So it's only OK if the PC gets to show the villain The Error Of His Ways? Interesting. Could you get into why that's a problem for you? Also, did Sarevok get a pass because you don't learn that he was wrong about everything until after BG is over?
Let's take Malak off the list, actually. He's wrong about how his destiny worked, but no other Force user is able to foresee things any better than he did (though Palpatine did pretty well up until the last few minutes). It seems to be a rule of the setting that you only get enough information to be able to draw wrong conclusions.
It depends on the story being told. However, I said argue. It wasn't a necessity that Shepard be able to actually convice the Catalyst, but it was necessary to let us really argue, defy him, and still win. That's what's so troublesome about the refuse ending. Shepard doing what he's been doing the entire series ends with failure, and lack of character growth was not plot line. Also, the Catalyst gets to lecture you and is attempting to convince you that he's right, so argument is appropriate.
Sure, Mass Effect was a 3rd person shooter, but what was most important about it was dialogue. That was how we spent a lot of our time. It's what drew us into the universe because it is what lets you learn about the characters and different species we all love (or don't). We were told constantly throughout the game that we can't win in a fight, even with all the advancements from Sovereign. So winning through dialogue makes sense, especially since they could have designed it to have choices help or hurt your case.
This was referring to my claim that he Collectors and Cerberus being servants of the Reapers didn't excuse them being the primary antagonists. We already had Reapers working through a proxy army in the first game. I think ME2 should have done one of several things.
1) Be against a truly unknown threat. The Collectors themselves could have worked, but it should have been something knew, not something everyone but Shepard knows about, unless they make it clear that they just showed up in the two years Shepard was out of commission. (On that note, Shepard shouldn't have died.)
2) Be against actual Reaper forces. Whether this was Indoctrinated servants like in Arrival, which would still allow for some suspense or mystery and keep Indoctrination as a theme, or against various kinds of Husk like enemies, including those we see deployed by the Collectors.
3) Cerberus, though not Indoctrinated. Cerberus as an antagonist that wanted to Control rather than destroy the Reapers would have worked in the second act. It would be in direct contrast to Saren, who was under their control and argued for submission.
While it does make sense to have an antagonist harassing you in the 3rd game, they shouldn't be the primary threat considering how the Reapers are everywhere and are so powerful. At least in Dragon Age Origins, you were operating in an area where the Darkspawn Blight was on it's way, but wasn't quite there yet until the end.
That is a completely terrible idea.
How 'plausible' it is is really entirely irrelevant. There is no end of perfectly 'plausible' events that would nonetheless make absolutely garbage fiction and writing.
Players would easily see this for what this is. A ridiclous cop-out by the writers.
More to the point, Bioware repeatedly uses this cop-out in ME1 and it's nonsense there too. You can ask Vigil what the possible end goal of the reapers is, and its reply is that your meant to kill them, not understand them. Which is clearly just writer expy dialogue.
That's not necessarily true. What Vigil said is correct. The "why" isn't important now. It would be pretty tough to never tell the player, but it didn't have to be complex. Personally, particularly due to Sovereign's revelation that they leave technology so civilizations develop in predictable and desired way, I assumed the Reapers simply wanted to steal resources and ensure no civilization ever grew enough to threaten them. One of your squadmates will even suggest this after talking to Sovereign.
It very much is the last time they see it unless a sequel happened to be green light. That's the last word on the reapers in ME1.
While they might not have known they would get a sequel, it's clear that one was planned.
That's a stupid analogy. First of all, dinosaurs have an obvious motivation. They're dinosaurs. As you said, they're aggresive animals who eat people. That's not an unknown motivation at all. It's perfectly well known motivation.
Secondly, and more importantly, the story goes absolutely out of its way to establish a very specific pattern that indicates the Reapers are doing this for an important reason. It goes absolutely out of its way to get the player to be intrigued by them and wonder why. You're completely wrong. Players absolutely care why the Reapers are doing it. You're going to try and claim there wasn't a great deal of discussion of the Reapers' motives before ME 3 came out?
Well the Catalyst does argue that it's just doing what it was meant to do, much like dinosaurs. But no, there was not a focus on the "why" of the Reapers. It was always about beating them, and ME2 should have been about "how". Personally, I was always more interested in what the Reapers were more than why they are attacking. I wanted a better answer than we got to explain what Sovereign meant by "There is a realm of existence so far beyond your own, you can not even imagine it," "I am beyond your comprehension," and "we are each a nation", etc. I wanted to get into their origins because they could not be as eternal as Sovereign claimed. But that took a DLC for me to get.
Ehhh, not for me. If I had some generic third person shooter and we had absolutely no clue about why they were doing what they were doing, I'll pass.
I have got to find a reason to care. If that's not there, then count me out, color me gone. It was the humanization (agreed though, starkly absurd) of the reapers and their morals that did it. Also, it was all the suspense leading up to that realization.
Why would the Reapers' motivation be your reason to care? The series was built on it's characters and universe. They were your reason to care.
Yes, it is true.
From the very first word that Sovereign spoke to the very last word that the Rannoch reaper (or Leviathan, depending on which you played last) spoke, they were dropping hints. And the catalyst, all he was there to do was to boil it down simply to one word. Chaos.
That's not true. I don't think the Catalyst was even an idea when Mass Effect and Sovereign's dialogue was written.
But there was promise of the answer. Search for answers was main part of the plot after all.
Saying "there are evil guys who try to kill us, let's kill them back" is Doom level of writing. Did you enjoy it's plot?
Where was searching for "why" part of the plot?