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Introducing Mass Effect: Andromeda


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#1201
Lucca_de_Neon

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Well, one explanation I've seen is one that was used for Dragon Age or other games that had it, and that is it offers different perspectives. And different perspectives is a wonderful thing to have in roleplaying games because it allows the player to roleplay. To use Dragon Age as an example, the world became much more immersive and interesting and enjoyable because we saw it from the perspectives of an Elf and Dwarf and later a Qunari. Much more than if we were just a human since then we only see it from that single perspective over and over again. It's why with Dragon Age that fans pleaded for it back after Dragon Age 2 made it human-only, and how even now players want a different perspective for even the human which has always been a noble or a mage. Despite the criticisms of Hawke, one thing many liked was that they were different than the human Warden or human Inquisitor. 

 

With Mass Effect, the same thing applies. The world would be more immersive and interesting and enjoyable for many because it would let us see the universe from a different perspective. The returning players know the general mindset of the varying races, so it wouldn't be hard for them to slip into it. And even new players have shown to be able to do the same. But instead, the perspective has been extremely narrowed, both to the point of only being the human perspective, but again the perspective of a human N7 soldier. It's the exact same perspective as Shepard, which is disappointing since we have had three games of that and Bioware said we wouldn't be Shepard 2.0 and yet we have the exact same perspective as them. 

 

Will some people complain, absolutely. But that applies regardless because you can't appease everyone. Yet I don't see the logic in appeasing only to the players who want the human perspective when they would still have that with the other races being options.

I agree on some things but strongly disagree on others..let's see. elves, dwarves and magic are common things in rpg that are oriented to a medieval setting. Bioware did add some things..the concepts of daelish, city elf, paragon, castless and a tower..when you look at the big picture, despite the different races they all come from the same place, they have a common knowledge that is vastly superior to the knowledge they hold as individual species. If one of them says Darkspawn, everyone understands..there are not many secrets in their ways, because bioware also made one of those races a subservient one, the others are rejected and have regained very little of their past glory, the dwarves keep to themselves and the ones you often meet are castless (something that is very wrong by dwarven standars and a status they try to avoid). There are not really that many different points of view. There are opinions of course but there's also a reason why very few npcs have something to say about your race..and is usually a one liner (if i were so interested in roleplaying an elf instead of just playing an elf, i would find this as almost insulting xd). Moving on. All these species have grown up together since forever for all i know and that's the reason why, despite the obvious differences..they act in predictable way. (by predictable i mean..they act like me or like something a human would do)
Now, Mass Effect...we are talking about entire worlds, not just countries..and every world has gone through thousands of years of evolution. Every race has a VERY strong personality, culture and all that was mention before. The amount of information is so huge, that I (at least) have no idea how to predict something since they are aliens, with every single thing that entails..i see myself in some of the things that they do but in other cases, bioware catches me with my pants down. For example: ME3 (3 entire games and i still didn't know this), the team kills all reaper forces in the asari monastery. we lost one of the girls but i think we did a good job...then samara is getting ready to kill herself. I barely managed to stop her in time...i was surprised...in a good way! it was unexpected and i take it as part of the asari society and culture....if i had been an asari at that moment, i would have felt quite the stupid one..since i have no knowledge whatsoever of my own history, apparently xd

it's just one example, i know! but it's a good one, i think...i also wrote too much lol 


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#1202
Hanako Ikezawa

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I agree on some things but strongly disagree on others..let's see. elves, dwarves and magic are common things in rpg that are oriented to a medieval setting. Bioware did add some things..the concepts of daelish, city elf, paragon, castless and a tower..when you look at the big picture, despite the different races they all come from the same place, they have a common knowledge that is vastly superior to the knowledge they hold as individual species. If one of them says Darkspawn, everyone understands..there are not many secrets in their ways, because bioware also made one of those races a subservient one, the others are rejected and have regained very little of their past glory, the dwarves keep to themselves and the ones you often meet are castless (something that is very wrong by dwarven standars and a status they try to avoid). There are not really that many different points of view. There are opinions of course but there's also a reason why very few npcs have something to say about your race..and is usually a one liner (if i were so interested in roleplaying an elf instead of just playing an elf, i would find this as almost insulting xd). Moving on. All these species have grown up together since forever for all i know and that's the reason why, despite the obvious differences..they act in predictable way. (by predictable i mean..they act like me or like something a human would do)

Looking at the same picture, this scenario applies to the races in Mass Effect as well. They are all in the same both, both figuratively and literally. If one say Reaper, they all know what that person is referring to, like Darkspawn for the people of Thedas. They all come from the same place: the Milky Way galaxy. The differences in their history and culture are now minimal compared to what they were since they are now in a new galaxy and are all in a new culture, that of the ship/fleet that goes to Andromeda. The races of the Milky Way have grown up together for as long as the races of Thedas. There are no big differences in the scenarios between Mass Effect and Dragon Age anymore when it comes to the relations between the races there. 

