Playing Elite: Dangerous has me thinking about what Bioware said about seamless transitions when exploring the galaxy, I really hope that's something they make happen as it really gives you a sense of scale and atmosphere that imo would really make ME:A stand head and shoulders above the trilogy (in feel anyways).
Introducing Mass Effect: Andromeda
#701
Posté 12 juillet 2015 - 09:44
- Tela_Vasir aime ceci
#702
Posté 13 juillet 2015 - 04:47
Totally seamless?
Might be possible with top tier PC hardware, 8GB VRAM and the game installed on a fast SSD.
But consoles prolly are too limited and we will get "hidden loadingscreens" in most cases.
#703
Posté 13 juillet 2015 - 04:55
Totally seamless?
Might be possible with top tier PC hardware, 8GB VRAM and the game installed on a fast SSD.
But consoles prolly are too limited and we will get "hidden loadingscreens" in most cases.
Games like Elite: Dangerous and No Man's Sky use hidden loading screens already, so yes it's possible. Not asking for everything to be loaded all at once, that's unrealistic even for open world games that use LOD optimizing.
#704
Posté 15 juillet 2015 - 01:01
Looks quite good. Frostbit is a good choice.
It makes loads of sense to start it off in a new galaxy instead of the Milky Way. It would be very hard to not re-do what's already been done in the first trilogy because of how the story went. Also impossible not to be a step down and back as well: you defeated THE biggest threat in all history in our galaxy, all that's left is pirates and other small stuff. Go to a new galaxy and all kinds of opportunities arise. Please, just don't rush to a big finale. Use the core story SLOWLY so you can create more than just a trilogy. Think Babylon 5. It had a galactic mega-threat the built up over the span of its 5 year run. It would be the core plot of some shows all along the way, slowly building up to the BIG showdown but in between were a bunch of other great stories that filled in the galaxy and its peoples. You could end up with much more than a trilogy and still get a coherent plotline through the entire thing.
Oh, and at SOME point in the various combats, you HAVE to have the bad guys yell, "The enemy is everywhere!" and, "Hold the line!" as a nice homage to ME1 which started this all off.
- MrFob et Natureguy85 aiment ceci
#705
Posté 15 juillet 2015 - 05:57
Totally seamless?
Might be possible with top tier PC hardware, 8GB VRAM and the game installed on a fast SSD.
But consoles prolly are too limited and we will get "hidden loadingscreens" in most cases.
Batman Arkham Knight and The Witcher 3 says otherwise.
- Indigenous aime ceci
#706
Posté 15 juillet 2015 - 06:28
Looks quite good. Frostbit is a good choice.
It makes loads of sense to start it off in a new galaxy instead of the Milky Way. It would be very hard to not re-do what's already been done in the first trilogy because of how the story went. Also impossible not to be a step down and back as well: you defeated THE biggest threat in all history in our galaxy, all that's left is pirates and other small stuff. Go to a new galaxy and all kinds of opportunities arise. Please, just don't rush to a big finale. Use the core story SLOWLY so you can create more than just a trilogy. Think Babylon 5. It had a galactic mega-threat the built up over the span of its 5 year run. It would be the core plot of some shows all along the way, slowly building up to the BIG showdown but in between were a bunch of other great stories that filled in the galaxy and its peoples. You could end up with much more than a trilogy and still get a coherent plotline through the entire thing.
Oh, and at SOME point in the various combats, you HAVE to have the bad guys yell, "The enemy is everywhere!" and, "Hold the line!" as a nice homage to ME1 which started this all off.
I agree with almost everything you are saying here. Very good point about a slowly developing plot (and Babylon 5 was awesome, despite the fact that the network screwed them over
).
Only part I'd argue against is that you think we couldn't have stayed in the Milky Way. Don't get me wrong, I am curious about the Andromeda setting and I get why they did it (I think mostly to avoid the ending issues) but I do think that we could have had great plot opportunities after ME3.
