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Human Only M/F Protagonist Confirmed.


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#251
Gwydden

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Because we already know everything about them...we ARE them...therefore they are extremely boring compared to any fictional alien lifeform


Wait, you know EVERYTHING about humans? Care to share? xD

The only thing of interest aliens have is their alienness, which disappears once they become PoV characters. Especially in video games that cannot even make playing a horned giant a distinct experience.

There is much in the human condition we don't know and that is worth exploring as much because it is interesting and relatable as because it is relevant and valuable.
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#252
Emissary of the Collectors

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Wait, you know EVERYTHING about humans? Care to share? xD

The only thing of interest aliens have is their alienness, which disappears once they become PoV characters. Especially in video games that cannot even make playing a horned giant a distinct experience.

There is much in the human condition we don't know and that is worth exploring as much because it is interesting and relatable as because it is relevant and valuable.

BOOOOOORING



#253
Gwydden

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BOOOOOORING


Mightily eloquent of you! xD

Me, I'll never understand the fun of playing scaly birds just to feel different and special. Or escapism in general, really.

Guess we'll have to agree to disagree :)

#254
Emissary of the Collectors

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Mightily eloquent of you! xD

Me, I'll never understand the fun of playing scaly birds just to feel different and special. Or escapism in general, really.

Guess we'll have to agree to disagree :)

You can walk outside (or stay inside, whatever) and be human...why play a video game set in a fictional future or alternate reality just to be the same thing you already are? Why choose the boring safe option? I will never understand the willingness to enter a fleshed out universe and then subsequently be nothing beyond what you can in Reality...illogical



#255
saladinbob

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Approve.



#256
azarhal

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I fall in the "nice to have" category, but after DAI, I don't think different playable species is a good idea for a game heavy in cutscenes. You just end up with too many compromises being made that affect the cutscenes quality.

 

I do think that one day they should think about not focusing so drastically on humanity though.


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#257
AresKeith

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I fall in the "nice to have" category, but after DAI, I don't think different playable species is a good idea for a game heavy in cutscenes. You just end up with too many compromises being made that affect the cutscenes quality.

 

I do think that one day they should think about not focusing so drastically on humanity though.

 

I think it can work, the problem with DAI was that it was a late addition instead of being planned from the start



#258
In Exile

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You can walk outside (or stay inside, whatever) and be human...why play a video game set in a fictional future or alternate reality just to be the same thing you already are? Why choose the boring safe option? I will never understand the willingness to enter a fleshed out universe and then subsequently be nothing beyond what you can in Reality...illogical

 

So why not ask for the opportunity to play a non-sapient stationary plant that reproduces by infecting four-legged mammal-like creatures with live young? Because that's alien

 

Playing what amounts to a human in a rubber suit, with an expy of some IRL culture isn't getting a non-human option, it's getting a different looking human. I get wanting to have exotic content in a game. Totally. But "human" isn't boring, unless, again, you're asking for that non-sapient stationary plant protagonist. 


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#259
Rannik

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There is much in the human condition we don't know and that is worth exploring as much because it is interesting and relatable as because it is relevant and valuable.

 

Damm right Jimmy, do you want me to blast the **** out of these fools?

 

sP09mPU.jpg


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#260
Emissary of the Collectors

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So why not ask for the opportunity to play a non-sapient stationary plant that reproduces by infecting four-legged mammal-like creatures with live young? Because that's alien

 

Playing what amounts to a human in a rubber suit, with an expy of some IRL culture isn't getting a non-human option, it's getting a different looking human. I get wanting to have exotic content in a game. Totally. But "human" isn't boring, unless, again, you're asking for that non-sapient stationary plant protagonist. 

Because it doesnt take very much effort on the Devs part to animate things that move and act like Humans. They are different ENOUGH! Asking to be Rachni or Elcor would be absurd as they couldnt even be a "swap", they might as well star in their own game because they are so non-compatible! Total Strawman on your part


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#261
In Exile

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Because it doesnt take very much effort on the Devs part to animate things that move and act like Humans. They are different ENOUGH! Asking to be Rachni or Elcor would be absurd as they couldnt even be a "swap", they might as well star in their own game because they are so non-compatible! Total Strawman on your part

 

But the Elcor aren't alien. They have a funny way of talking, and a made up fantasy culture (but how is that more made up than the human culture of Tevinter in DA, or the fantasy culture of Niilfgard in TW), but they're otherwise "human".

