Aller au contenu

Photo

Human Only M/F Protagonist Confirmed.


  • Veuillez vous connecter pour répondre
348 réponses à ce sujet

#201
Milan92

Milan92
  • Members
  • 12 001 messages

I don't really know how I feel about this.

 

One way I don't really care, but at the same time I would have loved to play as an alien.



#202
TheChris92

TheChris92
  • Members
  • 10 631 messages

It's not just that they wouldn't have to invest resources in other race playability, it is that we could literally see the impact of this choice in DA:I, which was a failure in all respects. The camera angles were poor, my Qunari looked like he had an extra chromosome whenever he was closing a portal and the conversations which were not of huge importance were handled in a non-cinematic way due to the way they had to implement height differences. Moreover, the species in ME are so vastly different that the entire mission as a whole (which is in this Mass Effect the future of the human race) would have to be radically different from what it is.

Moreover, as I've argued before and will continue to argue, Mass Effect as a whole has really been focussing on humans and their place in the new galatic society, rather than the happy go lucky we are all on this together already fully sructured society DA:I was trying to force down my throat.

Then how come that complaint isn't directed at Dragon Age Origins too where playable races are also a thing?

Perhaps it could be the lack of pretty skyboxes and reliance on cinematic set pieces and cutscenes that cheapen gameplay, which made it easier to have them -- But all things considered, your race wasn't that largely important to the plot either because in that game, and there was no need for the game having to point every 10 seconds "Hello you're an elf". I don't see that as a necessity. The evolvement of graphics and the strive of trying to be more cinematic is what kills the opportunity for games to be as sprawly as before.

 

One thing that probably could make this less as lame as it sounds though if we don't play as Mr Space Marine #58000000.

Play as a roguish bounty hunter or scoundrel.. something that doesn't feel like your average story of every shooter made in the last decade.

 

Again though, when I really think about it. Mass Effect just doesn't interest me anymore, but I still felt like commenting anyway. Meh :P



#203
The Elder King

The Elder King
  • Members
  • 19 630 messages

The thing with this argument is that it can be applied elsewhere too -- Consider the fact that with Mass Effect they are relying heavily on irritating set-pieces and rail-shootery sections ala Mass Effect 3, pretty skyboxes, which doesn't really serve the supposed story so much, which said people claim racial choice does as well -- This mindset where "if you remove this feature, then that means more resources and thus clearly the game will be better".. or maybe the game was just bad.. and it wasn't because of lack of resources or any other scapegoat reason.
If one thinks back, one will find several people claiming the addition of MP ultimately detracted quality for the single player game... in other words, multiplayer was at fault for the quality of the single player which I don't believe. It was just a bad the way I see it. Nothing else.
Like this whole game development process isn't Monopoly.

I never Said the game would be bad of worse with playable races, of that just because those aren't in the game will be better. But They don't have illimitate resources. They already cut content, it's normal that of you add something you take something else out, Either at start of during development. They probably decided something else was more important then playable races.
Though the analogy with MP is incorrect. MP had a separate budget (and dev time). The budget for MC isn't separated fronte the rest

#204
TheChris92

TheChris92
  • Members
  • 10 631 messages

I never Said the game would be bad of worse with playable races, of that just because those aren't in the game will be better. But They don't have illimitate resources. They already cut content, it's normal that of you add something you take something else out, Either at start of during development. They probably decided something else was more important then playable races.
Though the analogy with MP is incorrect. MP had a separate budget (and dev time). The budget for MC isn't separated fronte the rest

The analogy served just fine in its proper context -- It was meant to pinpoint the need for a 'scapegoat' for something that has dropped in quality. I made the comparison in regards to the complaints, that MP's inclusion detracted from the single player experience and ended it with "or maybe it was just a bad game". I don't think you understood entirely what I was saying so I'll rephrase it again.



#205
The Elder King

The Elder King
  • Members
  • 19 630 messages

The analogy served just fine in its proper context -- It was meant to pinpoint the need for a 'scapegoat' for something that has dropped in quality. I made the comparison in regards to the complaints, that MP's inclusion detracted from the single player experience and ended it with "or maybe it was just a bad game". I don't think you understood entirely what I was saying so I'll rephrase it again.

Yeah, I didn't. You're right, the analogy fits.
Though it wasn't my intention to use it As a scapegoat.

#206
In Exile

In Exile
  • Members
  • 28 738 messages

That being the case, would you be open to having a designated alien protagonist, since humans have already had their chance? I bet a fascinating story could be crafted around a different perspective.


Here's what I don't get. Aside from the runners suits, all the aliens are 100% human and have a human perspective. I get not wanting to play something that doesn't look human (sort of).

But a Turian protagonist would be the same as a human, only with a different label and fantay culture.

It's not like Option B here is a non-sentient stationary plant.

#207
MissMayhem96

MissMayhem96
  • Members
  • 562 messages
Approve!

Means there will be more customization and more cinematic conversation scenes. These two things were sacrificed for DA:I and we saw how that turned out.
  • cmessaz et (Disgusted noise.) aiment ceci

#208
Joseph Warrick

Joseph Warrick
  • Members
  • 1 290 messages
Oh well it was a nice-to-have feature. We can think about it as being true to the mass effect tradition. Kotor and jade empire were human only as well. The most important things for me are a good plot followed by good reactivity to player input. I hope this helps with the latter.

#209
Star fury

Star fury
  • Members
  • 6 394 messages

I don't really care. ME was always about a human protagonist.


