Nah...
What Do You Want in ME:A Multiplayer? Hopes, Dreams (Perhaps a Volus or Two)
#101
Posté 19 juin 2015 - 01:18
#102
Posté 19 juin 2015 - 01:59
I personally wouldn't mind some entirely optional co-op campaign elements. Guess this stems from my Borderlands 2 experience. I went through that solo to level 50 before the expansions. Then decided to finally give into the co-op mode. Turned out to be a blast running around with friends beating stuff up. Sure, the two games aren't that similar but the experience was nearly the same when playing with others: fun.
I'd ****** love that. To be honest, that would be the best addition to the MP they could do, at least for me.
- JGDD aime ceci
#103
Posté 19 juin 2015 - 07:08
I personally wouldn't mind some entirely optional co-op campaign elements. Guess this stems from my Borderlands 2 experience. I went through that solo to level 50 before the expansions. Then decided to finally give into the co-op mode. Turned out to be a blast running around with friends beating stuff up. Sure, the two games aren't that similar but the experience was nearly the same when playing with others: fun.
When I first heard about ME 3 MP, it was my hope that it would take the form of something like Dead Island, where people could just join you at any point in your campaign and follow the host's SP story, basically playing as the other people in the squad.
The biggest problem with doing that seamlessly is the challenge of balancing difficulty to remain consistent across multiple people playing vs a single player with AI-controlled companions. Looking at the differences between SP and MP in ME 3 makes it fairly easy to see why that was an insurmountable challenge the first time around.
I don't want to lift my expectations too high, but if they find a way to maintain balance, and allow me to play through the SP campaign with friends, or even a stripped-down campaign re-using the maps and assets, that would be pretty damn awesome.

#104
Posté 21 juin 2015 - 02:54
If I haven't mentioned it before, I definitely don't want Collectors.
Oh, sure, there are no lore reasons for me to be worried, but they're f***ing Collectors. They have ways of showing up to be your last game of the day, and I'm not sure being in a different galaxy can stop them.
#105
Posté 21 juin 2015 - 03:05
Co-op campaign would be great, though it could get a bit wierd with the other players watching while I'm having quality time with the resident asari.
#106
Posté 21 juin 2015 - 03:25
You know what would be interesting?
A base defense mode. Kind of like tower defense sort of, like the game Dungeon Defenders, where we need to protect maybe the bases supplies or generator or something, while it is being infiltrated by enemies. So we put up defenses like turrets, cameras, tripwires, mines, and the like to keep them at bay.
I think it could work, a different take on a horde mode there.
- Vortex13 aime ceci
#107
Posté 21 juin 2015 - 03:34
You know what would be interesting?
A base defense mode. Kind of like tower defense sort of, like the game Dungeon Defenders, where we need to protect maybe the bases supplies or generator or something, while it is being infiltrated by enemies. So we put up defenses like turrets, cameras, tripwires, mines, and the like to keep them at bay.
I think it could work, a different take on a horde mode there.
While all that could be fun, a multitude of game modes will just divide the playerbase so that it'll be hard to find any games at all. MEA will only have a fraction of the playerbase of games like BF4, so I think we'll have three modes at most, and even three's a bit much.
#108
Posté 21 juin 2015 - 03:44
Personally, my most anticipated feature for Andromeda's multiplayer segment would be the freedom to customise the appearance of your characters from the get-go, rather than buying all of those bloody packs, with the slimmest chance of unlocking a new customisation option for a character that you most likely didn't even want it for. At the very least, they should make it so that when you do earn a customisation slot from a pack (what were they called, reserve packs? It's been awhile), that you can choose which character it applies to.
Aside from that, they could do with looking into a few more game modes, as fun as the survival rounds are. I'd bring up the topic of PVP, but to be completely honest, I wouldn't even want to touch the surface of that right now, and expect anything positive out of it. Still, Mass Effect 3 set a solid foundation for the future of Mass Effect's multiplayer, and I'm thrilled to see where they'll be taking it in Andromeda.
#109
Posté 21 juin 2015 - 04:16
Personally, my most anticipated feature for Andromeda's multiplayer segment would be the freedom to customise the appearance of your characters from the get-go, rather than buying all of those bloody packs, with the slimmest chance of unlocking a new customisation option for a character that you most likely didn't even want it for. At the very least, they should make it so that when you do earn a customisation slot from a pack (what were they called, reserve packs? It's been awhile), that you can choose which character it applies to.
For most of us still posting in the forums, the character customization options were the first ones we maxed out while building our manifests. It had been so long, in my case, that I forgot what an annoying element of the RNG manifest-building process it actually was.
I definitely would like it if they got rid of that form of unlocking customization. I suspect, given what they ended up doing with DAMP, the idea is in their heads to have the player spend resources to craft the customization options that they prioritize. It isn't perfect, but it is the superiour of the two systems, so hopefully they'll keep moving in that direction with ME 4 MP.
- Gonder aime ceci
#110
Posté 21 juin 2015 - 04:29
For most of us still posting in the forums, the character customization options were the first ones we maxed out while building our manifests. It had been so long, in my case, that I forgot what an annoying element of the RNG manifest-building process it actually was.
I definitely would like it if they got rid of that form of unlocking customization. I suspect, given what they ended up doing with DAMP, the idea is in their heads to have the player spend resources to craft the customization options that they prioritize. It isn't perfect, but it is the superiour of the two systems, so hopefully they'll keep moving in that direction with ME 4 MP.
I know just about nothing about DAMP, though it's system of unlocking customisation options does indeed sound superior to what we had in Mass Effect 3. It isn't what I had on mind, though as I stated, it still is better than ME3's system, so if they went with DAMP's method, even if they tweaked it a bit, I'd be all for it.
Being hopeful for this part of the multiplayer, as I believe they screwed it up quite a bit the first time around. ![]()
#111
Posté 27 juin 2015 - 10:53
It would be neat if the maps were large enough to accommodate some of the more tactical gameplay elements, like Shield Generators that have to be taken out to prevent shields in the area from recharging as quickly.
And I won't lie. If I can drive a space tank while my teammate mows down mooks while riding on top with a mounted machine gun, I might disappear from this plane of existence, having reached Nirvana.
#112
Posté 28 juin 2015 - 01:14
I would like two types of missions. One is the original horde mode style from ME3. The other is the moving forward through the map style from DAI but done way...and I mean WAY better than the mild diversion that DAI mp is.
If they include these two gameplay modes while keeping the magic of ME3 mp fully intact I will be the happiest gamer in the universe.
#113
Posté 28 juin 2015 - 03:23
For the record, I would not object to being able to play as an Asari stripper.
- 7twozero aime ceci
#114
Posté 29 juin 2015 - 09:06
London. Ext. Dawn.
The sun rises, dispelling the shadows around the wreckage in the streets. The hordes of Cerberus troops at the bottom of the hill come strikingly into view. The Shadow is not nervous. She knows where to find her target.
As the sun crests, a horn blows. With a mighty cry, Cerberus charges forward. At the front of the charge, with hand blaster out, is a Phantom, mowing down N7 troops as she leads her army up the hill.
As rockets fly, and explosions rock the battlefield, the Shadow surges past the front lines. She remembers the words of her master, "Be the sword."
Their eyes lock. Only meters to go, with their respective armies behind them. Both leap forward, swords clashing with sparks.