 

Now, Mass Effect...we are talking about entire worlds, not just countries..and every world has gone through thousands of years of evolution. Every race has a VERY strong personality, culture and all that was mention before. The amount of information is so huge, that I (at least) have no idea how to predict something since they are aliens, with every single thing that entails..i see myself in some of the things that they do but in other cases, bioware catches me with my pants down. For example: ME3 (3 entire games and i still didn't know this), the team kills all reaper forces in the asari monastery. we lost one of the girls but i think we did a good job...then samara is getting ready to kill herself. I barely managed to stop her in time...i was surprised...in a good way! it was unexpected and i take it as part of the asari society and culture....if i had been an asari at that moment, i would have felt quite the stupid one..since i have no knowledge whatsoever of my own history, apparently xd

To address your Samara example in particular, I see no reason why if you played as an Asari there wouldn't be a unique option that fits the fact you are an Asari. Dragon Age: Inquisition did this with unique options depending on your race as well as your knowledge on certain things(like if your character studied history). 



#1203
Lucca_de_Neon

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Looking at the same picture, this scenario applies to the races in Mass Effect as well. They are all in the same both, both figuratively and literally. If one say Reaper, they all know what that person is referring to, like Darkspawn for the people of Thedas. They all come from the same place: the Milky Way galaxy. The differences in their history and culture are now minimal compared to what they were since they are now in a new galaxy and are all in a new culture, that of the ship/fleet that goes to Andromeda. The races of the Milky Way have grown up together for as long as the races of Thedas. There are no big differences in the scenarios between Mass Effect and Dragon Age anymore when it comes to the relations between the races there. 

 

To address your Samara example in particular, I see no reason why if you played as an Asari there wouldn't be a unique option that fits the fact you are an Asari. Dragon Age: Inquisition did this with unique options depending on your race as well as your knowledge on certain things(like if your character studied history). 

I haven't played Inquisition yet so can't argue there. If you say that it was well done, i'll believe it since i'm saving myself from all possible spoilers lol However, I remained unconvinced about the comparison between Thedas and the Milky Way and their respective populations. In one case, you have your tipical characters, with tipical culture with tipical ideology (except for the Qun and Tal-Vashoth or the situation of every mage..those are two special things indeed), in the ME universe, the common knowledge that we were talking about doesn't compare to the one in Thedas. In every game, we learn something new about the culture or all the different races and their ways of thinking..sticking to the asari example: we learn about monasteries, ardat yakshi, the direct influence of proteans in their evolution and upbringing, justicars, the cycles in their lives, commandos, natural biotics and so on..and now we are about to conquer a new galaxy..i'm looking forward to see how the asari civilization with all their diplomacy and so on chooses to expand. Same with the STG! how is their approach? If i were in the skin of one of them, i would be completly lost on how to be salarian o asari enough because of that very reason you mention. It's an entire new stage! many secrets to uncover 



#1204
Hanako Ikezawa

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I haven't played Inquisition yet so can't argue there. If you say that it was well done, i'll believe it since i'm saving myself from all possible spoilers lol However, I remained unconvinced about the comparison between Thedas and the Milky Way and their respective populations. In one case, you have your tipical characters, with tipical culture with tipical ideology (except for the Qun and Tal-Vashoth or the situation of every mage..those are two special things indeed), in the ME universe, the common knowledge that we were talking about doesn't compare to the one in Thedas. In every game, we learn something new about the culture or all the different races and their ways of thinking..sticking to the asari example: we learn about monasteries, ardat yakshi, the direct influence of proteans in their evolution and upbringing, justicars, the cycles in their lives, commandos, natural biotics and so on..and now we are about to conquer a new galaxy..i'm looking forward to see how the asari civilization with all their diplomacy and so on chooses to expand. Same with the STG! how is their approach? If i were in the skin of one of them, i would be completly lost on how to be salarian o asari enough because of that very reason you mention. It's an entire new stage! many secrets to uncover 

In every Dragon Age game we learn things about the various cultures that we didn't know before either. Most sequential game franchises do that. Dragon Age: Inquisition has some huge revelations about some of the cultures, though I won't say which since you wish to avoid spoilers. 

