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Introducing Mass Effect: Andromeda


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#451
Sidney

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I didn't "suffer" through anything of ME1's;I loved everything about that game and didn't have complaints, only suggestions for what I thought could make it better. Lets be real, that game isn't anything close to perfect. But I don't think it was some hallmark of bad game design.


It is a horrible, terrible game. It is a terrible game saved by the setting, characters and plot. I love the game but decidedly not for any game-y element. It remains the only bioware game I can't play again because I can't face the controls, combat, lame exploration and game awful inventory.
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#452
Valkyrja

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I think it had a lot of flaws. The inventory/loot system was utter trash. The side quests had essentially one design, and it was a horrid one. The driving mechanics were poor. The worlds themselves (the UEWs) were very unimaginative, despite the beautiful painted sky they had for each. The plot was poorly paced and often involved either complete nonsense, character stupidity, or both. There was very little actual main story content, and we didn't visit many exotic locations. The MQ levels were just liner corridors, and the vast majority of side quests (or "assignments") had little-to-no-dialogue ala DA:I. Plus, we had the same type of inept villain, only the In Your Heart Shall Burn moment came a bit later (i.e., Virmire).

 

To me, DA:I and ME1 are almost incredibly similar games from the design side, and carry all of the same flaws that reflects the design choices Bioware makes when switching to a new engine.

 

I liked ME1, and probably would have liked it a lot more if Bioware didn't spoil 95% of the plot in their first 2 previews, but I think it was rife with design failure. Much like DA:I.  

 

Talking writing, the characterization of your party is really weak and a pale shadow of the sequels. The worst offenders are Liara and Tali.

 

The dialogue is also the weakest in the series, at best wooden and clumsy and at worst, well, there is Beneziah. Renegade is terrible and it seems that the game doesn't get what its own morality system is supposed to be. It won't be until ME3 that they figure out the tone for it.


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#453
Sidney

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Was it said anywhere if this will be a linked trilogy with the same protagonist like the first 3 or just a reboot that, like DA, sets up a "universe" that different protagonists play in.

#454
animedreamer

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Was it said anywhere if this will be a linked trilogy with the same protagonist like the first 3 or just a reboot that, like DA, sets up a "universe" that different protagonists play in.

 

leaked survey information suggest this is a new chapter in the Mass Effect Universe that starts fresh in a new galaxy to far away from the original in both Time (its in the future we dont know how far into the future but it is in the future) and Space (in a whole new galaxy, the Andromeda galaxy) so that the choices and direction of the original trilogy remain canon but do not influence the planned game. No there will be no more stories of Commander Shepard except maybe in game holo vids, or history books, or just a statue. The people in this game are supposedly to far removed from the events of ME3 for them to know what the outcome was, they were the Noah's Ark in this scenario, a way to preserve the possibly doomed alien races should the Reapers win.



#455
Sidney

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leaked survey information suggest this is a new chapter in the Mass Effect Universe that starts fresh in a new galaxy to far away from the original in both Time (its in the future we dont know how far into the future but it is in the future) and Space (in a whole new galaxy, the Andromeda galaxy) so that the choices and direction of the original trilogy remain canon but do not influence the planned game. No there will be no more stories of Commander Shepard except maybe in game holo vids, or history books, or just a statue. The people in this game are supposedly to far removed from the events of ME3 for them to know what the outcome was, they were the Noah's Ark in this scenario, a way to preserve the possibly doomed alien races should the Reapers win.


I get that and I guess I asked badly. Should we expect another 3 part story of a single hero similar to how ME was structured or a series of games set in the same universe with different heroes the way DA is structured.

#456
Ajensis

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We've had no information about that one way or another :) I'm hoping for another recurring protagonist, but for now we can only hope (or not hope, depending on your opinion of a new trilogy/whatever-logy).


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#457
animedreamer

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I get that and I guess I asked badly. Should we expect another 3 part story of a single hero similar to how ME was structured or a series of games set in the same universe with different heroes the way DA is structured.

