I asked my question on Twitter and the dev's never responded
.. I'll keep trying once a week until either confirmed directly by them or if mentioned by a credible source.
Introducing Mass Effect: Andromeda
#751
Posté 30 juillet 2015 - 01:22
#752
Posté 30 juillet 2015 - 04:46
I don't understand why so many people are upset with the trailer. The game is still over a year away. Of course they're not going to give away too much.
I also don't understand people saying it isn't Mass Effect because some races may not be in it. Andromeda is an entirely new galaxy with its own life. I'm excited to meet new races and learn about new species.
I loved Shepard but I will be highly disappointed if he is in Andromeda in any way. His story is over. I want a new character I can create and develop his/her personality.
Regardless, we will learn a bit more on N7 Day then a great deal more at E3 2016
This. I loved my Shepard too, however their story's over. I want to believe my Shep crawled from the rumble, retired from the military, requested their have their Spectre status stripped, and continued their romance, dying peacefully in bed. ME:A is likely a hundred some years after the Reaper attack, so I can accept new characters. Goodbye Garrus, Tali, Kaiden, Liara, Joker, Wrex and everyone else... it's been quite a ride.
- Stormy aime ceci
#753
Posté 30 juillet 2015 - 05:29
however unlike Wrex, Liara, Garrus, Tali ect ect. Grunt is not on the Normandy by the end of the Mass Effect nor is he fighting with the forces on Earth,
Where'd you get that idea?
#754
Posté 30 juillet 2015 - 10:26
I like this. Fresh start, new galaxy, new characters, no baggage, no nostalgia, great Mass Effect 2-3 gameplay. I will follow this with great interest.
- Cheviot et Swan Killer aiment ceci
#755
Posté 01 août 2015 - 05:41
I don't understand why so many people are upset with the trailer. The game is still over a year away. Of course they're not going to give away too much.
I also don't understand people saying it isn't Mass Effect because some races may not be in it. Andromeda is an entirely new galaxy with its own life. I'm excited to meet new races and learn about new species.
I loved Shepard but I will be highly disappointed if he is in Andromeda in any way. His story is over. I want a new character I can create and develop his/her personality.
Regardless, we will learn a bit more on N7 Day then a great deal more at E3 2016
The problem isn't that Shepard won't be in the game people are fine playing a new PC. The problem with this game is that Bioware is ditching the MW for good, its going to make saving the galaxy form the reapers pointless. Moving to another galaxy is also completely unnecessary since the vast majority of the MW is unexplored a game focused on exploration can easily be done in the MW.
The whole concept of moving to another galaxy just seems to be nothing more than style of substance.
#756
Posté 01 août 2015 - 08:31
... Moving to another galaxy is also completely unnecessary since the vast majority of the MW is unexplored a game focused on exploration can easily be done in the MW ...
How often have we discussed this topic already?
ME3's endings have changed the milkyway so much that a ME4 sequel in it is impossible to do without trivialising or canonising the ME3 endings which would cause the sh1tstorm about the endings to start all over again.
That's a way too hot topic for BW and with Andromeda they found a good way out of this dilemma most fans are ok with.
#757
Posté 01 août 2015 - 04:01
Interesting. I do hope there will be several developed areas to explore other than just empty land.
Aha! Until Humanity really does make contact with an alien species the whole 'new galaxy to explore' thing just won't rock my boat. Throughout the trilogy I've just felt like being in cardboard box after cardboard box in every environment.
At best, Virmire, Eden Prime, Jacob's loyalty mission, what were they... Environment-wise, call them discount-Far-Cry, yeah?
By all means Bioware, go ahead and give it another try. Just don't repeat the mistake of making the ultimate threat something so way out of the league of a team of 3 foot-soldiers that your gameplay could never fit nor deliver on the high expectations the storyline builds.
See, the 'artistic vision' card grants you and EA the right to claim that when we ordered a steak, we didn't specify 'beef', and that's why you brought us 'salmon'. But that's as far as it goes, because the outcry on that ending you served is that even the f*cking salmon was still burnt and hence tasted like sh*t. With the extended cut, you went and scraped off the burnt salmon skin, at best.