Lightning cracks. The rain falls. The two pause, swords slowly lowering to their sides. The Phantom raises her hand...

Touches the Shadow's face gently, and then... they start making out...

MAKE IT HAPPEN BIOWARE
- PhroXenGold et DarthSliver aiment ceci
#115
Posté 29 juin 2015 - 09:25
I would love if the multiplayer had a story mode.
#116
Posté 01 juillet 2015 - 03:43
Oh, I forgot the most important thing.
NO HIPFIRE PENALTY PLEASE
#117
Posté 06 juillet 2015 - 02:03
A global manifest would be very cool. It would also probably improve sales during the latter stages of the game's retail life.
#118
Posté 06 juillet 2015 - 03:31
For most of us still posting in the forums, the character customization options were the first ones we maxed out while building our manifests. It had been so long, in my case, that I forgot what an annoying element of the RNG manifest-building process it actually was.
I definitely would like it if they got rid of that form of unlocking customization. I suspect, given what they ended up doing with DAMP, the idea is in their heads to have the player spend resources to craft the customization options that they prioritize. It isn't perfect, but it is the superiour of the two systems, so hopefully they'll keep moving in that direction with ME 4 MP.
Basically all DAMP does is obscures the RNG element because instead of needing a card to unlock some option you need a card to get a worthless weapon that has the needed element that you can then breakdown into an element you can later use to build something. It is a lot worse to me.
#119
Posté 06 juillet 2015 - 03:35
Basically all DAMP does is obscures the RNG element because instead of needing a card to unlock some option you need a card to get a worthless weapon that has the needed element that you can then breakdown into an element you can later use to build something. It is a lot worse to me.
For people who spent 600-2000 hours unlocking their manifests in ME 3, the ability to unlock an item of their choice in a fraction of the time was an improvement. It isn't "hiding" the RNG element, it is removing part of it and giving the player agency when unlocking their manifest.
There aren't many things about DAMP that I'll say are better than ME 3, but the way I unlock armour is definitely one of them.
#120
Posté 06 juillet 2015 - 03:59
I think MEA should have the ME3 MP in it or the option to use those factions if the MP is mostly the same as it is in ME3.
But I would like a pure survival mode like Zombies in CoD, you keep going wave after wave until everyone drops.
#121
Posté 06 juillet 2015 - 06:07
it could get a bit weird with the other players watching while I'm having quality time with the resident asari.
Co-Op.

