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Introducing Mass Effect: Andromeda


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#826
In Exile

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Except Bioware using asspulls has always resulted in the worst aspects of the series such as the Lazarus project, synthesis and Cerberus having large fleets in ME2. Not to mention the reaper's deliberately leave behind their technology so the species of the galaxy don't become technologically superior than them in and it makes the species of the galaxy believe some else built the relay's until its too late.


Bioware's "deliberate" attempts to "explain" stuff resulted in magical nonsense neutrons (element zero), mind reading, the perpetual joke that is quarian immunology, etc.

Pretending like this is a series built on well justified concepts that are grounded in reason works as a rhetorical trick but it has no connection with how ME as a series has been written.
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#827
Gago

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Is it possible for a Cerberus agent or two to get on the "Ark" or whatever, end up in Andromeda and start to blow s**t up? Maybe you could join them, maybe some human friend (maybe even a LI) of the protagonist could be double agent and even betray them? Just thinking out loud here.



#828
Direcat 4165

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But synthesis entirely rewrites what 'life' is.

If all endings result in the same type of human, asari, krogan etc. characters, then the effects of synthesis are either negligible, which contradicts what occurs in the epilogue of that ending totally, or inevitable.



#829
Drone223

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Bioware's "deliberate" attempts to "explain" stuff resulted in magical nonsense neutrons (element zero), mind reading, the perpetual joke that is quarian immunology, etc.

Pretending like this is a series built on well justified concepts that are grounded in reason works as a rhetorical trick but it has no connection with how ME as a series has been written.

Eezo, biotics and FTL are accept as part of the universe since they operate within the limitations set by the lore they aren't space magic and don't break SoD.



#830
Nohvarr

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Eezo, biotics and FTL are accept as part of the universe since they operate within the limitations set by the lore they aren't space magic and don't break SoD.

Nothing in the video has broken lore, and since we don' know how or when humanity get's to Andromeda, the Lore's not been broken there either.


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#831
blahblahblah

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Please try being a little more coherent  I have no idea what I should be responding to.

Your post is full of double-standards. Your suggestions are ass pulls.


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#832
Torgette

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But synthesis entirely rewrites what 'life' is.

If all endings result in the same type of human, asari, krogan etc. characters, then the effects of synthesis are either negligible, which contradicts what occurs in the epilogue of that ending totally, or inevitable.

 

 

Technically the reapers aren't the only path towards anything, they're simply "order" and we are "chaos" - which is to say synthesis is a possible ending no matter what, with only the how being different.



#833
In Exile

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Eezo, biotics and FTL are accept as part of the universe since they operate within the limitations set by the lore they aren't space magic and don't break SoD.


What limitations? It's all nonsense. Science fiction writers can't come up with internally consistent and rationally justified theories for all their stuff - if they did, they'd be award winning theoretical physicists, biologists or chemists instead.

Element Zero, for example, makes no sense. It gives magic gravity powers because reasons, including at a personal, individual level. Asari can read minds because... something. In ME1, rachni were "sensitive" to biotics. It's all nonsense.
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#834
goishen

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In ME1, rachni were "sensitive" to biotics. It's all nonsense.

 

 

In ME1, everything was sensitive to biotics.   You, squadmates, chairs, tables, crates, boxes, etc.

 

If you're going to come at this with a truly realistic eye, then no one would have come up with a good reason for any of those things, much less a writer or team of writers.

 

If you wanna know what it's like...  Then space is a very deep, very dark, very lonely, very big, very vast, and extremely deadly thing to all living things on this planet.  There are plenty of other space games out there.  Go play them if you wanna get a feeling of how real space is.  I would suggest the X series, starting with X3 : Terran Conflict.  

 

I wanna be entertained when I boot up a game.  I don't wanna have to search for busy work and then call it fun.  I suppose this is the one reason that stands head and shoulders above all else of the reasons that I dislike Skyrim.



#835
wolfhowwl

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What exactly is the endgame here with the complaining about the premise of Andromeda? BioWare will not change it and couldn't at this point anyways.

 

We, they, everyone knows that some of you don't like it. We heard you before E3, during E3, and every day after it. Your point has been made.

 

If you're going to buy the game anyways, you've clearly accepted it, so perhaps you could stop clogging up the forum with incessant one-note complaining and direct your energy in a more constructive direction.

 

If you aren't, why are you still here?


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#836
Drone223

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Nothing in the video has broken lore, and since we don' know how or when humanity get's to Andromeda, the Lore's not been broken there either.