Well thats the thing, I would presume they want to keep with one hero/heroine because it allows them to tell a deeper on going story. Think Nathan Drake if you want a comparison. Jumping around to a new protagonist every game means you now have to introduce this new person every time, and what their history is, and what their motivations are, it might sound fresh from the players perspective but there is a reason why Batman was Bruce Wayne for such a long long long LONG time. 


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#458
Ajensis

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Well thats the thing, I would presume they want to keep with one hero/heroine because it allows them to tell a deeper on going story. Think Nathan Drake if you want a comparison. Jumping around to a new protagonist every game means you now have to introduce this new person every time, and what their history is, and what their motivations are, it might sound fresh from the players perspective but there is a reason why Batman was Bruce Wayne for such a long long long LONG time. 

 

I haven't played the Uncharted games, but I believe they are meant to be more like a playable movie...ish? Whereas Mass Effect and Dragon Age are now irrevocably tied to the idea of choices - and having those choices matter. Thus, we have save import (or the Keep for the transition to current-gen). And we fans loved it, right? At least for the most part. But Bioware might very well choose stand-alone stories to avoid the huge complexity that accounting for choices in previous games creates. So I wouldn't automatically assume we'll have another series of linked games :)



#459
Captain Crash

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Not sure if I am excited for the future of Mass Effect or worried.  The direction of the teaser hasn't at all grabbed me.

 

Andromeda seems quite the shift which will either be great or... well not so great...



#460
animedreamer

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Not sure if I am excited for the future of Mass Effect or worried.  The direction of the teaser hasn't at all grabbed me.

 

Andromeda seems quite the shift which will either be great or... well not so great...

A shift how? All we saw is a N7 Marine pick a destination and run into a firefight, same as every mass effect game before hand.



#461
SNascimento

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A shift how? All we saw is a N7 Marine pick a destination and run into a firefight, same as every mass effect game before hand.

I think this "this is not Mass Effect" has much more to do with people trying to guess what the game will be than with what was actually shown, which was not much and was very like Mass Effect. 


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#462
Natureguy85

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People inexplicably love ME1 despite a lot worse sins than DAI. The pointless collection quests. Boring environments. Terrible exploration and a crap ton of recycled locations - the same habitation on every world.

 

 

I found it incomprehensible. Every single flaw in DA:I is present - and magnified - in ME1. 

 

 

It's the same mechanic, only one series (ME1) did it way worse. I just don't get it. I tolerated DA:I a lot more only because I suffered through ME1s flaws.

 

It's because they are different types of games with different types of plots. There is also a significant difference between what you do in the first part of a series an what you do in later parts.

 

ME1 had to establish its setting, technology, inhabitants, and lore. DA:I is working with an established setting. ME1 starts small and takes awhile for the story to expand into the larger mission. At Virmire, it expands once more. With Inquisition, while I don't know where the plot goes, you start out in a large scale war, do you not?

 

Things like reused environments can make some sense in some settings, but not others. They didn't work in DA2 because there's no reason different natural caves should have the same layout. They work better (though you don't have to like it) in Mass Effect when you think about prefabrication and modular construction. Also, the buildings that look the same on the inside also look the same on the outside, so it's clear they are the same type of structure.

 

I agree that the exploration wasn't great, but similar to complaints I've heard about Inquisition, the problem was that the maps were so big with so little in them, so you spent a lot of time trying to get the Mako over some weird hill just to find a few pieces of crappy gear.

 

Then, as was mentioned, our expectations certainly change over time

 

 

Agreed, no one seems to understand the invincible, unbeatable Reapers were the reason for the ME3 ending because they needed a way to stop them.

 

Well there was no need to set them up as so powerful, but even doing so there were other ways they could have dealt with it.

 

It is a horrible, terrible game. It is a terrible game saved by the setting, characters and plot. I love the game but decidedly not for any game-y element. It remains the only bioware game I can't play again because I can't face the controls, combat, lame exploration and game awful inventory.

 

I don't think the underlying game is as bad as you do, but you are right that the entire series is carried by it's setting and characters.


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#463
Sidney

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I agree that the exploration wasn't great, but similar to complaints I've heard about Inquisition, the problem was that the maps were so big with so little in them, so you spent a lot of time trying to get the Mako over some weird hill just to find a few pieces of crappy gear.