True, they would have had to canonize an ending (and therefore it's ok that we went away) but after establishing all these races and interactions now, I think ME could have become what I always thought it would be: A SciFi political thriller. An after-destroy ending especially would have made for a great backdrop scenario for political tensions between the different races, as they all struggle to rebuild and carve out their piece of the galactic pie. Politics were not portrayed very well in the ME series so far but I think with the right writers, it could have been glorious.
Andromeda, being set in the frontier again will have other issues in the forefront, I'm afraid. Another issue I have with Andromeda is that I fear we will have to start the new game the same way we ended the last one: With a giant leap of logic that will handwave a major plot point, i.e. how we actually got there. I am not looking forward to that moment but if the rest of the game is good enough, I am not unwilling to put up with it. And who knows, maybe 'll even be positively surprised by some ingenious plot that will get us there without issues.
- Getorex, Ajensis et SecretlyCanadian aiment ceci
#707
Posté 15 juillet 2015 - 10:00
I agree with almost everything you are saying here. Very good point about a slowly developing plot (and Babylon 5 was awesome, despite the fact that the network screwed them over
).
Only part I'd argue against is that you think we couldn't have stayed in the Milky Way. Don't get me wrong, I am curious about the Andromeda setting and I get why they did it (I think mostly to avoid the ending issues) but I do think that we could have had great plot opportunities after ME3.
True, they would have had to canonize an ending (and therefore it's ok that we went away) but after establishing all these races and interactions now, I think ME could have become what I always thought it would be: A SciFi political thriller. An after-destroy ending especially would have made for a great backdrop scenario for political tensions between the different races, as they all struggle to rebuild and carve out their piece of the galactic pie. Politics were not portrayed very well in the ME series so far but I think with the right writers, it could have been glorious.
Andromeda, being set in the frontier again will have other issues in the forefront, I'm afraid. Another issue I have with Andromeda is that I fear we will have to start the new game the same way we ended the last one: With a giant leap of logic that will handwave a major plot point, i.e. how we actually got there. I am not looking forward to that moment but if the rest of the game is good enough, I am not unwilling to put up with it. And who knows, maybe 'll even be positively surprised by some ingenious plot that will get us there without issues.
Without looking too deep, I could see a way to get to Andromeda from here during the ME3 period. Perhaps a desperate just-in-case plan to send groups of the races to Andromeda where they would (presumably) be safe from Reapers and they could all continue should the worst happen and they lose to the Reapers here. You would, of necessity, have relatively small populations of each race because you can't send too many off to the unknown, but place it far enough into the future so populations have started to grow. Thing is, even if it was taking place a dozen generations after the events of ME3, you still wouldn't have enough of the various races to fully colonize one planet (each), let alone a bunch, so you'd have a big galaxy to explore and try to expand into from almost zero. We entered ME1 with a galaxy that had already been well-developed and colonized, the only way Andromeda is that way is if we arrive there to find it already populated with completely different races, a whole new difficult challange for the developers to do the Milky Way races already known AND do a set of completely new ones. If it takes place long enough after ME3 then the originals would be there and then you could send in more after victory over the Reapers.
I'm interested to see how it gets handled.
#708
Posté 17 juillet 2015 - 10:27
My two year old daughter, fiancee, and I watch the trailer EVERY SINGLE DAY since EA's press conference. I DROOL THINKING ABOUT IT!!! Looking forward to Andromeda!!!!
#709
Posté 17 juillet 2015 - 11:50
Definite hmmm...
It's more than that, it's Hmmmmmm...
#710
Posté 18 juillet 2015 - 10:52
Hi everyone!
Well, now that I've finally gotten off the Hype-train I boarded, I thought it would be a good opportunity to throw in my two-cents as well^^
Namely this: I am super-excited to get a new Mass Effect!
