into play.

 

I say that while still acknowledging that I absolutely loved ME1 and didn't have the same love for DA:I though I did enjoy the game.

 

It's the same mechanic, only one series (ME1) did it way worse. I just don't get it. I tolerated DA:I a lot more only because I suffered through ME1s flaws.



#448
LPPrince

LPPrince
  • Members
  • 54 898 messages

I didn't "suffer" through anything of ME1's;I loved everything about that game and didn't have complaints, only suggestions for what I thought could make it better. Lets be real, that game isn't anything close to perfect. But I don't think it was some hallmark of bad game design.


  • Tela_Vasir aime ceci

#449
Paridave

Paridave
  • Members
  • 131 messages

I think that absolutely none of these things will happen. If Bio was going to do them, they wouldn't be moving the setting to Andromeda in the first place,

Agreed, no one seems to understand the invincible, unbeatable Reapers were the reason for the ME3 ending because they needed a way to stop them.


  • Sidney aime ceci

#450
In Exile

In Exile
  • Members
  • 28 738 messages

I didn't "suffer" through anything of ME1's;I loved everything about that game and didn't have complaints, only suggestions for what I thought could make it better. Lets be real, that game isn't anything close to perfect. But I don't think it was some hallmark of bad game design.

 

I think it had a lot of flaws. The inventory/loot system was utter trash. The side quests had essentially one design, and it was a horrid one. The driving mechanics were poor. The worlds themselves (the UEWs) were very unimaginative, despite the beautiful painted sky they had for each. The plot was poorly paced and often involved either complete nonsense, character stupidity, or both. There was very little actual main story content, and we didn't visit many exotic locations. The MQ levels were just liner corridors, and the vast majority of side quests (or "assignments") had little-to-no-dialogue ala DA:I. Plus, we had the same type of inept villain, only the In Your Heart Shall Burn moment came a bit later (i.e., Virmire).

 

To me, DA:I and ME1 are almost incredibly similar games from the design side, and carry all of the same flaws that reflects the design choices Bioware makes when switching to a new engine.

 

I liked ME1, and probably would have liked it a lot more if Bioware didn't spoil 95% of the plot in their first 2 previews, but I think it was rife with design failure. Much like DA:I.  


  • Gileadan, Sidney, Jaulen et 3 autres aiment ceci