 .


I would hope that either:
We get some sort of topographic map so we can see where we can and can't drive or the MAKO includes some sort of GPS (scan from space, computer analysis of optimal paths ) that recommends a path. That would eliminate about half the frustration with the darn thing.

Of course flying would be even better for exploration but that isn't happening.
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#464
Natureguy85

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I would hope that either:
We get some sort of topographic map so we can see where we can and can't drive or the MAKO includes some sort of GPS (scan from space, computer analysis of optimal paths ) that recommends a path. That would eliminate about half the frustration with the darn thing.

Of course flying would be even better for exploration but that isn't happening.

 

Well we had map with limited topography in ME 1 and could figure out a path. I personally wouldn't want a line drawn on the map, though I can always ignore it if it's there. I just didn't like how much land there was to explore but how little there was to actually find. I liked the few worlds that had something that was only there for flavor like the skull with bullet marks on the planet with the description that talks about hunting or the flipped over vehicle from some miners. While I didn't care about the minerals, I told myself I was helping the Alliance. Finding the tags was cool only because they actually put a body there.



#465
DFMelancholine

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If I said I wasn't excited, I'd be a terrible liar.

It's just that I am a bit disappointed but that is because it will be unrelated to the previous trilogy and because that we are leaving the MW behind.

It is mostly because I became a fan of the series in late 2013/early 2014 and my time with the characters and the setting was short.I grew very attached to the story and characters and my Shepard and before I knew it, the story was over and done with forever and now before long, we are moving to a whole new place.

At moments like these, I really envy you older fans of the series because you had another game with Commander Shepard&friends to look forward to. New fans of the series such as myself ,will never have that feeling.



#466
animedreamer

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If I said I wasn't excited, I'd be a terrible liar.

It's just that I am a bit disappointed but that is because it will be unrelated to the previous trilogy and because that we are leaving the MW behind.

It is mostly because I became a fan of the series in late 2013/early 2014 and my time with the characters and the setting was short.I grew very attached to the story and characters and my Shepard and before I knew it, the story was over and done with forever and now before long, we are moving to a whole new place.

At moments like these, I really envy you older fans of the series because you had another game with Commander Shepard&friends to look forward to. New fans of the series such as myself ,will never have that feeling.

 

Awww... :P

 

Hmm..if it makes you feel any better, my first ME game was ME2, and that was about maybe half a year before 3 came out. After I beat 3 i got the trilogy early last year i think, and beat ME1. I sorta went backwards. :)

 

No offense to anyones ideas about ME but I also hope they give us new characters that either show or break fan theorized ideas but never before proven or stated conceptions about earlier games. Such as Quarian biotics, cause nothing about Biotics is inherently biological, hell a Geth could technically be given biotics if they synthesized a process that duplicates the nodes within a given platform and had a way to produce Eezo/Mass Effect fields. We've seen Krogan scientist in ME2, and seen and heard of the awesome that is the Asari Commando.



#467
Natureguy85

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If I said I wasn't excited, I'd be a terrible liar.

It's just that I am a bit disappointed but that is because it will be unrelated to the previous trilogy and because that we are leaving the MW behind.

It is mostly because I became a fan of the series in late 2013/early 2014 and my time with the characters and the setting was short.I grew very attached to the story and characters and my Shepard and before I knew it, the story was over and done with forever and now before long, we are moving to a whole new place.

At moments like these, I really envy you older fans of the series because you had another game with Commander Shepard&friends to look forward to. New fans of the series such as myself ,will never have that feeling.

 

That makes perfect sense. The first game had a decent story which was a classic adventure plot. It was really carried by its setting and characters. The characters were all the 2nd game had going for it.



#468
animedreamer

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That makes perfect sense. The first game had a decent story which was a classic adventure plot. It was really carried by its setting and characters. The characters were all the 2nd game had going for it.