The galaxy's technology level makes it impossible to travel to other galaxies that's is breaking the lore.

 

What limitations? It's all nonsense. Science fiction writers can't come up with internally consistent and rationally justified theories for all their stuff - if they did, they'd be award winning theoretical physicists, biologists or chemists instead.

Element Zero, for example, makes no sense. It gives magic gravity powers because reasons, including at a personal, individual level. Asari can read minds because... something. In ME1, rachni were "sensitive" to biotics. It's all nonsense.

Except this isn't about the real life laws of the universe, its the laws of the ME universe they operate differently than ours so things such as eezo and biotic are accept as a normal part of the ME universe.



#837
pdusen

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The galaxy's technology level makes it impossible to travel to other galaxies that's is breaking the lore.

 

You can't say that's breaking the lore if you don't know what the explanation is yet.

 

Well, you can, but you'd be trolling.

 

 

Except this isn't about the real life laws of the universe, its the laws of the ME universe they operate differently than ours so things such as eezo and biotic are accept as a normal part of the ME universe.

 

 

Bioware could introduce a bowl of blue goo that reacts with hydrogen to create a wormhole to take us to andromeda. That's exactly as space-magicky as eezo and as project lazarus.

 

Basically, the lore is what Bioware says it is and you need to just get over it.


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#838
Drone223

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You can't say that's breaking the lore if you don't know what the explanation is yet.

 

Well, you can, but you'd be trolling.

 

The fact that the technology for traveling to other galaxies doesn't eixist in the ME series is a good reason to be skeptical about its explanation.

 

 

Bioware could introduce a bowl of blue goo that reacts with hydrogen to create a wormhole to take us to andromeda. That's exactly as space-magicky as eezo and as project lazarus.

 

Eezo isn't space magic since its a natural part of the ME universe, Lazarus project on the other hand is space magic.

 

 

 

Basically, the lore is what Bioware says it is and you need to just get over it.

 

Because its the lore is not an excuse for bad writing.



#839
Cheviot

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Eezo isn't space magic since its a natural part of the ME universe, Lazarus project on the other hand is space magic.

First of all Eezo is literally space magic, second of all, Bioware have set a precedent for humans discovering something that allowed they to travel previously-unimaginable distances, and something that opened a whole galaxy to explore.



#840
pdusen

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Eezo isn't space magic since its a natural part of the ME universe, Lazarus project on the other hand is space magic.

 

And my hypothetical blue goop would be a natural part of the ME universe, too. We just hadn't heard of it before.

 

They are both still space magic.


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#841
Iakus

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What limitations? 

Max cruising speed=15ly/day

Reaper cruising speed ~30ly/day

Distance from Milky Way to Andromeda (just the galaxy's edge, not to any given planet in it)= ~2.5 million light years

Average time before ftl drive requires discharge=50 hours

Results of not discharging drive core in timely manner=discharges into ships' hull, frying everyone and everything inside.

 

Clear enough?


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#842
dreamgazer

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A sentient plant crapped out fully-armed asari clones and made a magic brain filter out of digested bodies in the first game.

 

Feros_Thorian_Disgorges_Clone.png

 

Just a reminder. 



#843
Iakus

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A sentient plant crapped out fully-armed asari clones and made a magic brain filter out of digested bodies in the first game.

 

Feros_Thorian_Disgorges_Clone.png

 

Just a reminder. 

 

And culminated in a giant magic wand literally spraying space magic across the galaxy.

 

You really think this is a tradition to follow?


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#844
themikefest

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Its time to invent ludicrous speed to get to Andromeda

Spoiler


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#845
dreamgazer

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And culminated in a giant magic wand literally spraying space magic across the galaxy.
 
You really think this is a tradition to follow?

 
Considering it's a tradition running back to the first game, and boy does the first game rely on it, I'm less and less convinced that the "how" of this travel scenario really matters. So long as it's actually explained. Hell, ME1 even shrugs isht off with that "color to a creature without eyes" nonsense.

They should try, but expecting rigid lore adherence from the junk that's been crapped outta the Thorian's orifice from the beginning is kinda unfair.

#846
dreamgazer

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Its time to invent ludicrous speed to get to Andromeda

Spoiler


fastest-ship-spaceballs-plaid-splash.jpg

THEY'VE GONE TO PLAID.
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#847
Drone223

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First of all Eezo is literally space magic, second of all, Bioware have set a precedent for humans discovering something that allowed they to travel previously-unimaginable distances, and something that opened a whole galaxy to explore.

