I don't really know how I feel about this.
One way I don't really care, but at the same time I would have loved to play as an alien.
I don't really know how I feel about this.
One way I don't really care, but at the same time I would have loved to play as an alien.
It's not just that they wouldn't have to invest resources in other race playability, it is that we could literally see the impact of this choice in DA:I, which was a failure in all respects. The camera angles were poor, my Qunari looked like he had an extra chromosome whenever he was closing a portal and the conversations which were not of huge importance were handled in a non-cinematic way due to the way they had to implement height differences. Moreover, the species in ME are so vastly different that the entire mission as a whole (which is in this Mass Effect the future of the human race) would have to be radically different from what it is.
Moreover, as I've argued before and will continue to argue, Mass Effect as a whole has really been focussing on humans and their place in the new galatic society, rather than the happy go lucky we are all on this together already fully sructured society DA:I was trying to force down my throat.
Then how come that complaint isn't directed at Dragon Age Origins too where playable races are also a thing?
Perhaps it could be the lack of pretty skyboxes and reliance on cinematic set pieces and cutscenes that cheapen gameplay, which made it easier to have them -- But all things considered, your race wasn't that largely important to the plot either because in that game, and there was no need for the game having to point every 10 seconds "Hello you're an elf". I don't see that as a necessity. The evolvement of graphics and the strive of trying to be more cinematic is what kills the opportunity for games to be as sprawly as before.
One thing that probably could make this less as lame as it sounds though if we don't play as Mr Space Marine #58000000.
Play as a roguish bounty hunter or scoundrel.. something that doesn't feel like your average story of every shooter made in the last decade.
Again though, when I really think about it. Mass Effect just doesn't interest me anymore, but I still felt like commenting anyway. Meh ![]()
I never Said the game would be bad of worse with playable races, of that just because those aren't in the game will be better. But They don't have illimitate resources. They already cut content, it's normal that of you add something you take something else out, Either at start of during development. They probably decided something else was more important then playable races.The thing with this argument is that it can be applied elsewhere too -- Consider the fact that with Mass Effect they are relying heavily on irritating set-pieces and rail-shootery sections ala Mass Effect 3, pretty skyboxes, which doesn't really serve the supposed story so much, which said people claim racial choice does as well -- This mindset where "if you remove this feature, then that means more resources and thus clearly the game will be better".. or maybe the game was just bad.. and it wasn't because of lack of resources or any other scapegoat reason.
If one thinks back, one will find several people claiming the addition of MP ultimately detracted quality for the single player game... in other words, multiplayer was at fault for the quality of the single player which I don't believe. It was just a bad the way I see it. Nothing else.
Like this whole game development process isn't Monopoly.
I never Said the game would be bad of worse with playable races, of that just because those aren't in the game will be better. But They don't have illimitate resources. They already cut content, it's normal that of you add something you take something else out, Either at start of during development. They probably decided something else was more important then playable races.
Though the analogy with MP is incorrect. MP had a separate budget (and dev time). The budget for MC isn't separated fronte the rest
The analogy served just fine in its proper context -- It was meant to pinpoint the need for a 'scapegoat' for something that has dropped in quality. I made the comparison in regards to the complaints, that MP's inclusion detracted from the single player experience and ended it with "or maybe it was just a bad game". I don't think you understood entirely what I was saying so I'll rephrase it again.
Yeah, I didn't. You're right, the analogy fits.The analogy served just fine in its proper context -- It was meant to pinpoint the need for a 'scapegoat' for something that has dropped in quality. I made the comparison in regards to the complaints, that MP's inclusion detracted from the single player experience and ended it with "or maybe it was just a bad game". I don't think you understood entirely what I was saying so I'll rephrase it again.
That being the case, would you be open to having a designated alien protagonist, since humans have already had their chance? I bet a fascinating story could be crafted around a different perspective.
I don't really care. ME was always about a human protagonist.
So.. we will explore one entire new galaxy, and my Turian soul will be trapped in human body, sadly i will not support the game, like i did with DAI, i love new ideas, when i smell fear from devs for trying new things it realy thumbs me down :S
So.. we will explore one entire new galaxy, and my Turian soul will be trapped in human body, sadly i will not support the game, like i did with DAI, i love new ideas, when i smell fear from devs for trying new things it realy thumbs me down :S
I wasn't expecting playable races for ME. but I'm still disappointed.
Honestly I don't really care.
I approve entirely.
Then how come that complaint isn't directed at Dragon Age Origins too where playable races are also a thing?
Perhaps it could be the lack of pretty skyboxes and reliance on cinematic set pieces and cutscenes that cheapen gameplay, which made it easier to have them -- But all things considered, your race wasn't that largely important to the plot either because in that game, and there was no need for the game having to point every 10 seconds "Hello you're an elf". I don't see that as a necessity. The evolvement of graphics and the strive of trying to be more cinematic is what kills the opportunity for games to be as sprawly as before.
One thing that probably could make this less as lame as it sounds though if we don't play as Mr Space Marine #58000000.
Play as a roguish bounty hunter or scoundrel.. something that doesn't feel like your average story of every shooter made in the last decade.
Again though, when I really think about it. Mass Effect just doesn't interest me anymore, but I still felt like commenting anyway. Meh
Heartily approve.
Greatly approve of the decision. If the races are handled like in Inquisition then let's stick to humanity.
This is why I wanted multiple race options.It's basically been proven to be fact that multiple races messes with the quality of a story. They have to mold all the variables of the story around each race, and in order to compensate they make the story more generic to account for the changes.
I approve, but I can only speak for myself. Not gonna run around saying "everyone wanted or didn't want ____" because that's simply not true.
I love DAI, but the Inquisitor was harder for me to get into. Never play anything other than a human anyway even when I do have the option.
Facepalm at everyone using the Inquisitor as an example, since DA:O did the races very well with the Warden. Variety trumps the boring safe option. If i wanted to be a human id just not play a sci-fi or Fantasy video game, no sane reason to continue exploring the least interesting part of the ME Universe instead of letting us see through the eyes of the well-developed races we know and love
Hopefully the female has a better model compared to ME3 FemShep ![]()
Unfortunate. The new galaxy setting would've ensured all races start off the same foot as newcomers in a strange and possibly hostile environment. There wouldn't be huge cultural or sociopolitical differences to have to account for. Not that ME aliens are particularly diverse, at least not the ones that have any hope for prominence.
Meh, was anybody really expecting any different with Mac at the helm as dreative director? He's responsible for most of the humanocentric special snowflake crap that started getting into the trilogy from ME2 onward.
Facepalm at everyone using the Inquisitor as an example, since DA:O did the races very well with the Warden.
The Warden never spoke. It's much easier to have multiple playable races when your protagonist is completely silent. You don't need to record different lines of dialogue for characters of different species, or have to pay the costs of more than one voice actor for each gender.
Having said I know some people here wouldn't mind a Mass Effect game that was just like with DA:O, with multiple playable races and a silent protagonist. I think that would be a horrible trade off however, and I hope to never again see a Bioware game where the protagonist is silent. The protagonist's dialogue not being voiced while NPCs are would make the game much less immersive than it could otherwise be.