Sure, I heard all the complaints dozens, if not hundreds of times, about how we won't be Shepard, about how the Mako is back and how much it was hated the first time round, about how much the teaser looks like 'Generic Shooter #X' But honestly, I can't really get behind that. I loved my Shepard, she was badass^^ But her Trilogy ended and ended well. Even if your Shepard died (and given that the Extended Cut was only availabe AFTER release of the actual game, that was supposed to happen), that's no excuse to shun a new Protagonist. I've heard the same complaints before DA:I was released about how they wouldn't be able to play as Hawke. And now pretty much everyone loves their Inquisitor to bits and pieces. For me PERSONALLY (big emphasis there), it's completely fine to get a new protagonist. And (regardless of the fact that the N7 in the teaser is apparently NOT the protagonist) I didn't mind not seeing the face. Even if it WAS the protagonist and they'd shown the face, can you imagine the Shite-storm if someone disliked what they saw? I can just picture it: 'Oh, the hair is horrible!' (after which everyone will scream for a Hair-DLC^^), 'The nose looks horrible' and hundreds of other things I can't think of right now. Revealing a characters face too early (and it is still a long way to the release date) could be disastrous and potentially cause the forums to implode with the scandal of it all *gg*
Protagonist aside, I adored the Mako the moment I got it and I'm hyped that we get a new and (seemingly) improved model. One just has to learn how to keep the booted foot off the accellarator (unsure if speling is correct) and controlling that thing is absolutely do-able, if not entirely easy. Sure, it required a bit of effort and it WAS a fridge on rollerskates, but at least the Mako didn't give a flying fu about anything in it's way. It just ran over it. Get too close to a hip-high rock in the Hammerhead and it acts like you've just rammed a brick wall... I also liked the sound of the engine given in the trailer, it sounds... heavy. Like it could plow through a herd (pack, group, squad?) of charging Krogan and be completely fine afterwards. Not that I ever plowed down a couple of Krogan in the old Mako, but it simply feels that way.
Also, jetpacks... 'Nuff said.
I also don't mind that it's set in the Andromeda Galaxy. Most of the sci-fi movies I've seen (with few exceptions, like Star Wars) take place in the Milky Way Galaxy, which is fine because we're from there, but I'd also like to see what another Galaxy would be like. I just feel (and this is another PERSONAL OPINION, so be warned) that the Milky Way Galaxy has been done to death and while I won't argue that its effin HUGE and has barely been explored (movie- and games-wise), it just feels unimaginative to have it set in our home Galaxy. Getting a new playground would be exciting, I imagine.
So I won't complain, I won't wish for my Shep to come back, I'll just wait and watch the teaser until a new trailer gets released that maybe tells us more. Or maybe not, sometimes it's good to come at these things completely unbiased^^
If I offended anyone, I apologize, that was not my intent and I'll try to not get into any troll-fights (though I'm sure I'll be called a troll by whomever simply because I have nothing to complain about yet^^). Again, keep in mind that these were my personal opinions and everyone is allowed her (or his) own opinions. Though I'm told that if one kicks them hard enough, it doesn't matter how many you have *gg*
Regards,
CarrionFowl
Here here couldn't of said it better myself.
- CarrionFowl aime ceci
#711
Posté 20 juillet 2015 - 12:10
I'm really hype for ME:A. Words cannot describe (probably can I'm just lazy right know
) But is anyone else a little worried they will try to make the game too big? I know that sounds weird but I don't want them to get carried away with a semi-open world and forget that the story is key. ![]()
- Ajensis aime ceci
#712
Posté 20 juillet 2015 - 05:04
I'm really hype for ME:A. Words cannot describe (
probably can I'm just lazy right know) But is anyone else a little worried they will try to make the game too big? I know that sounds weird but I don't want them to get carried away with a semi-open world and forget that the story is key.
I think a fair amount of people share your concern after DA:I, and I'm one of them, but I also think it's too soon to tell. It's a different studio handling a different genre, so I'm not really worried yet that it'll happen
it might change after we get more information, of course, but for now I'm optimistic ![]()
- pdusen aime ceci
#714
Posté 21 juillet 2015 - 02:12
Grunt is the new protagonist in Andromeda. The trailer started with a western song and back in ME3 Grunt said that he is a space cowboy. I am of genious!