 

My point isn't that Bioware should start making things look really alien. My point is that what makes them all "human" isn't how pointy their ears are, to use a ST example. What makes it exotic - and fun - is the made up space culture. And that's the same whether someone looks like Shepard or Garrus. 


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#262
Emissary of the Collectors

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But the Elcor aren't alien. They have a funny way of talking, and a made up fantasy culture (but how is that more made up than the human culture of Tevinter in DA, or the fantasy culture of Niilfgard in TW), but they're otherwise "human".

 

My point isn't that Bioware should start making things look really alien. My point is that what makes them all "human" isn't how pointy their ears are, to use a ST example. What makes it exotic - and fun - is the made up space culture. And that's the same whether someone looks like Shepard or Garrus. 

Not to anyone who actually enjoys ME's lore and experience. You seem to have a very uninspired approach to creativity, i couldnt imagine being so monotone in my enjoyment of fiction, it would drive me off a cliff out of boredom



#263
In Exile

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Not to anyone who actually enjoys ME's lore and experience. You seem to have a very uninspired approach to creativity, i couldnt imagine being so monotone in my enjoyment of fiction, it would drive me off a cliff out of boredom


Other than telling me I don't actually like the game because I disagree with you, I don't understand your point.

What makes humans "boring"?
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#264
Gwydden

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You can walk outside (or stay inside, whatever) and be human...why play a video game set in a fictional future or alternate reality just to be the same thing you already are? Why choose the boring safe option? I will never understand the willingness to enter a fleshed out universe and then subsequently be nothing beyond what you can in Reality...illogical


Nothing beyond what I can be?

I enjoy being the mage in the tower. Taken away from your birthright. Treated like some common peasant or slave. But he wants more, and he knows he deserves more, abd hell do anything to get it, in his adolescent rage. Sacrifice anything, anyone. In the end he might become a living example of how sometimes heroes are villains. Yet he is nothing like me.

I enjoy being a grizzled noble who has spent his whole life being told who he is supposed to be. He has escaped it his whole life, but now he's being turned into a religious figure against his will. He'd like to run, as he always does, but taking away their hope seems irresponsible and cruel. He'll stand it, just a little bit more... But he's nothing like me either.

I enjoy being a soldier who was raised to follow orders, not make decisions. He can manage, however, with a very simple directive. Defeat the enemy; protect your own; remove anyone who stands in your way. Eventually he'll come to realize it's not as easy as it sounds. He is nothing like me.

The human condition is fascinating. Humans are fascinating. This are the stories I like to hear and tell. Having scales doesn't add anything to them. In fact it stands in the way.
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#265
Han Shot First

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So you take what they give you instead of making your own way? This is the opposite of Immersion for me

 

So you can only become immersed in the game if you are imagining the protagonist as you, in that game universe?

 

How do you enjoy books or movies? 



#266
Hazegurl

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You can walk outside (or stay inside, whatever) and be human...why play a video game set in a fictional future or alternate reality just to be the same thing you already are? Why choose the boring safe option? I will never understand the willingness to enter a fleshed out universe and then subsequently be nothing beyond what you can in Reality...illogical

Same thing you already are?

 

So you're a part of the N7 program? The Alliance Military? Been spaced and brought back to life?

 

I'm a woman and my Shepard was Renegade Sheploo, born on Earth, lived in the slums and joined the military as soon as he could.  Some of things he's done are things I myself would probably never do.  Like his actions on Torfan. I probably won't be able to shoot my friend in the back either.

 

And I'm quite sure your version of roleplay is just pick Asasri, Krogan, or Turian.  All human like aliens. I doubt you would be lining up to be a Rachni drone or a Thorian creature.


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#267
Br3admax

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"You get to be human everyday, so that's boring. It's more immersive to play as a culture you don't understand or know how to act in line with, as well as spreading the game as thin as butter on toast." oh, BSN. 


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#268
hotdogbsg

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I fall in the "nice to have" category, but after DAI, I don't think different playable species is a good idea for a game heavy in cutscenes. You just end up with too many compromises being made that affect the cutscenes quality.

 

I do think that one day they should think about not focusing so drastically on humanity though.

My feelings as well.



#269
darkiddd

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Darkiddd- What story and themes? It's supposed to be a game of exploration in a new galaxy. Why can't each Milky Way galaxy race be behind something like that? The

 

Shepard trilogy was a primarily human story of the first Spectre. If Bioware really wanted something fresh and new and they cared about player choice like they claim, they should've given players the ability to choose their race. It worked wonders in Dragon Age Inquisition after all.

