I like not getting groin-punched at the end of a five year journey.
We all like different things.
Personally I like not massively over-exaggerating how bad things are.
Personally I like not massively over-exaggerating how bad things are.
The job of over-exagerating how good something is was taken
The job of over-exagerating how good something is was taken
There's always someone willing to spout ridiculous hyperbole. That's for sure.
Personally I like not massively over-exaggerating how bad things are.
You are a rare one.
Even though I disliked RBG, I think homogenizing them like this would be just as absurd as (if not more than) any new space magic lore that gets us to Andromeda.
I'd rather go with the Deus Ex Machina. DEMs aren't inherently a bad thing. They tend to be problematic when they are the resolution during the climax of the story; when the drama ramps up and then the protagonist is handed an unearned victory. That was a problem I had with ME1. Vigil just hands Shepard the solution to stop Sovereign. But, I suppose many didn't notice, because Shepard won the last fight against Saren's husk of a body.
But as a back drop or set up for a story, a DEM isn't a huge issue, because the hero isn't supposed to be able to earn victory, yet. Like, when Flemeth saves the Warden and Hawke.
This is how I look at it. No victory has been achieved, for one. Make no mistake, these people are running and leaving everyone else to their fate. For all they know the galaxy is still being harvested.
Second, for the people who end up in Andromeda, this isn't the climax of their story but the beginning.
The harvest of the Milky Way is established to take centuries. That gives plenty of time for a secret complex, our version of Ilos, to reverse-engineer Reaper tech from the Reapers we've killed and escape the Milky Way.
Or they treat it like Shepard's death in ME2. "Yes, that can be canon in your game world, but ME3 will continue the story from if Shepard survives." or however they said it. In this case, "Yes, Refuse can be canon in your game world, but MEA will continue the story from if the Reapers are defeated by our cycle."
Okay, what about low-EMS Destroy? The EC makes it clear that while some people survive that ending, no one in the Milky Way is going to be in a position to rebuild galactic civlization, much less build spaceships capable of intergalactic travel, for a very long time ("I only hope that the lessons learned in this war don't die along with those of us who fought to win it...").
This is how I look at it. No victory has been achieved, for one. Make no mistake, these people are running and leaving everyone else to their fate. For all they know the galaxy is still being harvested.
Second, for the people who end up in Andromeda, this isn't the climax of their story but the beginning.
Exactly. I wouldn't call this a Deus Ex Machina because DEMs as they are usually defined are plot devices that are suddenly introduced to resolve conflicts, usually at the end of the story. Whatever allows the denizens of the Milky Way to travel to Andromeda will be a plot device that sets up the conflict of the MEA story.
Okay, what about low-EMS Destroy? The EC makes it clear that while some people survive that ending, no one in the Milky Way is going to be in a position to rebuild galactic civlization, much less build spaceships capable of intergalactic travel, for a very long time ("I only hope that the lessons learned in this war don't die along with those of us who fought to win it...").
The EC doesn't do anything of the sort. The only planet that we see get scorched is Earth, most likely due to it's close proximity to the Citadel-Crucible, and even then there are survivors. Other planets, like the one the Normandy crashes on, is still completely untouched. It is only logical that other planets, including ones with civilizations, are like the latter. Nowhere does the ending say that "no one in the Milky Way is going to be in a position to rebuild galactic civlization, much less build spaceships capable of intergalactic travel, for a very long time".
You are all reaching. Ive just asked Aaryn Flynn in person about the ending and he said indoctrination theory was the intended and only true ending. True story.
Oh my god...... can we please stop talking about the mothafukin ending and focus on Andromeda since this is the Mass Effect ANDROMEDA thread????
Breaking news : It's been three years.
Most people here are only talking about the ending in the sense that "Does the trip to Andromeda begin before, during, or after the Reaper War?"
I still fear that ME:A has the same motivation lost in middplay as DA:I had for me.
This scouting and building blabla sounds similar, only that we run on another planet and not just another region on the same world.
This sandbox game elements are toxic for a dramaturgical arc. And i hope we don't have to collect something like this shards .. or plants.
Oh my god...... can we please stop talking about the mothafukin ending and focus on Andromeda since this is the Mass Effect ANDROMEDA thread????
Breaking news : It's been three years.
I find it funny that still, even after three years, people are complaining. Wait, wait.... Here they come... All of the excuse writers.
Most people here are only talking about the ending in the sense that "Does the trip to Andromeda begin before, during, or after the Reaper War?"
Oh my god...... can we please stop talking about the mothafukin ending and focus on Andromeda since this is the Mass Effect ANDROMEDA thread????