Except Bioware already said that the player character would be Human. Wouldn't mind playing grunt though
#715
Posté 21 juillet 2015 - 04:15
I think a fair amount of people share your concern after DA:I, and I'm one of them, but I also think it's too soon to tell. It's a different studio handling a different genre, so I'm not really worried yet that it'll happen
it might change after we get more information, of course, but for now I'm optimistic
ME: A is going to have loads of empty worlds, because that's simply going to be the nature of space in an openish-world setting (and because the leak mentioned ~100 worlds. No way you can fill that with story content).
What would be smart of them to do (and easily implemented) is an expanded version of ME2's anomalies. Basically, you can scan a planet and see if there's any unusual activity. If there is, you know there's story content. If there isn't, you know it's a freedom-to-explore type of planet. While this eliminates some of the excitement of exploration, it also allows you to easily compartmentalize your playthrough. Story players can get that concentrated experience they want, as well. No matter what they do, there will be pros and cons (as there always is when discussing open world games).
The difference I see with DA: I is that ME: A will actually be justified in having environments relatively devoid of story due to the nature of the setting, whereas in DA: I it produced a feeling of "why am I here again?"
- PhroXenGold, Sidney, Shinobu et 4 autres aiment ceci
#716
Posté 21 juillet 2015 - 06:53
ME: A is going to have loads of empty worlds, because that's simply going to be the nature of space in an openish-world setting (and because the leak mentioned ~100 worlds. No way you can fill that with story content).
What would be smart of them to do (and easily implemented) is an expanded version of ME2's anomalies. Basically, you can scan a planet and see if there's any unusual activity. If there is, you know there's story content. If there isn't, you know it's a freedom-to-explore type of planet. While this eliminates some of the excitement of exploration, it also allows you to easily compartmentalize your playthrough. Story players can get that concentrated experience they want, as well. No matter what they do, there will be pros and cons (as there always is when discussing open world games).
The difference I see with DA: I is that ME: A will actually be justified in having environments relatively devoid of story due to the nature of the setting, whereas in DA: I it produced a feeling of "why am I here again?"
Great post. I really like the sound of that and hope the final product will be something akin to what you're describing
and I don't think I'd mind a lot of planets not having quest-related content; I'm among the few that enjoyed driving the Mako around on uninhabited worlds in the first game, after all. I'm just hoping it won't have token fetch quests like finding x deposits of a mineral, turning the wonders of a strange planet into another place to quest or find something to upgrade something. And I realise this was in a way the case with ME1, but apart from that one completionist playthrough I did years ago, I now ignore the scattered minerals (and often the dog tags, prothean discs and matriarch writings) and it basically has no impact on my game experience.
#717
Posté 22 juillet 2015 - 11:08
Except Bioware already said that the player character would be Human. Wouldn't mind playing grunt though
If you freed Grunt in ME2 and then did his loyalty mission and thus he survives his ME3, it'd be nice and possible for him to return in Andromeda as a potential (I hope) squadmate, seriously 1 game and a cameo/guest tag along mission isn't enough for the most fun to have around party member. He and Miranda make up team Best of the Rest. (genetically tailored to be perfect specimens and all.)
#718
Posté 23 juillet 2015 - 02:38
If you freed Grunt in ME2 and then did his loyalty mission and thus he survives his ME3, it'd be nice and possible for him to return in Andromeda as a potential (I hope) squadmate, seriously 1 game and a cameo/guest tag along mission isn't enough for the most fun to have around party member. He and Miranda make up team Best of the Rest. (genetically tailored to be perfect specimens and all.)
If the rachni mission is not completed in ME3, Grunts name will appear on the memorial wall after completing Chronos whether he's loyal or not.