As for how the different races would react, remember that they will be part of a joint effort so their individual approaches will be minimized and follow more what the entire group decides to do. I highly doubt we are in charge of things of that magnitude and are more like Shepard where we do things for those higher up. Just makes sense since it keeps the story more stable. The differences would mostly be in conversations and maybe a few scenarios, but that can easily be handled with race options since Bioware has done it before. 



#1205
Lucca_de_Neon

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In every Dragon Age game we learn things about the various cultures that we didn't know before either. Most sequential game franchises do that. Dragon Age: Inquisition has some huge revelations about some of the cultures, though I won't say which since you wish to avoid spoilers. 

As for how the different races would react, remember that they will be part of a joint effort so their individual approaches will be minimized and follow more what the entire group decides to do. I highly doubt we are in charge of things of that magnitude and are more like Shepard where we do things for those higher up. Just makes sense since it keeps the story more stable. The differences would mostly be in conversations and maybe a few scenarios, but that can easily be handled with race options since Bioware has done it before. 

Also true. Storywise we don't get to call the shots. We rarely do but we do react. we face decisions and whatnot and that's when we give identity to the character. this decisions could and should be very different from each other if we consider the choice of race beyond the point of "how do you want to look?" as I think it should be done, if it's done. That many outcomes, i think, are way too many for the developers to continue the story with some consistency. Too many different consequences. What you get would be another ME3 ending which is something that cannot be used as a fundation to build upon (in terms of story). I believe that bioware should focus on a story instead of trying to bite more than what they can chew. which brings us to a the technical aspects of having different playable races. Some will say that models would need new animations. What before was a single action with one animation now is one action with 5..maybe more (there are more races in ME) and they are right about it but i don't see this as the problem per se..i'd keep an eye on the aspects that are a result of this. Less polished cinematic and animations, to start..they are bringing ME to a new engine..it would be sad to just see it fail in simple executions. Sure, this can be solved..but it takes time and resources..if i had to make the decision, i would choose what they are doing right now (concerning races). But who knows? i'm no specialist.


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#1206
Hanako Ikezawa

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Also true. Storywise we don't get to call the shots. We rarely do but we do react. we face decisions and whatnot and that's when we give identity to the character. this decisions could and should be very different from each other if we consider the choice of race beyond the point of "how do you want to look?" as I think it should be done, if it's done. That many outcomes, i think, are way too many for the developers to continue the story with some consistency. Too many different consequences. What you get would be another ME3 ending which is something that cannot be used as a fundation to build upon (in terms of story). I believe that bioware should focus on a story instead of trying to bite more than what they can chew.

We'll have to agree to disagree about that. The problem with the ME3 ending wasn't because of how the player could play the protagonist, but rather Bioware had the choices be too divergent. If they had the choices be less drastically different, the problem wouldn't exist. At the time it wasn't a problem since ME3 was originally going to be the last Mass Effect game so that's why the choices in it are so outreaching. That said I still think the endings left enough consistency that a foundation could have been established, but that's a whole other discussion. 

 

which brings us to a the technical aspects of having different playable races. Some will say that models would need new animations. What before was a single action with one animation now is one action with 5..maybe more (there are more races in ME) and they are right about it but i don't see this as the problem per se..i'd keep an eye on the aspects that are a result of this. Less polished cinematic and animations, to start..they are bringing ME to a new engine..it would be sad to just see it fail in simple executions. Sure, this can be solved..but it takes time and resources..if i had to make the decision, i would choose what they are doing right now (concerning races). But who knows? i'm no specialist.

That's why I think that a possible solution to test the waters is Bioware could use the races that use the same animation and body skeletons, as in Asari, Batarian, Drell, and Human. That eliminates the animation issue, with minor things like the Batarian's second set of eyes being all that remain but Bioware has done that already. If it is really well-received, then they know that putting more resources into it for other races would be worth the investment. 


