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Introducing Mass Effect: Andromeda


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#851
Hanako Ikezawa

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Given that:

 

1) The game goes so far as to relocate the action to another galaxy.

2) The devs have made multiple statements that "we respect player choice" and "we aren't going to establish a canon ending."

3) The game is being made for new consoles, so save imports would be a gigantic pain to implement anyway.

4) Despite apparently being set long after the events of ME1-3, all of the technology seen in the trailer seems to be pretty close to what we saw in that trilogy (with the possible exception of the ludicrously fast FTL travel but that could just be creative license for the trailer).

5) The teaser seems to really be pushing a frontier theme, what with the choice of music and everything.

 

I'm willing to go out on a limb and make a few predictions about the game's backstory.

 

1) The game will be about migrants from the Milky Way galaxy, or the descendants of those migrants, who left the Milky Way for Andromeda either before or early on in the events of ME3.

 

Why that particular point in time? Simple: it's obvious that the main reason to set the game in a different galaxy is so they can avoid bringing up the events of the original trilogy and thus invalidate player choices. But the choices of ME3 are really hard to ignore no matter how far in the future and how far away the game is set. Obviously there's the huge can of worms that is the ending, but even before then there are big problems. For example, we know from the trailer that at least one krogan made it to Andromeda, so Shepard curing or not curing the genophage would have pretty big impacts on this setting. Unless, of course that krogan or his ancestors had already left before those events took place.

 

Having everyone leave the Milky Way before any of the big decisions of ME3 makes things much easier for the writers to deal with, as all of the ME1 and ME2 decisions were either small scale (whether certain characters live or die) or just things that the denizens of Andromeda wouldn't care about (like who runs the Council) and thus would have no reason to mention. Though maybe there will be a save import feature that will let old time fans hear characters tell tales about the deeds of their Shepard.

 

2) These migrants fled the Milky Way in order to escape the Reaper invasion.

 

What could possibly motivate a bunch of people to pack up and leave for another galaxy and never return? Maybe because if they stay in the Milky Way there is a high likelihood that they will be killed by giant robot space squid.

 

3) They traveled to Andromeda through some kind of portal, either naturally occurring (IE a wormhole) or artificial (IE a super duper mass relay) that people stumbled on.

 

Since the point of departure is probably going to be before or during ME3, there is no time for the Milky Way races to develop technology capable of intergalactic travel. Near lightspeed sleeper ships are a possibility, but I think that far more likely is that people will just find some kind of portal to Andromeda around that time. Some may call this contrived, but that boat sailed a long time ago.

 

4) The portal was closed after the refugees went through.

 

If the Milky Way and Andromeda remained connected, that would defeat the purpose of moving the action to another galaxy. So this has to be a one way and one time only trip. Most likely, the portal is closed to prevent the Reapers from following. This leaves the refugees 2.5 million light years from where they came from with no backup or support, and they have to search for a new home.

 

An old cowboy went ridin out one dark and windy day
Upon a ridge he rested as he went along his way
When all at once a mighty herd of red-eyed cows he saw
Plowin through the ragid skies and up a cloudy draw
 
Their brands were still on fire and their hooves were made of steel
Their horns were black and shiny and their hot breath he could feel
A bolt of fear went through him as they thundered through the sky
For he saw the riders comin hard and he heard their mournful cries

 

That sounds absolutely terrible.


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#852
Han Shot First

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That sounds absolutely terrible.

 

Prepare to be disappointed.

 

He's going to turn out right. Or at least mostly so, at minimum. 


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#853
Das Tentakel

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*snip*


Or to recap: It's a reset. IP's that end up with a narrative / lorewise mess do that all the time, either wiping the board clean or 'relocating' the IP. Bio seems to be doing the latter.

Doesn't have to be a disappointing game though. Perhaps they succeed in making the perfect mix of Mass Effect, Elder Scrolls, Witcher III, Wing Commander / Freespace and Halo.

Not counting on it ('prepare to be disappointed'), but you never know...

 

To be honest, the whole Mass Effect situation makes me eager for one thing: For somebody else (preferably more than one studio) to start making space opera (action) RPG's. We're getting a reasonable amount of fantasy, post-apocalyptic and cyberpunk RPG's and action-RPG's these days, but space opera?

 

Competition is healthy...

 

Edit:

 

Apart from the composition of the 'refugees / explorers' that end up in Andromedia, it's also possible that other Milky Way races (Krogans, Salarians, Asari, even Humans) ended up there earlier, through whatever means (alien abduction, earlier / secret experiments, whatever). There will be considerable pressure to keep fan favourites in the game (whether sexy space babes, gruff warrior types or talkative sciency types), not to mention that they already have the models and animation routines...

