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Human Only M/F Protagonist Confirmed.


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#326
The Gman707

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As long as the game is good and the characters are engaging I'm not fussed who the PC is.
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#327
KR96

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As long as the game is good and the characters are engaging I'm not fussed who the PC is.


Nanananananananana GMan!

#328
shinyfirefly

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As long as the game is good and the characters are engaging I'm not fussed who the PC is.


What kind of crazy talk is this? Have I wandered into the wrong forum? Am I having a stroke?
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#329
Tootles FTW

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Bit surprised at this considering the multi-race ME3 MP, but I have the same reaction as I did when they announced human-only (initially) for DAI: Meh. I was gonna play as a human first, anyways.



#330
GnusmasTHX

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Bit surprised at this considering the multi-race ME3 MP, but I have the same reaction as I did when they announced human-only (initially) for DAI: Meh. I was gonna play as a human first, anyways.

 

They were skins.



#331
Sidney

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The ME Trilogy was about the Human Commander Shepard, it was a set-in-stone story but now Shepard's time is done! There is no reason to limit the player's experience to Humans only. We have already done the "Humans finding their place in the universe" cliche and now it is time to see new perspectives, DIFFERENT perspectives. It baffles me how much people use Strawman to attempt to oppose Race selection...


If we were a Turian or a Foozle from Andromeda then sure, no issues with that's due getting a "different perspective" . The problem is that, and it is hardly a strawman, is that if you toss in all racial selection you get the effect that that selection doesn't matter. Sorry, that is the TES inch deep and mile wide approach to a game. That doesn't give you a different perspective, that gives everyone the same perspective and that is not good.
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#332
Emissary of the Collectors

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If we were a Turian or a Foozle from Andromeda then sure, no issues with that's due getting a "different perspective" . The problem is that, and it is hardly a strawman, is that if you toss in all racial selection you get the effect that that selection doesn't matter. Sorry, that is the TES inch deep and mile wide approach to a game. That doesn't give you a different perspective, that gives everyone the same perspective and that is not good.

So DA:O race selection was irrelevant is what you are saying? Because i played that game and it felt interesting and different for each race and their origin, ANY race can be the one trying to find their way in a new galaxy. I would take a handful of similar races over just 1 race, that is needlessly limiting the player's choice for no good reason



#333
Tootles FTW

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They were skins.

 

They utilized different rigs from the human MP characters.



#334
Nightshade715

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Not surprised at all, but still disappointed. Quite a bit, actually.

 

I wanted to play as a Turian since the first game and this game could have been a great start to introduce more playable races (at least one more) but it seems that it won't be happening in Mass Effect. A shame really given all the cool races BioWare created.


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#335
In Exile

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So DA:O race selection was irrelevant is what you are saying? Because i played that game and it felt interesting and different for each race and their origin, ANY race can be the one trying to find their way in a new galaxy. I would take a handful of similar races over just 1 race, that is needlessly limiting the player's choice for no good reason

DAO race selection was almost entirely irrelevant by design. Grey Wardens are multi-racial, automatically respected, erase everything about their past background...

 

It's built up from the ground up to make race background not matter. DA:I went the same way with it. 


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#336
Kel Eligor

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I'm glad - I prefer the tighter narrative that having a more pre-set character offers. I want to be immersed in a great story; not have it bow to my every whim and choices to fulfill my fantasy of being a tri-sexual biotic Hanar.



#337
Sidney

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So DA:O race selection was irrelevant is what you are saying? Because i played that game and it felt interesting and different for each race and their origin, ANY race can be the one trying to find their way in a new galaxy. I would take a handful of similar races over just 1 race, that is needlessly limiting the player's choice for no good reason


Other than the origins which were distinct and interesting..it didn't matter. Most disappointing part of that game was how "targeted" the narrative was in the Origins and then how the game crammed you into exactly the same pathway no matter your origin.
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#338
Fade9wayz

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I approve and am pretty relieved, in fact. I didn't see much of a difference playing different races in DAO or DAI anyway. I'd rather for the story to focus on the events, not the protagonist. Besides, there will be the MP and the different classes for variations in gameplay,hopefully.



#339
SlottsMachine

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No Blood for Aliens!!



#340
Hanako Ikezawa

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I approve and am pretty relieved, in fact. I didn't see much of a difference playing different races in DAO or DAI anyway. I'd rather for the story to focus on the events, not the protagonist. Besides, there will be the MP and the different classes for variations in gameplay,hopefully.

The MP is not a suitable alternative for people who wanted to roleplay as the other races. Unless the MP will have a story mode we don't know about. 



#341
ShaggyWolf

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On another note - I don't understand people who claim they can't role-play in MP. Combat is, and always has been, part and parcel of role-play.

 

You're not wrong, so since I made that claim, I'll explain what I meant. To me, roleplaying is mostly about making choices. I put myself in the perspective of the character I'm playing as, evaluate information as they would percieve it, and react to it accordingly. Combat gameplay does provide that to a certain extent: I see a group of clustered enemies, so I throw a grenade. I fight an Atlas mech, so I shoot at the weak points. I'm taking fire, so I find cover. And so on. And that experience can be altered dramatically by choosing a different character kit. A krogan character handles combat very differently than a Quarian character does. The problem for me is that once I've chosen my character and loadout, and I'm actually in the game, the big decision-making is over. I'm not going to play a cover-clinging, overly-cautious sniper Krogan. Krogan kits excel at taking fire and dealing with close-quarters-combat, so that's what I'm going to do. Similarly, I won't play a berserker melee Quarian. Quarians are squishy, so I'm going to play my Quarian engineer defensively and focus on power combos at a range. To me, that's not really roleplaying anymore, it's mostly just power gaming.