  • cmessaz aime ceci

#210
Gokury

Gokury
  • Members
  • 9 messages

So.. we will explore one entire new galaxy, and my Turian soul will be trapped in human body, sadly i will not support the game, like i did with DAI, i love new ideas, when i smell fear from devs for trying new things it realy thumbs me down :S



#211
The Elder King

The Elder King
  • Members
  • 19 630 messages

So.. we will explore one entire new galaxy, and my Turian soul will be trapped in human body, sadly i will not support the game, like i did with DAI, i love new ideas, when i smell fear from devs for trying new things it realy thumbs me down :S


It's not fear. Also, what DAI did wasn't exactly new, Beside adding one more race.

#212
Felya87

Felya87
  • Members
  • 2 960 messages

I wasn't expecting playable races for ME. but I'm still disappointed.



#213
DragonAgeLegend

DragonAgeLegend
  • Members
  • 1 067 messages

Honestly I don't really care. 



#214
Oldren Shepard

Oldren Shepard
  • Members
  • 480 messages

I approve entirely.



#215
KR96

KR96
  • Members
  • 520 messages

Then how come that complaint isn't directed at Dragon Age Origins too where playable races are also a thing?
Perhaps it could be the lack of pretty skyboxes and reliance on cinematic set pieces and cutscenes that cheapen gameplay, which made it easier to have them -- But all things considered, your race wasn't that largely important to the plot either because in that game, and there was no need for the game having to point every 10 seconds "Hello you're an elf". I don't see that as a necessity. The evolvement of graphics and the strive of trying to be more cinematic is what kills the opportunity for games to be as sprawly as before.

One thing that probably could make this less as lame as it sounds though if we don't play as Mr Space Marine #58000000.
Play as a roguish bounty hunter or scoundrel.. something that doesn't feel like your average story of every shooter made in the last decade.

Again though, when I really think about it. Mass Effect just doesn't interest me anymore, but I still felt like commenting anyway. Meh :P


DA:O did pretty well, but also chose a story which would fit any race. You were not a (place race here), but you were a grey warden. They tried the same thing with the Inquisitor, but that just didn't work out.
With Mass Effect, you just can't take a story which is so generic and applicable to all races because these races are so inherently different, contra to DA:I, where other than the followers of the Qun, the only real difference was caste. I just don't think they could create a fulfilling ME experience when the whole human focus for survival and development is gone.
  • (Disgusted noise.) aime ceci

#216
wright1978

wright1978
  • Members
  • 8 115 messages

Heartily approve.



#217
SolNebula

SolNebula
  • Members
  • 1 519 messages

Greatly approve of the decision. If the races are handled like in Inquisition then let's stick to humanity.



#218
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

It's basically been proven to be fact that multiple races messes with the quality of a story. They have to mold all the variables of the story around each race, and in order to compensate they make the story more generic to account for the changes.

This is why I wanted multiple race options.

#219
cmessaz

cmessaz
  • Members
  • 11 462 messages

I approve, but I can only speak for myself. Not gonna run around saying "everyone wanted or didn't want ____" because that's simply not true.

 

I love DAI, but the Inquisitor was harder for me to get into. Never play anything other than a human anyway even when I do have the option.



#220
Emissary of the Collectors

Emissary of the Collectors
  • Members
  • 834 messages

Facepalm at everyone using the Inquisitor as an example, since DA:O did the races very well with the Warden. Variety trumps the boring safe option. If i wanted to be a human id just not play a sci-fi or Fantasy video game, no sane reason to continue exploring the least interesting part of the ME Universe instead of letting us see through the eyes of the well-developed races we know and love



#221
AresKeith

AresKeith
  • Members
  • 34 128 messages

Hopefully the female has a better model compared to ME3 FemShep :P


  • mopotter et Han Yolo aiment ceci

#222
CrutchCricket

CrutchCricket
  • Members
  • 7 735 messages

Unfortunate. The new galaxy setting would've ensured all races start off the same foot as newcomers in a strange and possibly hostile environment. There wouldn't be huge cultural or sociopolitical differences to have to account for. Not that ME aliens are particularly diverse, at least not the ones that have any hope for prominence.



#223
dreamgazer

dreamgazer
  • Members
  • 15 742 messages
I enjoyed the Inquisitor and don't understand the perception that your species (and class) didn't impact role-playing aspects, since it opened up a number of dialogue opportunities and context variations.
  • mopotter aime ceci

#224
Xen

Xen
  • Members
  • 647 messages

Meh, was anybody really expecting any different with Mac at the helm as dreative director? He's responsible for most of the humanocentric special snowflake crap that started getting into the trilogy from ME2 onward.



#225
Han Shot First

Han Shot First
  • Members
  • 21 160 messages

Facepalm at everyone using the Inquisitor as an example, since DA:O did the races very well with the Warden. 

 

The Warden never spoke. It's much easier to have multiple playable races when your protagonist is completely silent. You don't need to record different lines of dialogue for characters of different species, or have to pay the costs of more than one voice actor for each gender.

 

Having said I know some people here wouldn't mind a Mass Effect game that was just like with DA:O, with multiple playable races and a silent protagonist. I think that would be a horrible trade off however, and I hope to never again see a Bioware game where the protagonist is silent. The protagonist's dialogue not being voiced while NPCs are would make the game much less immersive than it could otherwise be.


  • Han Yolo et (Disgusted noise.) aiment ceci