 

By the way, anyone finding it...unfortunate that in terms of 'racial names' we have the 'Geth' in ME1/2/3 and the 'Khet' in Andromeda? And who came up with a name like the Remnant? If archaeologists lacked any documentary evidence regarding, say, the ancient Egyptians, would they have referred to their culture as 'The Leftovers'? <_<



#854
Cheviot

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Nope eezo is an established aspect of how the universe functions it isn't space magic, relay's are convenient on purpose because it prevents the civilizations of the galaxy from becoming technologically superior than the reapers.

Eezo allows people to do magic in space, so yes, it is space magic. 

 

You entirely missed the point of what I was saying about the human discovery of the relays, but I guess you have to in order to keep "arguing."


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#855
pdusen

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You entirely missed the point of what I was saying about the human discovery of the relays, but I guess you have to in order to keep "arguing."

 

It's not much of an argument. He basically keeps saying, "Whatever they come up with is going to suck because it's going to be space magic, and the existing lore isn't space magic because they came up with it before instead of coming up with it now."


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#856
YourFunnyUncle

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That sounds absolutely terrible.

It sounds like the most logical way to get out of the corner they wrote themselves into. Whether it's terrible or not will all be in its execution.



#857
Hanako Ikezawa

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It sounds like the most logical way to get out of the corner they wrote themselves into. Whether it's terrible or not will all be in its execution.

Except it's not the most logical way. They are either throwing the old lore away, or building the entire future of the franchise on a Deus Ex Machina. 

 

Prepare to be disappointed.

 

He's going to turn out right. Or at least mostly so, at minimum. 

I've been in my "Always assume the worst. That way you will never be disappointed." mindset for a while now. 



#858
FKA_Servo

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Still diggin' it.



#859
YourFunnyUncle

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Except it's not the most logical way. They are either throwing the old lore away, or building the entire future of the franchise on a Deus Ex Machina.

Well the "portal" idea may be a Deus Ex Machina, but whatever actual mechanism they use, be it ark ships or something else, an expedition that escapes the galaxy during the events of ME3 with no easy way back would seem logical to me, given the lack of any sort of easy way to reconcile the disparate endings.

#860
Hanako Ikezawa

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Well the "portal" idea may be a Deus Ex Machina, but whatever actual mechanism they use, be it ark ships or something else, an expedition that escapes the galaxy during the events of ME3 with no easy way back would seem logical to me, given the lack of any sort of easy way to reconcile the disparate endings.

Any way of getting to Andromeda before or during the Reaper War is a DEM, since they suddenly solved a problem that previously seemed impossible to solve. 

 

Since we're in another galaxy, it is actually quite easy to reconcile the different endings by homogenizing them. 

 

Synthesis: The glowing green fades after a while, leaving everyone to look normal. The people going to Andromeda get cybernetic enhancements in increase their chances of dealing with whatever is over there. 

Reapers: If alive, our new Reaper allies help us develop intergalactic vessels but don't join us on our mission. If dead, studying the Reaper corpses lets us reverse-engineer their tech and we develop the ability for intergalactic travel ourselves. 

Geth: Regardless of choice on Rannoch, it is canon that there are Geth who are allies with the other races of our cycle. If killed by Destroy, they are rebuilt by the Quarians who didn't see them as evil. 

Quarians: Like the Geth, canon states that there are survivors regardless of what happens on Rannoch. 

Krogan: Since they are going to a new galaxy and could be useful at their full potential, the Genophage is cured.

Rachni: The Salarians kept a Rachni Queen egg to study, seeing if it could be useful like they've done for other species like Yahg and Varren.

 

There, all the galaxy-shaping decisions that occurred in the Shepard Trilogy are dealt with in ways that can be handled by having a different conversation with whoever talks about the exposition on these things while sticking to the lore and not using a DEM or invalidating player choice.  



#861
YourFunnyUncle

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Any way of getting to Andromeda before or during the Reaper War is a DEM, since they suddenly solved a problem that previously seemed impossible to solve. 

 

Since we're in another galaxy, it is actually quite easy to reconcile the different endings by homogenizing them. 

 

Synthesis: The glowing green fades after a while, leaving everyone to look normal. The people going to Andromeda get cybernetic enhancements in increase their chances of dealing with whatever is over there. 

Reapers: If alive, our new Reaper allies help us develop intergalactic vessels but don't join us on our mission. If dead, studying the Reaper corpses lets us reverse-engineer their tech and we develop the ability for intergalactic travel ourselves. 

Geth: Regardless of choice on Rannoch, it is canon that there are Geth who are allies with the other races of our cycle. If killed by Destroy, they are rebuilt by the Quarians who didn't see them as evil. 

Quarians: Like the Geth, canon states that there are survivors regardless of what happens on Rannoch. 

Krogan: Since they are going to a new galaxy and could be useful at their full potential, the Genophage is cured.

