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Introducing Mass Effect: Andromeda


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#1151
Natureguy85

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I'm excited for it. I'm pretty worried about all this talk of 'exploration' and size, though. God knows I've played enough open world games with tons of scale and not enough substance. I want a great story and fun gameplay, not 10 hours of good content stretch across x amount of kilometres so most of the playtime is artificially lengthened by travelling from one place to another.

Also, I've had enough of massive game worlds full of 'stuff', by which I mean 'collect x amount of [resource] so some money' or 'collect all 3,500 shards of whatever to unlock a slightly better gun'.

Basically, I loved the more linear feel of ME 2 and 3 (you know, where all the gameplay was fun and worthwhile, and the story had good pacing) and I don't want it to be ruined by gaming's current obsession with open worlds.  If I see a post boasting about how large the game world in MEA is, alarm bells are going to ring.

 

I agree except you shouldn't copy anything from the plot of ME2.



#1152
SNascimento

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Sure it doesn't look like a ME game

Why?


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#1153
fyz306903

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I agree except you shouldn't copy anything from the plot of ME2.

 

Yeah, I just meant use the more focused form of story telling the ME2 and 3 used. I probably sounded more angry than I meant to the last post. I have nothing against open world games per se. It's pointless sidequest that annoy me. If a sidequest isn't fun or doesn't have a good link to the plot (i.e. it is a collectathon) then I'll skip it, so I don't want it to be the majority of the game. If you have to go open world (which you don't but I guess it could fit a space setting, well)  either go the  ​GTA route, where almost all quests are main quests, or go the Assassin's Creed 2 route, which DID have too many (IMO) collectables in it BY FAR, but on the flip-side had a good 15 hours of fun story missions as well. I guess we'll have to wait and see.


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#1154
Natureguy85

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Yeah, I just meant use the more focused form of story telling the ME2 and 3 used. I probably sounded more angry than I meant to the last post. I have nothing against open world games per se. It's pointless sidequest that annoy me. If a sidequest isn't fun or doesn't have a good link to the plot (i.e. it is a collectathon) then I'll skip it, so I don't want it to be the majority of the game. If you have to go open world (which you don't but I guess it could fit a space setting, well)  either go the  ​GTA route, where almost all quests are main quests, or go the Assassin's Creed 2 route, which DID have too many (IMO) collectables in it BY FAR, but on the flip-side had a good 15 hours of fun story missions as well. I guess we'll have to wait and see.

 

Yeah but in ME2, it was the sidequests that were interesting. The main plot was crap but most of the loyalty missions were awesome.Then there were cool little missions that went nowhere, but some at least gave some atmosphere to the galaxy. I liked the space station with the crazy VI. I liked the crashed ship full of mechs. Despite it being only a few button pushes and being totally pointless, I liked the one where you have to raise the radiation shields on that colony.



#1155
Getorex

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I'd like to see a slight focus away from shooter.  ME1 and 2 were pretty decent in that regard, with more character interactions and Shep didn't have his weapon drawn all the time.  ME3, well, it had the balance pushed more towards shooter than the previous iterations and Shepard's weapon was always drawn.  No way to holster it.  

 

I rather enjoyed the back conversations between squadmates that happened sometimes in ME1.  I'd like more of that in ME:A.  Just seems more immersive and real-ish rather than silent squadmates.  

 

Less of the body movements at rest.  After a while, the neck stretch and arm swing/stretch got annoying, especially if you were conversing with a squadmate and suddenly they start with the head stretch left, right, shoulder stretch.  Some is OK but don't over-use the same animations again and again and again.  In some situations it just isn't called for.  Half expected Ashley to start the shoulder/neck stretch in the middle of the romance scene :)

 

Absolutely NO MMORPG. 

 

I don't mind massive world in the way of Far Cry.  You were hard-pressed to run into an invisible barrier at the edge of a fairly tight and narrow map in those games.  Sure, you could get yourself far out into the wilderness with nothing but so what?  In RL you can get yourself far out into the middle of nothing too.  I like that.  Makes it seem there's a real world there rather than a corridor that has a mere surface appearance of depth to the sides. 


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#1156
Iakus

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I'd like to see a slight focus away from shooter.  ME1 and 2 were pretty decent in that regard, with more character interactions and Shep didn't have his weapon drawn all the time.  ME3, well, it had the balance pushed more towards shooter than the previous iterations and Shepard's weapon was always drawn.  No way to holster it.  

 

Even ME2 was getting overly focused on being a shooter.


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#1157
Natureguy85

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Absolutely NO MMORPG. 

 

I don't mind massive world in the way of Far Cry.  You were hard-pressed to run into an invisible barrier at the edge of a fairly tight and narrow map in those games.  Sure, you could get yourself far out into the wilderness with nothing but so what?  In RL you can get yourself far out into the middle of nothing too.  I like that.  Makes it seem there's a real world there rather than a corridor that has a mere surface appearance of depth to the sides. 