I'll borrow this quote from Yatzee's review of an unrelated game: if you wanna smear sh*t on your game's ending, the more power to you, but it'll still smell like arse.
#758
Posté 01 août 2015 - 04:25
The problem isn't that Shepard won't be in the game people are fine playing a new PC. The problem with this game is that Bioware is ditching the MW for good, its going to make saving the galaxy form the reapers pointless.
The point of saving the Milky Way...is to save the Milky Way and the lives people who live there. Whether or not we go to Andromeda, we still saved all those people.
Moving to another galaxy is also completely unnecessary since the vast majority of the MW is unexplored a game focused on exploration can easily be done in the MW.
The whole concept of moving to another galaxy just seems to be nothing more than style of substance.
There are reasons to move to Andromeda. Avoiding canonizing the endings is among the top of the list. It's fine to disagree with those reasons, but denying their existence is just stubborn.
- Il Divo et blahblahblah aiment ceci
#759
Posté 01 août 2015 - 05:10
The point of saving the Milky Way...is to save the Milky Way and the lives people who live there. Whether or not we go to Andromeda, we still saved all those people.
There are reasons to move to Andromeda. Avoiding canonizing the endings is among the top of the list. It's fine to disagree with those reasons, but denying their existence is just stubborn.
I think that one reason they are not staying there is that the stories would get old very quickly. In other words, "Hey, I just saved the galaxy from the reapers... And I can't even defeat this one boss? WTF? /ragequit"
Then said person would come on the forums and it would be bad. Very bad.
#760
Posté 01 août 2015 - 06:48
Where'd you get that idea?
Because Wrex mentions Grunt is recovering after the mission near the Rachni relay, assuming of course you did the mention, and Grunt survives. The only other thing I recall being mentioned about Grunt is that he was training the new Arlak Company.
#761
Posté 01 août 2015 - 07:27
The point of saving the Milky Way...is to save the Milky Way and the lives people who live there. Whether or not we go to Andromeda, we still saved all those people.
There are reasons to move to Andromeda.
Indeed. Top of the list being 'What EA and that CEO with the creepy, ghastly illusive-man suit' see as representing the best interest of the shareholders. It's Marketing, EA ultimately went with what rang closest to feeling 'new and hopefully exciting'.
Avoiding canonizing the endings is among the top of the list. It's fine to disagree with those reasons, but denying their existence is just stubborn.
Sounds smart, but if canonizing the endings translates to a higher stock price, canonize the endings is what EA'd do in a heartbeat. In other words calling it Andromeda or Milky Way still only takes a simple "psychological assessment" sequence to factor in player (illusion of) 'choices'.
If you're going to drink the kool-aid, do so being fully aware that you're choosing to do so, ok?
#762
Posté 01 août 2015 - 07:58
Sounds smart, but if canonizing the endings translates to a higher stock price, canonize the endings is what EA'd do in a heartbeat. In other words calling it Andromeda or Milky Way still only takes a simple "psychological assessment" sequence to factor in player (illusion of) 'choices'.
They probably would. My personal preference would have been a pre-quel or side-quel with a smaller scale. What terrible, greedy people they are for not going with that.
If you're going to drink the kool-aid, do so being fully aware that you're choosing to do so, ok?
The choice to drink kool-aid is an illusion. I must drink it, because it is delicious.
#763
Posté 01 août 2015 - 08:26
They probably would. My personal preference would have been a pre-quel or side-quel with a smaller scale. What terrible, greedy people they are for not going with that.
I was waiting for that word to come up... "scale".
*bows to EA marketing and sends resume across to join".
The choice to drink kool-aid is an illusion. I must drink it, because it is delicious.
Right, Son, I've played sins of a solar empire, and it was delicious even though I was merely staying put at my pc clicking on pixels on my 23inch monitor.
Do you think people found it delicious because Marketing talked of so-called 'scale' or because it was a challenge to figure things out and find their own play style? Welcome to 2008, Son.
Because until proven otherwise, the name "Andromeda" per se is not much of an innovation worthy of fans' money yet.
#764
Posté 01 août 2015 - 09:07
I don't understand why so many people are upset with the trailer. The game is still over a year away. Of course they're not going to give away too much.
There's not giving away too much, then there's so overly generic it could be any game. This teaser fell pretty solidly into the latter.
