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Human Only M/F Protagonist Confirmed.


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348 réponses à ce sujet

#301
AresKeith

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Haven't met any biotic Salarians or Quarians. Or tech-based Asari. 

 

Well the only tech-based Asari are the Sentinel class 



#302
Stakrin

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Haven't met any biotic Salarians or Quarians. Or tech-based Asari.


I feel like this is a poor excuse though. Lock of classes if you really want to, or just say "oh wow, a tech based Asari!"
But dwarves can't be mages in dragon age and it's totally fine. If Salarians can't be biotic, I don't think people would complain.

#303
KotorEffect3

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While I would like the option to play as other races I am not exactly heartbroken over this.  In all honesty one of ME's themes has always been about humanity figuring out it's place in things so it makes sense to play from a human POV.



#304
Arcian

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The ME trilogy did though.

Yeah, and now it's "been there, done that". Playable aliens would have done so much to spice things up for the sequel, but nooooooo, BioWare has to play it super safe from within their pillow fort.
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#305
KaiserShep

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Haven't met any biotic Salarians or Quarians. Or tech-based Asari. 

 

Salarian and quarian biotics exist, but are considerably rare. I guess a tech-oriented asari would just be classified as a sentinel. 



#306
panzerwzh

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I would not might a online card collection game has a human only protagonist really.



#307
HowlingSiren

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I feel like this is a poor excuse though. Lock of classes if you really want to, or just say "oh wow, a tech based Asari!"
But dwarves can't be mages in dragon age and it's totally fine. If Salarians can't be biotic, I don't think people would complain.

 

You could absolutely lock classes, I agree, or limit abilities to certain races. My point about versatility was in context of what I said above, about playing as a single race only. Was a bit unclear. 



#308
Black Mambo

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Bleak & humdrum.

One self goal already. 



#309
Stakrin

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You could absolutely lock classes, I agree, or limit abilities to certain races. My point about versatility was in context of what I said above, about playing as a single race only. Was a bit unclear.


Understood. Sorry about that then.

#310
HowlingSiren

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Salarian and quarian biotics exist, but are considerably rare. I guess a tech-oriented asari would just be classified as a sentinel. 

I stand corrected on the Salarian/Quarian biotics. Apparently both are indeed exceedingly rare. Never came across any reference to them in my playthroughs. Thanks for pointing it out. 



#311
RINNZ

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If ME:A has multiplayer, then we better be able to customize our own character: race, class, the works. Not that "buy for a chance to win the Krogasarilus Battlejusticar" bullcrap.

That way we can make our own alien in a sense.

#312
mopotter

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So you can only become immersed in the game if you are imagining the protagonist as you, in that game universe?

 

How do you enjoy books or movies? 

I've seen this idea before and it just doesn't make sense to me with an RPG game.  

 

Xcom Enemy Unknown; Borderlands protagonist that are set - the games are enjoyable and I replay them, but I don't become immersed in these characters the way I do when I'm playing a game like ME, DA, FA or Skyrim.  Games that let me create my character, male/female; blond or redhead; thief or mage; tech or biotic;  Polite or Rude, give it at least a first name so I can name it after my Grandmother or myself or my husband and make up parts of my own background for them.  Lets me make decisions that can be changed each time I play.  This is what I can get immersed in.

 

I love books.  Sci Fi, Histories, Mysteries, kid books, Fantasy, I love books and I read lots of them over.  Every time I read the Count of Monte Cristo or Breed To Come, The story never changes, the characters are always the same.  Movies are also set in stone, at least the ones I've seen.  I've been watching Star Wars since the day it come out,  if I see Lord of the Rings on tv I stop and watch.  But, for me at least, it's totally different from how I play and enjoy some video games including BioWare ones. :)


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#313
Wulfram

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Liara was like 1/4 Tech in ME1



#314
GnusmasTHX

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Good.



#315
Pasquale1234

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So you can only become immersed in the game if you are imagining the protagonist as you, in that game universe?
 
How do you enjoy books or movies?


Other forms of media tell me / show me a story about a group of characters going through a series of activities / events. An RPG asks me to make choices and act on behalf of the character I am playing. To do that, I need better knowledge and control of the character I am playing than I expect books and movies to provide.