 

I wanted to focus on this. One of the things in FarCry 3 that I really liked was that the world felt big, but I still felt like I got places rather quickly by running. Contrast FarCry 2 where even driving from place to place felt like it took forever or Fallout 3/NV, which have huge wilderness areas of nothing. I never fast traveled in all of FarCry 3.


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#1158
Amplitudelol

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I wanted to focus on this. One of the things in FarCry 3 that I really liked was that the world felt big, but I still felt like I got places rather quickly by running. Contrast FarCry 2 where even driving from place to place felt like it took forever or Fallout 3/NV, which have huge wilderness areas of nothing. I never fast traveled in all of FarCry 3.

 

Roaming the map doing random things on random locations as i went felt good in Far Cry 3 despite the fact that it was the same mmo-ishness thing

until the end of the game just like in Inquisition. Dragon Age 3 failed to deliver the same experience in its open world, i hope Andromeda will be different.



#1159
Rabinson

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Waiting a for a different game than Star Wars Battlefront...


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#1160
Getorex

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Roaming the map doing random things on random locations as i went felt good in Far Cry 3 despite the fact that it was the same mmo-ishness thing

until the end of the game just like in Inquisition. Dragon Age 3 failed to deliver the same experience in its open world, i hope Andromeda will be different.

 

The only FarCry I could play through and enjoy was the first one.  Liked the story, liked the world(s).  The rest were...meh.  Nice locales/environs but meh otherwise.  The story is the thing IN the locale/environ.  A less caged and limited environment broadens the feel and scope, and if the story that goes with it is solid, it's all good.  A good story in a limited hallway/room environment is OK but not as much as the other. 



#1161
Natureguy85

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Roaming the map doing random things on random locations as i went felt good in Far Cry 3 despite the fact that it was the same mmo-ishness thing

until the end of the game just like in Inquisition. Dragon Age 3 failed to deliver the same experience in its open world, i hope Andromeda will be different.

 

The only thing I found "MMO-ish" was the stupid hunter quests. Yeah, shoot wild dogs with an RPG. Wow, what a warrior. Actually, so was the crafting. "No, stupid white boy, you need tiger skins to make that bag. No, deer or pig skins won't work!" The assassination quests made sense,

 

The big thing for me was that the enemies felt dangerous. Before clearing an outpost, if you were careless, an easy fight against 2 or 3 enemies would explode into a fight against 15, causing me to run. I loved that, so I was disappointed that enemies all but disappear when you take an outpost. It really hurt the game for me.

 

 

The only FarCry I could play through and enjoy was the first one.  Liked the story, liked the world(s).  The rest were...meh.  Nice locales/environs but meh otherwise.  The story is the thing IN the locale/environ.  A less caged and limited environment broadens the feel and scope, and if the story that goes with it is solid, it's all good.  A good story in a limited hallway/room environment is OK but not as much as the other. 

 

Really? I did like FarCry but the Trigens broke it for me. The concept wasn't awful but they just looked so silly to me. While I didn't like having to drive through outpost after outpost as I tried to get somewhere in Farcry 2, I liked the combat. The enemies felt smart, I liked the weapon deterioration, and I really enjoyed the fire effects. The Jackal from FarCry 2 was awesome, despite the bad reading of the lines, as was Vaas from 3, but I'll grant you that their stories were otherwise weak.

 

I liked in FarCry 2 how I was playing a mercenary that was just making a living fighting and had no loyalties. FarCry 3 has the honor of being the only game I refused to explore the ending options. That choice was so stupid and disgusting, I wasn't even curious to see it. I did read about it and I can only say "serves you right, player."



#1162
LorenzEffect

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So, as far as I understand, players won't be able to import saves to Andromeda.

Does anyone know if that's because they're assigning a canon Shepard, or if Shepard's choices and characteristics aren't even mentioned?

#1163
Ajensis

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So, as far as I understand, players won't be able to import saves to Andromeda.

Does anyone know if that's because they're assigning a canon Shepard, or if Shepard's choices and characteristics aren't even mentioned?

 

The assumption at the moment is that very little of our choices will be mentioned in Andromeda. Among other things, this is based on Bioware's repeated statements of nothing being canon and the idea that the reason for going to Andromeda in the first place is to respect (or avoid, depending on how you see it) what each individual player did in their Shepard playthrough :)

But, at the end of the day, we don't know anything for sure.


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#1164
Iakus

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The assumption at the moment is that very little of our choices will be mentioned in Andromeda. Among other things, this is based on Bioware's repeated statements of nothing being canon and the idea that the reason for going to Andromeda in the first place is to respect (or avoid, depending on how you see it) what each individual player did in their Shepard playthrough :)

But, at the end of the day, we don't know anything for sure.

Avoid.  Definitely avoid.


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#1165
Natureguy85

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Avoid.  Definitely avoid.

 

True. They've shown many times that they don't respect your choices or the audience generally.