Nope eezo is an established aspect of how the universe functions it isn't space magic, relay's are convenient on purpose because it prevents the civilizations of the galaxy from becoming technologically superior than the reapers.

 

And my hypothetical blue goop would be a natural part of the ME universe, too. We just hadn't heard of it before.

 

They are both still space magic.

Eezo affects the mass of the objects when exposed to an electric current that's established in the lore and works within its limitations. Your hypothetical blue goop is space magic because its contrived and doesn't operate within the limitations of the lore.



#848
pdusen

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Eezo affects the mass of the objects when exposed to an electric current that's established in the lore and works within its limitations. Your hypothetical blue goop is space magic because its contrived and doesn't operate within the limitations of the lore.

 

I could give my space goop a fancy name and make up a sciency-sounding explanation for why it works, too, but that doesn't change the fact that it's space magic.

 

And in case you haven't figured it out, what I'm describing is exactly what they have done with eezo. There is no difference.


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#849
Drone223

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I could give my space goop a fancy name and make up a sciency-sounding explanation for why it works, too, but that doesn't change the fact that it's space magic.

 

And in case you haven't figured it out, what I'm describing is exactly what they have done with eezo. There is no difference.

No space magic is used to described the poorly written/implement aspects of the series i.e. Lazarus project and synthesis, eezo is not even close to being space magic.



#850
INH56

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Given that:

 

1) The game goes so far as to relocate the action to another galaxy.

2) The devs have made multiple statements that "we respect player choice" and "we aren't going to establish a canon ending."

3) The game is being made for new consoles, so save imports would be a gigantic pain to implement anyway.

4) Despite apparently being set long after the events of ME1-3, all of the technology seen in the trailer seems to be pretty close to what we saw in that trilogy (with the possible exception of the ludicrously fast FTL travel but that could just be creative license for the trailer).

5) The teaser seems to really be pushing a frontier theme, what with the choice of music and everything.

 

I'm willing to go out on a limb and make a few predictions about the game's backstory.

 

1) The game will be about migrants from the Milky Way galaxy, or the descendants of those migrants, who left the Milky Way for Andromeda either before or early on in the events of ME3.

 

Why that particular point in time? Simple: it's obvious that the main reason to set the game in a different galaxy is so they can avoid bringing up the events of the original trilogy and thus invalidate player choices. But the choices of ME3 are really hard to ignore no matter how far in the future and how far away the game is set. Obviously there's the huge can of worms that is the ending, but even before then there are big problems. For example, we know from the trailer that at least one krogan made it to Andromeda, so Shepard curing or not curing the genophage would have pretty big impacts on this setting. Unless, of course that krogan or his ancestors had already left before those events took place.

 

Having everyone leave the Milky Way before any of the big decisions of ME3 makes things much easier for the writers to deal with, as all of the ME1 and ME2 decisions were either small scale (whether certain characters live or die) or just things that the denizens of Andromeda wouldn't care about (like who runs the Council) and thus would have no reason to mention. Though maybe there will be a save import feature that will let old time fans hear characters tell tales about the deeds of their Shepard.

 

2) These migrants fled the Milky Way in order to escape the Reaper invasion.

 

What could possibly motivate a bunch of people to pack up and leave for another galaxy and never return? Maybe because if they stay in the Milky Way there is a high likelihood that they will be killed by giant robot space squid.

 

3) They traveled to Andromeda through some kind of portal, either naturally occurring (IE a wormhole) or artificial (IE a super duper mass relay) that people stumbled on.

 

Since the point of departure is probably going to be before or during ME3, there is no time for the Milky Way races to develop technology capable of intergalactic travel. Near lightspeed sleeper ships are a possibility, but I think that far more likely is that people will just find some kind of portal to Andromeda around that time. Some may call this contrived, but that boat sailed a long time ago.

 

4) The portal was closed after the refugees went through.

 

If the Milky Way and Andromeda remained connected, that would defeat the purpose of moving the action to another galaxy. So this has to be a one way and one time only trip. Most likely, the portal is closed to prevent the Reapers from following. This leaves the refugees 2.5 million light years from where they came from with no backup or support, and they have to search for a new home.

 

An old cowboy went ridin out one dark and windy day
Upon a ridge he rested as he went along his way
When all at once a mighty herd of red-eyed cows he saw
Plowin through the ragid skies and up a cloudy draw
 
Their brands were still on fire and their hooves were made of steel
Their horns were black and shiny and their hot breath he could feel
A bolt of fear went through him as they thundered through the sky
For he saw the riders comin hard and he heard their mournful cries

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