OT: I approve wholeheartedly.

The cost of supporting multiple race options would be enormous. Different facial animations for every cutscene, modeling armor / clothing options for multiple body models, CC limitations, etc., different voices and expressions - not worth the cost imho.

On another note - I don't understand people who claim they can't role-play in MP. Combat is, and always has been, part and parcel of role-play.
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#316
mjb203

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I'm not surprised, but it is a huge disappointment. We spent 3 games playing as a human. I can understand the lack of race selection, but it would've been nice to play as a male or female turian (or insert other race) instead. I really think Bioware is limiting themselves, and the franchise, if we can only ever play as a human in the SP part of the game. I'd love to experience the ME universe as a turian or krogan or asari just to get a different feel!
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#317
mopotter

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Other forms of media tell me / show me a story about a group of characters going through a series of activities / events. An RPG asks me to make choices and act on behalf of the character I am playing. To do that, I need better knowledge and control of the character I am playing than I expect books and movies to provide.

OT: I approve wholeheartedly.

The cost of supporting multiple race options would be enormous. Different facial animations for every cutscene, modeling armor / clothing options for multiple body models, CC limitations, etc., different voices and expressions - not worth the cost imho.

On another note - I don't understand people who claim they can't role-play in MP. Combat is, and always has been, part and parcel of role-play.

  

I just don't like playing with other people and I can only role play in MP if I don't talk to anyone.  :)      :rolleyes:   It seems when I'm on line if I try to interact with someone, all I think about is - this is someone else sitting in front of their computer/console playing this game.  I loose my rpging if I have to talk to another person.  

 

I like to talk to family and friends, visit places like this, but I'm pretty anti social with my video games. My son-in-law plays "The Old Republic" and some other on line games, he's more social with his friends than I am.


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#318
Sidney

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I've seen this idea before and it just doesn't make sense to me with an RPG game.  
 
Xcom Enemy Unknown; Borderlands protagonist that are set - the games are enjoyable and I replay them, but I don't become immersed in these characters the way I do when I'm playing a game like ME, DA, FA or Skyrim.  Games that let me create my character, male/female; blond or redhead; thief or mage; tech or biotic;  Polite or Rude, give it at least a first name so I can name it after my Grandmother or myself or my husband and make up parts of my own background for them.  Lets me make decisions that can be changed each time I play.  This is what I can get immersed in.
 
I love books.  Sci Fi, Histories, Mysteries, kid books, Fantasy, I love books and I read lots of them over.  Every time I read the Count of Monte Cristo or Breed To Come, The story never changes, the characters are always the same.  Movies are also set in stone, at least the ones I've seen.  I've been watching Star Wars since the day it come out,  if I see Lord of the Rings on tv I stop and watch.  But, for me at least, it's totally different from how I play and enjoy some video games including BioWare ones. :)


So you could not role play in a game set in 1970's France where there are obviously no other races to play unless you count the lizard men overlords running the government? Fallout has ghouls and mutants...but you have to play as a human. TW series is a human only thing. The Nameless One obviously doesn't give you racial selection. KOTOR was human only. Racial selection added zero, zip, zilch, nada, nul to BG other than the skin on your little character. DAO it changed maybe 1% of the game and was functionally meaningless. DAI was a much bigger step toward the effect it had but even there it felt like Elven and Human mattered and dwarf and qnari were tacked on. Plenty of games are fine with no selection and selection in games has hardly added a lot.

The reality is that making a game where racial selection matters is really friggin' hard/expensive and the effect in things like BG or TES is that the selection doesn't matter. I can live with single race selection as long as my trade off is that I get a deeper experience because of that limit. ME clearly was a story that only made sense in the context of a human protagonist so that box got checked off. I'm sure they can pull it off again.