 

I dont know about that, if you believe that the game was in fact all a 3 part trilogy, then the 2nd part was critical. While the entire galaxy didn't prepare for the Reapers humanity did, also the nature of the 2nd game was a little smaller scope, and was great as a vehicle to do a smaller story. When you look at what the mission was there was no way for it to be done within the normal constraints of ME1. While Shepard was a Spectre in the first game he still didn't have much backing in terms of support, the Alliance nor the Citadel gave Shepard much in the way of resources, I mean even his/her ship was a hand me down. While saving the colonies humanity had established and stopping the Collectors might have seem small it was still a nice diversion from the main story, and gave us another game in which we got to feel the impending crisis that was the Reaper threat being built up. 



#469
Natureguy85

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I dont know about that, if you believe that the game was in fact all a 3 part trilogy, then the 2nd part was critical. While the entire galaxy didn't prepare for the Reapers humanity did, also the nature of the 2nd game was a little smaller scope, and was great as a vehicle to do a smaller story. When you look at what the mission was there was no way for it to be done within the normal constraints of ME1. While Shepard was a Spectre in the first game he still didn't have much backing in terms of support, the Alliance nor the Citadel gave Shepard much in the way of resources, I mean even his/her ship was a hand me down. While saving the colonies humanity had established and stopping the Collectors might have seem small it was still a nice diversion from the main story, and gave us another game in which we got to feel the impending crisis that was the Reaper threat being built up. 

 

No, it was not critical in the least bit. You learned nothing new of value about the Reapers and did not move one bit closer to defeating them. The idea that the Reapers were Organic and Synthetic came up when you talked with the Catalyst but provided no value. The Collectors being Protheans was stupid and added no value. They took away what made Shepard special, the Prothean visions and Cypher. They replaced it with "he's an icon people will follow" and that is never realized in the plot. His old friends join but everyone else needs quid pro quo. They took away what made the Normandy special by making the Collectors detect them in stealth, yet just give you a bigger one immediately. Is the stealth ever even mentioned or alluded to again other than Legion's loyalty mission?

 

In what way did Humanity prepare for the Reapers? It's clear in ME3 they didn't even have a plan. I understand the idea of a "diversion from the main story", but that works better as one episode of a long running series, not an entire chapter of a trilogy. This is especially true given the nature of the threat, the consequences for failure, and the fact that they have no clue how to stop the enemy.

 

Hand me down? The Normandy SR-1 was the most advanced ship in the Alliance Navy. It was brand, spankin' new.



#470
LPPrince

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If I said I wasn't excited, I'd be a terrible liar.

It's just that I am a bit disappointed but that is because it will be unrelated to the previous trilogy and because that we are leaving the MW behind.

It is mostly because I became a fan of the series in late 2013/early 2014 and my time with the characters and the setting was short.I grew very attached to the story and characters and my Shepard and before I knew it, the story was over and done with forever and now before long, we are moving to a whole new place.

At moments like these, I really envy you older fans of the series because you had another game with Commander Shepard&friends to look forward to. New fans of the series such as myself ,will never have that feeling.

 

D'aww. Well, some of us(myself included) weren't/aren't happy with how the trilogy ended up, so there's perks to being new, too.

 

You didn't start out with the franchise in 2007, building a character to carry through three games across the better part of a decade only to have their appearance disappear for the conclusion of their story.

 

You didn't play the games across that period of time in the dozens, hoping for a satisfying conclusion that didn't satisfy.

 

You didn't spend thousands of hours getting to know certain characters only to wonder why they disappeared or why their stories had no conclusion.

 

You didn't wonder why some fan favorite characters were offed on twitter instead of in-game.

 

etc etc etc

 

So don't take it for granted. Look at it this way, you're gonna start anew with Andromeda, and you'll get to know the characters right from the beginning along with the rest of the player base. One day you'll be the veteran letting the newbies know that the grass is pretty green on both sides.


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#471
dreamgazer

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Started from the beginning myself and enjoyed the ride to the end, bumps in the road and all. And there are plenty, especially in ME2's railroading, daddy issues, broken science, and "soft" reboot methods.

#472
Cancermeat

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I think I saw more at last year's E 3.  I admit I find this more interesting than the Japanese garbage like The Last Guardian.



