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Introducing Mass Effect: Andromeda


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#1276
Ajensis

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I have another question : I've played the trilogy late and then missed all the marketing around ME1-2-3. Can you tell me what they showed/did each time to promote the games ? For MEA  we already had a little trailer and some artworks (backgrounds only), but I would love to see more art studies or the squadmates before the game will be realease. Did that happen before ? Thanks :)

 

I only got into Mass Effect in 2011, so I didn't experience any build-up except for the last game and we already knew most of the squadmates at that point since a lot of them were returning characters. However, in the case of their latest game, Dragon Age: Inquisition, they released enough companion info that people made charts of them all, their classes and even sexuality (as you'd expect from the Bioware fanbase :P). I imagine it'll be more or less the same for Andromeda :) besides that, I expect we'll have a pretty good idea of the premise of the storyline, as well as seeing some areas of two, maybe three planets in gameplay demos and trailers.


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#1277
Cinco contra los ojos

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I'll believe ME:A is real when I see it. You've shown nothing so far but some vague descriptions and "concept footage" and an announcement "trailer." No footage or screenshots of actual gameplay.

 

And with Casey Hudson and Chris Schlerf's sudden departures, I have to wonder what's going on behind the scenes up there in Montreal. Troubled development? EA twisting your arms to make the game more "streamlined", multiplayer-focused, and profit-driven? Having some difficulties even conceptualizing the game?

 

Really, you're wasting your time: you folks painted yourselves into a corner with that disaster of a story in ME3. I'm sure that's had at least a little to do with ME:A's belated development, straining to come up with the mental gymnastics necessary to justify a sequel.


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#1278
N7M

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The forum users are starting to cannibalize one another and mad ravings abound in stunted circular paces. 

Everyday it seems another user vanishes without a trace. 

 

Is this lack of information a hint that cannibalism is going to be in the game? 

Monstrous. Delicious.

 

 

Throw us a bone, Bioware. One with a little meat. Please, give us a little of your cooking.

That it may bring us a little life.



#1279
Natureguy85

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Not sure ME1 Shepard was better, with 3 options leading to the same dialogue and being forced into certain views.

 

 

Did he ever?  He certainly didn't for me.

 

It took me three tries to create a Shepard that wasn't broken by the very first scene, and even that Shepard didn't make it off the Citadel intact.

 

No, Shepard was never my character, no matter what I tried.  All the later games did was make Shepard harder to control (the interrupts) and add more non-interactive sequences (cutscenes and auto-dialogue).

 

You're right that the series got worse at this, but it was never good in the first place.

 

He wasn't intended to be. Bioware purposely wrote Shepard as a more defined character and gave you less influence than in other games.



#1280
Hanako Ikezawa

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He wasn't intended to be. Bioware purposely wrote Shepard as a more defined character and gave you less influence than in other games.

And yet they kept going on about how Shepard is "your character".


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#1281
Sylvius the Mad

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He wasn't intended to be. Bioware purposely wrote Shepard as a more defined character and gave you less influence than in other games.

And that, I think, was a mistake.
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#1282
Cinco contra los ojos

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There's no way you can have real creative freedom with your characters or their roles in the storylines. The limitations of the medium prevent that, and Bioware has made a mistake by overselling that aspect of their games. The most players can do is "headcanon" everything.


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#1283
Seboist

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There's no way you can have real creative freedom with your characters or their roles in the storylines. The limitations of the medium prevent that, and Bioware has made a mistake by overselling that aspect of their games. The most players can do is "headcanon" everything.

 

Right, there was essentially no real difference between paragon vs renegade or male vs female shepards when it came down to it. It's the same linear TPS with but with some interchangeable fluff "flavoring" here and there.


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#1284
wright1978

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He wasn't intended to be. Bioware purposely wrote Shepard as a more defined character and gave you less influence than in other games.


Well as far as I was concerned there was still a fair amount of freedom in me1/2, when they were very actively pushing the notion of choice/roleplaying/players story. By me3 though it was action mode/defined shep etc.
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#1285
Lady Artifice

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I wouldn't label "flavoring" as inconsequential fluff in fiction any more quickly than I would claim that it's unimportant in food.

 

The degree to which choices effect the long term shape of the story is always going to be limited for practical reasons, but that doesn't negate their existence. The choices are there, as are a variety of outcomes, and whether the flavor they contribute to the story is worth anything is all about personal perception.


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#1286
Sylvius the Mad

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There's no way you can have real creative freedom with your characters or their roles in the storylines. The limitations of the medium prevent that, and Bioware has made a mistake by overselling that aspect of their games. The most players can do is "headcanon" everything.

That's all roleplayers can ever do.  All roleplaying is headcanon.  It's all about inventing mental states for your characters, and having those mental states inform their decisions.

 

The range of decisions available might be limited, but how you choose among them cannot be.


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#1287
Midnight Bliss

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I wonder why some people even played Mass Effect at all if Shepard was such a terrible/unpersonalized/something else negative character.

 

This sub is starting to feel like looking into the sun, if we aren't going to get any MEA updates till E3 I have a feeling everybody's eyes and brains will be long burnt out by the time any substantive information comes along.


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#1288
Catastrophy

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I wouldn't label "flavoring" as inconsequential fluff in fiction any more quickly than I would claim that it's unimportant in food.

 

The degree to which choices effect the long term shape of the story is always going to be limited for practical reasons, but that doesn't negate their existence. The choices are there, as are a variety of outcomes, and whether the flavor they contribute to the story is worth anything is all about personal perception.

Yea, it basically comes down to n! and how many possible outcomes can be reasonably realized with the time budget.