I also don't understand people saying it isn't Mass Effect because some races may not be in it. Andromeda is an entirely new galaxy with its own life. I'm excited to meet new races and learn about new species.
It's a bit more than that. It's like saying the next Dragon Age won't be set in Thedas, when there's so much more of the continet to see.
I loved Shepard but I will be highly disappointed if he is in Andromeda in any way. His story is over. I want a new character I can create and develop his/her personality.
Regardless, we will learn a bit more on N7 Day then a great deal more at E3 2016
Hey, I'm all for moving on after Shepard's story ended. It's just a pity that story ended so badly. And wrecked the Milky Way for future stories.
#765
Posté 01 août 2015 - 10:17
How often have we discussed this topic already?
ME3's endings have changed the milkyway so much that a ME4 sequel in it is impossible to do without trivialising or canonising the ME3 endings which would cause the sh1tstorm about the endings to start all over again.
That's a way too hot topic for BW and with Andromeda they found a good way out of this dilemma most fans are ok with.
Their already trivializing all player choices by leaving the galaxy, they're meaningless since saving the galaxy is now pointless.
- Dubozz aime ceci
#766
Posté 01 août 2015 - 10:34
There's not giving away too much, then there's so overly generic it could be any game. This teaser fell pretty solidly into the latter.
Defiantly, I didn't know it was a ME game until they finally showed the N7 logo.
It's a bit more than that. It's like saying the next Dragon Age won't be set in Thedas, when there's so much more of the continent to see.
Add to that moving to another galaxy is nothing more than style over substance.
#767
Posté 02 août 2015 - 12:15
I was waiting for that word to come up... "scale".
*bows to EA marketing and sends resume across to join".
Right, Son, I've played sins of a solar empire, and it was delicious even though I was merely staying put at my pc clicking on pixels on my 23inch monitor.
Do you think people found it delicious because Marketing talked of so-called 'scale' or because it was a challenge to figure things out and find their own play style? Welcome to 2008, Son.
Because until proven otherwise, the name "Andromeda" per se is not much of an innovation worthy of fans' money yet.
Cool story, bro.
- pdusen aime ceci
#768
Posté 02 août 2015 - 06:46
Add to that moving to another galaxy is nothing more than style over substance.
No, its a workaround for the ending of the last Mass Effect which was supposed to be the end of ME as it was, period. Excited to find out how they will butcher the franchise built by the original team.
#769
Posté 02 août 2015 - 08:22
No, its a workaround for the ending of the last Mass Effect which was supposed to be the end of ME as it was, period. Excited to find out how they will butcher the franchise built by the original team.
Which 'workaround' in my book is indeed a matter of style over substance. It just makes it convenient to do the same thing all over again without calling it something as burdensome as Mass Effect 4.
You know, to start disconnecting in our minds the 'Mass Effect' franchise from (The) Shepard's story, not unlike having the tags Morrowind, Oblivion, Skyrim has worked for the Elder Scrolls.
Nothing wrong with that, so long as when we ask for a steak, even if they make it salmon instead of beef as a matter of 'artistic vision', they are competent enough not to serve it burnt.
#770
Posté 02 août 2015 - 10:39
Their already trivializing all player choices by leaving the galaxy, they're meaningless since saving the galaxy is now pointless.
Once again: The milkyway is still there after ME3, the endings have a meaning _because_ Bioware is not gonna change them for ME4 and throw player choices in the bin. It might just need a little more imagination then you are willing to use.
And let's be honest: There is no way to go on with the RGB endings, the extended cut makes it even clearer that Bioware never intended to use theses extremly diverse settings as a starting point for ME4.
Let go and embrace what we get to see in MEA, dude.
Or at least stop whining about it on BSN.
- Gold Dragon et blahblahblah aiment ceci
#771
Posté 02 août 2015 - 03:23
Once again: The milkyway is still there after ME3, the endings have a meaning _because_ Bioware is not gonna change them for ME4 and throw player choices in the bin. It might just need a little more imagination then you are willing to use.
And let's be honest: There is no way to go on with the RGB endings, the extended cut makes it even clearer that Bioware never intended to use theses extremly diverse settings as a starting point for ME4.