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#1207
Lucca_de_Neon

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That's why I think that a possible solution to test the waters Bioware could use the races that use the same animation and body skeletons, as in Asari, Batarian, Drell, and Human. That eliminates the animation issue, with minor things like the Batarian's second set of eyes being all that remain but Bioware has done that already. If it is really well-received, then they know that putting more resources into it for other races would be worth the investment. 

 

 

I get what you are saying and maybe you are absolutly right. As you know, the matter of race is no priority of mine..hopefuly you'll get something like this. I still have some serious doubts, as you well know..but MAYBE...if it's done like it should be..otherwise, i wouldn't be able to handle it. Every race has a particular way, they are vastly different..if they take that away, ME would be..at the very least, a little less appealing to me..BUT if it's done right..could be cool, yes..



#1208
Iakus

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Like what? Also, let's stick to what is confirmed, so nothing from the rumors(like Cerberus returning, leaving during the Reaper War, etc) or just speculation(ignoring all choices from the Shepard Trilogy, getting to Andromeda in a way that goes against the lore, etc).

If we're not going with rumors or speculation, then we are no longer dealing with what choices can be made, but what choices have been made.  ;)

 

Edit;  But frankly I see no problem with playing a human-only, because even if we play an alien, we'll basically still be a funny-looking human.



#1209
Lucca_de_Neon

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If we're not going with rumors or speculation, then we are no longer dealing with what choices can be made, but what choices have been made.  ;)

 

Edit;  But frankly I see no problem with playing a human-only, because even if we play an alien, we'll basically still be a funny-looking human.

I've never been very good at acting in a way that i'm not...so, you are right in my case



#1210
Natureguy85

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Like what? Also, let's stick to what is confirmed, so nothing from the rumors(like Cerberus returning, leaving during the Reaper War, etc) or just speculation(ignoring all choices from the Shepard Trilogy, getting to Andromeda in a way that goes against the lore, etc).

 

Going to Andromeda at all. Like you said, let's ignore the feasibility of the journey. The Milky Way was the setting of the last trilogy. It's where the Mass Relays are. It was where the Citadel is. Perhaps most importantly, it's where all the races have their homeworlds, histories, and interactions. These, along with the characters, are what made Mass Effect what it was and made people love the series. These events shaped those characters.

 

This would be like taking Humans, Elves, Dwarves, and Qunari and dumping them on another continent where there are no darkspawn, no Wardens, no circles, no Fade no thaigs, no dalish camps, no deep roads (ok some people might like that one.)


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#1211
Hanako Ikezawa

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Going to Andromeda at all. Like you said, let's ignore the feasibility of the journey. The Milky Way was the setting of the last trilogy. It's where the Mass Relays are. It was where the Citadel is. Perhaps most importantly, it's where all the races have their homeworlds, histories, and interactions. These, along with the characters, are what made Mass Effect what it was and made people love the series. These events shaped those characters.

 

This would be like taking Humans, Elves, Dwarves, and Qunari and dumping them on another continent where there are no darkspawn, no Wardens, no circles, no Fade no thaigs, no dalish camps, no deep roads (ok some people might like that one.)

That is certainly one of the worst things they can do as well. I was asking for the other nine since Iakus said what I said wasn't even in the top ten. 



#1212
Natureguy85

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That is certainly one of the worst things they can do as well. I was asking for the other nine since Iakus said what I said wasn't even in the top ten. 

 

They can do? We're going to Andromeda. They've already done it.



#1213
Hanako Ikezawa

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They can do? We're going to Andromeda. They've already done it.

Are you seriously being a grammar police officer right now, with a use of the term 'can do' that can be defined as "It will be done"?



#1214
Natureguy85

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Are you seriously being a grammar police officer right now, with a use of the term 'can do' that can be defined as "It will be done"?

 

It wasn't about grammar but rather about finality. Now that I think about it, since the decision to go at all is so bad, you could argue that the "how" doesn't even matter.



#1215
Lucca_de_Neon

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I really need some new information or video with some new theory or something. The anxiety beats me. >_<



#1216
goishen

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I really need some new information or video with some new theory or something. The anxiety beats me. >_<

 

 

The anxiety beats us all.  Beat me, whip me, chain me, chip me!

 

Okay, so that last one I stole from Weird Science.    But you know...


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#1217
Jackal13th

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" I just have TWO questions pertaining to Mass Effect Andromeda."

 

"First question is will there be a Demo of the game so that most players can try it out before they Buy it?"

