Well, what new things have they offered us to do in TW3 that they didn't offer us in TW1? I'm asking. I tried to play TW2 and fell asleep before I got out of the tutorial, not once but twice.
About the only thing that I have an issue with is how much they relied on "tech" both figuratively and literally as a "needs to an end". Hey, can't figure out how they get from here to there? Reaper tech. Hey, can't figure out this works? Prothean tech. Hey, can't figure out what this does? Space magic tech. After a while, you kind'a get tired of hearing that word being thrown around.
Also, I will agree that ME3 did feel too militaristic. Although, this is more of a personal way to go about telling the story, rather than some type of plot logic or conspiracy theory that you have. All in all, it was supposed to be the ending of the story, however. So, you're going to have the Millennium Falcon blowing up the Death Star. You're going to have lots and lots of action. There's a reason why it ended like this. You might be right, EA might be cleverly holding the purse strings on everything creative that comes across their desk. I don't think so.
Until they prove otherwise, EA is okay in my book.