Let go and embrace what we get to see in MEA, dude.
Or at least stop whining about it on BSN.
People will be unhappy with anything that gets made, imo they should do whatever they think produces the best next game - if it means a spinoff with zero connections to the old trilogy so be it, if it means canonizing an ending but not calling it canon so be it, just make a good game.
- pdusen aime ceci
#772
Posté 02 août 2015 - 04:21
Because Wrex mentions Grunt is recovering after the mission near the Rachni relay, assuming of course you did the mention, and Grunt survives. The only other thing I recall being mentioned about Grunt is that he was training the new Arlak Company.
Grunt is on Earth for the final battle
#773
Posté 02 août 2015 - 04:42
People will be unhappy with anything that gets made, imo they should do whatever they think produces the best next game - if it means a spinoff with zero connections to the old trilogy so be it, if it means canonizing an ending but not calling it canon so be it, just make a good game.
Those are just the fake fans.
#774
Posté 02 août 2015 - 07:24
Their already trivializing all player choices by leaving the galaxy, they're meaningless since saving the galaxy is now pointless.
Saying that doesn't make it true. Your choices decided the fate of the galaxy and were meant to be the end of the story. You changed things forever, and that can not be overstated since it was meant to be the end of the series. Instead of going back and saying "Well no, it wasn't as big an event as we first told you" Bioware takes the series to a new location and allows you to start anew. Forging a new legacy that's not overshadowed by past decisions.
Deus Ex: Makind Divided is retconing player choice but it's being taken well due to the game being a prequel to the original series. So no matter what you do in Human Revolution or Mankind Divided, you will only ever end up where it all began:

Also, saving the day is not rendered pointless because you don't go back to a particular place. The decisions made while playing Alpha Protocol and Jade Empire are not rendered Pointless because they never got a sequel. Fallout is not rendered pointless because Fallout 3 and 4 take place in different geographical locations. Going to a new location just allows you to bring what works from the past, try new things in the future, and not have to worry about the implications of previous decisions, especially when those decisions can alter the very nature of life throughout the entire Milky Way galaxy.
- pdusen, Cheviot et blahblahblah aiment ceci
#775
Posté 02 août 2015 - 10:50
Once again: The milkyway is still there after ME3, the endings have a meaning _because_ Bioware is not gonna change them for ME4 and throw player choices in the bin. It might just need a little more imagination then you are willing to use.
And let's be honest: There is no way to go on with the RGB endings, the extended cut makes it even clearer that Bioware never intended to use theses extremly diverse settings as a starting point for ME4.
Let go and embrace what we get to see in MEA, dude.
Or at least stop whining about it on BSN.
Except that's exactly what Bioware is doing by moving to another galaxy, their making player choices in the trilogy meaningless since its going to be ditched forever there is basically no point in saving it might as well let the reapers win.
Saying that doesn't make it true. Your choices decided the fate of the galaxy and were meant to be the end of the story. You changed things forever, and that can not be overstated since it was meant to be the end of the series. Instead of going back and saying "Well no, it wasn't as big an event as we first told you" Bioware takes the series to a new location and allows you to start anew. Forging a new legacy that's not overshadowed by past decisions.
Leaving the MW for good does render them pointless since there no reason to save it anymore. There is also still lack of closure for the state of the galaxy after the war since the EC does little to explain it, the slides can only tell the player so much and head canon won't do any justice.
Also, saving the day is not rendered pointless because you don't go back to a particular place. The decisions made while playing Alpha Protocol and Jade Empire are not rendered Pointless because they never got a sequel.
Except when when a series ends the choices stand for that IP, the issue arises when a franchise continues.
Fallout is not rendered pointless because Fallout 3 and 4 take place in different geographical locations. Going to a new location just allows you to bring what works from the past, try new things in the future, and not have to worry about the implications of previous decisions, especially when those decisions can alter the very nature of life throughout the entire Milky Way galaxy.
Apples and oranges the Fallout games are standalone and has a new PC in each title, all the different locations are still set in the post-apocalyptic US and organization such as the brotherhood of steel and NCR are still play roles in each title. What Bioware is doing is just basically the equivalent of making a new IP instead of a new ME title since a good portion of the ME lore is going to be thrown away.





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