Rachni: The Salarians kept a Rachni Queen egg to study, seeing if it could be useful like they've done for other species like Yahg and Varren.

 

There, all the galaxy-shaping decisions that occurred in the Shepard Trilogy are dealt with in ways that can be handled by having a different conversation with whoever talks about the exposition on these things while sticking to the lore and not using a DEM or invalidating player choice.  

Which problem? Intergalactic travel? A one-way ticket is not a solution when you want to be able to come back and maintain contact with your parent civilisation, but if you're trying to escape and not be followed, Arkships using existing FTL and some form of stasis suddenly become a much more attractive proposition. It's not a solution to the problem of the Reapers that Shepard is fighting, since only a tiny fraction will be saved. It's just a contingency to ensure species survival. To my mind it's a far more sensible scenario than all the hand-waving stuff you just mentioned.


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#862
Lady Sif

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#863
Hanako Ikezawa

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Which problem? Intergalactic travel? A one-way ticket is not a solution when you want to be able to come back and maintain contact with your parent civilisation, but if you're trying to escape and not be followed, Arkships using existing FTL and some form of stasis suddenly become a much more attractive proposition. It's not a solution to the problem of the Reapers that Shepard is fighting, since only a tiny fraction will be saved. It's just a contingency to ensure species survival. To my mind it's a far more sensible scenario than all the hand-waving stuff you just mentioned.

Yes, intergalactic travel. Existing FTL cannot get us to Andromeda. The number of things that have to go just right is practically impossible to occur. Even if it is going only one-way. The only ways it can happen before or during the Reaper war is like I said either through a DEM or throw away the existing lore. Both of those are far worse handwavings. 



#864
YourFunnyUncle

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Yes, intergalactic travel. Existing FTL cannot get us to Andromeda. The number of things that have to go just right is practically impossible to occur. Even if it is going only one-way. The only ways it can happen before or during the Reaper war is like I said either through a DEM or throw away the existing lore. Both of those are far worse handwavings. 

If you say so.



#865
Hanako Ikezawa

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If you say so.

I'll show you the math if you want proof. 



#866
Gramorla

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There are many ways in a SiFi setting to merge the 3 endings in one.

 

As a passionateed reader of SiFi literature, i can knit many stories to unite the ME3 ending mess.

 

I recommend there Perry Rhodan, the books from Larry Niven, Iain Banks, Andreas Eschbach and Joe Haldeman.


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#867
INH56

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Any way of getting to Andromeda before or during the Reaper War is a DEM, since they suddenly solved a problem that previously seemed impossible to solve. 

 

Since we're in another galaxy, it is actually quite easy to reconcile the different endings by homogenizing them. 

 

Synthesis: The glowing green fades after a while, leaving everyone to look normal. The people going to Andromeda get cybernetic enhancements in increase their chances of dealing with whatever is over there. 

Reapers: If alive, our new Reaper allies help us develop intergalactic vessels but don't join us on our mission. If dead, studying the Reaper corpses lets us reverse-engineer their tech and we develop the ability for intergalactic travel ourselves. 

Geth: Regardless of choice on Rannoch, it is canon that there are Geth who are allies with the other races of our cycle. If killed by Destroy, they are rebuilt by the Quarians who didn't see them as evil. 

Quarians: Like the Geth, canon states that there are survivors regardless of what happens on Rannoch. 

Krogan: Since they are going to a new galaxy and could be useful at their full potential, the Genophage is cured.

Rachni: The Salarians kept a Rachni Queen egg to study, seeing if it could be useful like they've done for other species like Yahg and Varren.

 

There, all the galaxy-shaping decisions that occurred in the Shepard Trilogy are dealt with in ways that can be handled by having a different conversation with whoever talks about the exposition on these things while sticking to the lore and not using a DEM or invalidating player choice.  

 

What about the Refuse ending? Do you have a way of accommodating that without a one-way trip to Andromeda before or during ME3? Because I can't think of anything.



#868
Hanako Ikezawa

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What about the Refuse ending? Do you have a way of accommodating that without a one-way trip to Andromeda before or during ME3? Because I can't think of anything.

The harvest of the Milky Way is established to take centuries. That gives plenty of time for a secret complex, our version of Ilos, to reverse-engineer Reaper tech from the Reapers we've killed and escape the Milky Way. 

 

Or they treat it like Shepard's death in ME2. "Yes, that can be canon in your game world, but ME3 will continue the story from if Shepard survives." or however they said it. In this case, "Yes, Refuse can be canon in your game world, but MEA will continue the story from if the Reapers are defeated by our cycle."



#869
YourFunnyUncle

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There are many ways in a SiFi setting to merge the 3 endings in one.

 

As a passionateed reader of SiFi literature, i can knit many stories to unite the ME3 ending mess.