Its possible he could be, but since he can die or not be recruited, I don't see him or any other character that was on the Normandy in the next game
- TheChosenOne aime ceci
#719
Posté 23 juillet 2015 - 07:49
Its possible he could be, but since he can die or not be recruited, I don't see him or any other character that was on the Normandy in the next game
^This SOOO MUCH! I love Garrus,Werx,Tali, and everyone else as much as the next guy but their stories are done. No.cameos. Doesn't ME:A take hundreds of years in the future anyway?
#720
Posté 23 juillet 2015 - 02:02
Centuries are certainly doable for Asari and Krogan. Can't say I know how long Quarians or Turians live. The real question is would Blasto still be alive and still doing sequels?^This SOOO MUCH! I love Garrus,Werx,Tali, and everyone else as much as the next guy but their stories are done. No.cameos. Doesn't ME:A take hundreds of years in the future anyway?
While possible, no, I don't want to see anyone from the first trilogy.
#721
Posté 23 juillet 2015 - 02:08
The real question is would Blasto still be alive and still doing sequels?
By ME:A, we'll be on the inevitable reeboot with a new actor....
#722
Posté 23 juillet 2015 - 07:26
Centuries are certainly doable for Asari and Krogan. Can't say I know how long Quarians or Turians live. The real question is would Blasto still be alive and still doing sequels?
While possible, no, I don't want to see anyone from the first trilogy.
I'm sure the Blasto Criterion Collection will be out by then.
#723
Posté 23 juillet 2015 - 07:53
From the BioWare blog
Today we debuted the first cinematic trailer for our next game, Mass Effect™: Andromeda. While we are still many months away from the game’s release date in holiday 2016, we’re excited to show you a bit of where we’re at. First, though, some background on the game itself.
When we wrapped up the original Mass Effect trilogy with Mass Effect 3: Citadel in early 2013, planning and design on Mass Effect: Andromeda was already well underway. We knew we wanted to start with a foundation composed of the best parts of any Mass Effect game: exciting new worlds to discover, great characters, and intense action. At the same time, we clearly wanted to expand the definition of what you should expect from a Mass Effect game.
While we aren’t ready to go into too many details just yet, as you saw in the trailer and can tell by the name, this game is very much a new adventure, taking place far away from and long after the events of the original trilogy. You will play a human, male or female, though that’s actually not the character you saw in the trailer (more on that later). You’ll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako you saw. And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.
We built this trailer in Frostbite™, our game engine, and it represents our visual target for the final game. We are thrilled by what we’ve already been able to achieve in bringing Mass Effect to Frostbite and by putting our entire focus on PC and current gen consoles. With the time remaining in development, we’re excited about the possibility to push things even more.
Thank you again for all of the support you keep showing us, and we’re looking forward to sharing more details with you near the end of the year. Until then, the teams in our Montreal, Edmonton, and Austin studios will be hard at work creating an entirely new adventure for you to lose yourselves in.
Thanks,
Aaryn Flynn, Studio General Manager, BioWare Canada
Yanick Roy, Studio Director, BioWare Montreal
@BioWare, I haven't even watched the trailer and I have no intention to. As soon as I read you saying our only option will be to play as a human male or female. I believe most fans made it clear that they wanted the option to have the main character be of other races in the Mass Effect Universe. But its your game and your money being spent so do as you will of course.
Someone else might have already asked this question, but are there any plans to create a Mass Effect Keep? Akin to Dragons Age Keep.
#724
Posté 24 juillet 2015 - 04:38
So, I was just chilling and watching some youtube videos and then I watched Emily Blunt's acceptance video for her Critic Choice Award for playing Rita Vrataski in Edge of Tomorrow:
Something went right past me and it wasn't untill I gave a look at the comments that I realized the interesting fact that it's a Mass Effect music that plays when she is announced as the winner.
This is a omen, one that says Emily Blunt should voice the next female protagonist, that is, the one from ME Andromeda. Or that she should play Shepard in a Mass Effect film, can't quite decide which one, I'm not that good with the sticks.
Make it happen, Bioware!
- Amplitudelol aime ceci
#725
Posté 24 juillet 2015 - 08:13





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