#319
Emissary of the Collectors

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So you could not role play in a game set in 1970's France where there are obviously no other races to play unless you count the lizard men overlords running the government? Fallout has ghouls and mutants...but you have to play as a human. TW series is a human only thing. The Nameless One obviously doesn't give you racial selection. KOTOR was human only. Racial selection added zero, zip, zilch, nada, nul to BG other than the skin on your little character. DAO it changed maybe 1% of the game and was functionally meaningless. DAI was a much bigger step toward the effect it had but even there it felt like Elven and Human mattered and dwarf and qnari were tacked on. Plenty of games are fine with no selection and selection in games has hardly added a lot.

The reality is that making a game where racial selection matters is really friggin' hard/expensive and the effect in things like BG or TES is that the selection doesn't matter. I can live with single race selection as long as my trade off is that I get a deeper experience because of that limit. ME clearly was a story that only made sense in the context of a human protagonist so that box got checked off. I'm sure they can pull it off again.

The ME Trilogy was about the Human Commander Shepard, it was a set-in-stone story but now Shepard's time is done! There is no reason to limit the player's experience to Humans only. We have already done the "Humans finding their place in the universe" cliche and now it is time to see new perspectives, DIFFERENT perspectives. It baffles me how much people use Strawman to attempt to oppose Race selection...



#320
OhNoWhyHow

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Disapprove, but I never really expected otherwise.  It's in DA that I get up in arms about human only protagonists.  I've said before and I'll say again that the Bioware game I would most kill for is Mass Effect: Origins.


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#321
Lady Luminous

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I'm alright with this because it feels like it's staying true to one of the tenants of Mass Effect, and I'm hoping it means that they get to develop a really deep and strong storyline. 



#322
Sartoz

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                                                                                            <<<<<<<<<<>>>>>>>>>>

 

Good.

 

That removes the ridiculous number of romance options found in DAI and allows for a larger word budget for in-depth story telling. Also, more  focus, time and resources can now be applied  to develop the game to avoid the inherent boring exploration activities found in a massive setting.

 

I'm sure that romance will cover many bases for those that crave digital love.



#323
The Elder King

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<<<<<<<<<<>>>>>>>>>>
 
Good.
 
That removes the ridiculous number of romance options found in DAI and allows for a larger word budget for in-depth story telling. Also, more  focus, time and resources can now be applied  to develop the game to avoid the inherent boring exploration activities found in a massive setting.
 
I'm sure that romance will cover many bases for those that crave digital love.

How is the number of romance options related to race options in DAI?

#324
Pasquale1234

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I just don't like playing with other people and I can only role play in MP if I don't talk to anyone.   :)      :rolleyes:   It seems when I'm on line if I try to interact with someone, all I think about is - this is someone else sitting in front of their computer/console playing this game.  I loose my rpging if I have to talk to another person.  
 
I like to talk to family and friends, visit places like this, but I'm pretty anti social with my video games. My son-in-law plays "The Old Republic" and some other on line games, he's more social with his friends than I am.


Psssttt... I finally played some multiplayer, and found it enjoyable. I don't chat or use a mic at all, and have found compatible groups. There seem to be quite a few other players in MP who don't use chat / mics. That was also the biggest hurdle for me, and primary reason I didn't want to give it a go.
 

DAO it changed maybe 1% of the game and was functionally meaningless.


I disagree, big time - although the origin stories may have had as much to do with it as the race choice. One of my most memorable DAO plays was a dwarf commoner, who was never comfortable with authority and didn't want to be looked to for leadership. By the time she returned to Orzammar, she had accumulated quite a bit of wealth, and never did overcome her tendencies toward kleptomania. Once she'd put Bhelen on the throne, thereby securing a future for her sister and mother, she sort of said screw the humans and surfacers, and took her Warden senses to join the Legion of the Dead.

#325
phantomrachie

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I would've liked to play as another race, I'd love to roleplay an Asari, however as much as I liked the race options in DA:O & DA:I, because there were multiple races to choose from there was never an opportunity to truly explore the racial heritage of the race you were playing.

 

Like if I were playing a Quarian, I'd love for the game to be more focused around the Quarian Culture, life on the ships etc, rather than just getting different dialogue from some of the NPCs. 

 

Focusing on one race allows for more exploration for the culture of the race you are playing. It would've been fine for me if BioWare decided to make an Asari, Krogan, Quarian etc the one race that you can play as.

 

Either way I'm excited to for ME:A.