 

It's a game about exploration yes, but you will be looking for a new home for the human race and probably other races (council races and their military that came with you?)

 

Now let's imagine that in the game you can choose to be a human, krogan, asari, and turian. Now the problem is that every interaction in the game must be carefully planned and developers need to pay attention to what is said and done by you and the NPCs and that it doesn't clash with the personality of the character, who can be human, turian, asari, krogan, and male or female (except for the asari). This ends up making the interactions you have with the people of the game completely generic and makes the plot completely generic. Why? Because everything is done to fit into the mold of an indetermined character who can be many things at the same time. The problem only gets worse if you are planning to make many games with this character, which is what I think will happen.

 

So when you claim that being able to choose different races for the MC is good because we can define our MC and it gives us freedom and immersion it's actually the opposite case. The only thing defined about the character is the looks and some reference here and there but that DETRACTS from immersion, it doesn't add to immersion. The people who choose to be a human will feel their character outlook and stance is not defined even if they see what their character is (or should be) because the world doesn't acknowledge it. The same with the people who choose to play a krogan, or a turian, etc...

 

The plot would need to adapt to this undefined protagonist for many games, if the result in Inquisition was poor and this formula works better in that universe then imagine what this would do to a Mass Effect game and maybe a new trilogy with this character. Your companion interactions and romances would need to adapt for this undefined character. Everything would need to adapt to this undefined character, and thus when you need to cover such a wide variety you settle for a bland plot and vague interactions, and the human you chose to play doesn't feel like a human, the krogan you chose to play doesn't feel like a krogan etc...

 

Making only a male and female protagonist is already a huge effort and asset expense. And it has worked so far for two reasons: the race of both is the same and because we can't compare what Mass Effect would have been with only one gender for the main character, it would have been better and more detailed for the people who want to play that specific gender, but it would obviously suck for the other audience.

 

So you need to think like the developers and understand that the game needs balance between what is set in stone and player choice, between immersion and being able to influence the world with enough response. With a voiced main character and cinematics where you can choose different things you can't go crazy and offer many options or else the main character will feel bland and uninteresting, which is what happened to the inquisitor. This worked in DA:O because the character didn't have a voice. And works in games like skyrim for the same reason (still skyrim's plot is boring partly because of this)

 

So if you are going for an immersive experience (And in Mass Effect this is vital) Then you are going to compromise on one race. Unless you want to spend six years of development for each game if you really want to give such variety and still make the character feel alive. And this won't happen and it is completely fine by me because the company can't afford it.

 

And since Mass Effect is a game made by humans for humans and the majority of people want to play only human or even if there were options they would still play human Bioware decided that if they must settle for one race then they must choose human, it is the most wise and inteligent option for the sales, the plot and the feel of the game. And for the players to bond with the main character, because as someone has already said the aliens in mass effect are humans and human traits with different skins, having them as your companions is one thing, playing as them is another.


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#270
Incantrix

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Not gonna lie, I really wanted to try playing an Asari. Or maybe a Quarian. I'm disappointed so I hope they make up for this.


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#271
Andrew Lucas

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Not disappointed, never happened before, won't happen now. Thank you, Bioware god's.

#272
Dieb

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Not exactly unexpected.

 

A shame for people wanting to play as a different species finally, but maybe it'll ease the pain if I remind you how it felt really off & generally unrecognized in DAI already.

 

My personal reason for playing as human is the fact that ever since Baldur's Gate, I suck at what "roleplaying" actually means and play that same straight politically liberal snarky human male ranger whenever I can it adds to the discovery & the learning process, in a way. No matter how they are displayed, in science fiction, any alien race usually comes across as more "knowledgeable" about things than humans, and it goes along better with the fact... that it's really true.



#273
gottaloveme

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So long as Fem pc has feminine animations and is not just a female body dumped onto male animations - not really worried. In DA I didn't really find much difference in the emotional or intellectual or cultural makeup of a non-human pc. If it had been the same for ME:Andy, then I would see not much point. What I'm hoping for is no shard, mosaic, elfroot or drakestone grind and that all the missions/assignments are plot related.

 

Otherwise - I'm excited


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#274
Br3admax

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*snip

Agreed, although it didn't really work in DA:O either. Multiple races hasn't worked well in any BioWare game, really. 



#275
Rhidor

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[...]that most will play as human anyway[...]


I'm not so sure about that.