Breaking news : It's been three years.
I'm wondering about the followers in this game. I'd like to be able to switch between them, as well as customize them a little more than just changing suits.
Also, the melee. I'm certainly not asking for their to be Jedi in this game, but Kai Leng in ME3 kind of wanted me to play that sort of melee specialist.
Other than that, I'm just hoping for some great, intense, tactical battles.
Anyone seen the Gamescon Star Citizen demo?
Seamless from waking up in your room to walking through a spacestation, passing an airlock, entering a multicrew ship, traveling half through a star system, efffing some bad guys up and coming back home.
Would be SO nice if Mass Effect could have that level of immerive gameplay, too.
Anyone seen the Gamescon Star Citizen demo?
Seamless from waking up in your room to walking through a spacestation, passing an airlock, entering a multicrew ship, traveling half through a star system, efffing some bad guys up and coming back home.
Would be SO nice if Mass Effect could have that level of immerive gameplay, too.
I dunno. I played Star Citizen for a little while. Unless they've really really really improved on gameplay? It's not going to be immersive at all.
Anyone seen the Gamescon Star Citizen demo?
Seamless from waking up in your room to walking through a spacestation, passing an airlock, entering a multicrew ship, traveling half through a star system, efffing some bad guys up and coming back home.
Would be SO nice if Mass Effect could have that level of immerive gameplay, too.
I suggested a few weeks ago it would be awesome for the FTL travel to be seamless and look like Elite: Dangerous.
One thing that E:D actually lacks when travelling at FTL speed is "relativity", there's a neat little free game by MIT called "A Slower Speed of Light" which tries to address that.
Oh my god...... can we please stop talking about the mothafukin ending and focus on Andromeda since this is the Mass Effect ANDROMEDA thread????
Well it better be good I'm buying PS4 to play it on... and I didnt read the whole thread but please the female figure doesn't look sexy and curvy it looks like she forgot she wasn't wearing a Quarian suit... you know the ones you can... um... poop in...
Seriously we had better have the same kit for both male and female chars in this game... talk about still bitc***g about the ending I'm still pis**d about the leather jacket!!
Frankly, I think placing the game in Andromeda was a good move - taking the setting of the game as far away as possible from the confused mess left by ME3's ending, both in time and place, cannot be bad.
Since the events are after the events of ME3 though, I'd be interested to know which ending became part of the official history of this universe. I REALLY hope it's not synthesis - that was so far beyond the bounds of reasonable suspense of disbelief, that it really does not belong in a SciFi universe; a fantasy universe, sure, but not a SciFi one. The control ending was more plausible, but story-wise ill-fitting; it required Shepard to go against all prior experience of Reaper manipulation, and believe like. others wrongly believed before, that he could control the Reapers - and inexplicably succeed in that.
So I'm hoping that the cannon will be either the destroy ending, or the outright refusal/Reaper win. With the latter option, the events at Andromeda could be triggered by an exodus fleet, seeking to escape the reapers by leaving the galaxy.
Frankly, I think placing the game in Andromeda was a good move - taking the setting of the game as far away as possible from the confused mess left by ME3's ending, both in time and place, cannot be bad.
Since the events are after the events of ME3 though, I'd be interested to know which ending became part of the official history of this universe. I REALLY hope it's not synthesis - that was so far beyond the bounds of reasonable suspense of disbelief, that it really does not belong in a SciFi universe; a fantasy universe, sure, but not a SciFi one. The control ending was more plausible, but story-wise ill-fitting; it required Shepard to go against all prior experience of Reaper manipulation, and believe like. others wrongly believed before, that he could control the Reapers - and inexplicably succeed in that.
So I'm hoping that the cannon will be either the destroy ending, or the outright refusal/Reaper win. With the latter option, the events at Andromeda could be triggered by an exodus fleet, seeking to escape the reapers by leaving the galaxy.
Don't you think the main purpose of "taking the setting of the game as far away as possible from the confused mess left by ME3's ending..." is to not choose a canon ending?
Don't you think the main purpose of "taking the setting of the game as far away as possible from the confused mess left by ME3's ending..." is to not choose a canon ending?
More likely because even three years later the endings are still highly radioactive. And yet still considered "Art"
I'm pretty sure they'd canonize Synthesis if they thought they could possibly get away with it.
More likely because even three years later the endings are still highly radioactive. And yet still considered "Art"
I'm pretty sure they'd canonize Synthesis if they thought they could possibly get away with it.
It's not the endings that are radioactive... it's some fans.