Please make Andromeda more a RPG than a action game. I want my stats to be affected by where i allocate points, I want those stats to actually mean something in the game world. I want a armory with different weapons that im either proficient with or not because on what class I play, and or what skills I learn. I want more than 8 powers for the class that's suppose to specialize in unconventional warfare, ie the Adept has 26 different powers, some that scale higher than others, some that are direct damage, some that aren't, some that alter the environment, some that alter me status or my teammates status if the Asari can use their biotics for just about everything, then why can't I? Put some thought back into the game, not just a near rail shooter mindless shoot'em up.
I expect the story to be interesting, doesn't have to be great, nor do I expect the science to be sound by Neil Degrasse Tyson standards as this is still sci-fantasy, but don't hand wave everything with no attempt at an explanation.
Memorable characters that aren't headcases, or stereotypes, who have as much thought and care woven into their stories as the game's overall plot would be nice too.