 

Furthermore, even if I had the inclination to draw an imagined narrative from the nearly combat-exclusive experience that is ME3 MP, those efforts would be in vain as soon as I get some friends to join the session with me (which is kind of the whole point of multiplayer). I'm just not going to be imagining what my character's in-universe experience is going to be like when I'm catching up with and joking with my friends.

 

To me, roleplaying (as I used the term in my criticism of Bioware's decision) necessitates an interactive choice-driven narrative. I want to be able to get into my character's head and think about their motivations and goals, and make choices based on that. I want to see the outcome of those decisions, and see the narrative landscape change to reflect what my character did. I want to play a Mass Effect game where I can play through as a Quarian scoundrel, then do it again as an empathic Krogan engineer and see how the story changes based on their differing approaches. I don't just want to shoot bad guys with one character, then shoot bad guys differently with a different one. I've already got ME3 for that.

 

And for the sake of other readers, I'll reiterate what I said in my last post: I understand that offering such chocies to players would present some huge feasibility issues, technical hurdles, and development difficulties. And I suppose objectively, I didn't really expect that they would have playable aliens in this game's singleplayer campagin. But it's still by far the main feature I've been hoping for in a new Mass Effect game. I feel like its exclusion is a big missed opportunity, and it severely dampens the enthusiasm I might have otherwise had for the game.

 

I go now to snuggle with my N7 Typhoon. Have a fantastic day/evening, everyone :)



#342
Incantrix

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I feel like they could have at least given us: Turians, Asari, Krogan and Quarian. I, personally, would have loved to be a biotic slinging Quarian (however ridiculous that might seem)



#343
Sartoz

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 Snip

 

To me, roleplaying (as I used the term in my criticism of Bioware's decision) necessitates an interactive choice-driven narrative. I want to be able to get into my character's head and think about their motivations and goals, and make choices based on that. I want to see the outcome of those decisions, and see the narrative landscape change to reflect what my character did. I want to play a Mass Effect game where I can play through as a Quarian scoundrel, then do it again as an empathic Krogan engineer and see how the story changes based on their differing approaches. I don't just want to shoot bad guys with one character, then shoot bad guys differently with a different one. I've already got ME3 for that.

 

And for the sake of other readers, I'll reiterate what I said in my last post: I understand that offering such chocies to players would present some huge feasibility issues, technical hurdles, and development difficulties. And I suppose objectively, I didn't really expect that they would have playable aliens in this game's singleplayer campagin. But it's still by far the main feature I've been hoping for in a new Mass Effect game. I feel like its exclusion is a big missed opportunity, and it severely dampens the enthusiasm I might have otherwise had for the game.

 

I go now to snuggle with my N7 Typhoon. Have a fantastic day/evening, everyone :)

 

                                                                                                 <<<<<<<<<<>>>>>>>>>>

 

I agree with you in some respects.  A game with interactive choices and changing landscape based on the PC's decisions is awesome. A game that provides you with an initial geographical/politacl status and you get a visual status feedback of the "map" changing as you play is actually immersive.

 

Developing such a game is daunting.  Decision trees and branching possibilites would bloom exponentially, running out of control, as the game continues towards its enevitable end. Pruning and containment of the decisions/results tree becomes an absolute necessity, for the simple reason that the computer won't have enough memory to hold veverything, let alone telling a story. Invariably, then, game architects will design the game with pre-planned decision/results branching stories arcs. This is why "decisions will have consequences" from a famous Artistic Director,  is just marketing hype full of hot air. Unless, of course, you count the ME3 endings valid from choices made while playing the game.

 

Mass Effect Andromeda will be no different. It will have a three or four ACT story arc. 

 

Act I =  story setup and incident trigger plus a plot point or two

Act II = Confrontations, meeting your enemy, more plot points

Act III = Continuing Act III meeting your allies, more plot points.

Act IV = Resolution

 

If interested visit Digital Worlds: https://digitalworld...-act-structure/

It has a wonderful explanation of the narrative structure of a game. I learned something.



#344
Sylvius the Mad

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The human only restriction would be less of a burden if we could control the entire squad directly.

#345
Br3admax

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Um, what? I think most people that for some reason want this, want it for the benefit of being able to roleplay a turian/quarian/batarian/whatever, not for the only portion where they would actually be able to control a party member, which would be combat. Unless you are suggesting that we should actually be able to control the responses and personality of other characters, which a nonsensical can of worms if I've ever seen one. 



#346
Malthier

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Good. Human master race species confirmed. 



#347
N7BlackDahlia

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I had hopes for playing an alien race in the next ME campaign but I'm okay with human only. As long as we still have a wide arrange of classes and abilities I'm a happy camper.

#348
FemShem

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I don't mind; however, I liked DA2 so it's okay to question my taste.



#349
HuldraDancer

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Hmmm a bit disappointed but not enough where its something that's going to really bother me. Though playing as other races would have been pretty cool but ah oh well.