" Second Question is has the release date been changed?"



#1218
KaiserShep

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Going to Andromeda at all. Like you said, let's ignore the feasibility of the journey. The Milky Way was the setting of the last trilogy. It's where the Mass Relays are. It was where the Citadel is. Perhaps most importantly, it's where all the races have their homeworlds, histories, and interactions. These, along with the characters, are what made Mass Effect what it was and made people love the series. These events shaped those characters.

 

This would be like taking Humans, Elves, Dwarves, and Qunari and dumping them on another continent where there are no darkspawn, no Wardens, no circles, no Fade no thaigs, no dalish camps, no deep roads (ok some people might like that one.)

 

Well, really, the feasibility itself isn't that meaningful when considering the feasibility of things already in the original trilogy, like the Mass Relays, biotics, the innate abilities of the protheans, element zero, etc.. I can't truthfully say that I'd miss the actual homeworlds of the various species, because we never visit them until they're trashed war zones. The only thing I can really claim to miss is the Citadel, but even that is largely interchangeable with any big bright hub filled with every species. 

 

As for the second point, not all of those things would be non-existent in different continent. It's not like it's an alternate dimension. If there's still magic, then there would still be some attempt on the civilization there to manage it, there would still be the Fade, and I'm not entirely certain that the darkspawn are totally confined to one place on the "earth" Thedas sits on. But you can count me as one of those folks that would love to see what kind of world BioWare would write beyond the backwater schlubs of Thedas. 



#1219
BaaBaaBlacksheep

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Ummm ME1 was all about humanity being special


"I'm special cause I'm human ****** AND I **** emus in the ass to prove my muthafuckin' point about I'm gangsta! E-Town ****** toss my salad and rub my balls!! Earthborn till the death of me ******!!"

#1220
AresKeith

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"I'm special ****** cause I **** emus in the ass! E-Town ****** toss my salad and rub my balls!! Earthborn till the death of me ******!!"

 

Ok?  :huh:



#1221
Natureguy85

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Well, really, the feasibility itself isn't that meaningful when considering the feasibility of things already in the original trilogy, like the Mass Relays, biotics, the innate abilities of the protheans, element zero, etc.. I can't truthfully say that I'd miss the actual homeworlds of the various species, because we never visit them until they're trashed war zones. The only thing I can really claim to miss is the Citadel, but even that is largely interchangeable with any big bright hub filled with every species. 

 

As for the second point, not all of those things would be non-existent in different continent. It's not like it's an alternate dimension. If there's still magic, then there would still be some attempt on the civilization there to manage it, there would still be the Fade, and I'm not entirely certain that the darkspawn are totally confined to one place on the "earth" Thedas sits on. But you can count me as one of those folks that would love to see what kind of world BioWare would write beyond the backwater schlubs of Thedas. 

 

Sorry, I mean feasibility within Mass Effect's universe, not ours. You make a good point about the homeworlds themselves. This was a mistake, I think.



#1222
Call Me Jord

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" I just have TWO questions pertaining to Mass Effect Andromeda."

 

"First question is will there be a Demo of the game so that most players can try it out before they Buy it?"

" Second Question is has the release date been changed?"

 

 

1. I imagine/hope they'll release a Multiplayer Demo similar to ME3 during E3. So that they can give us the chance to experience the feel of the game, without giving away anything crucial.

 

2. Release is still 2016. If there is a change in release, they won't announce anything until a month or so before the game is due out.



#1223
BaaBaaBlacksheep

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Ok?  :huh:


It's a joke. Look up Juggernaut ****** and Juggernaut ****** Rangers by My Way Entertainment @ YouTube, it's ****** hilarious.

#1224
MsKlaussen

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Congrats, you figured out women have curves. What badass pose can a woman make that doesn't show that off, same goes for males? You get a clear shot of his ass and broad back.

 

Ya. A bit too much faux outrage. More like people want Bioware to save them from their own fetishes. Personally, I'm tired of false dilemmas that dictate a woman can either handle herself or be sexy but not both. Not a hint of truth to it. ^_^


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#1225
ACika011

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" I just have TWO questions pertaining to Mass Effect Andromeda."

 

"First question is will there be a Demo of the game so that most players can try it out before they Buy it?"

" Second Question is has the release date been changed?"

There will be a Demo, i heard a site called KickAssTorrents is distributing them. :D


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