The Warden never spoke. It's much easier to have multiple playable races when your protagonist is completely silent. You don't need to record different lines of dialogue for characters of different species, or have to pay the costs of more than one voice actor for each gender.
Having said I know some people here wouldn't mind a Mass Effect game that was just like with DA:O, with multiple playable races and a silent protagonist. I think that would be a horrible trade off however, and I hope to never again see a Bioware game where the protagonist is silent. The protagonist's dialogue not being voiced while NPCs are would make the game much less immersive than it could otherwise be.
Wait you think it is more immersive to have someone else's voice reading your responses?
Plenty of good voice actors do multiple voices (even Male Shep was also Vorcha), also it isnt like it is a time constraint, it isnt like they have 1 voice booth at a studio and all the actors have to line up (unless maybe they are an indie dev but Bioware isnt).
No voice for your character means it is YOUR voice, which i always prefer. In ME1-3 we played AS Shepard, so it was never our character, just our choices. I would assume with "human only" we are once again gonna get a specific character instead of a free-range (i bet their name will be Knight or King or some such cliche). In DA:O each Origin was a template, but not a character and yet they were all plenty fleshed out and interacted beautifully with the world.
You can only make so many characters out of "human male/female renegade/paragon", in comparison to any number of races with unique perspectives and abilities. I would take variety over 1 deep pre-determined character any day





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