-----------------------
But yeah, I can see how a Co-Op element in Single-Player may be. . .problematic. You don't want to be sitting around while your protagonist goes on a shopping spree: YOU WANNA BE SHOOTIN' STUFF! I can only think of a few solutions, myself:
Glossary:
- Protagonist: The Player Character and Player One
- Deutagonists: The Player Characters of Player Two and Player Three.
1a) Player One is always on their own in entirely social maps, assuming such a thing exists (likely their ship). They can then either invite other people to join them for deployment when exploring hostile maps or during story missions. The Two squaddies most likely take control of the companions the Player picks and are assigned their character based on the order they joined in comparison to the order the companions were selected. The protagonist makes all the story choices and the two squaddies react either by their own response wheels or by cutscene banter as seen in the series prior. This way the Protagonist can have the squaddies s/he wants with them for their banter, but players can still play with them. Enemy difficulty increases with additional players. The squaddies receive a small amount of money every ime the protagonist collects any. They receive the full amount and the squaddies get their own separate percentage.
1b) Same as 1a, but the people who join in select which character they want to be in the squad. This way players aren't forced into a character they want to be, though the Protagonist then may be deprived of their preferred squad; an issue for those who want to play the game their way, but a non-issue for people who want to tackle the story together.
1c) The same as 1a, but the people who join play as their custom character, who is instead considered a common foot soldier who has been a part of the protagonist's squad all along but was never brought on missions until now. They are scaled to the protagonist's level, but retain their class and (assuming weapon system is similar to ME3) select their weapon choices based on the weapons unlocked by the protagonist. The foot soldier is given (a generic) personality, (basic) dialogue, and possibly a response wheel for cutscenes where the character can voice their approval or disapproval, or offer suggestions on what the protagonist should do during certain times (EX. Such as when a companion advises Shepard to kill the Rachni, or let it go. Things like this.). This route allows people to play the way they want and alongside each other as their own characters, but the protagonist suffers from not having their 'actual' companions around for banter. This could be an issue for people who want to play the game their way, but is a non-issue for people who want to tackle the story together. . .who knows, maybe the Foot-soldier/s is/are interesting in their own right?
1d) The same as 1a, but everyone is a mako. BEEP BEEP.
or:
2a) Same as 1a, but the teammates are always around. Period. A drop-in, drop-out system that has people ASSUME DIRECT CONTROL over a squadmate while in the game, then RELEASE CONTROL when they leave. Cutscenes may prove iffy if the companion is involved, and they have to watch their character get freaky with the protagonist. ![]()
2b) Same as 1c. The deutagonists appear in mission cutscenes and other cutscenes they may be relevant in.
2c) Or not 2c, that is the question.
I could see the One series and 2B working, as the player will often converse with their squaddies when aboard their ship, which, if that character was controlled by another player could lead to annoying issues if they have control of any conversation options. The deutagonists could work rather well if pulled off proper.
#122
Posté 06 juillet 2015 - 06:11
#123
Posté 06 juillet 2015 - 06:12
For the record, I would not object to being able to play as an Asari stripper.
Also known as "an Asari".
- Vortex13 et Broganisity aiment ceci
#124
Posté 07 juillet 2015 - 02:18
The multiplayer should be somewhat similar to the ME3 multiplayer, except DON'T connect single player with multi player. God damn, that sucked. Enhance the multiplayer with broader arenas and more weapons. No microtransactions too to make us even happier.
#125
Posté 08 juillet 2015 - 09:16
Particularly deserving players (like me) are granted the opportunity to drop in player games that go wrong. Those opportunities are Divine Interventions and the Godess sends an avatar to the rescue. Only the worthy can call upon her help though - those who have ranted on the BSN about Liara - it is not for them. The Valkyrie only carries those who truly love blue. But Bioware doesn't need no database coding for that - I keep track of the Unworthy in a shitlist.
- Jeremiah12LGeek et Marksmad is waving goodbye aiment ceci





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