#473
Sidney

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No, it was not critical in the least bit. You learned nothing new of value about the Reapers and did not move one bit closer to defeating them. The idea that the Reapers were Organic and Synthetic came up when you talked with the Catalyst but provided no value. The Collectors being Protheans was stupid and added no value. They took away what made Shepard special, the Prothean visions and Cypher. They replaced it with "he's an icon people will follow" and that is never realized in the plot. His old friends join but everyone else needs quid pro quo. They took away what made the Normandy special by making the Collectors detect them in stealth, yet just give you a bigger one immediately. Is the stealth ever even mentioned or alluded to again other than Legion's loyalty mission?
 
In what way did Humanity prepare for the Reapers? It's clear in ME3 they didn't even have a plan. I understand the idea of a "diversion from the main story", but that works better as one episode of a long running series, not an entire chapter of a trilogy. This is especially true given the nature of the threat, the consequences for failure, and the fact that they have no clue how to stop the enemy.
 
Hand me down? The Normandy SR-1 was the most advanced ship in the Alliance Navy. It was brand, spankin' new.


I'd question how much the Two Towers was essential to that saga. Sure you beat Saruman but that was a side show. I guess the ring got physically closer to Mordor. Empire didn't actually "do" anything about the Rebel/Empire arc other than finding out about Daddy issues. Oddly both movies really didn't "do" anything but they were the best movies of the lot. The second act is always tough because it is connective tissue more than exposition or climax like parts 1 and 3.

Still in 2 you learn about the fate of the Protheans which is sort of a big mystery. You learn that Reapers use the races against themselves, which forshadows a lot of what happens in 3. You also obviously get a much closer view of Cerberus which does matter because unlike Saruman's horde Cerberus does matter a lot in the third part. You stop construction of another Reaper in a terribly bad boss battle and also save a whole lot of people. I will say I wish the Arrival DLC was integrated into the base game. It works perfectly as a bridging content but it would have added more umpf to the impact of the base game. To some extent if anything too big happened in 2 it would have undermined the effect of one. One was supposed to have thrown a major wrench into the Reapers plans but if they had shown up in 2 in a big way then the "what was the point" question could be asked.

#474
Sidney

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Started from the beginning myself and enjoyed the ride to the end, bumps in the road and all. And there are plenty, especially in ME2's railroading, daddy issues, broken science, and "soft" reboot methods.


People seem unnaturally worked up about the RGB quality of the ending. DAO was an RGB ending, just camouflaged better - and really for each character it boils down to Dark Ritual or not so it is RG. Nothing you have chosen to that point matters. Then again so was ME1 -- there is no scenario where Sovereign doesn't die and the RGB choice is save the council or not and nothing you have chosen to that point matters a whit in what you pick.

Don't get me wrong, the ending was terrible for a lot of other reasons but the basic mechanics just exposed the wiring a bit too much. People lament the change of writers but frankly the dark energy ending I have read about was every bit as grim - reapers are trying to solve dark energy problems foreshadowed on Haestrom - and your choice is save lives now and doom the future by defeating reapers or let them win and doom trillions now to save the future. I don't think there was ever a sunny beach ending for this thing.
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#475
Sion1138

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People seem unnaturally worked up about the RGB quality of the ending. DAO was an RGB ending, just camouflaged better - and really for each character it boils down to Dark Ritual or not so it is RG. Nothing you have chosen to that point matters. Then again so was ME1 -- there is no scenario where Sovereign doesn't die and the RGB choice is save the council or not and nothing you have chosen to that point matters a whit in what you pick.

Don't get me wrong, the ending was terrible for a lot of other reasons but the basic mechanics just exposed the wiring a bit too much. People lament the change of writers but frankly the dark energy ending I have read about was every bit as grim - reapers are trying to solve dark energy problems foreshadowed on Haestrom - and your choice is save lives now and doom the future by defeating reapers or let them win and doom trillions now to save the future. I don't think there was ever a sunny beach ending for this thing.

 

Dude, I would have loved that in comparison to 'organics vs. synthetics'.

 

I hope there's no more of that in the new game.


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