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#1166
BaaBaaBlacksheep

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They keep on doing repetitive cycle over and over again. ME Trilogy: N7 Human, Cmdr Shepard. ME:A same thing. Why just open playable races for players to choose whatever they want instead of playing a game that is focusing on entirety on a human character? I want to experience playing a different person a unique background like DA:O. Make stories flexible not just on a human character, "Oh a big Alliance hero travel to another galaxy to save the day! Hooray!" it comes to the point that it is flat and boring. That is why you guys (BioWare) should learn from games (not mimic them) to make your games greater.
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#1167
Ajensis

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Why just open playable races for players to choose whatever they want (...)?

 

Because the cost is likely too great. They could sink resources into multiple playable races and have Elder Scrolls In Space, but I doubt it would be worth it.

 

Also, it's too early to presume that we'll be another 'big Alliance hero' :) there's plenty of opportunity for variety while still being a human.


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#1168
kalikilic

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Hudson is gone

this will never stop pleasing me.


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#1169
Natureguy85

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They keep on doing repetitive cycle over and over again. ME Trilogy: N7 Human, Cmdr Shepard. ME:A same thing. Why just open playable races for players to choose whatever they want instead of playing a game that is focusing on entirety on a human character? I want to experience playing a different person a unique background like DA:O. Make stories flexible not just on a human character, "Oh a big Alliance hero travel to another galaxy to save the day! Hooray!" it comes to the point that it is flat and boring. That is why you guys (BioWare) should learn from games (not mimic them) to make your games greater.

 

I need to point out that it wasn't being human that made Commander Shepard boring. It was the lack of personality and character growth. Similarly, people probably wouldn't have had as much of a problem with being stuck as a human Hawke in DA2 had they not been able to select a race in Origins and had they not called it Dragon Age 2.

 

On the one hand, playing a different race didn't change a lot in Origins. The Origins were all great and some characters would talk to you slightly differently, but at the end of the day, most of the game was the same. It was class that mattered more.

 

On the other hand, you have a point in that race could make a larger difference to gameplay in Mass Effect. It could actually function as class selection. However, resource allocation is still an issue that comes with differentiation.


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#1170
Lucca_de_Neon

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I've never understood the appeal of playing with a different race. Not saying that there's something wrong with the idea but i believe ME1 made it very clear that it was a story about humans going into space and the difficulties of that and now that challenge grows into an intergalactic scenario. For me, it's pretty awesome as it is! 



#1171
BaaBaaBlacksheep

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Because the cost is likely too great. They could sink resources into multiple playable races and have Elder Scrolls In Space, but I doubt it would be worth it.
 
Also, it's too early to presume that we'll be another 'big Alliance hero' :) there's plenty of opportunity for variety while still being a human.

That ain't no excuse I think they just cheap and don't want to think outside the box, I've noticed that about BioWare that they want to stick to their guns. Now I understand that they don't want to waste their resources and ending up cancelling the game, but looking at other games like The Witcher 3 and Fallout 4 they need to step up if they want to stay relevant. Them developers out there are NOT messing around.

#1172
Natureguy85

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I've never understood the appeal of playing with a different race. Not saying that there's something wrong with the idea but i believe ME1 made it very clear that it was a story about humans going into space and the difficulties of that and now that challenge grows into an intergalactic scenario. For me, it's pretty awesome as it is! 

 

Yes, and therefore playing human made perfect sense for that story. However, with Andromeda, allowing that choice will work because everyone is going into a new galaxy.

 

Likewise, choice made sense in Origins as it allowed for the player to be the Warden, who could be one of any of the three major races in Thedas. Dragon Age 2, on the other hand, decided to tell the story of one particular person, who was human. So even if people didn't like that after playing Origins, it made sense for the story.

 

 

 

That ain't no excuse I think they just cheap and don't want to think outside the box, I've noticed that about BioWare that they want to stick to their guns. Now I understand that they don't want to waste their resources and ending up cancelling the game, but looking at other games like The Witcher 3 and Fallout 4 they need to step up if they want to stay relevant. Them developers out there are NOT messing around.

 

Witcher 3 where you play as a defined character and Fallout 4 where you play as a human? Or is choice not your focus?



#1173
Lucca_de_Neon

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Yes, and therefore playing human made perfect sense for that story. However, with Andromeda, allowing that choice will work because everyone is going into a new galaxy.

 

Likewise, choice made sense in Origins as it allowed for the player to be the Warden, who could be one of any of the three major races in Thedas. Dragon Age 2, on the other hand, decided to tell the story of one particular person, who was human. So even if people didn't like that after playing Origins, it made sense for the story.

True but i do believe that every race has been created very well with their own cultures, religions and ways..playing as a human (and being a human, in the first place xd) gives you a background that you should know very well..something we wouldn't have with any of the other races, not matter how much we know about them, the reality is that they are aliens, with every single thing that entails....
Or maybe i'm a fanatic that should be in Cerberus lol


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#1174
BaaBaaBlacksheep

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Aww I want to create my main character to be an asari or a turian.

#1175
BaaBaaBlacksheep

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Forgive my repeated quotes it is an accident. I'm having a hard time with my stupid phone typing and going all over the place. Stupid phone.