 

Go ahead guys and try out yourself a basic decision tree and count the number of possible outcomes. Then tell me how many hours of VA you need.



#1289
Iakus

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Well as far as I was concerned there was still a fair amount of freedom in me1/2, when they were very actively pushing the notion of choice/roleplaying/players story. By me3 though it was action mode/defined shep etc.

I still disliked the unseemly speed at which Shepard decided to trust Cerberus in ME2


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#1290
mopotter

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Well as far as I was concerned there was still a fair amount of freedom in me1/2, when they were very actively pushing the notion of choice/roleplaying/players story. By me3 though it was action mode/defined shep etc.

I agree.  My characters were not the same.  They started merging a little in 2 but, I was able to over look it by saying Cerberus messed with her, then when I started 3 at least one of them was unrecognizable.  


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#1291
CirusTheVirus666

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I have a question, is it still too early in production for voice actors to have recorded their lines? I am not familiar with game production but since the game is scheduled to come out the holiday season (hopefully no game delay) how early/late do you think people would have recorded lines for the games? I am interested in finding out who is voicing the main character, thanks!



#1292
Ajensis

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I have a question, is it still too early in production for voice actors to have recorded their lines? I am not familiar with game production but since the game is scheduled to come out the holiday season (hopefully no game delay) how early/late do you think people would have recorded lines for the games? I am interested in finding out who is voicing the main character, thanks!

 

I'm fairly ignorant in these matters too, but I'll venture an answer until someone more knowledgeable comes along :) I imagine they haven't recorded lines yet, waiting until they've got all the writing down and edited (so as to have minimal trouble in bringing the VAs back to redo lines), but I do think they've found their VAs and probably scheduled for when to record their lines.

But, as I said, this is entirely unqualified guesswork from my side.



#1293
Tela_Vasir

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I'm fairly ignorant in these matters too, but I'll venture an answer until someone more knowledgeable comes along :) I imagine they haven't recorded lines yet, waiting until they've got all the writing down and edited (so as to have minimal trouble in bringing the VAs back to redo lines), but I do think they've found their VAs and probably scheduled for when to record their lines.
But, as I said, this is entirely unqualified guesswork from my side.

Well, depending on their workflow it is indeed possible that they have recorded their lines or most of it. It also depends on whether they do the recording at the same time of the mocap stage (like Naughty Dog) or after that (like 343i).
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#1294
Sheridan31

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I am hoping the announced lense flares, are presented in the different weapons, too. would be a great use for the new frostbite engine



#1295
CronoDragoon

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And yet they kept going on about how Shepard is "your character".


Big Macs usually don't look like they do in commercials, either.
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#1296
Iakus

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Big Macs usually don't look like they do in commercials, either.

So is it wrong to call McDonald's out on their BS too?



#1297
CronoDragoon

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So is it wrong to call McDonald's out on their BS too?


It's not about right and wrong. It's about actually knowing what to expect. If you go to a McDonalds and get a Big Mac and then complain that it doesn't look like it does in the commercials, then I think everyone, worker and consumer alike, is going to roll their eyes at you.

It's a shame that most marketing includes stretching the truth, but you are doing your business/product a disservice if you don't. If McDs advertised their Big Macs as they actually looked, they'd lose business, because Burger King would still fluff their Whoppers and spray it with that shiny stuff that makes food glow through a camera.

But I also think consumers need to utilize their common sense, especially when it comes to something that's a little more subjective than how a Big Mac looks, such as a game company saying that the PC is "your character." It would be ridiculous for someone to claim that this is false because the game does not allow them to explicitly write their background or type in responses to every dialogue prompt that the game can read and react to accordingly. On the other extreme, it'd be ridiculous for Naughty Dog to advertise that Drake is completely your blank slate character. Someone in the middle is a matter of degree, and the difference between a game that gives you three dialogue options and 10 wheels per hour and one that gives you two options and 7 wheels per hour becomes a form of nitpicking.

But beyond that, anyone who actually is going to huff and puff and be so specific about their definition of what constitutes "your character" should probably take some responsibility and view the large amount of pre-release footage available for any of the Mass Effect games. Unlike a Big Mac, which you can't even see until after you bought it, it's fairly easy to see for oneself what Mass Effect means when it says Shepard is "your character" before you even purchase the game. Alternatively, one could simply wait until more Let's Plays come out to see if the game fulfills their standard of blank-slatiness.
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#1298
Cheviot

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So is it wrong to call McDonald's out on their BS too?

About as wrong as going into McDonalds every day, pointing at the picture of the Big Mac and saying "this picture is not what I wanted! Big Mac's deserve better!" Then buying a Big Mac, wrapping it in a drawing of the picture of the Big Mac and complaining about McDonalds between mouthfuls as you eat.


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#1299
Iakus

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But beyond that, anyone who actually is going to huff and puff and be so specific about their definition of what constitutes "your character" should probably take some responsibility and view the large amount of pre-release footage available for any of the Mass Effect games. Unlike a Big Mac, which you can't even see until after you bought it, it's fairly easy to see for oneself what Mass Effect means when it says Shepard is "your character" before you even purchase the game. Alternatively, one could simply wait until more Let's Plays come out to see if the game fulfills their standard of blank-slatiness.

Oh, you mean prerelease footage like "Interactive Storytelling"?

 


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#1300
Iakus

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About as wrong as going into McDonalds every day, pointing at the picture of the Big Mac and saying "this picture is not what I wanted! Big Mac's deserve better!" Then buying a Big Mac, wrapping it in a drawing of the picture of the Big Mac and complaining about McDonalds between mouthfuls as you eat.

I think that comparison got away from you towards the end there...