 

I recommend there Perry Rhodan, the books from Larry Niven, Iain Banks, Andreas Eschbach and Joe Haldeman.

Iain Banks was the name he put on his non-sci-fi books, Iain M. Banks was for the the sci-fi stuff. I'd also recommend Peter F. Hamilton, although some accuse him of Deus Ex Machina in some of his endings so maybe Hanako wouldn't like him.... I'm not sure what recommending decent authors has to do with resolving the ME3 endings, though. You can knit and weave whatever you like, but that doesn't make it necessarily better than a neat side-step.

 

One of the few things that's clear from what we've seen already is that this game is taking place with tech not far removed from that we see in the existing ME games, so anything that takes centuries is obviously not going to happen.



#870
INH56

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One of the few things that's clear from what we've seen already is that this game is taking place with tech not far removed from that we see in the existing ME games, so anything that takes centuries is obviously not going to happen.

 

Slight correction: anything that takes centuries in the Milky Way isn't going to happen. If my refugees theory is correct they could move the timeline forward quite a bit and have the tech level remain about the same due to the relatively small population and lack of industrial development.



#871
Zatche

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Any way of getting to Andromeda before or during the Reaper War is a DEM, since they suddenly solved a problem that previously seemed impossible to solve.

Since we're in another galaxy, it is actually quite easy to reconcile the different endings by homogenizing them.

Synthesis: The glowing green fades after a while, leaving everyone to look normal. The people going to Andromeda get cybernetic enhancements in increase their chances of dealing with whatever is over there.
Reapers: If alive, our new Reaper allies help us develop intergalactic vessels but don't join us on our mission. If dead, studying the Reaper corpses lets us reverse-engineer their tech and we develop the ability for intergalactic travel ourselves.
Geth: Regardless of choice on Rannoch, it is canon that there are Geth who are allies with the other races of our cycle. If killed by Destroy, they are rebuilt by the Quarians who didn't see them as evil.
Quarians: Like the Geth, canon states that there are survivors regardless of what happens on Rannoch.
Krogan: Since they are going to a new galaxy and could be useful at their full potential, the Genophage is cured.
Rachni: The Salarians kept a Rachni Queen egg to study, seeing if it could be useful like they've done for other species like Yahg and Varren.

There, all the galaxy-shaping decisions that occurred in the Shepard Trilogy are dealt with in ways that can be handled by having a different conversation with whoever talks about the exposition on these things while sticking to the lore and not using a DEM or invalidating player choice.


Even though I disliked RBG, I think homogenizing them like this would be just as absurd as (if not more than) any new space magic lore that gets us to Andromeda.

I'd rather go with the Deus Ex Machina. DEMs aren't inherently a bad thing. They tend to be problematic when they are the resolution during the climax of the story; when the drama ramps up and then the protagonist is handed an unearned victory. That was a problem I had with ME1. Vigil just hands Shepard the solution to stop Sovereign. But, I suppose many didn't notice, because Shepard won the last fight against Saren's husk of a body.

But as a back drop or set up for a story, a DEM isn't a huge issue, because the hero isn't supposed to be able to earn victory, yet. Like, when Flemeth saves the Warden and Hawke.
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#872
Kierro Ren

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Ok, just curious, I asked quite some time ago but got no answer I can remember of. I honestly don't see why people hate ME3 ending. I'm not fanboy defending Bioware, just seriously confused. Ever since ME1 we were trying to destroy the Reapers. ME2 we get the gist TIM (If you read the EVOLUTION comic, you find how he an Saren are indoctrinated) wants to control the Reapers. The 3rd option, which is Synthesis, is basically what the Reapers were trying to do, just in a less creepy way. So when given these choices, the ones we delt with since Vermire... people bitched?



#873
INH56

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Ok, just curious, I asked quite some time ago but got no answer I can remember of. I honestly don't see why people hate ME3 ending. I'm not fanboy defending Bioware, just seriously confused. Ever since ME1 we were trying to destroy the Reapers. ME2 we get the gist TIM (If you read the EVOLUTION comic, you find how he an Saren are indoctrinated) wants to control the Reapers. The 3rd option, which is Synthesis, is basically what the Reapers were trying to do, just in a less creepy way. So when given these choices, the ones we delt with since Vermire... people bitched?

 

Have you only watched the Extended Cut version of the endings? If so, look up the original endings on Youtube.



#874
Kierro Ren

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Have you only watched the Extended Cut version of the endings? If so, look up the original endings on Youtube.

 

Ok, original wasn't the greatest. The extended version gives more meaning, however people still complained about it. I liked the ExV.


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#875
Iakus

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Ok, original wasn't the greatest. The extended version gives more meaning, however people still complained about it. I liked the ExV.

I like not getting groin-punched at the end of a five year journey.

 

We all like different things.


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